// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/gcdKernel.h" #include "../osd/cpuKernel.h" #include "../osd/vertexDescriptor.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { const int GCD_WORK_STRIDE = 32; static inline void clear(float *origin, int index, OsdVertexBufferDescriptor const &desc) { if (origin) { float *dst = origin + index * desc.stride + desc.offset; memset(dst, 0, desc.length * sizeof(float)); } } static inline void addWithWeight(float *origin, int dstIndex, int srcIndex, float weight, OsdVertexBufferDescriptor const &desc) { if (origin) { const float *src = origin + srcIndex * desc.stride + desc.offset; float *dst = origin + dstIndex * desc.stride + desc.offset; for (int k = 0; k < desc.length; ++k) { dst[k] += src[k] * weight; } } } void OsdGcdComputeFace( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *F_IT, const int *F_ITa, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeFace(vertex, varying, vertexDesc, varyingDesc, F_IT, F_ITa, vertexOffset, tableOffset, start_i, end_i); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeFace(vertex, varying, vertexDesc, varyingDesc, F_IT, F_ITa, vertexOffset, tableOffset, start_e, end_e); } void OsdGcdComputeEdge( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *E_IT, const float *E_W, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeEdge(vertex, varying, vertexDesc, varyingDesc, E_IT, E_W, vertexOffset, tableOffset, start_i, end_i); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeEdge(vertex, varying, vertexDesc, varyingDesc, E_IT, E_W, vertexOffset, tableOffset, start_e, end_e); } void OsdGcdComputeVertexA( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *V_ITa, const float *V_W, int vertexOffset, int tableOffset, int start, int end, int pass, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeVertexA(vertex, varying, vertexDesc, varyingDesc, V_ITa, V_W, vertexOffset, tableOffset, start_i, end_i, pass); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeVertexA(vertex, varying, vertexDesc, varyingDesc, V_ITa, V_W, vertexOffset, tableOffset, start_e, end_e, pass); } void OsdGcdComputeVertexB( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *V_ITa, const int *V_IT, const float *V_W, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeVertexB(vertex, varying, vertexDesc, varyingDesc, V_ITa, V_IT, V_W, vertexOffset, tableOffset, start_i, end_i); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeVertexB(vertex, varying, vertexDesc, varyingDesc, V_ITa, V_IT, V_W, vertexOffset, tableOffset, start_e, end_e); } void OsdGcdComputeLoopVertexB( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *V_ITa, const int *V_IT, const float *V_W, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { dispatch_apply(end-start, gcdq, ^(size_t blockIdx){ int i = start+blockIdx+tableOffset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; float weight = V_W[i]; float wp = 1.0f/static_cast(n); float beta = 0.25f * cosf(static_cast(M_PI) * 2.0f * wp) + 0.375f; beta = beta * beta; beta = (0.625f - beta) * wp; int dstIndex = vertexOffset + i - tableOffset; clear(vertex, dstIndex, vertexDesc); clear(varying, dstIndex, varyingDesc); addWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n)), vertexDesc); for (int j = 0; j < n; ++j) addWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta, vertexDesc); addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc); }); } void OsdGcdComputeBilinearEdge( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *E_IT, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { dispatch_apply(end-start, gcdq, ^(size_t blockIdx){ int i = start+blockIdx+tableOffset; int eidx0 = E_IT[2*i+0]; int eidx1 = E_IT[2*i+1]; int dstIndex = vertexOffset + i - tableOffset; clear(vertex, dstIndex, vertexDesc); clear(varying, dstIndex, varyingDesc); addWithWeight(vertex, dstIndex, eidx0, 0.5f, vertexDesc); addWithWeight(vertex, dstIndex, eidx1, 0.5f, vertexDesc); addWithWeight(varying, dstIndex, eidx0, 0.5f, varyingDesc); addWithWeight(varying, dstIndex, eidx1, 0.5f, varyingDesc); }); } void OsdGcdComputeBilinearVertex( float * vertex, float * varying, OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc, const int *V_ITa, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { dispatch_apply(end-start, gcdq, ^(size_t blockIdx){ int i = start+blockIdx+tableOffset; int p = V_ITa[i]; int dstIndex = vertexOffset + i - tableOffset; clear(vertex, dstIndex, vertexDesc); clear(varying, dstIndex, varyingDesc); addWithWeight(vertex, dstIndex, p, 1.0f, vertexDesc); addWithWeight(varying, dstIndex, p, 1.0f, varyingDesc); }); } void OsdGcdEditVertexAdd( float * vertex, OsdVertexBufferDescriptor const &vertexDesc, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end, const unsigned int *editIndices, const float *editValues, dispatch_queue_t gcdq) { int vertexCount = end - start; dispatch_apply(vertexCount, gcdq, ^(size_t blockIdx){ int i = start + blockIdx + tableOffset; if (vertex) { int editIndex = editIndices[i] + vertexOffset; float *dst = vertex + editIndex * vertexDesc.stride + vertexDesc.offset + primVarOffset; dst[i] += editValues[i]; } }); } void OsdGcdEditVertexSet( float * vertex, OsdVertexBufferDescriptor const &vertexDesc, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end, const unsigned int *editIndices, const float *editValues, dispatch_queue_t gcdq) { int vertexCount = end - start; dispatch_apply(vertexCount, gcdq, ^(size_t blockIdx){ int i = start + blockIdx + tableOffset; if (vertex) { int editIndex = editIndices[i] + vertexOffset; float *dst = vertex + editIndex * vertexDesc.stride + vertexDesc.offset + primVarOffset; dst[i] = editValues[i]; } }); } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv