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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADER_H_ #define EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADER_H_ // full include needed for scheme/interp enums // class OsdPtexMeshData; #include "osdPtexMeshData.h" #include #include #include #include #include class OpenSubdivPtexShader : public MPxHwShaderNode { public: OpenSubdivPtexShader(); virtual ~OpenSubdivPtexShader(); // MPxNode methods static void *creator(); static MStatus initialize(); // MPxNode virtuals virtual void postConstructor(); virtual MStatus compute(const MPlug &plug, MDataBlock &data); virtual bool getInternalValueInContext(const MPlug &plug, MDataHandle &handle, MDGContext &); virtual bool setInternalValueInContext(const MPlug &plug, const MDataHandle &handle, MDGContext &); // MPxHwShaderNode virtuals virtual MStatus renderSwatchImage(MImage & image); // // Non-Viewport 2.0 rendering: geometry/glGeometry, bind/glBind and unbind/glUnbind // are not implemented at this time. mayaViewer must be run under Viewport 2.0. // void updateAttributes(); void draw(const MHWRender::MDrawContext &context, OsdPtexMeshData *data); // Accessors void setHbrMeshDirty(bool dirty) { _hbrMeshDirty = dirty; } bool getHbrMeshDirty() { return _hbrMeshDirty; } int getLevel() const { return _level; } bool isAdaptive() const { return _adaptive; } OsdPtexMeshData::SchemeType getScheme() const { return _scheme; } OsdPtexMeshData::KernelType getKernel() const { return _kernel; } OsdPtexMeshData::InterpolateBoundaryType getInterpolateBoundary() const { return _interpolateBoundary; } // Identifiers static MTypeId id; static MString drawRegistrantId; // Offsets from GL_TEXTURE0 static const int CLR_TEXTURE_UNIT = 5; static const int DISP_TEXTURE_UNIT = 8; static const int OCC_TEXTURE_UNIT = 11; static const int DIFF_TEXTURE_UNIT = 14; static const int ENV_TEXTURE_UNIT = 15; private: void updateRegistry(); GLuint bindTexture(const MString& filename, int textureUnit); GLuint bindProgram(const MHWRender::MDrawContext & mDrawContext, OpenSubdiv::OsdGLDrawContext *osdDrawContext, const OpenSubdiv::OsdPatchArray & patch); OpenSubdiv::OsdGLPtexTexture * loadPtex(const MString &filename); bool bindPtexTexture(const MString& ptexFilename, OpenSubdiv::OsdGLPtexTexture **osdPtexPtr, int samplerUnit); // OSD attributes static MObject aLevel; static MObject aTessFactor; static MObject aScheme; static MObject aKernel; static MObject aInterpolateBoundary; static MObject aAdaptive; static MObject aWireframe; // Material attributes static MObject aDiffuse; static MObject aAmbient; static MObject aSpecular; // Shader static MObject aShaderSource; // Ptex-specific attributes static MObject aDiffuseEnvironmentMapFile; static MObject aSpecularEnvironmentMapFile; static MObject aColorFile; static MObject aDisplacementFile; static MObject aOcclusionFile; static MObject aEnableDisplacement; static MObject aEnableColor; static MObject aEnableOcclusion; static MObject aEnableNormal; static MObject aFresnelBias; static MObject aFresnelScale; static MObject aFresnelPower; private: // OSD parameters int _level; int _tessFactor; bool _adaptive; bool _wireframe; OsdPtexMeshData::SchemeType _scheme; OsdPtexMeshData::KernelType _kernel; OsdPtexMeshData::InterpolateBoundaryType _interpolateBoundary; // Material parameters MColor _diffuse; MColor _ambient; MColor _specular; // Texture manager MHWRender::MTextureManager *_theTextureManager; // Ptex-specific parameters bool _enableColor; bool _enableDisplacement; bool _enableOcclusion; bool _enableNormal; MString _ptexColorFile; MColor _ptexDisplacementFile; MColor _ptexOcclusionFile; OpenSubdiv::OsdGLPtexTexture * _ptexColor; OpenSubdiv::OsdGLPtexTexture * _ptexDisplacement; OpenSubdiv::OsdGLPtexTexture * _ptexOcclusion; MString _colorFile; MString _displacementFile; MString _occlusionFile; MString _diffEnvMapFile; MString _specEnvMapFile; float _fresnelBias; float _fresnelScale; float _fresnelPower; // Shader std::string _shaderSource; MString _shaderSourceFilename; // Plugin flags bool _hbrMeshDirty; bool _adaptiveDirty; bool _diffEnvMapDirty; bool _specEnvMapDirty; bool _ptexColorDirty; bool _ptexDisplacementDirty; bool _ptexOcclusionDirty; bool _shaderSourceDirty; }; #endif // EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADER_H_