// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free copyright license to reproduce its contribution, // prepare derivative works of its contribution, and distribute // its contribution or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free license under its licensed patents to make, have // made, use, sell, offer for sale, import, and/or otherwise // dispose of its contribution in the software or derivative works // of the contribution in the software. // // 3. Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #if defined(__APPLE__) #include #define GLFW_INCLUDE_GL3 #define GLFW_NO_GLU #else #include #include #if defined(WIN32) #include #endif #endif #if defined(GLFW_VERSION_3) #include GLFWwindow* g_window=0; GLFWmonitor* g_primary=0; #else #include #endif #include #include #include #include #include #include #include #include #include #include #include #include "../common/stopwatch.h" #include "../common/simple_math.h" #include "../common/gl_hud.h" #include #include #include #include #include #ifdef OPENSUBDIV_HAS_OPENMP #include #endif using namespace OpenSubdiv; //------------------------------------------------------------------------------ typedef HbrMesh OsdHbrMesh; typedef HbrVertex OsdHbrVertex; typedef HbrFace OsdHbrFace; typedef HbrHalfedge OsdHbrHalfedge; typedef FarMesh OsdFarMesh; typedef FarMeshFactory OsdFarMeshFactory; typedef FarSubdivisionTables OsdFarMeshSubdivision; //------------------------------------------------------------------------------ struct SimpleShape { std::string name; Scheme scheme; std::string data; SimpleShape() { } SimpleShape( std::string const & idata, char const * iname, Scheme ischeme ) : name(iname), scheme(ischeme), data(idata) { } }; std::vector g_defaultShapes; std::vector g_orgPositions, g_positions, g_varyingColors; int g_currentShape = 0, g_level = 3, g_numElements = 3; std::vector g_coarseEdges; std::vector g_coarseEdgeSharpness; std::vector g_coarseVertexSharpness; enum DrawMode { kUV=0, kVARYING=1 }; int g_running = 1, g_width = 1024, g_height = 1024, g_fullscreen = 0, g_drawCageEdges = 1, g_drawCageVertices = 1, g_drawMode = kUV, g_prev_x = 0, g_prev_y = 0, g_mbutton[3] = {0, 0, 0}, g_frame=0, g_freeze=0, g_repeatCount; float g_rotate[2] = {0, 0}, g_dolly = 5, g_pan[2] = {0, 0}, g_center[3] = {0, 0, 0}, g_size = 0, g_moveScale = 0.0f; GLuint g_transformUB = 0, g_transformBinding = 0; struct Transform { float ModelViewMatrix[16]; float ProjectionMatrix[16]; float ModelViewProjectionMatrix[16]; } g_transformData; // performance float g_evalTime = 0; float g_computeTime = 0; Stopwatch g_fpsTimer; //------------------------------------------------------------------------------ static void initializeShapes( ) { #include g_defaultShapes.push_back(SimpleShape(catmark_cube_corner0, "catmark_cube_corner0", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube_corner1, "catmark_cube_corner1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube_corner2, "catmark_cube_corner2", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube_corner3, "catmark_cube_corner3", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube_corner4, "catmark_cube_corner4", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube_creases0, "catmark_cube_creases0", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube_creases1, "catmark_cube_creases1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_cube, "catmark_cube", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_dart_edgecorner, "catmark_dart_edgecorner", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_dart_edgeonly, "catmark_dart_edgeonly", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_edgecorner ,"catmark_edgecorner", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_edgeonly, "catmark_edgeonly", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_gregory_test1, "catmark_gregory_test1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_gregory_test2, "catmark_gregory_test2", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_gregory_test3, "catmark_gregory_test3", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_gregory_test4, "catmark_gregory_test4", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_hole_test1, "catmark_hole_test1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_hole_test2, "catmark_hole_test2", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases0, "catmark_pyramid_creases0", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases1, "catmark_pyramid_creases1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_pyramid, "catmark_pyramid", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_tent_creases0, "catmark_tent_creases0", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_tent_creases1, "catmark_tent_creases1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_tent, "catmark_tent", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_torus, "catmark_torus", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_torus_creases0, "catmark_torus_creases0", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_square_hedit0, "catmark_square_hedit0", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_square_hedit1, "catmark_square_hedit1", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_square_hedit2, "catmark_square_hedit2", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_square_hedit3, "catmark_square_hedit3", kCatmark)); #include g_defaultShapes.push_back(SimpleShape(catmark_square_hedit4, "catmark_square_hedit4", kCatmark)); } //------------------------------------------------------------------------------ int g_nsamples=1000, g_nsamplesFound=0; GLuint g_cageEdgeVAO = 0, g_cageEdgeVBO = 0, g_cageVertexVAO = 0, g_cageVertexVBO = 0, g_samplesVAO=0; GLhud g_hud; //------------------------------------------------------------------------------ static int createRandomSamples( int nfaces, int nsamples, std::vector & coords ) { coords.resize(nfaces * nsamples); OsdEvalCoords * coord = &coords[0]; // large Pell prime number srand( static_cast(2147483647) ); for (int i=0; iface = i; coord->u = (float)rand()/(float)RAND_MAX; coord->v = (float)rand()/(float)RAND_MAX; ++coord; } } return (int)coords.size(); } //------------------------------------------------------------------------------ static int createRandomVaryingColors( int nverts, std::vector & colors ) { colors.resize( nverts * 3 ); // large Pell prime number srand( static_cast(2147483647) ); for (int i=0; iGetFace(i); int nv = face->GetNumVertices(); for(int j=0; jGetVertex(j)->GetID()); g_coarseEdges.push_back(face->GetVertex((j+1)%nv)->GetID()); g_coarseEdgeSharpness.push_back(face->GetEdge(j)->GetSharpness()); } } int nv = hmesh->GetNumVertices(); for(int i=0; iGetVertex(i)->GetSharpness()); } // assign a randomly generated color for each vertex ofthe mesh createRandomVaryingColors(nv, g_varyingColors); } //------------------------------------------------------------------------------ static int getNumPtexFaces( OsdHbrMesh const * hmesh, int nfaces ) { OsdHbrFace * lastface = hmesh->GetFace( nfaces-1 ); assert(lastface); int result = lastface->GetPtexIndex(); result += (hmesh->GetSubdivision()->FaceIsExtraordinary(hmesh, lastface) ? lastface->GetNumVertices() : 1); return result; } //------------------------------------------------------------------------------ OsdCpuVertexBuffer * g_vertexData=0, * g_varyingData=0; OsdCpuComputeContext * g_computeCtx = 0; OsdCpuComputeController g_computeCtrl; OsdCpuEvalLimitContext * g_evalCtx = 0; OsdCpuEvalLimitController g_evalCtrl; OsdVertexBufferDescriptor g_idesc( /*offset*/ 0, /*legnth*/ 3, /*stride*/ 3 ), g_odesc( /*offset*/ 0, /*legnth*/ 3, /*stride*/ 6 ), g_vdesc( /*offset*/ 3, /*legnth*/ 3, /*stride*/ 6 ); std::vector g_coords; OsdCpuGLVertexBuffer * g_Q=0, * g_dQu=0, * g_dQv=0; OsdFarMesh * g_fmesh=0; //------------------------------------------------------------------------------ static void updateGeom() { int nverts = (int)g_orgPositions.size() / 3; const float *p = &g_orgPositions[0]; float r = sin(g_frame*0.001f) * g_moveScale; for (int i = 0; i < nverts; ++i) { //float move = 0.05f*cosf(p[0]*20+g_frame*0.01f); float ct = cos(p[2] * r); float st = sin(p[2] * r); g_positions[i*3+0] = p[0]*ct + p[1]*st; g_positions[i*3+1] = -p[0]*st + p[1]*ct; g_positions[i*3+2] = p[2]; p+=3; } // Run Compute pass to pose the control vertices --------------------------- Stopwatch s; s.Start(); g_vertexData->UpdateData( &g_positions[0], 0, nverts); g_computeCtrl.Refine( g_computeCtx, g_fmesh->GetKernelBatches(), g_vertexData, g_varyingData ); s.Stop(); g_computeTime = float(s.GetElapsed() * 1000.0f); // Run Eval pass to get the samples locations ------------------------------ s.Start(); // Reset the output buffer g_nsamplesFound=0; // Bind/Unbind of the vertex buffers to the context needs to happen // outside of the parallel loop g_evalCtx->BindVertexBuffers( g_idesc, g_vertexData, g_odesc, g_Q, g_dQu, g_dQv ); // The varying data ends-up interleaved in the same g_Q output buffer because // g_Q has a stride of 6 and g_vdesc sets the offset to 3, while g_odesc sets // the offset to 0 if (g_drawMode==kVARYING) { g_evalCtx->BindVaryingBuffers( g_idesc, g_varyingData, g_vdesc, g_Q ); } #define USE_OPENMP #if defined(OPENSUBDIV_HAS_OPENMP) and defined(USE_OPENMP) #pragma omp parallel for #endif for (int i=0; i<(int)g_coords.size(); ++i) { int n = g_evalCtrl.EvalLimitSample( g_coords[i], g_evalCtx, i ); if (n) { // point colors switch (g_drawMode) { case kUV : { float * color = g_Q->BindCpuBuffer() + i * 6 + 3; color[0] = g_coords[i].u; color[1] = 0.0f; color[2] = g_coords[i].v; } break; case kVARYING : default : break; } #if defined(OPENSUBDIV_HAS_OPENMP) and defined(USE_OPENMP) #pragma omp atomic #endif g_nsamplesFound += n; } } g_evalCtx->UnbindVertexBuffers(); g_Q->BindVBO(); s.Stop(); g_evalTime = float(s.GetElapsed() * 1000.0f); } //------------------------------------------------------------------------------ static void createOsdMesh( const std::string &shape, int level, Scheme scheme=kCatmark ) { // Create HBR mesh OsdHbrMesh * hmesh = simpleHbr(shape.c_str(), scheme, g_orgPositions); g_positions.resize(g_orgPositions.size(),0.0f); int nfaces = hmesh->GetNumFaces(), nptexfaces = getNumPtexFaces(hmesh, nfaces); // Generate sample locations int nsamples = createRandomSamples( nptexfaces, g_nsamples, g_coords ); createCoarseMesh(hmesh, nfaces); // Create FAR mesh OsdFarMeshFactory factory( hmesh, level, /*adaptive*/ true); delete g_fmesh; g_fmesh = factory.Create(/*fvar*/ false); int nverts = g_fmesh->GetNumVertices(); // Create v-buffer & populate w/ positions delete g_vertexData; g_vertexData = OsdCpuVertexBuffer::Create(3, nverts); // Create v-buffer & populate w/ colors delete g_varyingData; if (g_drawMode==kVARYING) { g_varyingData = OsdCpuVertexBuffer::Create(3, nverts); g_varyingData->UpdateData( &g_varyingColors[0], 0, nverts); } else { g_varyingData = 0; } // Create a Compute context, used to "pose" the vertices delete g_computeCtx; g_computeCtx = OsdCpuComputeContext::Create(g_fmesh); g_computeCtrl.Refine( g_computeCtx, g_fmesh->GetKernelBatches(), g_vertexData, g_varyingData ); // Create eval context & data buffers delete g_evalCtx; g_evalCtx = OsdCpuEvalLimitContext::Create(g_fmesh); delete g_Q; g_Q = OsdCpuGLVertexBuffer::Create(6,nsamples); delete g_dQu; g_dQu = OsdCpuGLVertexBuffer::Create(6,nsamples); delete g_dQv; g_dQv = OsdCpuGLVertexBuffer::Create(6,nsamples); updateGeom(); // Bind g_Q as a GL_POINTS VBO glBindVertexArray(g_samplesVAO); glBindBuffer(GL_ARRAY_BUFFER, g_Q->BindVBO()); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (float*)12); glBindVertexArray(0); } //------------------------------------------------------------------------------ struct Program { GLuint program; GLuint uniformModelViewProjectionMatrix; GLuint attrPosition; GLuint attrColor; } g_defaultProgram; //------------------------------------------------------------------------------ static void checkGLErrors(std::string const & where = "") { GLuint err; while ((err = glGetError()) != GL_NO_ERROR) { std::cerr << "GL error: " << (where.empty() ? "" : where + " ") << err << "\n"; } } //------------------------------------------------------------------------------ static GLuint compileShader(GLenum shaderType, const char *source) { GLuint shader = glCreateShader(shaderType); glShaderSource(shader, 1, &source, NULL); glCompileShader(shader); checkGLErrors("compileShader"); return shader; } //------------------------------------------------------------------------------ static bool linkDefaultProgram() { #if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0) #define GLSL_VERSION_DEFINE "#version 400\n" #else #define GLSL_VERSION_DEFINE "#version 150\n" #endif static const char *vsSrc = GLSL_VERSION_DEFINE "in vec3 position;\n" "in vec3 color;\n" "out vec4 fragColor;\n" "uniform mat4 ModelViewProjectionMatrix;\n" "void main() {\n" " fragColor = vec4(color, 1);\n" " gl_Position = ModelViewProjectionMatrix * " " vec4(position, 1);\n" "}\n"; static const char *fsSrc = GLSL_VERSION_DEFINE "in vec4 fragColor;\n" "out vec4 color;\n" "void main() {\n" " color = fragColor;\n" "}\n"; GLuint program = glCreateProgram(); GLuint vertexShader = compileShader(GL_VERTEX_SHADER, vsSrc); GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, fsSrc); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glBindAttribLocation(program, 0, "position"); glBindAttribLocation(program, 1, "color"); glBindFragDataLocation(program, 0, "color"); glLinkProgram(program); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint infoLogLength; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); char *infoLog = new char[infoLogLength]; glGetProgramInfoLog(program, infoLogLength, NULL, infoLog); printf("%s\n", infoLog); delete[] infoLog; exit(1); } g_defaultProgram.program = program; g_defaultProgram.uniformModelViewProjectionMatrix = glGetUniformLocation(program, "ModelViewProjectionMatrix"); g_defaultProgram.attrPosition = glGetAttribLocation(program, "position"); g_defaultProgram.attrColor = glGetAttribLocation(program, "color"); return true; } //------------------------------------------------------------------------------ static inline void setSharpnessColor(float s, float *r, float *g, float *b) { // 0.0 2.0 4.0 // green --- yellow --- red *r = std::min(1.0f, s * 0.5f); *g = std::min(1.0f, 2.0f - s*0.5f); *b = 0; } //------------------------------------------------------------------------------ static void drawCageEdges() { glUseProgram(g_defaultProgram.program); glUniformMatrix4fv(g_defaultProgram.uniformModelViewProjectionMatrix, 1, GL_FALSE, g_transformData.ModelViewProjectionMatrix); std::vector vbo; vbo.reserve(g_coarseEdges.size() * 6); float r, g, b; for (int i = 0; i < (int)g_coarseEdges.size(); i+=2) { setSharpnessColor(g_coarseEdgeSharpness[i/2], &r, &g, &b); for (int j = 0; j < 2; ++j) { vbo.push_back(g_positions[g_coarseEdges[i+j]*3]); vbo.push_back(g_positions[g_coarseEdges[i+j]*3+1]); vbo.push_back(g_positions[g_coarseEdges[i+j]*3+2]); vbo.push_back(r); vbo.push_back(g); vbo.push_back(b); } } glBindVertexArray(g_cageEdgeVAO); glBindBuffer(GL_ARRAY_BUFFER, g_cageEdgeVBO); glBufferData(GL_ARRAY_BUFFER, (int)vbo.size() * sizeof(float), &vbo[0], GL_STATIC_DRAW); glEnableVertexAttribArray(g_defaultProgram.attrPosition); glEnableVertexAttribArray(g_defaultProgram.attrColor); glVertexAttribPointer(g_defaultProgram.attrPosition, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0); glVertexAttribPointer(g_defaultProgram.attrColor, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (void*)12); glDrawArrays(GL_LINES, 0, (int)g_coarseEdges.size()); glBindVertexArray(0); glUseProgram(0); } //------------------------------------------------------------------------------ static void drawCageVertices() { glUseProgram(g_defaultProgram.program); glUniformMatrix4fv(g_defaultProgram.uniformModelViewProjectionMatrix, 1, GL_FALSE, g_transformData.ModelViewProjectionMatrix); int numPoints = (int)g_positions.size()/3; std::vector vbo; vbo.reserve(numPoints*6); float r, g, b; for (int i = 0; i < numPoints; ++i) { switch (g_drawMode) { case kVARYING : { r=g_varyingColors[i*3+0]; g=g_varyingColors[i*3+1]; b=g_varyingColors[i*3+2]; } break; case kUV : { setSharpnessColor(g_coarseVertexSharpness[i], &r, &g, &b); } break; default : break; } vbo.push_back(g_positions[i*3+0]); vbo.push_back(g_positions[i*3+1]); vbo.push_back(g_positions[i*3+2]); vbo.push_back(r); vbo.push_back(g); vbo.push_back(b); } glBindVertexArray(g_cageVertexVAO); glBindBuffer(GL_ARRAY_BUFFER, g_cageVertexVBO); glBufferData(GL_ARRAY_BUFFER, (int)vbo.size() * sizeof(float), &vbo[0], GL_STATIC_DRAW); glEnableVertexAttribArray(g_defaultProgram.attrPosition); glEnableVertexAttribArray(g_defaultProgram.attrColor); glVertexAttribPointer(g_defaultProgram.attrPosition, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0); glVertexAttribPointer(g_defaultProgram.attrColor, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (void*)12); glPointSize(10.0f); glDrawArrays(GL_POINTS, 0, numPoints); glPointSize(1.0f); glBindVertexArray(0); glUseProgram(0); } //------------------------------------------------------------------------------ static void drawSamples() { glUseProgram(g_defaultProgram.program); glUniformMatrix4fv(g_defaultProgram.uniformModelViewProjectionMatrix, 1, GL_FALSE, g_transformData.ModelViewProjectionMatrix); glBindVertexArray(g_samplesVAO); glPointSize(1.0f); glDrawArrays( GL_POINTS, 0, (int)g_coords.size() ); glPointSize(1.0f); glBindVertexArray(0); glUseProgram(0); } //------------------------------------------------------------------------------ static void display() { Stopwatch s; s.Start(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, g_width, g_height); double aspect = g_width/(double)g_height; identity(g_transformData.ModelViewMatrix); translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly); rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0); rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0); rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0); translate(g_transformData.ModelViewMatrix, -g_center[0], -g_center[1], -g_center[2]); perspective(g_transformData.ProjectionMatrix, 45.0f, (float)aspect, 0.01f, 500.0f); multMatrix(g_transformData.ModelViewProjectionMatrix, g_transformData.ModelViewMatrix, g_transformData.ProjectionMatrix); s.Stop(); float drawCpuTime = float(s.GetElapsed() * 1000.0f); s.Start(); glFinish(); s.Stop(); float drawGpuTime = float(s.GetElapsed() * 1000.0f); drawSamples(); if (g_drawCageEdges) drawCageEdges(); if (g_drawCageVertices) drawCageVertices(); if (g_hud.IsVisible()) { g_fpsTimer.Stop(); double fps = 1.0/g_fpsTimer.GetElapsed(); g_fpsTimer.Start(); g_hud.DrawString(10, -120, "# Samples : (%d/%d)", g_nsamplesFound, g_Q->GetNumVertices()); g_hud.DrawString(10, -100, "Compute : %.3f ms", g_computeTime); g_hud.DrawString(10, -80, "Eval : %.3f ms", g_evalTime); g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime); g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime); g_hud.DrawString(10, -20, "FPS : %3.1f", fps); g_hud.Flush(); } glFinish(); checkGLErrors("display leave"); } //------------------------------------------------------------------------------ static void idle() { if (not g_freeze) g_frame++; updateGeom(); if (g_repeatCount != 0 and g_frame >= g_repeatCount) g_running = 0; } //------------------------------------------------------------------------------ static void #if GLFW_VERSION_MAJOR>=3 motion(GLFWwindow *, double dx, double dy) { int x=(int)dx, y=(int)dy; #else motion(int x, int y) { #endif if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) { // orbit g_rotate[0] += x - g_prev_x; g_rotate[1] += y - g_prev_y; } else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) { // pan g_pan[0] -= g_dolly*(x - g_prev_x)/g_width; g_pan[1] += g_dolly*(y - g_prev_y)/g_height; } else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or (!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) { // dolly g_dolly -= g_dolly*0.01f*(x - g_prev_x); if(g_dolly <= 0.01) g_dolly = 0.01f; } g_prev_x = x; g_prev_y = y; } //------------------------------------------------------------------------------ static void #if GLFW_VERSION_MAJOR>=3 mouse(GLFWwindow *, int button, int state) { #else mouse(int button, int state) { #endif if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y)) return; if (button < 3) { g_mbutton[button] = (state == GLFW_PRESS); } } //------------------------------------------------------------------------------ static void #if GLFW_VERSION_MAJOR>=3 reshape(GLFWwindow *, int width, int height) { #else reshape(int width, int height) { #endif g_width = width; g_height = height; g_hud.Rebuild(width, height); } //------------------------------------------------------------------------------ #if GLFW_VERSION_MAJOR>=3 void windowClose(GLFWwindow*) { g_running = false; } #else int windowClose() { g_running = false; return GL_TRUE; } #endif //------------------------------------------------------------------------------ static void setSamples(bool add) { g_nsamples += add ? 1000 : -1000; g_nsamples = std::max(0, g_nsamples); createOsdMesh( g_defaultShapes[g_currentShape].data, g_level, g_defaultShapes[ g_currentShape ].scheme ); } //------------------------------------------------------------------------------ static void #if GLFW_VERSION_MAJOR>=3 keyboard(GLFWwindow *, int key, int event) { #else keyboard(int key, int event) { #endif if (event == GLFW_RELEASE) return; if (g_hud.KeyDown(tolower(key))) return; switch (key) { case 'Q': g_running = 0; break; case '=': setSamples(true); break; case '-': setSamples(false); break; case GLFW_KEY_ESC: g_hud.SetVisible(!g_hud.IsVisible()); break; } } //------------------------------------------------------------------------------ static void callbackError(OpenSubdiv::OsdErrorType err, const char *message) { printf("OsdError: %d\n", err); printf("%s", message); } //------------------------------------------------------------------------------ static void callbackModel(int m) { if (m < 0) m = 0; if (m >= (int)g_defaultShapes.size()) m = (int)g_defaultShapes.size() - 1; g_currentShape = m; createOsdMesh( g_defaultShapes[m].data, g_level, g_defaultShapes[ g_currentShape ].scheme ); } //------------------------------------------------------------------------------ static void callbackLevel(int l) { g_level = l; createOsdMesh( g_defaultShapes[g_currentShape].data, g_level, g_defaultShapes[ g_currentShape ].scheme ); } //------------------------------------------------------------------------------ static void callbackAnimate(bool checked, int m) { g_moveScale = checked; } //------------------------------------------------------------------------------ static void callbackFreeze(bool checked, int f) { g_freeze = checked; } //------------------------------------------------------------------------------ static void callbackDisplayCageVertices(bool checked, int d) { g_drawCageVertices = checked; } //------------------------------------------------------------------------------ static void callbackDisplayCageEdges(bool checked, int d) { g_drawCageEdges = checked; } //------------------------------------------------------------------------------ static void callbackDisplayVaryingColors(int mode) { g_drawMode = mode; createOsdMesh( g_defaultShapes[g_currentShape].data, g_level, g_defaultShapes[ g_currentShape ].scheme ); } //------------------------------------------------------------------------------ static void initHUD() { g_hud.Init(g_width, g_height); g_hud.AddCheckBox("Cage Edges (H)", true, 350, 10, callbackDisplayCageEdges, 0, 'h'); g_hud.AddCheckBox("Cage Verts (J)", true, 350, 30, callbackDisplayCageVertices, 0, 'j'); g_hud.AddCheckBox("Animate vertices (M)", g_moveScale != 0, 350, 50, callbackAnimate, 0, 'm'); g_hud.AddCheckBox("Freeze (spc)", false, 350, 70, callbackFreeze, 0, ' '); g_hud.AddRadioButton(0, "(u,v)", true, 200, 10, callbackDisplayVaryingColors, kUV, 'k'); g_hud.AddRadioButton(0, "varying", false, 200, 30, callbackDisplayVaryingColors, kVARYING, 'k'); for (int i = 1; i < 11; ++i) { char level[16]; sprintf(level, "Lv. %d", i); g_hud.AddRadioButton(3, level, i==g_level, 10, 170+i*20, callbackLevel, i, '0'+(i%10)); } for (int i = 0; i < (int)g_defaultShapes.size(); ++i) { g_hud.AddRadioButton(4, g_defaultShapes[i].name.c_str(), i==0, -220, 10+i*16, callbackModel, i, 'n'); } } //------------------------------------------------------------------------------ static void initGL() { glClearColor(0.1f, 0.1f, 0.1f, 1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); glGenVertexArrays(1, &g_cageVertexVAO); glGenVertexArrays(1, &g_cageEdgeVAO); glGenVertexArrays(1, &g_samplesVAO); glGenBuffers(1, &g_cageVertexVBO); glGenBuffers(1, &g_cageEdgeVBO); } //------------------------------------------------------------------------------ static void uninitGL() { glDeleteBuffers(1, &g_cageVertexVBO); glDeleteBuffers(1, &g_cageEdgeVBO); glDeleteVertexArrays(1, &g_cageVertexVAO); glDeleteVertexArrays(1, &g_cageEdgeVAO); glDeleteVertexArrays(1, &g_samplesVAO); } //------------------------------------------------------------------------------ static void setGLCoreProfile() { #if GLFW_VERSION_MAJOR>=3 #define glfwOpenWindowHint glfwWindowHint #define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR #define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR #endif glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #if not defined(__APPLE__) glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4); glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2); glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #else glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2); #endif } //------------------------------------------------------------------------------ int main(int, char**) { bool fullscreen = false; OsdSetErrorCallback(callbackError); initializeShapes(); if (not glfwInit()) { printf("Failed to initialize GLFW\n"); return 1; } static const char windowTitle[] = "OpenSubdiv evalViewer"; #define CORE_PROFILE #ifdef CORE_PROFILE setGLCoreProfile(); #endif #if GLFW_VERSION_MAJOR>=3 if (fullscreen) { g_primary = glfwGetPrimaryMonitor(); // apparently glfwGetPrimaryMonitor fails under linux : if no primary, // settle for the first one in the list if (not g_primary) { int count=0; GLFWmonitor ** monitors = glfwGetMonitors(&count); if (count) g_primary = monitors[0]; } if (g_primary) { GLFWvidmode vidmode = glfwGetVideoMode(g_primary); g_width = vidmode.width; g_height = vidmode.height; } } if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle, fullscreen and g_primary ? g_primary : NULL, NULL))) { printf("Failed to open window.\n"); glfwTerminate(); return 1; } glfwMakeContextCurrent(g_window); glfwSetKeyCallback(g_window, keyboard); glfwSetCursorPosCallback(g_window, motion); glfwSetMouseButtonCallback(g_window, mouse); glfwSetWindowSizeCallback(g_window, reshape); glfwSetWindowCloseCallback(g_window, windowClose); #else if (glfwOpenWindow(g_width, g_height, 8, 8, 8, 8, 24, 8, fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW) == GL_FALSE) { printf("Failed to open window.\n"); glfwTerminate(); return 1; } glfwSetWindowTitle(windowTitle); glfwSetKeyCallback(keyboard); glfwSetMousePosCallback(motion); glfwSetMouseButtonCallback(mouse); glfwSetWindowSizeCallback(reshape); glfwSetWindowCloseCallback(windowClose); #endif #if not defined(__APPLE__) #ifdef CORE_PROFILE // this is the only way to initialize glew correctly under core profile context. glewExperimental = true; #endif if (GLenum r = glewInit() != GLEW_OK) { printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r)); exit(1); } #ifdef CORE_PROFILE // clear GL errors which was generated during glewInit() glGetError(); #endif #endif //std::string & data = g_defaultShapes[ g_currentShape ].data; //Scheme scheme = g_defaultShapes[ g_currentShape ].scheme; //createOsdMesh( data, g_level, scheme ); initGL(); linkDefaultProgram(); glfwSwapInterval(0); initHUD(); callbackModel(g_currentShape); while (g_running) { idle(); display(); #if GLFW_VERSION_MAJOR>=3 glfwPollEvents(); glfwSwapBuffers(g_window); #else glfwSwapBuffers(); #endif glFinish(); } uninitGL(); glfwTerminate(); }