# # Copyright 2013 Pixar # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # # *** mayaViewer *** set(MAYA_FIND_QUIETLY TRUE) if(NOT MAYA_FOUND) message(STATUS "Maya could not be found, so the OpenSubdiv mayaViwer plugin will not " "be available. If you do have Maya installed and see this message, " "please add your Maya path to cmake/FindMaya.cmake or set it in " "the MAYA_LOCATION environment variable." ) return() endif() set(PLATFORM_LIBRARIES "${OSD_LINK_TARGET}" "${OPENGL_LIBRARY}" "${GLEW_LIBRARY}" ) include_directories( "${PROJECT_SOURCE_DIR}/opensubdiv" "${MAYA_INCLUDE_DIRS}" "${GLEW_INCLUDE_DIR}" ) set(SHADER_FILES shader.glsl ) set(SOURCE_FILES OpenSubdivShaderOverride.cpp OpenSubdivShader.cpp osdMeshData.cpp hbrUtil.cpp ) set(HEADER_FILES ) if(UNIX) set(PLATFORM_COMPILE_FLAGS -D_BOOL -DREQUIRE_IOSTREAM -DLINUX ) set(PLATFORM_PLUGIN_EXTENSION .so ) set(PLATFORM_LINK_FLAGS ) endif(UNIX) if(WIN32) set(PLATFORM_COMPILE_FLAGS /D_AFXDLL /DNT_PLUGIN /DREQUIRE_IOSTREAM ) set(PLATFORM_PLUGIN_EXTENSION .mll ) set(PLATFORM_LINK_FLAGS "/export:initializePlugin /export:uninitializePlugin" ) endif(WIN32) #------------------------------------------------------------------------------- # CUDA code & dependencies if( CUDA_FOUND ) list(APPEND SOURCE_FILES cudaUtil.cpp) include_directories(${CUDA_INCLUDE_DIRS}) endif() #------------------------------------------------------------------------------- # Shader Stringification # We want to use preprocessor include directives to include GLSL and OpenCL # shader source files in cpp files, but since the sources contain newline # characters we would need raw string literals from C++11 to do this directly. # To avoid depending on C++11 we instead use a small tool called "line_quote" # to generate source files that are suitable for direct inclusion. foreach(shader_file ${SHADER_FILES}) string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file}) string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file}) list(APPEND INC_FILES ${inc_file}) add_custom_command( OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}" COMMAND stringify "${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}" "${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}" DEPENDS stringify "${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}" ) endforeach() add_definitions( ${PLATFORM_COMPILE_FLAGS} ) add_library(maya_plugin SHARED "${SOURCE_FILES}" "${HEADER_FILES}" "${SHADER_FILES}" "${INC_FILES}" ) set_target_properties(maya_plugin PROPERTIES OUTPUT_NAME "MayaViewer" PREFIX "osd" SUFFIX ${PLATFORM_PLUGIN_EXTENSION} LINK_FLAGS "${PLATFORM_LINK_FLAGS}" ) target_link_libraries(maya_plugin "${MAYA_Foundation_LIBRARY}" "${MAYA_OpenMaya_LIBRARY}" "${MAYA_OpenMayaRender_LIBRARY}" "${MAYA_OpenMayaUI_LIBRARY}" "${PLATFORM_LIBRARIES}" ) install(TARGETS maya_plugin DESTINATION "${CMAKE_PLUGINDIR_BASE}")