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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef _EXAMPLE_MAYA_UTIL_H_ #define _EXAMPLE_MAYA_UTIL_H_ #include #include #include #include #include #include #include #include #define CHECK_GL_ERROR(...) \ if (GLuint err = glGetError()) { \ fprintf(stderr, "GL error %x :", err); \ fprintf(stderr, "%s", __VA_ARGS__); \ } #define MERROR(status, msg) \ { \ MGlobal::displayError(MString(msg)); \ fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \ } #define MCHECK_PRINT(status, msg) \ if (status.error()) \ { \ MGlobal::displayError(MString(msg)); \ fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \ } #define MCHECK_RETURN(status, msg) \ if (status.error()) \ { \ MGlobal::displayError(MString(msg)); \ fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \ return status; \ } // // Templated funtions able to retrieve any attribute that // can be retrieved via the overloaded MPlug::getValue() // methods. Any attributes that need MPlug::getData() // Need to use non-templated functions below // template static int findAttribute( MFnDependencyNode &depFn, const char *attr, T *val ) { MStatus stat; MPlug plug; T tmp; // careful version - returns -1 if attribute missing plug = depFn.findPlug(attr, &stat); if (stat != MS::kSuccess) return -1; stat = plug.getValue(tmp); if ( stat != MS::kSuccess ) return -1; *val = tmp; return 0; } template static void getAttribute( MObject& object, MObject& attr, T *val ) { // fast version - crash & burn if attribute missing MPlug plug(object, attr); plug.getValue(*val); } static MColor getColor(MObject object, MObject attr) { MPlug plug(object, attr); MObject data; plug.getValue(data); MFnNumericData numFn(data); float color[3]; numFn.getData(color[0], color[1], color[2]); return MColor(color[0], color[1], color[2]); } static MFloatVector getVector(MObject object, MObject attr) { MPlug plug(object, attr); MObject data; plug.getValue(data); MFnNumericData numFn(data); float color[3]; numFn.getData(color[0], color[1], color[2]); return MVector(color[0], color[1], color[2]); } static void // reverse to dst,src ? setMatrix(const MMatrix &mat, float *dst) { for (int i = 0; i < 4; ++i) for (int j = 0; j < 4; ++j) dst[i*4+j] = float(mat(i, j)); } #endif // _EXAMPLE_MAYA_UTIL_H_