// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/drawContext.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdDrawContext::~OsdDrawContext() {} void OsdDrawContext::ConvertPatchArrays(FarPatchTables::PatchArrayVector const &farPatchArrays, OsdDrawContext::PatchArrayVector &osdPatchArrays, int maxValence, int numElements) { // create patch arrays for drawing (while duplicating subpatches for transition patch arrays) static int subPatchCounts[] = { 1, 3, 4, 4, 4, 2 }; // number of subpatches for patterns int numTotalPatchArrays = 0; for (int i = 0; i < (int)farPatchArrays.size(); ++i) { FarPatchTables::TransitionPattern pattern = farPatchArrays[i].GetDescriptor().GetPattern(); numTotalPatchArrays += subPatchCounts[(int)pattern]; } // allocate drawing patch arrays osdPatchArrays.clear(); osdPatchArrays.reserve(numTotalPatchArrays); for (int i = 0; i < (int)farPatchArrays.size(); ++i) { FarPatchTables::TransitionPattern pattern = farPatchArrays[i].GetDescriptor().GetPattern(); int numSubPatches = subPatchCounts[(int)pattern]; FarPatchTables::PatchArray const &parray = farPatchArrays[i]; FarPatchTables::Descriptor srcDesc = parray.GetDescriptor(); for (int j = 0; j < numSubPatches; ++j) { PatchDescriptor desc(srcDesc, maxValence, j, numElements); osdPatchArrays.push_back(PatchArray(desc, parray.GetArrayRange())); } } /* #if defined(GL_ES_VERSION_2_0) // XXX: farmesh should have FarDensePatchTable for dense mesh indices. // instead of GetFaceVertices(). const FarSubdivisionTables *tables = farMesh->GetSubdivisionTables(); int level = tables->GetMaxLevel(); const std::vector &indices = farMesh->GetFaceVertices(level-1); int numIndices = (int)indices.size(); // Allocate and fill index buffer. glGenBuffers(1, &patchIndexBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, patchIndexBuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned int), &(indices[0]), GL_STATIC_DRAW); // OpenGLES 2 supports only triangle topologies for filled // primitives i.e. not QUADS or PATCHES or LINES_ADJACENCY // For the convenience of clients build build a triangles // index buffer by splitting quads. int numQuads = indices.size() / 4; int numTrisIndices = numQuads * 6; std::vector trisIndices; trisIndices.reserve(numTrisIndices); for (int i=0; i