// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H #define OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H #include "../version.h" #include "../osd/nonCopyable.h" #include "../osd/vertexDescriptor.h" struct ID3D11Buffer; struct ID3D11ClassInstance; struct ID3D11ClassLinkage; struct ID3D11ComputeShader; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdD3D11ComputeKernelBundle : OsdNonCopyable { public: /// Constructor OsdD3D11ComputeKernelBundle(ID3D11DeviceContext *deviceContext); /// Destructor ~OsdD3D11ComputeKernelBundle(); bool Compile(int numVertexElements, int numVaryingElements); void ApplyBilinearFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearVertexVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyLoopEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyEditAdd(int primvarOffset, int primvarWidth, int vertexOffset, int tableOffset, int start, int end); struct Match { /// Constructor Match(int numVertexElements, int numVaryingElements) : vdesc(numVertexElements, numVaryingElements) { } bool operator() (OsdD3D11ComputeKernelBundle const *kernel) { return vdesc == kernel->_vdesc; } OsdVertexDescriptor vdesc; }; friend struct Match; protected: struct KernelCB; void dispatchCompute(ID3D11ClassInstance * kernel, KernelCB const & args); ID3D11DeviceContext * _deviceContext; ID3D11ComputeShader * _computeShader; ID3D11ClassLinkage * _classLinkage; ID3D11Buffer * _kernelCB; // constant buffer ID3D11ClassInstance * _kernelComputeFace; // general face-vertex kernel (all schemes) ID3D11ClassInstance * _kernelComputeEdge; // edge-vertex kernel (catmark + loop schemes) ID3D11ClassInstance * _kernelComputeBilinearEdge; // edge-vertex kernel (bilinear scheme) ID3D11ClassInstance * _kernelComputeVertex; // vertex-vertex kernel (bilinear scheme) ID3D11ClassInstance * _kernelComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes) ID3D11ClassInstance * _kernelComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme) ID3D11ClassInstance * _kernelComputeLoopVertexB; // vertex-vertex kernel B (loop scheme) ID3D11ClassInstance * _kernelEditAdd; // hedit kernel (add) int _workGroupSize; OsdVertexDescriptor _vdesc; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H