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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_GL_PTEX_TEXTURE_H #define OSD_GL_PTEX_TEXTURE_H #if defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR #include #else #include #endif #elif defined(ANDROID) #include #else #if defined(_WIN32) #include #endif #include #endif #include "../version.h" #include "../osd/nonCopyable.h" class PtexTexture; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { /// OsdGLPTexture : implements simple support for ptex textures /// /// The current implementation declares _texels as a GL_TEXTURE_2D_ARRAY of /// n pages of a resolution that matches that of the largest face in the PTex file. /// /// Two GL_TEXTURE_BUFFER constructs are used /// as lookup tables : /// * _pages stores the array index in which a given face is located /// * _layout stores 4 float coordinates : top-left corner and width/height for each face /// /// GLSL fragments use gl_PrimitiveID and gl_TessCoords to access the _pages and _layout /// indirection tables, which provide then texture coordinates for the texels stored in /// the _texels texture array. /// /// Hbr provides per-face support for a ptex face indexing scheme. OsdGLDrawContext /// class provides ptex face index lookup table as a texture buffer object that /// can be accessed by GLSL shaders. /// class OsdGLPtexTexture : OsdNonCopyable { public: static OsdGLPtexTexture * Create(PtexTexture * reader, unsigned long int targetMemory = 0, int gutterWidth = 0, int pageMargin = 0); /// Returns the texture buffer containing the lookup table associate each ptex /// face index with its 3D texture page in the texels texture array. GLuint GetPagesTextureBuffer() const { return _pages; } /// Returns the texture buffer containing the layout of the ptex faces in the /// texels texture array. GLuint GetLayoutTextureBuffer() const { return _layout; } /// Returns the texels texture array. GLuint GetTexelsTexture() const { return _texels; } ~OsdGLPtexTexture(); private: OsdGLPtexTexture(); GLsizei _width, // widht / height / depth of the 3D texel buffer _height, _depth; GLint _format; // texel color format GLuint _pages, // per-face page indices into the texel array _layout, // per-face lookup table (vec4 : top-left corner & width / height) _texels; // texel data }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GL_PTEX_TEXTURE_H