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https://github.com/PixarAnimationStudios/OpenSubdiv
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79 lines
2.3 KiB
ReStructuredText
79 lines
2.3 KiB
ReStructuredText
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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glViewer
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--------
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.. contents::
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:local:
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:backlinks: none
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SYNOPSIS
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========
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.. parsed-literal::
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:class: codefhead
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**glViewer**
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[**-d** *isolation level*]
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[**-c** *animation loops*]
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[**-f**]
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[**-axis**]
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*objfile(s)*
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DESCRIPTION
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===========
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``glViewer`` is a stand-alone application that showcases the application of
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uniform and feature adaptive subdivision schemes to a collection of geometric
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shapes. Multiple controls are available to experiment with the algorithms.
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.. image:: images/glviewer.png
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:width: 400px
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:align: center
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:target: images/glviewer.png
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OPTIONS
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=======
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**-d** *isolation level*
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Select the desired isolation level of adaptive feature isolation. This can be
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useful when trying to load large pieces of geometry.
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**-c** *animation frequency*
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Number of repetitions of the animation loop (default=0 is infinite)
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**-f**
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Launches the application in full-screen mode (if is supported by GLFW on the
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OS)
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**-axis**
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Swap Y-up / Z-up axis when loading obj files
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*objfile(s)*
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A sequence of obj files used as an animation loop (the topology has to match
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the data contained in all the ptex files !)
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.. include:: examples_see_also.rst
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