mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-12 23:20:10 +00:00
86dd8cc912
- fixed error in Copy() causing compilation failure on instantiation - added new Swap() method analogous to std::vector::swap()
200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
//
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// Copyright 2017 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_SPARSE_MATRIX_H
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#define OPENSUBDIV3_FAR_SPARSE_MATRIX_H
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#include "../version.h"
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#include "../vtr/array.h"
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#include <algorithm>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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//
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// SparseMatrix
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//
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// The SparseMatrix class is used by the PatchBuilder to store coefficients
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// for a set of patch points derived from some other set of points -- usually
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// the refined points in a subdivision level. The compressed sparse row
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// format (CSR) is used as it provides us with stencils for points that
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// correspond to rows and so can be more directly and efficiently copied.
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//
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// It has potential for other uses and so may eventually warrant a seperate
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// header file of its own. For now, in keeping with the trend of exposing
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// classes only where used, it is defined with the PatchBuilder.
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//
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// We may also want to explore the possibility of being able to assign
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// static buffers as members here -- allowing common matrices to be set
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// directly rather than repeatedly replicated.
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//
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template <typename REAL>
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class SparseMatrix {
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public:
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typedef int column_type;
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typedef REAL element_type;
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public:
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// Declaration and access methods:
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SparseMatrix() : _numRows(0), _numColumns(0), _numElements(0) { }
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int GetNumRows() const { return _numRows; }
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int GetNumColumns() const { return _numColumns; }
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int GetNumElements() const { return _numElements; }
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int GetCapacity() const;
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int GetRowSize(int rowIndex) const {
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return _rowOffsets[rowIndex + 1] - _rowOffsets[rowIndex];
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}
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Vtr::ConstArray<column_type> GetRowColumns( int rowIndex) const {
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return Vtr::ConstArray<column_type>(&_columns[_rowOffsets[rowIndex]],
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GetRowSize(rowIndex));
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}
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Vtr::ConstArray<element_type> GetRowElements(int rowIndex) const {
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return Vtr::ConstArray<element_type>(&_elements[_rowOffsets[rowIndex]],
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GetRowSize(rowIndex));
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}
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Vtr::ConstArray<column_type> GetColumns() const {
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return Vtr::ConstArray<column_type>(&_columns[0], GetNumElements());
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}
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Vtr::ConstArray<element_type> GetElements() const {
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return Vtr::ConstArray<element_type>(&_elements[0], GetNumElements());
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}
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public:
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// Modification methods
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void Resize(int numRows, int numColumns, int numNonZeroEntriesToReserve);
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void Copy(SparseMatrix const & srcMatrix);
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void Swap(SparseMatrix & otherMatrix);
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void SetRowSize(int rowIndex, int size);
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Vtr::Array<column_type> SetRowColumns( int rowIndex) {
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return Vtr::Array<column_type>(&_columns[_rowOffsets[rowIndex]],
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GetRowSize(rowIndex));
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}
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Vtr::Array<element_type> SetRowElements(int rowIndex) {
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return Vtr::Array<element_type>(&_elements[_rowOffsets[rowIndex]],
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GetRowSize(rowIndex));
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}
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private:
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// Simple dimensions:
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int _numRows;
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int _numColumns;
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int _numElements;
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std::vector<int> _rowOffsets; // remember one more entry here than rows
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// XXXX (barfowl) - Note that the use of std::vector for the columns and
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// element arrays was causing performance issues in the incremental
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// resizing of consecutive rows, so we've been exploring alternatives...
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std::vector<column_type> _columns;
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std::vector<element_type> _elements;
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};
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template <typename REAL>
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inline int
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SparseMatrix<REAL>::GetCapacity() const {
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return (int) _elements.size();
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}
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template <typename REAL>
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inline void
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SparseMatrix<REAL>::Resize(int numRows, int numCols, int numElementsToReserve) {
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_numRows = numRows;
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_numColumns = numCols;
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_numElements = 0;
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_rowOffsets.resize(0);
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_rowOffsets.resize(_numRows + 1, -1);
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_rowOffsets[0] = 0;
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if (numElementsToReserve > GetCapacity()) {
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_columns.resize(numElementsToReserve);
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_elements.resize(numElementsToReserve);
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}
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}
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template <typename REAL>
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inline void
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SparseMatrix<REAL>::SetRowSize(int rowIndex, int rowSize) {
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assert(_rowOffsets[rowIndex] == _numElements);
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int & newVectorSize = _rowOffsets[rowIndex + 1];
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newVectorSize = _rowOffsets[rowIndex] + rowSize;
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_numElements = newVectorSize;
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if (newVectorSize > GetCapacity()) {
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_columns.resize(newVectorSize);
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_elements.resize(newVectorSize);
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}
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}
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template <typename REAL>
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inline void
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SparseMatrix<REAL>::Copy(SparseMatrix const & src) {
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_numRows = src._numRows;
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_numColumns = src._numColumns;
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_rowOffsets = src._rowOffsets;
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_numElements = src._numElements;
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_columns = src._columns;
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_elements = src._elements;
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}
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template <typename REAL>
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inline void
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SparseMatrix<REAL>::Swap(SparseMatrix & other) {
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std::swap(_numRows, other._numRows);
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std::swap(_numColumns, other._numColumns);
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std::swap(_numElements, other._numElements);
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_rowOffsets.swap(other._rowOffsets);
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_columns.swap(other._columns);
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_elements.swap(other._elements);
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_FAR_SPARSE_MATRIX_H */
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