mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-12 23:20:10 +00:00
5e1a4b44be
- minor changes to Doxygen comments based on feedback - new description for PatchTableFactory::Options::EndCapType - fixed warnings related to Doxygen use of <REAL> in patchTable.h
385 lines
16 KiB
C++
385 lines
16 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#ifndef OPENSUBDIV3_FAR_STENCILTABLE_FACTORY_H
|
|
#define OPENSUBDIV3_FAR_STENCILTABLE_FACTORY_H
|
|
|
|
#include "../version.h"
|
|
|
|
#include "../far/patchTable.h"
|
|
|
|
#include <vector>
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
namespace Far {
|
|
|
|
class TopologyRefiner;
|
|
|
|
template <typename REAL> class StencilReal;
|
|
template <typename REAL> class StencilTableReal;
|
|
|
|
template <typename REAL> class LimitStencilReal;
|
|
template <typename REAL> class LimitStencilTableReal;
|
|
|
|
|
|
/// \brief A specialized factory for StencilTable
|
|
///
|
|
template <typename REAL>
|
|
class StencilTableFactoryReal {
|
|
|
|
public:
|
|
|
|
enum Mode {
|
|
INTERPOLATE_VERTEX=0, ///< vertex primvar stencils
|
|
INTERPOLATE_VARYING, ///< varying primvar stencils
|
|
INTERPOLATE_FACE_VARYING ///< face-varying primvar stencils
|
|
};
|
|
|
|
struct Options {
|
|
|
|
Options() : interpolationMode(INTERPOLATE_VERTEX),
|
|
generateOffsets(false),
|
|
generateControlVerts(false),
|
|
generateIntermediateLevels(true),
|
|
factorizeIntermediateLevels(true),
|
|
maxLevel(10),
|
|
fvarChannel(0) { }
|
|
|
|
unsigned int interpolationMode : 2, ///< interpolation mode
|
|
generateOffsets : 1, ///< populate optional "_offsets" field
|
|
generateControlVerts : 1, ///< generate stencils for control-vertices
|
|
generateIntermediateLevels : 1, ///< vertices at all levels or highest only
|
|
factorizeIntermediateLevels : 1, ///< accumulate stencil weights from control
|
|
/// vertices or from the stencils of the
|
|
/// previous level
|
|
maxLevel : 4; ///< generate stencils up to 'maxLevel'
|
|
unsigned int fvarChannel; ///< face-varying channel to use
|
|
/// when generating face-varying stencils
|
|
};
|
|
|
|
/// \brief Instantiates StencilTable from TopologyRefiner that have been
|
|
/// refined uniformly or adaptively.
|
|
///
|
|
/// \note The factory only creates stencils for vertices that have already
|
|
/// been refined in the TopologyRefiner. Use RefineUniform() or
|
|
/// RefineAdaptive() before constructing the stencils.
|
|
///
|
|
/// @param refiner The TopologyRefiner containing the topology
|
|
///
|
|
/// @param options Options controlling the creation of the table
|
|
///
|
|
static StencilTableReal<REAL> const * Create(
|
|
TopologyRefiner const & refiner, Options options = Options());
|
|
|
|
|
|
/// \brief Instantiates StencilTable by concatenating an array of existing
|
|
/// stencil tables.
|
|
///
|
|
/// \note This factory checks that the stencil tables point to the same set
|
|
/// of supporting control vertices - no re-indexing is done.
|
|
/// GetNumControlVertices() *must* return the same value for all input
|
|
/// tables.
|
|
///
|
|
/// @param numTables Number of input StencilTables
|
|
///
|
|
/// @param tables Array of input StencilTables
|
|
///
|
|
static StencilTableReal<REAL> const * Create(
|
|
int numTables, StencilTableReal<REAL> const ** tables);
|
|
|
|
|
|
/// \brief Utility function for stencil splicing for local point stencils.
|
|
///
|
|
/// @param refiner The TopologyRefiner containing the topology
|
|
///
|
|
/// @param baseStencilTable Input StencilTable for refined vertices
|
|
///
|
|
/// @param localPointStencilTable
|
|
/// StencilTable for the change of basis patch points.
|
|
///
|
|
/// @param factorize If factorize is set to true, endcap stencils will be
|
|
/// factorized with supporting vertices from baseStencil
|
|
/// table so that the endcap points can be computed
|
|
/// directly from control vertices.
|
|
///
|
|
static StencilTableReal<REAL> const * AppendLocalPointStencilTable(
|
|
TopologyRefiner const &refiner,
|
|
StencilTableReal<REAL> const *baseStencilTable,
|
|
StencilTableReal<REAL> const *localPointStencilTable,
|
|
bool factorize = true);
|
|
|
|
/// \brief Utility function for stencil splicing for local point varying stencils.
|
|
///
|
|
/// @param refiner The TopologyRefiner containing the topology
|
|
///
|
|
/// @param baseStencilTable Input StencilTable for refined vertices
|
|
///
|
|
/// @param localPointStencilTable
|
|
/// StencilTable for the change of basis patch points.
|
|
///
|
|
/// @param factorize If factorize is set to true, endcap stencils will be
|
|
/// factorized with supporting vertices from baseStencil
|
|
/// table so that the endcap points can be computed
|
|
/// directly from control vertices.
|
|
///
|
|
static StencilTableReal<REAL> const * AppendLocalPointStencilTableVarying(
|
|
TopologyRefiner const &refiner,
|
|
StencilTableReal<REAL> const *baseStencilTable,
|
|
StencilTableReal<REAL> const *localPointStencilTable,
|
|
bool factorize = true) {
|
|
return AppendLocalPointStencilTable(
|
|
refiner, baseStencilTable, localPointStencilTable, factorize);
|
|
}
|
|
|
|
/// \brief Utility function for stencil splicing for local point
|
|
/// face-varying stencils.
|
|
///
|
|
/// @param refiner The TopologyRefiner containing the topology
|
|
///
|
|
/// @param baseStencilTable Input StencilTable for refined vertices
|
|
///
|
|
/// @param localPointStencilTable
|
|
/// StencilTable for the change of basis patch points.
|
|
///
|
|
/// @param channel face-varying channel
|
|
///
|
|
/// @param factorize If factorize is set to true, endcap stencils will be
|
|
/// factorized with supporting vertices from baseStencil
|
|
/// table so that the endcap points can be computed
|
|
/// directly from control vertices.
|
|
///
|
|
static StencilTableReal<REAL> const * AppendLocalPointStencilTableFaceVarying(
|
|
TopologyRefiner const &refiner,
|
|
StencilTableReal<REAL> const *baseStencilTable,
|
|
StencilTableReal<REAL> const *localPointStencilTable,
|
|
int channel = 0,
|
|
bool factorize = true);
|
|
|
|
private:
|
|
|
|
// Generate stencils for the coarse control-vertices (single weight = 1.0f)
|
|
static void generateControlVertStencils(
|
|
int numControlVerts,
|
|
StencilReal<REAL> & dst);
|
|
|
|
// Internal method to splice local point stencils
|
|
static StencilTableReal<REAL> const * appendLocalPointStencilTable(
|
|
TopologyRefiner const &refiner,
|
|
StencilTableReal<REAL> const * baseStencilTable,
|
|
StencilTableReal<REAL> const * localPointStencilTable,
|
|
int channel,
|
|
bool factorize);
|
|
};
|
|
|
|
/// \brief A specialized factory for LimitStencilTable
|
|
///
|
|
/// The LimitStencilTableFactory creates a table of limit stencils. Limit
|
|
/// stencils can interpolate any arbitrary location on the limit surface.
|
|
/// The stencils will be bilinear if the surface is refined uniformly, and
|
|
/// bicubic if feature adaptive isolation is used instead.
|
|
///
|
|
/// Surface locations are expressed as a combination of ptex face index and
|
|
/// normalized (s,t) patch coordinates. The factory exposes the LocationArray
|
|
/// struct as a container for these location descriptors.
|
|
///
|
|
template <typename REAL>
|
|
class LimitStencilTableFactoryReal {
|
|
|
|
public:
|
|
|
|
enum Mode {
|
|
INTERPOLATE_VERTEX=0, ///< vertex primvar stencils
|
|
INTERPOLATE_VARYING, ///< varying primvar stencils
|
|
INTERPOLATE_FACE_VARYING ///< face-varying primvar stencils
|
|
};
|
|
|
|
struct Options {
|
|
|
|
Options() : interpolationMode(INTERPOLATE_VERTEX),
|
|
generate1stDerivatives(true),
|
|
generate2ndDerivatives(false),
|
|
fvarChannel(0) { }
|
|
|
|
unsigned int interpolationMode : 2, ///< interpolation mode
|
|
generate1stDerivatives : 1, ///< Generate weights for 1st derivatives
|
|
generate2ndDerivatives : 1; ///< Generate weights for 2nd derivatives
|
|
unsigned int fvarChannel; ///< face-varying channel to use
|
|
};
|
|
|
|
/// \brief Descriptor for limit surface locations
|
|
struct LocationArray {
|
|
|
|
LocationArray() : ptexIdx(-1), numLocations(0), s(0), t(0) { }
|
|
|
|
int ptexIdx, ///< ptex face index
|
|
numLocations; ///< number of (u,v) coordinates in the array
|
|
|
|
REAL const * s, ///< array of u coordinates
|
|
* t; ///< array of v coordinates
|
|
};
|
|
|
|
typedef std::vector<LocationArray> LocationArrayVec;
|
|
|
|
/// \brief Instantiates LimitStencilTable from a TopologyRefiner that has
|
|
/// been refined either uniformly or adaptively.
|
|
///
|
|
/// @param refiner The TopologyRefiner containing the topology
|
|
///
|
|
/// @param locationArrays An array of surface location descriptors
|
|
/// (see LocationArray)
|
|
///
|
|
/// @param cvStencils A StencilTable generated from the TopologyRefiner
|
|
/// (Optional: prevents redundant instantiation of the
|
|
/// table if available. The given table must at least
|
|
/// contain stencils for all control points and all
|
|
/// refined points -- any stencils for local points of
|
|
/// a PatchTable must match the PatchTable provided or
|
|
/// internally generated)
|
|
///
|
|
/// @param patchTable A PatchTable generated from the TopologyRefiner
|
|
/// (Optional: prevents redundant instantiation of the
|
|
/// table if available. The given table must match
|
|
/// the optional StencilTable if also provided)
|
|
///
|
|
/// @param options Options controlling the creation of the table
|
|
///
|
|
static LimitStencilTableReal<REAL> const * Create(
|
|
TopologyRefiner const & refiner,
|
|
LocationArrayVec const & locationArrays,
|
|
StencilTableReal<REAL> const * cvStencils = 0,
|
|
PatchTable const * patchTable = 0,
|
|
Options options = Options());
|
|
|
|
};
|
|
|
|
|
|
//
|
|
// Public wrapper classes for the templates
|
|
//
|
|
class Stencil;
|
|
class StencilTable;
|
|
|
|
/// \brief Stencil table factory class wrapping the template for compatibility.
|
|
///
|
|
class StencilTableFactory : public StencilTableFactoryReal<float> {
|
|
private:
|
|
typedef StencilTableFactoryReal<float> BaseFactory;
|
|
typedef StencilTableReal<float> BaseTable;
|
|
|
|
public:
|
|
static StencilTable const * Create(
|
|
TopologyRefiner const & refiner, Options options = Options()) {
|
|
|
|
return static_cast<StencilTable const *>(
|
|
BaseFactory::Create(refiner, options));
|
|
}
|
|
|
|
static StencilTable const * Create(
|
|
int numTables, StencilTable const ** tables) {
|
|
|
|
return static_cast<StencilTable const *>(
|
|
BaseFactory::Create(numTables,
|
|
reinterpret_cast<BaseTable const **>(tables)));
|
|
}
|
|
|
|
static StencilTable const * AppendLocalPointStencilTable(
|
|
TopologyRefiner const &refiner,
|
|
StencilTable const *baseStencilTable,
|
|
StencilTable const *localPointStencilTable,
|
|
bool factorize = true) {
|
|
|
|
return static_cast<StencilTable const *>(
|
|
BaseFactory::AppendLocalPointStencilTable(refiner,
|
|
static_cast<BaseTable const *>(baseStencilTable),
|
|
static_cast<BaseTable const *>(localPointStencilTable),
|
|
factorize));
|
|
}
|
|
|
|
static StencilTable const * AppendLocalPointStencilTableVarying(
|
|
TopologyRefiner const &refiner,
|
|
StencilTable const *baseStencilTable,
|
|
StencilTable const *localPointStencilTable,
|
|
bool factorize = true) {
|
|
|
|
return static_cast<StencilTable const *>(
|
|
BaseFactory::AppendLocalPointStencilTableVarying(refiner,
|
|
static_cast<BaseTable const *>(baseStencilTable),
|
|
static_cast<BaseTable const *>(localPointStencilTable),
|
|
factorize));
|
|
}
|
|
|
|
static StencilTable const * AppendLocalPointStencilTableFaceVarying(
|
|
TopologyRefiner const &refiner,
|
|
StencilTable const *baseStencilTable,
|
|
StencilTable const *localPointStencilTable,
|
|
int channel = 0,
|
|
bool factorize = true) {
|
|
|
|
return static_cast<StencilTable const *>(
|
|
BaseFactory::AppendLocalPointStencilTableFaceVarying(refiner,
|
|
static_cast<BaseTable const *>(baseStencilTable),
|
|
static_cast<BaseTable const *>(localPointStencilTable),
|
|
channel, factorize));
|
|
}
|
|
};
|
|
|
|
class LimitStencil;
|
|
class LimitStencilTable;
|
|
|
|
/// \brief Stencil table factory class wrapping the template for compatibility.
|
|
///
|
|
class LimitStencilTableFactory : public LimitStencilTableFactoryReal<float> {
|
|
private:
|
|
typedef LimitStencilTableFactoryReal<float> BaseFactory;
|
|
typedef StencilTableReal<float> BaseTable;
|
|
|
|
public:
|
|
static LimitStencilTable const * Create(
|
|
TopologyRefiner const & refiner,
|
|
LocationArrayVec const & locationArrays,
|
|
StencilTable const * cvStencils = 0,
|
|
PatchTable const * patchTable = 0,
|
|
Options options = Options()) {
|
|
|
|
return static_cast<LimitStencilTable const *>(
|
|
BaseFactory::Create(
|
|
refiner,
|
|
locationArrays,
|
|
static_cast<BaseTable const *>(cvStencils),
|
|
patchTable,
|
|
options));
|
|
}
|
|
};
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif // OPENSUBDIV3_FAR_STENCILTABLE_FACTORY_H
|