OpenSubdiv/examples/common/CMakeLists.txt
David G Yu 98351a9dc1 Updated C++ standard to C++14
The OpenSubdiv public interface currently requires only C++11 but we
choose this version since C++14 has been the default since GCC 6,
Clang 6, and Visual Studio 2017 (for the most part) and C++14 has been
the default for OpenSubdiv on macOS when support for Metal is enabled.

This setting is guarded so that it can be overridden by the caller when
running CMake.

Fixes #1276
2023-06-30 15:42:23 -07:00

238 lines
6.0 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
set(EXAMPLES_COMMON_SOURCE_FILES
font_image.cpp
hdr_reader.cpp
hud.cpp
objAnim.cpp
patchColors.cpp
viewerArgsUtils.cpp
)
set(EXAMPLES_COMMON_HEADER_FILES
font_image.h
hdr_reader.h
hud.h
objAnim.h
patchColors.h
shaderCache.h
simple_math.h
stb_image_write.h
stopwatch.h
viewerArgsUtils.h
)
include_directories(
"${OPENSUBDIV_INCLUDE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}"
)
if(OPENCL_FOUND)
include_directories("${OPENCL_INCLUDE_DIRS}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
clDeviceContext.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
clDeviceContext.h
)
endif()
if(CUDA_FOUND)
include_directories("${CUDA_INCLUDE_DIRS}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
cudaDeviceContext.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
cudaDeviceContext.h
)
endif()
if(DEFINED OPENGL_LOADER_INCLUDE_DIRS)
include_directories(${OPENGL_LOADER_INCLUDE_DIRS})
endif()
if(OPENGL_FOUND AND GLFW_FOUND)
list(APPEND EXAMPLES_COMMON_GL_SOURCE_FILES
glControlMeshDisplay.cpp
glHud.cpp
glUtils.cpp
glShaderCache.cpp
)
list(APPEND EXAMPLES_COMMON_GL_HEADER_FILES
glControlMeshDisplay.h
glHud.h
glUtils.h
glShaderCache.h
)
if (GLFW_FOUND)
include_directories("${GLFW_INCLUDE_DIR}")
endif()
add_library(examples_common_gl_obj
OBJECT
${EXAMPLES_COMMON_SOURCE_FILES}
${EXAMPLES_COMMON_HEADER_FILES}
${EXAMPLES_COMMON_GL_SOURCE_FILES}
${EXAMPLES_COMMON_GL_HEADER_FILES}
)
set_target_properties(examples_common_gl_obj
PROPERTIES
FOLDER "examples"
)
endif()
if(DXSDK_FOUND)
list(APPEND EXAMPLES_COMMON_DX11_SOURCE_FILES
d3d11ControlMeshDisplay.cpp
d3d11Hud.cpp
d3d11Utils.cpp
d3d11ShaderCache.cpp
)
list(APPEND EXAMPLES_COMMON_DX11_HEADER_FILES
d3d11ControlMeshDisplay.h
d3d11Hud.h
d3d11Utils.h
d3d11ShaderCache.h
)
include_directories("${DXSDK_INCLUDE_DIR}")
add_library(examples_common_dx11_obj
OBJECT
${EXAMPLES_COMMON_SOURCE_FILES}
${EXAMPLES_COMMON_HEADER_FILES}
${EXAMPLES_COMMON_DX11_SOURCE_FILES}
${EXAMPLES_COMMON_DX11_HEADER_FILES}
)
set_target_properties(examples_common_dx11_obj
PROPERTIES
FOLDER "examples"
)
endif()
if(METAL_FOUND)
include_directories("${METAL_INCLUDE_DIR}")
list(APPEND EXAMPLES_COMMON_MTL_SOURCE_FILES
mtlControlMeshDisplay.mm
mtlUtils.mm
mtlHud.mm
)
list(APPEND EXAMPLES_COMMON_MTL_HEADER_FILES
mtlControlMeshDisplay.h
mtlUtils.h
mtlHud.h
)
add_library(examples_common_mtl_obj
OBJECT
${EXAMPLES_COMMON_SOURCE_FILES}
${EXAMPLES_COMMON_HEADER_FILES}
${EXAMPLES_COMMON_MTL_SOURCE_FILES}
${EXAMPLES_COMMON_MTL_HEADER_FILES}
)
set_target_properties(examples_common_mtl_obj
PROPERTIES
FOLDER "examples"
)
endif()
#-------------------------------------------------------------------------------
if( PTEX_FOUND )
list(APPEND EXAMPLES_COMMON_PTEX_HEADER_FILES
ptexMipmapTextureLoader.h
)
list(APPEND EXAMPLES_COMMON_PTEX_SOURCE_FILES
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND EXAMPLES_COMMON_PTEX_SOURCE_FILES
glPtexMipmapTexture.cpp
)
list(APPEND EXAMPLES_COMMON_PTEX_HEADER_FILES
glPtexMipmapTexture.h
)
endif()
if( DXSDK_FOUND )
list(APPEND EXAMPLES_COMMON_PTEX_SOURCE_FILES
d3d11PtexMipmapTexture.cpp
)
list(APPEND EXAMPLES_COMMON_PTEX_HEADER_FILES
d3d11PtexMipmapTexture.h
)
endif()
if( METAL_FOUND )
list(APPEND EXAMPLES_COMMON_PTEX_SOURCE_FILES
mtlPtexMipmapTexture.mm
)
list(APPEND EXAMPLES_COMMON_PTEX_HEADER_FILES
mtlPtexMipmapTexture.h
)
endif()
set(EXAMPLES_COMMON_PTEX_SHADER_FILES
glslPtexCommon.glsl
hlslPtexCommon.hlsl
mtlPtexCommon.metal
)
set(EXAMPLES_COMMON_PTEX_INC_FILES )
if(EXAMPLES_COMMON_PTEX_SHADER_FILES)
osd_stringify("${EXAMPLES_COMMON_PTEX_SHADER_FILES}"
EXAMPLES_COMMON_PTEX_INC_FILES)
source_group("Shaders" FILES ${EXAMPLES_COMMON_PTEX_SHADER_FILES})
source_group("Inc" FILES ${EXAMPLES_COMMON_PTEX_INC_FILES})
endif()
include_directories( "${PTEX_INCLUDE_DIR}" )
add_library(examples_common_ptex_obj
OBJECT
${EXAMPLES_COMMON_PTEX_SOURCE_FILES}
${EXAMPLES_COMMON_PTEX_HEADER_FILES}
${EXAMPLES_COMMON_PTEX_INC_FILES}
)
set_target_properties(examples_common_ptex_obj
PROPERTIES
FOLDER "examples"
)
endif()