mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-09 13:50:05 +00:00
b7470bb26f
- added definition to regression/common/shape_utils.h - removed examples/common/shapeDesc.h and all references to it - removed local definitions of ShapeDesc from examples, regressions, etc. - overloaded Shape::parseObj() with ShapeDesc - updated examples to use Shape::parseObj(ShapeDesc const&); - removed axis argument to Shape::ParseObj() and ObjAnim::Create()
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OBJ_ANIM_H
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#define OBJ_ANIM_H
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#include "../../regression/common/shape_utils.h"
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#include <vector>
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class ObjAnim {
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public:
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// Factory function
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static ObjAnim const * Create(std::vector<char const *> objFiles,
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Scheme scheme, bool isLeftHanded=false);
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// Destructor
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~ObjAnim();
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// Populates 'positions' with the interpolated vertex data for a given
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// time.
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void InterpolatePositions(float time, float * positions, int stride) const;
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// Number of key-frames in the animation
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int GetNumKeyframes() const {
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return (int)_positions.size();
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}
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// Returns the full 'Shape'
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Shape const * GetShape() const {
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return _shape;
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}
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private:
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ObjAnim();
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Shape const * _shape;
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std::vector<std::vector<float> > _positions;
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};
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#endif // OBJ_ANIM_H
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