mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-09 13:50:05 +00:00
936aff0b8a
- updated CMakeLists to account for the moved files - updated references to argOptions.h in all examples - added method to ArgOptions to populate vector<ShapeDesc> - minor changes to ViewerArgUtils to use forward references
1495 lines
65 KiB
Plaintext
1495 lines
65 KiB
Plaintext
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#import "mtlViewer.h"
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#import <simd/simd.h>
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#import <algorithm>
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#import <cfloat>
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#import <fstream>
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#import <iostream>
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#import <iterator>
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#import <memory>
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#import <sstream>
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#import <string>
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#import <vector>
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#import <opensubdiv/far/error.h>
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#import <opensubdiv/osd/mesh.h>
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#import <opensubdiv/osd/cpuVertexBuffer.h>
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#import <opensubdiv/osd/cpuEvaluator.h>
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#import <opensubdiv/osd/cpuPatchTable.h>
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#import <opensubdiv/osd/mtlLegacyGregoryPatchTable.h>
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#import <opensubdiv/osd/mtlVertexBuffer.h>
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#import <opensubdiv/osd/mtlMesh.h>
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#import <opensubdiv/osd/mtlPatchTable.h>
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#import <opensubdiv/osd/mtlComputeEvaluator.h>
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#import <opensubdiv/osd/mtlPatchShaderSource.h>
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#import "../../regression/common/far_utils.h"
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#import "../../regression/common/arg_utils.h"
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#import "../common/mtlUtils.h"
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#import "../common/mtlControlMeshDisplay.h"
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#import "../common/simple_math.h"
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#import "../common/viewerArgsUtils.h"
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#import "init_shapes.h"
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#define VERTEX_BUFFER_INDEX 0
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#define PATCH_INDICES_BUFFER_INDEX 1
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#define CONTROL_INDICES_BUFFER_INDEX 2
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#define OSD_PERPATCHVERTEX_BUFFER_INDEX 3
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#define OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX OSD_PERPATCHVERTEX_BUFFER_INDEX
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#define OSD_PERPATCHVERTEXGREGORY_BUFFER_INDEX OSD_PERPATCHVERTEX_BUFFER_INDEX
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#define OSD_PATCHPARAM_BUFFER_INDEX 4
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#define OSD_VALENCE_BUFFER_INDEX 6
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#define OSD_QUADOFFSET_BUFFER_INDEX 7
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#define OSD_PERPATCHTESSFACTORS_BUFFER_INDEX 8
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#define PATCH_TESSFACTORS_INDEX 10
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#define QUAD_TESSFACTORS_INDEX PATCH_TESSFACTORS_INDEX
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#define TRIANGLE_TESSFACTORS_INDEX PATCH_TESSFACTORS_INDEX
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#define OSD_PATCH_INDEX_BUFFER_INDEX 13
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#define OSD_DRAWINDIRECT_BUFFER_INDEX 14
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#define OSD_KERNELLIMIT_BUFFER_INDEX 15
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#define OSD_FVAR_DATA_BUFFER_INDEX 16
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#define OSD_FVAR_INDICES_BUFFER_INDEX 17
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#define OSD_FVAR_PATCHPARAM_BUFFER_INDEX 18
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#define OSD_FVAR_PATCH_ARRAYS_BUFFER_INDEX 19
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#define FRAME_CONST_BUFFER_INDEX 11
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#define INDICES_BUFFER_INDEX 2
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#define FVAR_SINGLE_BUFFER 1
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using namespace OpenSubdiv;
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template <> Far::StencilTable const *
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Osd::convertToCompatibleStencilTable<
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Far::StencilTable,
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Far::StencilTable,
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Osd::MTLContext>(Far::StencilTable const *table,
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Osd::MTLContext* /*context*/) {
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// no need for conversion
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// XXX: We don't want to even copy.
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if (not table) return NULL;
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return new Far::StencilTable(*table);
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}
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using CPUMeshType = Osd::Mesh<
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Osd::CPUMTLVertexBuffer,
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Far::StencilTable,
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Osd::CpuEvaluator,
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Osd::MTLPatchTable,
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Osd::MTLContext>;
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using mtlMeshType = Osd::Mesh<
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Osd::CPUMTLVertexBuffer,
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Osd::MTLStencilTable,
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Osd::MTLComputeEvaluator,
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Osd::MTLPatchTable,
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Osd::MTLContext>;
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using MTLMeshInterface = Osd::MTLMeshInterface;
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struct alignas(16) PerFrameConstants
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{
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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float ModelViewInverseMatrix[16];
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float TessLevel;
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};
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struct alignas(16) Light {
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simd::float4 position;
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simd::float4 ambient;
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simd::float4 diffuse;
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simd::float4 specular;
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};
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static const char* shaderSource =
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#include "mtlViewer.gen.h"
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;
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using Osd::MTLRingBuffer;
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#define FRAME_LAG 3
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template<typename DataType>
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using PerFrameBuffer = MTLRingBuffer<DataType, FRAME_LAG>;
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#define DISPATCHSLOTS 11 // XXXdyu-mtl
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@implementation OSDRenderer {
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MTLRingBuffer<Light, 1> _lightsBuffer;
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PerFrameBuffer<PerFrameConstants> _frameConstantsBuffer;
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PerFrameBuffer<uint8_t> _tessFactorsBuffer;
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PerFrameBuffer<uint8_t> _perPatchVertexBuffer;
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PerFrameBuffer<uint8_t> _perPatchTessFactorsBuffer;
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PerFrameBuffer<MTLDrawPatchIndirectArguments> _drawIndirectCommandsBuffer;
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PerFrameBuffer<unsigned> _patchIndexBuffers[DISPATCHSLOTS];
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unsigned _tessFactorsOffsets[DISPATCHSLOTS];
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unsigned _perPatchVertexOffsets[DISPATCHSLOTS];
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unsigned _perPatchTessFactorsOffsets[DISPATCHSLOTS];
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unsigned _threadgroupSizes[DISPATCHSLOTS];
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id<MTLComputePipelineState> _computePipelines[DISPATCHSLOTS];
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id<MTLRenderPipelineState> _renderPipelines[DISPATCHSLOTS];
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id<MTLRenderPipelineState> _controlLineRenderPipelines[DISPATCHSLOTS];
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id<MTLRenderPipelineState> _renderControlEdgesPipeline;
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id<MTLDepthStencilState> _readWriteDepthStencilState;
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id<MTLDepthStencilState> _readOnlyDepthStencilState;
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id<MTLBuffer> _faceVaryingDataBuffer;
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id<MTLBuffer> _faceVaryingIndicesBuffer;
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id<MTLBuffer> _faceVaryingPatchParamBuffer;
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Camera _cameraData;
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Osd::MTLContext _context;
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int _numVertexElements;
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int _numVaryingElements;
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int _numFaceVaryingElements;
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int _numVertices;
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int _frameCount;
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int _animationFrames;
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std::vector<float> _vertexData, _animatedVertices;
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std::unique_ptr<MTLMeshInterface> _mesh;
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std::unique_ptr<MTLControlMeshDisplay> _controlMesh;
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std::unique_ptr<Osd::MTLLegacyGregoryPatchTable> _legacyGregoryPatchTable;
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bool _legacyGregoryEnabled;
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std::unique_ptr<Shape> _shape;
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bool _needsRebuild;
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NSString* _osdShaderSource;
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simd::float3 _meshCenter;
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float _meshSize;
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NSMutableArray<NSString*>* _loadedModels;
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int _patchCounts[DISPATCHSLOTS];
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}
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-(Camera*)camera {
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return &_cameraData;
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}
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-(int *)patchCounts {
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return _patchCounts;
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}
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struct PipelineConfig {
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Far::PatchDescriptor::Type patchType;
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bool useTessellation;
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bool useTriangleTessellation;
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bool useSingleCreasePatch;
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bool useLegacyBuffers;
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bool drawIndexed;
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int numControlPointsPerPatchRefined;
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int numControlPointsPerPatchToDraw;
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int numControlPointsPerThreadRefined;
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int numControlPointsPerThreadToDraw;
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int numThreadsPerPatch;
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};
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-(PipelineConfig) _lookupPipelineConfig:(Far::PatchDescriptor::Type) patchType
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useSingleCreasePatch:(bool) useSingleCreasePatch {
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PipelineConfig config;
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config.patchType = patchType;
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config.useTessellation = false;
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config.useTriangleTessellation = false;
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config.useSingleCreasePatch = false;
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config.useLegacyBuffers = false;
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config.drawIndexed = false;
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switch(config.patchType)
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{
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case Far::PatchDescriptor::QUADS:
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config.numControlPointsPerPatchRefined = 4;
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config.numControlPointsPerPatchToDraw = 4;
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config.numControlPointsPerThreadRefined = 4;
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config.numControlPointsPerThreadToDraw = 4;
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config.numThreadsPerPatch = 1;
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break;
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case Far::PatchDescriptor::TRIANGLES:
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config.numControlPointsPerPatchRefined = 3;
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config.numControlPointsPerPatchToDraw = 3;
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config.numControlPointsPerThreadRefined = 3;
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config.numControlPointsPerThreadToDraw = 3;
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config.numThreadsPerPatch = 1;
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break;
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case Far::PatchDescriptor::LOOP:
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config.useTessellation = true;
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config.useTriangleTessellation = true;
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config.numControlPointsPerPatchRefined = 12;
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config.numControlPointsPerPatchToDraw = 15;
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config.numControlPointsPerThreadRefined = 3;
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config.numControlPointsPerThreadToDraw = 4;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::REGULAR:
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config.useTessellation = true;
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config.useSingleCreasePatch = useSingleCreasePatch;
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config.numControlPointsPerPatchRefined = 16;
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config.numControlPointsPerPatchToDraw = 16;
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config.numControlPointsPerThreadRefined = 4;
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config.numControlPointsPerThreadToDraw = 4;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY:
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config.useTessellation = true;
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config.useLegacyBuffers = true;
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config.numControlPointsPerPatchRefined = 4;
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config.numControlPointsPerPatchToDraw = 4;
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config.numControlPointsPerThreadRefined = 1;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY_BOUNDARY:
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config.useTessellation = true;
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config.useLegacyBuffers = true;
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config.numControlPointsPerPatchRefined = 4;
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config.numControlPointsPerPatchToDraw = 4;
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config.numControlPointsPerThreadRefined = 1;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY_BASIS:
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config.useTessellation = true;
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config.drawIndexed = true;
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config.numControlPointsPerPatchRefined = 20;
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config.numControlPointsPerPatchToDraw = 20;
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config.numControlPointsPerThreadRefined = 5;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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case Far::PatchDescriptor::GREGORY_TRIANGLE:
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config.useTessellation = true;
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config.useTriangleTessellation = true;
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config.drawIndexed = true;
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config.numControlPointsPerPatchRefined = 18;
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config.numControlPointsPerPatchToDraw = 18;
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config.numControlPointsPerThreadRefined = 5;
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config.numControlPointsPerThreadToDraw = 5;
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config.numThreadsPerPatch = 4;
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break;
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default:
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assert("Unsupported patch type" && 0); break;
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}
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return config;
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}
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-(void)_processArgs {
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NSEnumerator *argsArray =
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[[[NSProcessInfo processInfo] arguments] objectEnumerator];
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std::vector<char *> argsVector;
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for (id arg in argsArray) {
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argsVector.push_back((char *)[arg UTF8String]);
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}
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ArgOptions args;
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args.Parse(argsVector.size(), argsVector.data());
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// Parse remaining args
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const std::vector<const char *> &rargs = args.GetRemainingArgs();
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for (size_t i = 0; i < rargs.size(); ++i) {
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if (!strcmp(rargs[i], "-lg")) {
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self.legacyGregoryEnabled = true;
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} else {
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args.PrintUnrecognizedArgWarning(rargs[i]);
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}
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}
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self.yup = args.GetYUp();
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self.useAdaptive = args.GetAdaptive();
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self.refinementLevel = args.GetLevel();
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ViewerArgsUtils::PopulateShapes(args, &g_defaultShapes);
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}
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-(instancetype)initWithDelegate:(id<OSDRendererDelegate>)delegate {
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self = [super init];
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if (self) {
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self.useSmoothCornerPatch = true;
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self.useSingleCreasePatch = true;
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self.useInfinitelySharpPatch = true;
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self.useStageIn = true;
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self.endCapMode = kEndCapGregoryBasis;
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self.useScreenspaceTessellation = false;
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self.useFractionalTessellation = false;
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self.usePatchClipCulling = false;
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self.usePatchIndexBuffer = false;
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self.usePatchBackfaceCulling = false;
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self.usePrimitiveBackfaceCulling = false;
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self.useAdaptive = true;
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self.yup = false;
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self.kernelType = kMetal;
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self.refinementLevel = 2;
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self.tessellationLevel = 1;
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self.shadingMode = kShadingPatchType;
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self.displayStyle = kDisplayStyleWireOnShaded;
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self.legacyGregoryEnabled = false;
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[self _processArgs];
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_frameCount = 0;
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_animationFrames = 0;
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_delegate = delegate;
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_context.device = [delegate deviceFor:self];
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_context.commandQueue = [delegate commandQueueFor:self];
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_osdShaderSource = @(shaderSource);
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_needsRebuild = true;
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[self _initializeBuffers];
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[self _initializeCamera];
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[self _initializeLights];
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[self _initializeModels];
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}
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return self;
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}
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-(id<MTLRenderCommandEncoder>)drawFrame:(id<MTLCommandBuffer>)commandBuffer {
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if(_needsRebuild) {
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[self _rebuildState];
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}
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if(!_freeze) {
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if(_animateVertices) {
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_animatedVertices.resize(_vertexData.size());
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auto p = _vertexData.data();
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auto n = _animatedVertices.data();
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int numElements = _numVertexElements + _numVaryingElements;
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float r = sin(_animationFrames*0.01f) * _animateVertices;
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for (int i = 0; i < _numVertices; ++i) {
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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n[0] = p[0]*ct + p[1]*st;
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n[1] = -p[0]*st + p[1]*ct;
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n[2] = p[2];
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for (int j = 0; j < _numVaryingElements; ++j) {
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n[3 + j] = p[3 + j];
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}
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p += numElements;
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n += numElements;
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}
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_mesh->UpdateVertexBuffer(_animatedVertices.data(), 0, _numVertices);
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_animationFrames++;
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}
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_mesh->Refine();
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_mesh->Synchronize();
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}
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[self _updateState];
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if (_useAdaptive) {
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auto computeEncoder = [commandBuffer computeCommandEncoder];
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[self _computeTessFactors:computeEncoder];
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[computeEncoder endEncoding];
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}
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auto renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:[_delegate renderPassDescriptorFor: self]];
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if (_usePrimitiveBackfaceCulling) {
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[renderEncoder setCullMode:MTLCullModeBack];
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} else {
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[renderEncoder setCullMode:MTLCullModeNone];
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}
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[self _renderMesh:renderEncoder];
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_lightsBuffer.next();
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_frameConstantsBuffer.next();
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_tessFactorsBuffer.next();
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_perPatchVertexBuffer.next();
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_perPatchTessFactorsBuffer.next();
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for (int i=0; i<DISPATCHSLOTS; ++i) {
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_patchIndexBuffers[i].next();
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}
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_drawIndirectCommandsBuffer.next();
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_frameCount++;
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return renderEncoder;
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}
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-(void)fitFrame {
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_cameraData.dollyDistance = _meshSize;
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}
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-(void)_renderMesh:(id<MTLRenderCommandEncoder>)renderCommandEncoder {
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auto patchVertexBuffer = _mesh->BindVertexBuffer();
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auto patchIndexBuffer = _mesh->GetPatchTable()->GetPatchIndexBuffer();
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[renderCommandEncoder setVertexBuffer:patchVertexBuffer offset:0 atIndex:VERTEX_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:patchIndexBuffer offset:0 atIndex:INDICES_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:_frameConstantsBuffer offset:0 atIndex:FRAME_CONST_BUFFER_INDEX];
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[renderCommandEncoder setFragmentBuffer:_lightsBuffer offset:0 atIndex:0];
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if (_numFaceVaryingElements > 0) {
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#if FVAR_SINGLE_BUFFER
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int faceVaryingDataBufferOffset = _useAdaptive ? 0 : _shape->uvs.size() * sizeof(float);
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[renderCommandEncoder setVertexBuffer:_faceVaryingDataBuffer offset:faceVaryingDataBufferOffset atIndex:OSD_FVAR_DATA_BUFFER_INDEX];
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#else
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[renderCommandEncoder setVertexBuffer:_faceVaryingDataBuffer offset:0 atIndex:OSD_FVAR_DATA_BUFFER_INDEX];
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#endif
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[renderCommandEncoder setVertexBuffer:_faceVaryingIndicesBuffer offset:0 atIndex:OSD_FVAR_INDICES_BUFFER_INDEX];
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auto fvarPatchArrays = _mesh->GetPatchTable()->GetFVarPatchArrays();
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[renderCommandEncoder setVertexBytes:fvarPatchArrays.data()
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length:fvarPatchArrays.size() *
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sizeof(fvarPatchArrays[0])
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atIndex:OSD_FVAR_PATCH_ARRAYS_BUFFER_INDEX];
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}
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if (_useAdaptive)
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{
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[renderCommandEncoder setVertexBuffer:_perPatchTessFactorsBuffer offset:0 atIndex:OSD_PERPATCHTESSFACTORS_BUFFER_INDEX];
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[renderCommandEncoder setVertexBuffer:_perPatchVertexBuffer offset:0 atIndex:OSD_PERPATCHVERTEX_BUFFER_INDEX];
|
|
[renderCommandEncoder setVertexBuffer:_mesh->GetPatchTable()->GetPatchParamBuffer() offset:0 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
if (_numFaceVaryingElements > 0) {
|
|
[renderCommandEncoder setVertexBuffer:_faceVaryingPatchParamBuffer
|
|
offset:0
|
|
atIndex:OSD_FVAR_PATCHPARAM_BUFFER_INDEX];
|
|
}
|
|
}
|
|
|
|
if(_displayStyle == kDisplayStyleWire)
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
else
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
|
|
std::fill_n(_patchCounts, DISPATCHSLOTS, 0);
|
|
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
_patchCounts[patchType] = patch.GetNumPatches();
|
|
|
|
[renderCommandEncoder setVertexBufferOffset:patch.indexBase * sizeof(unsigned) atIndex:INDICES_BUFFER_INDEX];
|
|
|
|
simd::float4 shade{.0f,0.0f,0.0f,1.0f};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setDepthBias:0 slopeScale:1.0 clamp:0];
|
|
[renderCommandEncoder setDepthStencilState:_readWriteDepthStencilState];
|
|
|
|
[renderCommandEncoder setRenderPipelineState:_renderPipelines[patchType]];
|
|
|
|
[renderCommandEncoder setFrontFacingWinding:MTLWindingCounterClockwise];
|
|
|
|
if (pipelineConfig.useTessellation) {
|
|
[renderCommandEncoder setVertexBufferOffset:patch.primitiveIdBase * sizeof(int) * 3 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
|
|
[renderCommandEncoder setTessellationFactorBuffer:_tessFactorsBuffer offset:_tessFactorsOffsets[patchType] instanceStride:0];
|
|
[renderCommandEncoder setVertexBufferOffset:_perPatchTessFactorsOffsets[patchType] atIndex:OSD_PERPATCHTESSFACTORS_BUFFER_INDEX];
|
|
|
|
if (!pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder setVertexBufferOffset:_perPatchVertexOffsets[patchType] atIndex:OSD_PERPATCHVERTEX_BUFFER_INDEX];
|
|
}
|
|
if(pipelineConfig.useLegacyBuffers) {
|
|
[renderCommandEncoder setVertexBuffer:_legacyGregoryPatchTable->GetQuadOffsetsBuffer() offset:_legacyGregoryPatchTable->GetQuadOffsetsBase(patchType) * sizeof(int) atIndex:OSD_QUADOFFSET_BUFFER_INDEX];
|
|
[renderCommandEncoder setVertexBuffer:_legacyGregoryPatchTable->GetVertexValenceBuffer() offset:0 atIndex:OSD_VALENCE_BUFFER_INDEX];
|
|
}
|
|
if(_numFaceVaryingElements) {;
|
|
auto pfvarav = _mesh->GetPatchTable()->GetFVarPatchArrays();
|
|
auto& fvarPatch = pfvarav[0]; // XXXdyu-mtl
|
|
assert(sizeof(Osd::PatchParam) == sizeof(int) * 3);
|
|
|
|
[renderCommandEncoder setVertexBufferOffset:(fvarPatch.primitiveIdBase+patch.primitiveIdBase) * sizeof(int) * 3 atIndex:OSD_FVAR_PATCHPARAM_BUFFER_INDEX];
|
|
[renderCommandEncoder setVertexBufferOffset:(fvarPatch.indexBase+(patch.primitiveIdBase*fvarPatch.desc.GetNumControlVertices())) * sizeof(unsigned) atIndex:OSD_FVAR_INDICES_BUFFER_INDEX];
|
|
}
|
|
|
|
if (_usePatchIndexBuffer) {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
indirectBuffer:_drawIndirectCommandsBuffer indirectBufferOffset: sizeof(MTLDrawPatchIndirectArguments) * patchType];
|
|
}
|
|
} else {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0 instanceCount:1 baseInstance:0];
|
|
}
|
|
}
|
|
|
|
if(_displayStyle == kDisplayStyleWireOnShaded)
|
|
{
|
|
simd::float4 shade = {1,1,1,1};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
[renderCommandEncoder setDepthBias:-5 slopeScale:-1.0 clamp:-100.0];
|
|
|
|
if (_usePatchIndexBuffer) {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchIndexBuffer:_patchIndexBuffers[patchType] patchIndexBufferOffset:0
|
|
indirectBuffer:_drawIndirectCommandsBuffer indirectBufferOffset: sizeof(MTLDrawPatchIndirectArguments) * patchType];
|
|
}
|
|
} else {
|
|
if (pipelineConfig.drawIndexed) {
|
|
[renderCommandEncoder drawIndexedPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0
|
|
controlPointIndexBuffer:patchIndexBuffer controlPointIndexBufferOffset:patch.indexBase * sizeof(unsigned)
|
|
instanceCount:1 baseInstance:0];
|
|
} else {
|
|
[renderCommandEncoder drawPatches:pipelineConfig.numControlPointsPerPatchToDraw
|
|
patchStart:0 patchCount:patch.GetNumPatches()
|
|
patchIndexBuffer:nil patchIndexBufferOffset:0 instanceCount:1 baseInstance:0];
|
|
}
|
|
}
|
|
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
}
|
|
} else {
|
|
if (patchType == Far::PatchDescriptor::QUADS) {
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 6];
|
|
if(_displayStyle == kDisplayStyleWireOnShaded)
|
|
{
|
|
simd::float4 shade = {1,1,1,1};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
[renderCommandEncoder setDepthBias:-5 slopeScale:-1.0 clamp:-100.0];
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 6];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
}
|
|
} else if (patchType == Far::PatchDescriptor::TRIANGLES) {
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 3];
|
|
if(_displayStyle == kDisplayStyleWireOnShaded)
|
|
{
|
|
simd::float4 shade = {1,1,1,1};
|
|
[renderCommandEncoder setFragmentBytes:&shade length:sizeof(shade) atIndex:2];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeLines];
|
|
[renderCommandEncoder setDepthBias:-5 slopeScale:-1.0 clamp:-100.0];
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:patch.GetNumPatches() * 3];
|
|
[renderCommandEncoder setTriangleFillMode:MTLTriangleFillModeFill];
|
|
}
|
|
}
|
|
}
|
|
|
|
if(_displayControlMeshEdges)
|
|
{
|
|
if(_displayControlMeshEdges && _controlLineRenderPipelines[patchType])
|
|
{
|
|
[renderCommandEncoder setRenderPipelineState:_controlLineRenderPipelines[patchType]];
|
|
|
|
unsigned primPerPatch = 0;
|
|
switch(patchType)
|
|
{
|
|
case Far::PatchDescriptor::REGULAR:
|
|
primPerPatch = 48;
|
|
break;
|
|
case Far::PatchDescriptor::GREGORY:
|
|
case Far::PatchDescriptor::GREGORY_BOUNDARY:
|
|
case Far::PatchDescriptor::GREGORY_BASIS:
|
|
primPerPatch = 56;
|
|
break;
|
|
}
|
|
|
|
[renderCommandEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:patch.GetNumPatches() * primPerPatch];
|
|
}
|
|
}
|
|
}
|
|
|
|
if(_displayControlMeshEdges)
|
|
{
|
|
[renderCommandEncoder setDepthStencilState:_readOnlyDepthStencilState];
|
|
_controlMesh->Draw(renderCommandEncoder, _mesh->BindVertexBuffer(), _frameConstantsBuffer->ModelViewProjectionMatrix);
|
|
}
|
|
}
|
|
|
|
-(void)_computeTessFactors:(id<MTLComputeCommandEncoder>)computeCommandEncoder {
|
|
|
|
[computeCommandEncoder setBuffer:_mesh->BindVertexBuffer() offset:0 atIndex:VERTEX_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_mesh->GetPatchTable()->GetPatchIndexBuffer() offset:0 atIndex:CONTROL_INDICES_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_mesh->GetPatchTable()->GetPatchParamBuffer() offset:0 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_frameConstantsBuffer offset:0 atIndex:FRAME_CONST_BUFFER_INDEX];
|
|
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
// Don't compute tess factors when not using tessellation
|
|
if (!pipelineConfig.useTessellation) {
|
|
continue;
|
|
}
|
|
|
|
[computeCommandEncoder setComputePipelineState:_computePipelines[patchType]];
|
|
|
|
[computeCommandEncoder setBufferOffset:patch.primitiveIdBase * sizeof(int) * 3 atIndex:OSD_PATCHPARAM_BUFFER_INDEX];
|
|
[computeCommandEncoder setBufferOffset:patch.indexBase * sizeof(unsigned) atIndex:CONTROL_INDICES_BUFFER_INDEX];
|
|
|
|
if (pipelineConfig.useTessellation) {
|
|
[computeCommandEncoder setBuffer:_tessFactorsBuffer offset:_tessFactorsOffsets[patchType] atIndex:PATCH_TESSFACTORS_INDEX];
|
|
[computeCommandEncoder setBuffer:_perPatchTessFactorsBuffer offset:_perPatchTessFactorsOffsets[patchType] atIndex:OSD_PERPATCHTESSFACTORS_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_perPatchVertexBuffer offset:_perPatchVertexOffsets[patchType] atIndex:OSD_PERPATCHVERTEX_BUFFER_INDEX];
|
|
}
|
|
if (pipelineConfig.useLegacyBuffers) {
|
|
[computeCommandEncoder setBuffer:_legacyGregoryPatchTable->GetQuadOffsetsBuffer() offset:_legacyGregoryPatchTable->GetQuadOffsetsBase(patchType) * sizeof(int) atIndex:OSD_QUADOFFSET_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_legacyGregoryPatchTable->GetVertexValenceBuffer() offset:0 atIndex:OSD_VALENCE_BUFFER_INDEX];
|
|
}
|
|
if (_usePatchIndexBuffer) {
|
|
[computeCommandEncoder setBuffer:_patchIndexBuffers[patchType] offset:0 atIndex:OSD_PATCH_INDEX_BUFFER_INDEX];
|
|
[computeCommandEncoder setBuffer:_drawIndirectCommandsBuffer offset:sizeof(MTLDrawPatchIndirectArguments) * patchType atIndex:OSD_DRAWINDIRECT_BUFFER_INDEX];
|
|
}
|
|
|
|
int numTotalControlPoints = patch.GetNumPatches() * pipelineConfig.numControlPointsPerPatchRefined;
|
|
int numTotalControlPointThreads = std::max<int>(1, numTotalControlPoints / pipelineConfig.numControlPointsPerThreadRefined);
|
|
int numThreadsPerThreadgroup = _threadgroupSizes[patchType];
|
|
int numTotalThreadgroups = std::max<int>(1, (numTotalControlPointThreads+numThreadsPerThreadgroup-1) / numThreadsPerThreadgroup);
|
|
|
|
unsigned kernelExecutionLimit = patch.GetNumPatches() * pipelineConfig.numControlPointsPerPatchToDraw;
|
|
[computeCommandEncoder setBytes:&kernelExecutionLimit length:sizeof(kernelExecutionLimit) atIndex:OSD_KERNELLIMIT_BUFFER_INDEX];
|
|
|
|
[computeCommandEncoder dispatchThreadgroups:MTLSizeMake(numTotalThreadgroups,1, 1)
|
|
threadsPerThreadgroup:MTLSizeMake(numThreadsPerThreadgroup, 1, 1)];
|
|
}
|
|
}
|
|
|
|
-(void)_rebuildState {
|
|
[self _rebuildModel];
|
|
[self _rebuildBuffers];
|
|
[self _rebuildPipelines];
|
|
_needsRebuild = false;
|
|
}
|
|
|
|
-(void)_rebuildModel {
|
|
|
|
auto shapeDesc = &g_defaultShapes[[_loadedModels indexOfObject:_currentModel]];
|
|
_shape.reset(Shape::parseObj(shapeDesc->data.c_str(), shapeDesc->scheme));
|
|
|
|
// create Far mesh (topology)
|
|
Sdc::SchemeType sdctype = GetSdcType(*_shape);
|
|
Sdc::Options sdcoptions = GetSdcOptions(*_shape);
|
|
|
|
sdcoptions.SetFVarLinearInterpolation((Sdc::Options::FVarLinearInterpolation)_fVarLinearInterp);
|
|
|
|
std::unique_ptr<Far::TopologyRefiner> refiner;
|
|
refiner.reset(Far::TopologyRefinerFactory<Shape>::Create(*_shape, Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions)));
|
|
|
|
// save coarse topology (used for coarse mesh drawing)
|
|
Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
|
_numVertices = refBaseLevel.GetNumVertices();
|
|
|
|
Osd::MeshBitset bits;
|
|
bits.set(Osd::MeshAdaptive, _useAdaptive);
|
|
bits.set(Osd::MeshUseSmoothCornerPatch, _useSmoothCornerPatch);
|
|
bits.set(Osd::MeshUseSingleCreasePatch, _useSingleCreasePatch);
|
|
bits.set(Osd::MeshUseInfSharpPatch, _useInfinitelySharpPatch);
|
|
bits.set(Osd::MeshEndCapBilinearBasis, _endCapMode == kEndCapBilinearBasis);
|
|
bits.set(Osd::MeshEndCapBSplineBasis, _endCapMode == kEndCapBSplineBasis);
|
|
bits.set(Osd::MeshEndCapGregoryBasis, _endCapMode == kEndCapGregoryBasis);
|
|
bits.set(Osd::MeshEndCapLegacyGregory, _endCapMode == kEndCapLegacyGregory);
|
|
|
|
int level = _refinementLevel;
|
|
_numVertexElements = 3;
|
|
|
|
_numVaryingElements = 0;
|
|
bits.set(Osd::MeshInterleaveVarying, _numVaryingElements > 0);
|
|
|
|
_numFaceVaryingElements = (_shadingMode == kShadingFaceVaryingColor && _shape->HasUV()) ? 2 : 0;
|
|
if (_numFaceVaryingElements > 0) {;
|
|
bits.set(Osd::MeshFVarData, _numFaceVaryingElements > 0);
|
|
bits.set(Osd::MeshFVarAdaptive, _useAdaptive);
|
|
}
|
|
|
|
int numElements = _numVertexElements + _numVaryingElements;
|
|
|
|
if(_kernelType == kCPU)
|
|
{
|
|
_mesh.reset(new CPUMeshType(refiner.get(),
|
|
_numVertexElements,
|
|
_numVaryingElements,
|
|
level, bits, nullptr, &_context));
|
|
}
|
|
else
|
|
{
|
|
_mesh.reset(new mtlMeshType(refiner.get(),
|
|
_numVertexElements,
|
|
_numVaryingElements,
|
|
level, bits, nullptr, &_context));
|
|
}
|
|
|
|
MTLRenderPipelineDescriptor* desc = [MTLRenderPipelineDescriptor new];
|
|
[_delegate setupRenderPipelineState:desc for:self];
|
|
|
|
const auto vertexDescriptor = desc.vertexDescriptor;
|
|
vertexDescriptor.layouts[0].stride = sizeof(float) * numElements;
|
|
vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
|
|
vertexDescriptor.layouts[0].stepRate = 1;
|
|
vertexDescriptor.attributes[0].format = MTLVertexFormatFloat3;
|
|
vertexDescriptor.attributes[0].offset = 0;
|
|
vertexDescriptor.attributes[0].bufferIndex = 0;
|
|
|
|
_controlMesh.reset(new MTLControlMeshDisplay(_context.device, desc));
|
|
_controlMesh->SetTopology(refBaseLevel);
|
|
_controlMesh->SetEdgesDisplay(true);
|
|
_controlMesh->SetVerticesDisplay(false);
|
|
|
|
_legacyGregoryPatchTable.reset();
|
|
if(_endCapMode == kEndCapLegacyGregory)
|
|
{
|
|
_legacyGregoryPatchTable.reset(Osd::MTLLegacyGregoryPatchTable::Create(_mesh->GetFarPatchTable(),
|
|
&_context));
|
|
}
|
|
|
|
_vertexData.resize(refBaseLevel.GetNumVertices() * numElements);
|
|
|
|
for(int i = 0; i < refBaseLevel.GetNumVertices(); ++i)
|
|
{
|
|
_vertexData[i * numElements + 0] = _shape->verts[i * 3 + 0];
|
|
_vertexData[i * numElements + 1] = _shape->verts[i * 3 + 1];
|
|
_vertexData[i * numElements + 2] = _shape->verts[i * 3 + 2];
|
|
}
|
|
|
|
// compute model bounding
|
|
float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
|
|
float max[3] = {-FLT_MAX,-FLT_MAX,-FLT_MAX};
|
|
for (int i = 0; i < refBaseLevel.GetNumVertices(); ++i) {
|
|
for (int j = 0; j < 3; ++j) {
|
|
float v = _vertexData[i*numElements+j];
|
|
min[j] = std::min(min[j], v);
|
|
max[j] = std::max(max[j], v);
|
|
}
|
|
}
|
|
|
|
_meshSize = 0.0f;
|
|
for (int j = 0; j < 3; ++j) {
|
|
_meshCenter[j] = (min[j] + max[j]) * 0.5f;
|
|
_meshSize += (max[j]-min[j])*(max[j]-min[j]);
|
|
}
|
|
_meshSize = sqrt(_meshSize);
|
|
|
|
_mesh->UpdateVertexBuffer(_vertexData.data(), 0, refBaseLevel.GetNumVertices());
|
|
_mesh->Refine();
|
|
_mesh->Synchronize();
|
|
|
|
if(_numFaceVaryingElements > 0)
|
|
{
|
|
Far::StencilTableFactory::Options stencilTableFactoryOptions;
|
|
stencilTableFactoryOptions.interpolationMode = Far::StencilTableFactory::INTERPOLATE_FACE_VARYING;
|
|
stencilTableFactoryOptions.generateOffsets = true;
|
|
stencilTableFactoryOptions.generateControlVerts = false;
|
|
stencilTableFactoryOptions.generateIntermediateLevels = _useAdaptive;
|
|
stencilTableFactoryOptions.factorizeIntermediateLevels = true;
|
|
stencilTableFactoryOptions.maxLevel = level;
|
|
stencilTableFactoryOptions.fvarChannel = 0;
|
|
|
|
Far::PatchTable const *farPatchTable = _mesh->GetFarPatchTable();
|
|
Far::StencilTable const *stencilTable = Far::StencilTableFactory::Create(*refiner, stencilTableFactoryOptions);
|
|
Far::StencilTable const *stencilTableWithLocalPoints =
|
|
Far::StencilTableFactory::AppendLocalPointStencilTableFaceVarying(
|
|
*refiner, stencilTable, farPatchTable->GetLocalPointFaceVaryingStencilTable(), 0);
|
|
|
|
if(stencilTableWithLocalPoints) {
|
|
delete stencilTable;
|
|
stencilTable = stencilTableWithLocalPoints;
|
|
}
|
|
|
|
Osd::MTLStencilTable mtlStencilTable = Osd::MTLStencilTable(stencilTable, &_context);
|
|
|
|
if (_numFaceVaryingElements > 0) {
|
|
uint32_t fvarWidth = _numFaceVaryingElements;
|
|
uint32_t coarseFVarValuesCount = _shape->uvs.size() / fvarWidth;
|
|
uint32_t finalFVarValuesCount = stencilTable->GetNumStencils();
|
|
|
|
#if FVAR_SINGLE_BUFFER
|
|
Osd::CPUMTLVertexBuffer *fvarDataBuffer = Osd::CPUMTLVertexBuffer::Create(fvarWidth, coarseFVarValuesCount + finalFVarValuesCount, &_context);
|
|
fvarDataBuffer->UpdateData(_shape->uvs.data(), 0, coarseFVarValuesCount, &_context);
|
|
|
|
_faceVaryingDataBuffer = fvarDataBuffer->BindMTLBuffer(&_context);
|
|
_faceVaryingDataBuffer.label = @"OSD FVar data";
|
|
|
|
Osd::BufferDescriptor srcDesc(0, fvarWidth, fvarWidth);
|
|
Osd::BufferDescriptor dstDesc(coarseFVarValuesCount * fvarWidth, fvarWidth, fvarWidth);
|
|
|
|
Osd::MTLComputeEvaluator::EvalStencils(fvarDataBuffer, srcDesc,
|
|
fvarDataBuffer, dstDesc,
|
|
&mtlStencilTable,
|
|
nullptr,
|
|
&_context);
|
|
|
|
delete fvarDataBuffer;
|
|
#else
|
|
Osd::CPUMTLVertexBuffer *coarseFVarDataBuffer = Osd::CPUMTLVertexBuffer::Create(fvarWidth, coarseFVarValuesCount, &_context);
|
|
coarseFVarDataBuffer->UpdateData(_shape->uvs.data(), 0, coarseFVarValuesCount, &_context);
|
|
|
|
id<MTLBuffer> mtlCoarseFVarDataBuffer = coarseFVarDataBuffer->BindMTLBuffer(&_context);
|
|
mtlCoarseFVarDataBuffer.label = @"OSD FVar coarse data";
|
|
|
|
Osd::CPUMTLVertexBuffer *refinedFVarDataBuffer = Osd::CPUMTLVertexBuffer::Create(fvarWidth, finalFVarValuesCount, &_context);
|
|
_faceVaryingDataBuffer = refinedFVarDataBuffer->BindMTLBuffer(&_context);
|
|
_faceVaryingDataBuffer.label = @"OSD FVar data";
|
|
|
|
Osd::BufferDescriptor coarseBufferDescriptor(0, fvarWidth, fvarWidth);
|
|
Osd::BufferDescriptor refinedBufferDescriptor(0, fvarWidth, fvarWidth);
|
|
|
|
Osd::MTLComputeEvaluator::EvalStencils(coarseFVarDataBuffer, coarseBufferDescriptor,
|
|
refinedFVarDataBuffer, refinedBufferDescriptor,
|
|
&mtlStencilTable,
|
|
nullptr,
|
|
&_context);
|
|
|
|
delete refinedFVarDataBuffer;
|
|
delete coarseFVarDataBuffer;
|
|
#endif
|
|
|
|
Osd::MTLPatchTable const *patchTable = _mesh->GetPatchTable();
|
|
|
|
_faceVaryingIndicesBuffer = patchTable->GetFVarPatchIndexBuffer(0);
|
|
_faceVaryingIndicesBuffer.label = @"OSD FVar indices";
|
|
|
|
_faceVaryingPatchParamBuffer = patchTable->GetFVarPatchParamBuffer(0);
|
|
_faceVaryingPatchParamBuffer.label = @"OSD FVar patch params";
|
|
}
|
|
|
|
delete stencilTable;
|
|
}
|
|
|
|
refiner.release();
|
|
}
|
|
|
|
-(void)_updateState {
|
|
[self _updateCamera];
|
|
auto pData = _frameConstantsBuffer.data();
|
|
|
|
pData->TessLevel = static_cast<float>(1 << _tessellationLevel);
|
|
|
|
if (_useAdaptive && _usePatchIndexBuffer)
|
|
{
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
|
|
MTLDrawPatchIndirectArguments* drawCommand = _drawIndirectCommandsBuffer.data();
|
|
drawCommand[patchType].baseInstance = 0;
|
|
drawCommand[patchType].instanceCount = 1;
|
|
drawCommand[patchType].patchCount = 0;
|
|
drawCommand[patchType].patchStart = 0;
|
|
}
|
|
|
|
_drawIndirectCommandsBuffer.markModified();
|
|
}
|
|
|
|
_frameConstantsBuffer.markModified();
|
|
}
|
|
|
|
-(void)_rebuildBuffers {
|
|
auto totalPatches = 0;
|
|
auto totalPerPatchVertexSize = 0;
|
|
auto totalPerPatchTessFactorsSize = 0;
|
|
auto totalTessFactorsSize = 0;
|
|
|
|
if (_usePatchIndexBuffer)
|
|
{
|
|
_drawIndirectCommandsBuffer.alloc(_context.device, DISPATCHSLOTS, @"draw patch indirect commands");
|
|
}
|
|
|
|
if (_useAdaptive)
|
|
{
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
if (pipelineConfig.useTessellation) {
|
|
float elementFloats = 3;
|
|
if (patchType == Far::PatchDescriptor::GREGORY || patchType == Far::PatchDescriptor::GREGORY_BOUNDARY) { // XXXdyu-mtl
|
|
elementFloats *= 5;
|
|
}
|
|
if (pipelineConfig.useSingleCreasePatch) {
|
|
elementFloats += 6;
|
|
}
|
|
if (_usePatchIndexBuffer)
|
|
{
|
|
_patchIndexBuffers[patchType].alloc(_context.device, patch.GetNumPatches(), @"patch indices", MTLResourceStorageModePrivate);
|
|
}
|
|
_perPatchTessFactorsOffsets[patchType] = totalPerPatchTessFactorsSize;
|
|
_perPatchVertexOffsets[patchType] = totalPerPatchVertexSize;
|
|
_tessFactorsOffsets[patchType] = totalTessFactorsSize;
|
|
totalPerPatchTessFactorsSize += 2 * 4 * sizeof(float) * patch.GetNumPatches();
|
|
totalPerPatchVertexSize += elementFloats * sizeof(float) * patch.GetNumPatches() * pipelineConfig.numControlPointsPerPatchToDraw;
|
|
totalTessFactorsSize += patch.GetNumPatches() * (pipelineConfig.useTriangleTessellation
|
|
? sizeof(MTLTriangleTessellationFactorsHalf)
|
|
: sizeof(MTLQuadTessellationFactorsHalf));
|
|
}
|
|
|
|
totalPatches += patch.GetNumPatches();
|
|
}
|
|
|
|
_tessFactorsBuffer.alloc(_context.device, totalTessFactorsSize, @"tessellation factors buffer", MTLResourceStorageModePrivate);
|
|
_perPatchVertexBuffer.alloc(_context.device, totalPerPatchVertexSize, @"per patch data", MTLResourceStorageModePrivate);
|
|
_perPatchTessFactorsBuffer.alloc(_context.device, totalPerPatchTessFactorsSize, @"per patch tess factors", MTLResourceStorageModePrivate);
|
|
}
|
|
}
|
|
|
|
-(void)_rebuildPipelines {
|
|
for (int i = 0; i < DISPATCHSLOTS; ++i) {
|
|
_computePipelines[i] = nil;
|
|
_renderPipelines[i] = nil;
|
|
_renderControlEdgesPipeline = nil;
|
|
}
|
|
|
|
Osd::MTLPatchShaderSource shaderSource;
|
|
|
|
for (auto& patch : _mesh->GetPatchTable()->GetPatchArrays())
|
|
{
|
|
auto patchType = patch.desc.GetType();
|
|
PipelineConfig pipelineConfig = [self _lookupPipelineConfig:patchType useSingleCreasePatch:_useSingleCreasePatch];
|
|
|
|
auto compileOptions = [[MTLCompileOptions alloc] init];
|
|
auto preprocessor = [[NSMutableDictionary alloc] init];
|
|
|
|
std::stringstream shaderBuilder;
|
|
#define DEFINE(x,y) preprocessor[@(#x)] = @(y)
|
|
|
|
#if TARGET_OS_EMBEDDED
|
|
shaderBuilder << "#define OSD_UV_CORRECTION if (t > 0.5){ ti += 0.01f; } else { ti += 0.01f; }\n";
|
|
#endif
|
|
|
|
//Need to define the input vertex struct so that it's available everywhere.
|
|
|
|
{
|
|
shaderBuilder << R"(
|
|
#include <metal_stdlib>
|
|
using namespace metal;
|
|
|
|
struct OsdInputVertexType {
|
|
metal::packed_float3 position;
|
|
};
|
|
)";
|
|
}
|
|
|
|
shaderBuilder << shaderSource.GetHullShaderSource(patchType);
|
|
if (_numFaceVaryingElements > 0) {
|
|
shaderBuilder << shaderSource.GetPatchBasisShaderSource();
|
|
}
|
|
shaderBuilder << _osdShaderSource.UTF8String;
|
|
|
|
const auto str = shaderBuilder.str();
|
|
|
|
int numElements = _numVertexElements + _numVaryingElements;
|
|
|
|
DEFINE(VERTEX_BUFFER_INDEX,VERTEX_BUFFER_INDEX);
|
|
DEFINE(PATCH_INDICES_BUFFER_INDEX,PATCH_INDICES_BUFFER_INDEX);
|
|
DEFINE(CONTROL_INDICES_BUFFER_INDEX,CONTROL_INDICES_BUFFER_INDEX);
|
|
DEFINE(OSD_PATCHPARAM_BUFFER_INDEX,OSD_PATCHPARAM_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHVERTEX_BUFFER_INDEX,OSD_PERPATCHVERTEX_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX,OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHVERTEXGREGORY_BUFFER_INDEX,OSD_PERPATCHVERTEXGREGORY_BUFFER_INDEX);
|
|
DEFINE(OSD_PERPATCHTESSFACTORS_BUFFER_INDEX,OSD_PERPATCHTESSFACTORS_BUFFER_INDEX);
|
|
DEFINE(OSD_VALENCE_BUFFER_INDEX,OSD_VALENCE_BUFFER_INDEX);
|
|
DEFINE(OSD_QUADOFFSET_BUFFER_INDEX,OSD_QUADOFFSET_BUFFER_INDEX);
|
|
DEFINE(FRAME_CONST_BUFFER_INDEX,FRAME_CONST_BUFFER_INDEX);
|
|
DEFINE(INDICES_BUFFER_INDEX,INDICES_BUFFER_INDEX);
|
|
DEFINE(PATCH_TESSFACTORS_INDEX,PATCH_TESSFACTORS_INDEX);
|
|
DEFINE(QUAD_TESSFACTORS_INDEX,QUAD_TESSFACTORS_INDEX);
|
|
DEFINE(TRIANGLE_TESSFACTORS_INDEX,TRIANGLE_TESSFACTORS_INDEX);
|
|
DEFINE(OSD_PATCH_INDEX_BUFFER_INDEX,OSD_PATCH_INDEX_BUFFER_INDEX);
|
|
DEFINE(OSD_DRAWINDIRECT_BUFFER_INDEX,OSD_DRAWINDIRECT_BUFFER_INDEX);
|
|
DEFINE(OSD_KERNELLIMIT_BUFFER_INDEX,OSD_KERNELLIMIT_BUFFER_INDEX);
|
|
|
|
if (patchType == Far::PatchDescriptor::QUADS) {
|
|
DEFINE(OSD_PATCH_QUADS, 1);
|
|
} else if (patchType == Far::PatchDescriptor::TRIANGLES) {
|
|
DEFINE(OSD_PATCH_TRIANGLES, 1);
|
|
}
|
|
|
|
DEFINE(CONTROL_POINTS_PER_PATCH, pipelineConfig.numControlPointsPerPatchRefined);
|
|
DEFINE(VERTEX_CONTROL_POINTS_PER_PATCH, pipelineConfig.numControlPointsPerPatchToDraw);
|
|
DEFINE(CONTROL_POINTS_PER_THREAD, pipelineConfig.numControlPointsPerThreadRefined);
|
|
DEFINE(VERTEX_CONTROL_POINTS_PER_THREAD, pipelineConfig.numControlPointsPerThreadToDraw);
|
|
DEFINE(THREADS_PER_PATCH, pipelineConfig.numThreadsPerPatch);
|
|
|
|
DEFINE(OSD_PATCH_ENABLE_SINGLE_CREASE, pipelineConfig.useSingleCreasePatch);
|
|
|
|
auto partitionMode = _useScreenspaceTessellation && _useFractionalTessellation
|
|
? MTLTessellationPartitionModeFractionalOdd
|
|
: MTLTessellationPartitionModeInteger;
|
|
if (partitionMode == MTLTessellationPartitionModeFractionalOdd) {
|
|
DEFINE(OSD_FRACTIONAL_ODD_SPACING, 1);
|
|
} else if (partitionMode == MTLTessellationPartitionModeFractionalEven) {
|
|
DEFINE(OSD_FRACTIONAL_EVEN_SPACING, 1);
|
|
}
|
|
|
|
#if TARGET_OS_EMBEDDED
|
|
DEFINE(OSD_MAX_TESS_LEVEL, 16);
|
|
#else
|
|
DEFINE(OSD_MAX_TESS_LEVEL, 64);
|
|
#endif
|
|
DEFINE(USE_STAGE_IN, _useStageIn);
|
|
DEFINE(USE_PTVS_FACTORS, !_useScreenspaceTessellation);
|
|
DEFINE(USE_PTVS_SHARPNESS, 1);
|
|
|
|
DEFINE(OSD_MAX_VALENCE, _mesh->GetMaxValence());
|
|
DEFINE(OSD_NUM_ELEMENTS, numElements);
|
|
DEFINE(OSD_ENABLE_BACKPATCH_CULL, _usePatchBackfaceCulling);
|
|
DEFINE(SHADING_TYPE, _shadingMode);
|
|
DEFINE(OSD_USE_PATCH_INDEX_BUFFER, _usePatchIndexBuffer);
|
|
DEFINE(OSD_ENABLE_SCREENSPACE_TESSELLATION, _useScreenspaceTessellation);
|
|
DEFINE(OSD_ENABLE_PATCH_CULL, _usePatchClipCulling && _useAdaptive);
|
|
DEFINE(OSD_FVAR_DATA_BUFFER_INDEX, OSD_FVAR_DATA_BUFFER_INDEX);
|
|
DEFINE(OSD_FVAR_INDICES_BUFFER_INDEX, OSD_FVAR_INDICES_BUFFER_INDEX);
|
|
DEFINE(OSD_FVAR_PATCHPARAM_BUFFER_INDEX, OSD_FVAR_PATCHPARAM_BUFFER_INDEX);
|
|
DEFINE(OSD_FVAR_PATCH_ARRAYS_BUFFER_INDEX, OSD_FVAR_PATCH_ARRAYS_BUFFER_INDEX);
|
|
|
|
auto & threadsPerThreadgroup = _threadgroupSizes[patchType];
|
|
threadsPerThreadgroup = 32; //Initial guess of 32
|
|
|
|
DEFINE(THREADS_PER_THREADGROUP, threadsPerThreadgroup);
|
|
|
|
compileOptions.preprocessorMacros = preprocessor;
|
|
|
|
NSError* err = nil;
|
|
auto librarySource = [NSString stringWithUTF8String:str.data()];
|
|
auto library = [_context.device newLibraryWithSource:librarySource options:compileOptions error:&err];
|
|
if(!library && err) {
|
|
NSLog(@"%s", [err localizedDescription].UTF8String);
|
|
}
|
|
assert(library);
|
|
|
|
auto vertexFunction = [library newFunctionWithName:@"vertex_main"];
|
|
auto fragmentFunction = [library newFunctionWithName:@"fragment_main"];
|
|
if (vertexFunction && fragmentFunction)
|
|
{
|
|
|
|
MTLRenderPipelineDescriptor* pipelineDesc = [[MTLRenderPipelineDescriptor alloc] init];
|
|
pipelineDesc.tessellationFactorFormat = MTLTessellationFactorFormatHalf;
|
|
pipelineDesc.tessellationPartitionMode = partitionMode;
|
|
pipelineDesc.tessellationFactorScaleEnabled = false;
|
|
pipelineDesc.tessellationFactorStepFunction = MTLTessellationFactorStepFunctionPerPatch;
|
|
|
|
if (pipelineConfig.drawIndexed && _useStageIn) {
|
|
pipelineDesc.tessellationControlPointIndexType = MTLTessellationControlPointIndexTypeUInt32;
|
|
}
|
|
|
|
[_delegate setupRenderPipelineState:pipelineDesc for:self];
|
|
|
|
{
|
|
pipelineDesc.fragmentFunction = [library newFunctionWithName:@"fragment_solidcolor"];
|
|
pipelineDesc.vertexFunction = [library newFunctionWithName:@"vertex_lines"];
|
|
|
|
if(pipelineDesc.vertexFunction)
|
|
_controlLineRenderPipelines[patchType] = [_context.device newRenderPipelineStateWithDescriptor:pipelineDesc error:&err];
|
|
else
|
|
_controlLineRenderPipelines[patchType] = nil;
|
|
}
|
|
|
|
pipelineDesc.fragmentFunction = fragmentFunction;
|
|
pipelineDesc.vertexFunction = vertexFunction;
|
|
|
|
if(_useStageIn)
|
|
{
|
|
auto vertexDesc = pipelineDesc.vertexDescriptor;
|
|
[vertexDesc reset];
|
|
|
|
if (_useAdaptive)
|
|
{
|
|
vertexDesc.layouts[OSD_PATCHPARAM_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatch;
|
|
vertexDesc.layouts[OSD_PATCHPARAM_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PATCHPARAM_BUFFER_INDEX].stride = sizeof(int) * 3;
|
|
|
|
// PatchInput :: int3 patchParam [[attribute(10)]];
|
|
vertexDesc.attributes[10].bufferIndex = OSD_PATCHPARAM_BUFFER_INDEX;
|
|
vertexDesc.attributes[10].format = MTLVertexFormatInt3;
|
|
vertexDesc.attributes[10].offset = 0;
|
|
}
|
|
|
|
switch(patchType)
|
|
{
|
|
case Far::PatchDescriptor::LOOP:
|
|
case Far::PatchDescriptor::REGULAR:
|
|
case Far::PatchDescriptor::GREGORY_BASIS:
|
|
case Far::PatchDescriptor::GREGORY_TRIANGLE:
|
|
if (pipelineConfig.drawIndexed) {
|
|
vertexDesc.layouts[VERTEX_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatchControlPoint;
|
|
vertexDesc.layouts[VERTEX_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[VERTEX_BUFFER_INDEX].stride = sizeof(float) * 3;
|
|
|
|
// ControlPoint :: float3 position [[attribute(0)]];
|
|
vertexDesc.attributes[0].bufferIndex = VERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[0].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[0].offset = 0;
|
|
} else {
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatchControlPoint;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stride = sizeof(float) * 3;
|
|
|
|
// ControlPoint :: float3 P [[attribute(0)]];
|
|
// OsdPerPatchVertexBezier :: packed_float3 P
|
|
vertexDesc.attributes[0].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[0].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[0].offset = 0;
|
|
}
|
|
|
|
if (pipelineConfig.useSingleCreasePatch)
|
|
{
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stride += sizeof(float) * 3 * 2;
|
|
|
|
// ControlPoint :: float3 P1 [[attribute(1)]];
|
|
// OsdPerPatchVertexBezier :: packed_float3 P1
|
|
vertexDesc.attributes[1].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[1].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[1].offset = sizeof(float) * 3;
|
|
|
|
// ControlPoint :: float3 P2 [[attribute(2)]];
|
|
// OsdPerPatchVertexBezier :: packed_float3 P2
|
|
vertexDesc.attributes[2].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[2].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[2].offset = sizeof(float) * 6;
|
|
|
|
// USE_PTVS_SHARPNESS is true and so OsdPerPatchVertexBezier :: float2 vSegments is not used
|
|
}
|
|
|
|
if(_useScreenspaceTessellation)
|
|
{
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatch;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stride = sizeof(float) * 4 * 2;
|
|
|
|
// PatchInput :: float4 tessOuterLo [[attribute(5)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterLo;
|
|
vertexDesc.attributes[5].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[5].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[5].offset = 0;
|
|
|
|
// PatchInput :: float4 tessOuterHi [[attribute(6)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterHi;
|
|
vertexDesc.attributes[6].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[6].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[6].offset = sizeof(float) * 4;
|
|
}
|
|
break;
|
|
case Far::PatchDescriptor::GREGORY:
|
|
case Far::PatchDescriptor::GREGORY_BOUNDARY:
|
|
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatchControlPoint;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHVERTEX_BUFFER_INDEX].stride = sizeof(float) * 3 * 5;
|
|
|
|
// ControlPoint :: float3 P [[attribute(0)]];
|
|
// ControlPoint :: float3 Ep [[attribute(1)]];
|
|
// ControlPoint :: float3 Em [[attribute(2)]];
|
|
// ControlPoint :: float3 Fp [[attribute(3)]];
|
|
// ControlPoint :: float3 Fm [[attribute(4)]];
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
vertexDesc.attributes[i].bufferIndex = OSD_PERPATCHVERTEX_BUFFER_INDEX;
|
|
vertexDesc.attributes[i].format = MTLVertexFormatFloat3;
|
|
vertexDesc.attributes[i].offset = i * sizeof(float) * 3;
|
|
}
|
|
|
|
if(_useScreenspaceTessellation)
|
|
{
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepFunction = MTLVertexStepFunctionPerPatch;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stepRate = 1;
|
|
vertexDesc.layouts[OSD_PERPATCHTESSFACTORS_BUFFER_INDEX].stride = sizeof(float) * 4 * 2;
|
|
|
|
// PatchInput :: float4 tessOuterLo [[attribute(5)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterLo;
|
|
vertexDesc.attributes[5].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[5].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[5].offset = 0;
|
|
|
|
// PatchInput :: float4 tessOuterHi [[attribute(6)]];
|
|
// OsdPerPatchTessFactors :: float4 tessOuterHi;
|
|
vertexDesc.attributes[6].bufferIndex = OSD_PERPATCHTESSFACTORS_BUFFER_INDEX;
|
|
vertexDesc.attributes[6].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[6].offset = sizeof(float) * 4;
|
|
}
|
|
break;
|
|
case Far::PatchDescriptor::QUADS:
|
|
//Quads cannot use stage in, due to the need for re-indexing.
|
|
pipelineDesc.vertexDescriptor = nil;
|
|
case Far::PatchDescriptor::TRIANGLES:
|
|
[vertexDesc reset];
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
_renderPipelines[patchType] = [_context.device newRenderPipelineStateWithDescriptor:pipelineDesc error:&err];
|
|
if (!_renderPipelines[patchType] && err)
|
|
{
|
|
NSLog(@"%s", [[err localizedDescription] UTF8String]);
|
|
}
|
|
}
|
|
|
|
auto computeFunction = [library newFunctionWithName:@"compute_main"];
|
|
if(computeFunction)
|
|
{
|
|
MTLComputePipelineDescriptor* computeDesc = [[MTLComputePipelineDescriptor alloc] init];
|
|
#if MTL_TARGET_IPHONE
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
|
|
#else
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = false;
|
|
#endif
|
|
computeDesc.computeFunction = computeFunction;
|
|
|
|
NSError* err;
|
|
|
|
_computePipelines[patchType] = [_context.device newComputePipelineStateWithDescriptor:computeDesc options:MTLPipelineOptionNone reflection:nil error:&err];
|
|
if (err && _computePipelines[patchType] == nil)
|
|
{
|
|
NSLog(@"first compute compile: %s", [[err description] UTF8String]);
|
|
}
|
|
|
|
if (_computePipelines[patchType].threadExecutionWidth != threadsPerThreadgroup)
|
|
{
|
|
DEFINE(THREADS_PER_THREADGROUP, _computePipelines[patchType].threadExecutionWidth);
|
|
|
|
compileOptions.preprocessorMacros = preprocessor;
|
|
|
|
library = [_context.device newLibraryWithSource:librarySource options:compileOptions error:nil];
|
|
assert(library);
|
|
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
|
|
computeDesc.computeFunction = [library newFunctionWithName:@"compute_main"];
|
|
|
|
threadsPerThreadgroup = _computePipelines[patchType].threadExecutionWidth;
|
|
_computePipelines[patchType] = [_context.device newComputePipelineStateWithDescriptor:computeDesc options:MTLPipelineOptionNone reflection:nil error:&err];
|
|
if (err && _computePipelines[patchType] == nil)
|
|
{
|
|
NSLog(@"second compute compile: %s", [[err description] UTF8String]);
|
|
}
|
|
|
|
if (_computePipelines[patchType].threadExecutionWidth != threadsPerThreadgroup)
|
|
{
|
|
DEFINE(THREADS_PER_THREADGROUP, threadsPerThreadgroup);
|
|
DEFINE(NEEDS_BARRIER, 1);
|
|
|
|
compileOptions.preprocessorMacros = preprocessor;
|
|
|
|
library = [_context.device newLibraryWithSource:librarySource options:compileOptions error:nil];
|
|
assert(library);
|
|
|
|
computeDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = false;
|
|
computeDesc.computeFunction = [library newFunctionWithName:@"compute_main"];
|
|
|
|
threadsPerThreadgroup = _computePipelines[patchType].threadExecutionWidth;
|
|
_computePipelines[patchType] = [_context.device newComputePipelineStateWithDescriptor:computeDesc options:MTLPipelineOptionNone reflection:nil error:&err];
|
|
if (err && _computePipelines[patchType] == nil)
|
|
{
|
|
NSLog(@"third compute compile: %s", [[err description] UTF8String]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MTLDepthStencilDescriptor* depthStencilDesc = [[MTLDepthStencilDescriptor alloc] init];
|
|
depthStencilDesc.depthCompareFunction = MTLCompareFunctionLess;
|
|
|
|
[_delegate setupDepthStencilState:depthStencilDesc for:self];
|
|
|
|
depthStencilDesc.depthWriteEnabled = YES;
|
|
_readWriteDepthStencilState = [_context.device newDepthStencilStateWithDescriptor:depthStencilDesc];
|
|
|
|
depthStencilDesc.depthWriteEnabled = NO;
|
|
_readOnlyDepthStencilState = [_context.device newDepthStencilStateWithDescriptor:depthStencilDesc];
|
|
}
|
|
|
|
-(void)_updateCamera {
|
|
auto pData = _frameConstantsBuffer.data();
|
|
|
|
identity(pData->ModelViewMatrix);
|
|
translate(pData->ModelViewMatrix, 0, 0, -_cameraData.dollyDistance);
|
|
rotate(pData->ModelViewMatrix, _cameraData.rotationY, 1, 0, 0);
|
|
rotate(pData->ModelViewMatrix, _cameraData.rotationX, 0, 1, 0);
|
|
if (!_yup) {
|
|
rotate(pData->ModelViewMatrix, -90, 1, 0, 0);
|
|
}
|
|
translate(pData->ModelViewMatrix, -_meshCenter[0], -_meshCenter[1], -_meshCenter[2]);
|
|
inverseMatrix(pData->ModelViewInverseMatrix, pData->ModelViewMatrix);
|
|
|
|
identity(pData->ProjectionMatrix);
|
|
perspective(pData->ProjectionMatrix, 45.0, _cameraData.aspectRatio, 0.01f, 500.0);
|
|
multMatrix(pData->ModelViewProjectionMatrix, pData->ModelViewMatrix, pData->ProjectionMatrix);
|
|
}
|
|
|
|
-(void)_initializeBuffers {
|
|
_frameConstantsBuffer.alloc(_context.device, 1, @"frame constants");
|
|
_lightsBuffer.alloc(_context.device, 2, @"lights");
|
|
}
|
|
|
|
-(void)_initializeCamera {
|
|
_cameraData.rotationY = 0;
|
|
_cameraData.rotationX = 0;
|
|
_cameraData.dollyDistance = 5;
|
|
_cameraData.aspectRatio = 1;
|
|
}
|
|
|
|
-(void)_initializeLights {
|
|
_lightsBuffer[0] = {
|
|
simd::normalize(simd::float4{ 0.5, 0.2f, 1.0f, 0.0f }),
|
|
{ 0.1f, 0.1f, 0.1f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f },
|
|
};
|
|
|
|
_lightsBuffer[1] = {
|
|
simd::normalize(simd::float4{ -0.8f, 0.4f, -1.0f, 0.0f }),
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f }
|
|
};
|
|
|
|
_lightsBuffer.markModified();
|
|
}
|
|
|
|
-(void)_initializeModels {
|
|
initShapes();
|
|
_loadedModels = [[NSMutableArray alloc] initWithCapacity:g_defaultShapes.size()];
|
|
int i = 0;
|
|
for(auto& shape : g_defaultShapes)
|
|
{
|
|
_loadedModels[i++] = [NSString stringWithUTF8String:shape.name.c_str()];
|
|
}
|
|
_currentModel = _loadedModels[0];
|
|
}
|
|
|
|
|
|
//Setters for triggering _needsRebuild on property change
|
|
|
|
-(void)setEndCapMode:(EndCap)endCapMode {
|
|
_needsRebuild |= endCapMode != _endCapMode;
|
|
_endCapMode = endCapMode;
|
|
}
|
|
|
|
-(void)setUseStageIn:(bool)useStageIn {
|
|
_needsRebuild |= useStageIn != _useStageIn;
|
|
_useStageIn = useStageIn;
|
|
}
|
|
|
|
-(void)setShadingMode:(ShadingMode)shadingMode {
|
|
_needsRebuild |= shadingMode != _shadingMode;
|
|
_shadingMode = shadingMode;
|
|
}
|
|
|
|
-(void)setKernelType:(KernelType)kernelType {
|
|
_needsRebuild |= kernelType != _kernelType;
|
|
_kernelType = kernelType;
|
|
}
|
|
|
|
-(void)setFVarLinearInterp:(FVarLinearInterp)fVarLinearInterp {
|
|
_needsRebuild |= (fVarLinearInterp != _fVarLinearInterp);
|
|
_fVarLinearInterp = fVarLinearInterp;
|
|
}
|
|
|
|
-(void)setCurrentModel:(NSString *)currentModel {
|
|
_needsRebuild |= ![currentModel isEqualToString:_currentModel];
|
|
_currentModel = currentModel;
|
|
}
|
|
|
|
-(void)setRefinementLevel:(unsigned int)refinementLevel {
|
|
_needsRebuild |= refinementLevel != _refinementLevel;
|
|
_refinementLevel = refinementLevel;
|
|
}
|
|
|
|
-(void)setUseSmoothCornerPatch:(bool)useSmoothCornerPatch {
|
|
_needsRebuild |= useSmoothCornerPatch != _useSmoothCornerPatch;
|
|
_useSmoothCornerPatch = useSmoothCornerPatch;
|
|
}
|
|
|
|
-(void)setUseSingleCreasePatch:(bool)useSingleCreasePatch {
|
|
_needsRebuild |= useSingleCreasePatch != _useSingleCreasePatch;
|
|
_useSingleCreasePatch = useSingleCreasePatch;
|
|
}
|
|
|
|
-(void)setUsePatchClipCulling:(bool)usePatchClipCulling {
|
|
_needsRebuild |= usePatchClipCulling != _usePatchClipCulling;
|
|
_usePatchClipCulling = usePatchClipCulling;
|
|
}
|
|
|
|
-(void)setUsePatchIndexBuffer:(bool)usePatchIndexBuffer {
|
|
_needsRebuild |= usePatchIndexBuffer != _usePatchIndexBuffer;
|
|
_usePatchIndexBuffer = usePatchIndexBuffer;
|
|
}
|
|
|
|
-(void)setUsePatchBackfaceCulling:(bool)usePatchBackfaceCulling {
|
|
_needsRebuild |= usePatchBackfaceCulling != _usePatchBackfaceCulling;
|
|
_usePatchBackfaceCulling = usePatchBackfaceCulling;
|
|
}
|
|
|
|
-(void)setUseScreenspaceTessellation:(bool)useScreenspaceTessellation {
|
|
_needsRebuild |= useScreenspaceTessellation != _useScreenspaceTessellation;
|
|
_useScreenspaceTessellation = useScreenspaceTessellation;
|
|
}
|
|
|
|
-(void)setUseAdaptive:(bool)useAdaptive {
|
|
_needsRebuild |= useAdaptive != _useAdaptive;
|
|
_useAdaptive = useAdaptive;
|
|
}
|
|
|
|
-(void)setUseInfinitelySharpPatch:(bool)useInfinitelySharpPatch {
|
|
_needsRebuild |= useInfinitelySharpPatch != _useInfinitelySharpPatch;
|
|
_useInfinitelySharpPatch = useInfinitelySharpPatch;
|
|
}
|
|
|
|
-(void)setUseFractionalTessellation:(bool)useFractionalTessellation {
|
|
_needsRebuild |= useFractionalTessellation != _useFractionalTessellation;
|
|
_useFractionalTessellation = useFractionalTessellation;
|
|
}
|
|
|
|
@end
|