OpenSubdiv/opensubdiv/bfr/CMakeLists.txt
Barry Fowler a1c7be7c8e Addition of Bfr interface (1 of 4): opensubdiv/bfr
This set of commits includes the addition of a new evaluation interface
that treats a subdivision mesh more like a piecewise parametric surface
primitive.  The new interface was placed in namespace "Bfr" for "Base
Face Representation" as all concepts and classes relate to a single face
of the base mesh.
2022-08-02 20:38:17 -07:00

111 lines
2.9 KiB
CMake

#
# Copyright 2021 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# source & headers
set(SOURCE_FILES
faceSurface.cpp
faceTopology.cpp
faceVertex.cpp
hash.cpp
irregularPatchBuilder.cpp
parameterization.cpp
patchTree.cpp
patchTreeBuilder.cpp
refinerSurfaceFactory.cpp
regularPatchBuilder.cpp
surface.cpp
surfaceData.cpp
surfaceFactory.cpp
surfaceFactoryCache.cpp
tessellation.cpp
vertexDescriptor.cpp
)
set(PRIVATE_HEADER_FILES
faceSurface.h
faceTopology.h
faceVertex.h
faceVertexSubset.h
hash.h
irregularPatchBuilder.h
patchTree.h
patchTreeBuilder.h
pointOperations.h
regularPatchBuilder.h
vertexTag.h
)
set(PUBLIC_HEADER_FILES
irregularPatchType.h
limits.h
parameterization.h
refinerSurfaceFactory.h
surface.h
surfaceData.h
surfaceFactory.h
surfaceFactoryMeshAdapter.h
surfaceFactoryCache.h
tessellation.h
vertexDescriptor.h
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
if (NOT NO_LIB)
# Compile objs first for both the CPU and GPU libs -----
add_library(bfr_obj
OBJECT
${SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
set_target_properties(bfr_obj
PROPERTIES
FOLDER "opensubdiv"
)
endif()
#-------------------------------------------------------------------------------
osd_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install(
FILES
${PUBLIC_HEADER_FILES}
DESTINATION
"${CMAKE_INCDIR_BASE}/bfr"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
#-------------------------------------------------------------------------------