OpenSubdiv/opensubdiv/far/patchBasis.h
barry a0e72d80c3 Changed Gregory triangle from cubic/quartic hyrid to full quartic:
- changed Far::PatchDescriptor size for GREGORY_TRIANGLE to 18
    - modified Far::LoopPatchBuilder to construct full quartic Gregory patch
    - fixed Far::LoopPatchBuilder bug related to face points near boundaries
    - updated Far patch basis evaluation for Gregory and Bezier triangles
    - updated Osd patch basis evaluation to match Far
    - updated Osd GLSL patch size for Gregory triangle to 18
    - modified Osd GLSL Gregory triangle eval and tess settings for quartic
2019-01-24 12:56:09 -08:00

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4.1 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_FAR_PATCH_BASIS_H
#define OPENSUBDIV3_FAR_PATCH_BASIS_H
#include "../version.h"
#include "../far/patchParam.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
namespace internal {
//
// XXXX barfowl: These functions are being kept internal while more complete
// underlying support for all patch types is being worked out. The set of
// bases supported here is actually larger than PatchDescriptor::Type -- with
// Bezier available for internal use. A new and more complete set of types
// is warranted (without the non-patch types associated with PatchDescriptor)
// along with an interface to query properties associated with them.
//
// Note that with the high-level functions here that operate on all patch
// types, it is not strictly necessary to expose the low-level methods in
// currant usage.
//
//
// Low-level basis evaluation (normalized, unscaled) for quad patch types:
//
template <typename REAL>
int EvalBasisLinear(REAL s, REAL t,
REAL wP[4], REAL wDs[4] = 0, REAL wDt[4] = 0, REAL wDss[4] = 0, REAL wDst[4] = 0, REAL wDtt[4] = 0);
template <typename REAL>
int EvalBasisBezier(REAL s, REAL t,
REAL wP[16], REAL wDs[16] = 0, REAL wDt[16] = 0, REAL wDss[16] = 0, REAL wDst[16] = 0, REAL wDtt[16] = 0);
template <typename REAL>
int EvalBasisBSpline(REAL s, REAL t,
REAL wP[16], REAL wDs[16] = 0, REAL wDt[16] = 0, REAL wDss[16] = 0, REAL wDst[16] = 0, REAL wDtt[16] = 0);
template <typename REAL>
int EvalBasisGregory(REAL s, REAL t,
REAL wP[20], REAL wDs[20] = 0, REAL wDt[20] = 0, REAL wDss[20] = 0, REAL wDst[20] = 0, REAL wDtt[20] = 0);
//
// Low-level basis evaluation (normalized, unscaled) for triangular patch types:
//
template <typename REAL>
int EvalBasisLinearTri(REAL s, REAL t,
REAL wP[3], REAL wDs[3] = 0, REAL wDt[3] = 0, REAL wDss[3] = 0, REAL wDst[3] = 0, REAL wDtt[3] = 0);
template <typename REAL>
int EvalBasisBezierTri(REAL s, REAL t,
REAL wP[15], REAL wDs[15] = 0, REAL wDt[15] = 0, REAL wDss[15] = 0, REAL wDst[15] = 0, REAL wDtt[15] = 0);
template <typename REAL>
int EvalBasisBoxSplineTri(REAL s, REAL t,
REAL wP[12], REAL wDs[12] = 0, REAL wDt[12] = 0, REAL wDss[12] = 0, REAL wDst[12] = 0, REAL wDtt[12] = 0);
template <typename REAL>
int EvalBasisGregoryTri(REAL s, REAL t,
REAL wP[18], REAL wDs[18] = 0, REAL wDt[18] = 0, REAL wDss[18] = 0, REAL wDst[18] = 0, REAL wDtt[18] = 0);
//
// High-level basis evaluation for all types using PatchParam:
//
template <typename REAL>
int EvaluatePatchBasisNormalized(int patchType, PatchParam const & param, REAL s, REAL t,
REAL wP[], REAL wDs[] = 0, REAL wDt[] = 0, REAL wDss[] = 0, REAL wDst[] = 0, REAL wDtt[] = 0);
template <typename REAL>
int EvaluatePatchBasis(int patchType, PatchParam const & param, REAL s, REAL t,
REAL wP[], REAL wDs[] = 0, REAL wDt[] = 0, REAL wDss[] = 0, REAL wDst[] = 0, REAL wDtt[] = 0);
} // end namespace internal
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_FAR_PATCH_BASIS_H */