OpenSubdiv/opensubdiv/far/stencilBuilder.h
barry 647039a8ee Major public addition of class templates for multiple precision:
- converted classes for stencils, tables and factories to templates
    - added backward compatible class wrappers around new templates
    - extended PatchTable to support variable precision stencil tables
    - extended PatchTableBuilder to manage PatchTable's new stencil tables
    - templated PatchTableBuilder conversion from SparseMatrix to stencils
    - extended public PatchTableFactory interface to specify precision
    - converted PrimvarRefiner class to template and added wrapper class
2018-07-28 14:56:43 -07:00

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3.7 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_FAR_STENCILBUILDER_H
#define OPENSUBDIV3_FAR_STENCILBUILDER_H
#include <vector>
#include "../version.h"
#include "../far/stencilTable.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
namespace internal {
template <typename REAL> class WeightTable;
template <typename REAL>
class StencilBuilder {
public:
StencilBuilder(int coarseVertCount,
bool genCtrlVertStencils=true,
bool compactWeights=true);
~StencilBuilder();
// TODO: noncopyable.
size_t GetNumVerticesTotal() const;
int GetNumVertsInStencil(size_t stencilIndex) const;
void SetCoarseVertCount(int numVerts);
// Mapping from stencil[i] to its starting offset in the sources[] and weights[] arrays;
std::vector<int> const& GetStencilOffsets() const;
// The number of contributing sources and weights in stencil[i]
std::vector<int> const& GetStencilSizes() const;
// The absolute source vertex offsets.
std::vector<int> const& GetStencilSources() const;
// The individual vertex weights, each weight is paired with one source.
std::vector<REAL> const& GetStencilWeights() const;
std::vector<REAL> const& GetStencilDuWeights() const;
std::vector<REAL> const& GetStencilDvWeights() const;
std::vector<REAL> const& GetStencilDuuWeights() const;
std::vector<REAL> const& GetStencilDuvWeights() const;
std::vector<REAL> const& GetStencilDvvWeights() const;
// Vertex Facade.
class Index {
public:
Index(StencilBuilder* owner, int index)
: _owner(owner)
, _index(index)
{}
// Add with point/vertex weight only.
void AddWithWeight(Index const & src, REAL weight);
void AddWithWeight(StencilReal<REAL> const& src, REAL weight);
// Add with first derivative.
void AddWithWeight(StencilReal<REAL> const& src,
REAL weight, REAL du, REAL dv);
// Add with first and second derivatives.
void AddWithWeight(StencilReal<REAL> const& src,
REAL weight, REAL du, REAL dv, REAL duu, REAL duv, REAL dvv);
Index operator[](int index) const {
return Index(_owner, index+_index);
}
int GetOffset() const { return _index; }
void Clear() {/*nothing to do here*/}
private:
StencilBuilder* _owner;
int _index;
};
private:
WeightTable<REAL>* _weightTable;
};
} // end namespace internal
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
#endif // FAR_STENCILBUILDER_H