OpenSubdiv/opensubdiv/osd/d3d11LegacyGregoryPatchTable.h
Takahito Tejima a7c5179ef9 renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
replace all occurrences reffering PatchTables, StencilTables, and their factories.
2015-05-22 11:50:01 -07:00

103 lines
3.2 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H
#define OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H
#include "../version.h"
#include "../far/patchTable.h"
#include "../osd/nonCopyable.h"
struct ID3D11Buffer;
struct ID3D11ShaderResourceView;
struct ID3D11Device;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
class D3D11LegacyGregoryPatchTable
: private NonCopyable<D3D11LegacyGregoryPatchTable> {
public:
~D3D11LegacyGregoryPatchTable();
template<typename DEVICE_CONTEXT>
static D3D11LegacyGregoryPatchTable *Create(
Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context) {
return Create(farPatchTable, context->GetDeviceContext());
}
static D3D11LegacyGregoryPatchTable *Create(
Far::PatchTable const *farPatchTable,
ID3D11DeviceContext *deviceContext);
void UpdateVertexBuffer(ID3D11Buffer *vbo,
int numVertices, int numVertexElements,
ID3D11DeviceContext *pd3d11DeviceContext);
ID3D11ShaderResourceView* GetVertexSRV() const {
return _vertexSRV;
}
ID3D11ShaderResourceView* GetVertexValenceSRV() const {
return _vertexValenceSRV;
}
ID3D11ShaderResourceView* GetQuadOffsetsSRV() const {
return _quadOffsetsSRV;
}
int GetQuadOffsetsBase(Far::PatchDescriptor::Type type) {
if (type == Far::PatchDescriptor::GREGORY_BOUNDARY) {
return _quadOffsetsBase[1];
}
return _quadOffsetsBase[0];
}
protected:
D3D11LegacyGregoryPatchTable();
private:
ID3D11Buffer* _vertexValenceBuffer;
ID3D11Buffer* _quadOffsetsBuffer;
ID3D11ShaderResourceView* _vertexSRV;
ID3D11ShaderResourceView* _vertexValenceSRV;
ID3D11ShaderResourceView* _quadOffsetsSRV;
int _quadOffsetsBase[2]; // gregory, boundaryGregory
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H