OpenSubdiv/opensubdiv/osd/hlslComputeKernel.hlsl
Takahito Tejima 1a37da1c26 osd refactor: split the vertex buffer argument into src and dst
Changing all device kernels to take two buffer identifiers for
source and destination separately.
This change is an intermediate step toward upcoming context/controller
refactoring.

Previously we have a limitation that the source and destination
vertex buffer has to be a single buffer, since the subdivision
kernels are iteratively applied by level.
With stencil tables, we don't have such a limitation any more,
so we may want to apply stencils from seprate source buffer to
another.

To specifiy the output location within the destination buffer,
we can use VertexBufferDescriptor.offset. This allows us not only
configuring arbitrary batching scheme, but also relaxing the
limitation that source and destination buffers are in same
interleaved layout. For examples, we could include derivatives only
in the destination buffer, which doesn't need to be allocated in
the source buffer.
2015-05-07 16:11:00 -07:00

152 lines
4.0 KiB
HLSL

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
cbuffer KernelUniformArgs : register( b0 ) {
int batchStart;
int batchEnd;
int srcOffset;
int dstOffset;
};
RWBuffer<float> vertexBuffer : register( u0 );
RWBuffer<float> dstVertexBuffer : register( u1 );
Buffer<int> sizes : register( t1 );
Buffer<int> offsets : register( t2 );
Buffer<int> indices : register( t3 );
Buffer<float> weights : register( t4 );
//----------------------------------------------------------------------------
struct Vertex {
float vertexData[LENGTH];
};
void clear(out Vertex v) {
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = 0;
}
}
Vertex readVertex(int index) {
Vertex v;
int vertexIndex = srcOffset + index * SRC_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = vertexBuffer[vertexIndex + i];
}
return v;
}
void writeVertex(int index, Vertex v) {
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
vertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void writeVertexSeparate(int index, Vertex v) {
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void addWithWeight(inout Vertex v, const Vertex src, float weight) {
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] += weight * src.vertexData[i];
}
}
// ---------------------------------------------------------------------------
interface IComputeKernel {
void runKernel( uint3 ID );
};
IComputeKernel kernel;
class SingleBufferCompute : IComputeKernel {
int placeholder;
void runKernel(uint3 ID) {
int current = int(ID.x) + batchStart;
if (current>=batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = offsets[current],
size = sizes[current];
for (int i=0; i<size; ++i) {
addWithWeight(dst, readVertex( indices[offset+i] ), weights[offset+i]);
}
writeVertex(current, dst);
}
};
class SeparateBufferCompute : IComputeKernel {
int placeholder;
void runKernel(uint3 ID) {
int current = int(ID.x) + batchStart;
if (current>=batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = offsets[current],
size = sizes[current];
for (int i=0; i<size; ++i) {
addWithWeight(dst, readVertex( indices[offset+i] ), weights[offset+i]);
}
writeVertexSeparate(current, dst);
}
};
SingleBufferCompute singleBufferCompute;
SeparateBufferCompute separateBufferCompute;
// Add place-holder stencil kernel or D3D11ShaderReflection::GetInterfaceSlots()
// returns 0
class PlaceHolder : IComputeKernel {
int placeholder;
void runKernel( uint3 ID ) {
}
};
[numthreads(WORK_GROUP_SIZE, 1, 1)]
void cs_main( uint3 ID : SV_DispatchThreadID )
{
// call kernel
kernel.runKernel(ID);
}