OpenSubdiv/regression/bfr_evaluate/bfrSurfaceEvaluator.h

83 lines
2.9 KiB
C++

//
// Copyright 2021 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "./types.h"
#include <opensubdiv/far/topologyRefiner.h>
#include <opensubdiv/bfr/refinerSurfaceFactory.h>
#include <opensubdiv/bfr/tessellation.h>
using namespace OpenSubdiv;
using namespace OpenSubdiv::OPENSUBDIV_VERSION;
template <typename REAL>
class BfrSurfaceEvaluator {
public:
typedef Bfr::Surface<REAL> SurfaceType;
typedef Bfr::RefinerSurfaceFactory<> SurfaceFactory;
typedef Bfr::SurfaceFactory::Options FactoryOptions;
typedef Bfr::SurfaceFactory::Index IndexType;
typedef std::vector<REAL> TessCoordVector;
typedef std::vector< Vec3<REAL> > Vec3Vector;
public:
BfrSurfaceEvaluator(Far::TopologyRefiner const & baseMesh,
Vec3Vector const & basePos,
Vec3Vector const & baseUVs,
FactoryOptions const & factoryOptions);
~BfrSurfaceEvaluator() { }
public:
bool FaceHasLimit(IndexType baseFace) const;
void Evaluate(IndexType baseface,
TessCoordVector const & tessCoords,
EvalResults<REAL> & results) const;
private:
void evaluateDirectly(SurfaceType const & posSurface,
SurfaceType const & uvSurface,
TessCoordVector const & tessCoords,
EvalResults<REAL> & results) const;
void evaluateByStencils(SurfaceType const & posSurface,
SurfaceType const & uvSurface,
TessCoordVector const & tessCoords,
EvalResults<REAL> & results) const;
private:
Far::TopologyRefiner const & _baseMesh;
Vec3Vector const & _baseMeshPos;
Vec3Vector const & _baseMeshUVs;
SurfaceFactory _factory;
};