mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-08 13:30:04 +00:00
97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "far_utils.h"
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struct FVarVertex {
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float u,v;
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void Clear() {
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u=v=0.0f;
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}
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void AddWithWeight(FVarVertex const & src, float weight) {
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u += weight * src.u;
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v += weight * src.v;
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}
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};
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void
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InterpolateFVarData(OpenSubdiv::Far::TopologyRefiner & refiner,
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Shape const & shape, std::vector<float> & fvarData) {
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int channel = 0, // shapes only have 1 UV channel
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fvarWidth = 2;
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int maxlevel = refiner.GetMaxLevel(),
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numValuesM = refiner.GetLevel(maxlevel).GetNumFVarValues(channel),
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numValuesTotal = refiner.GetNumFVarValuesTotal(channel);
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if (shape.uvs.empty() || numValuesTotal<=0) {
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return;
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}
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OpenSubdiv::Far::PrimvarRefiner primvarRefiner(refiner);
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if (refiner.IsUniform()) {
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// For uniform we only keep the highest level of refinement:
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fvarData.resize(numValuesM * fvarWidth);
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std::vector<FVarVertex> buffer(numValuesTotal - numValuesM);
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FVarVertex * src = &buffer[0];
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memcpy(src, &shape.uvs[0], shape.uvs.size()*sizeof(float));
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// Defer the last level to treat separately with its alternate destination:
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for (int level = 1; level < maxlevel; ++level) {
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FVarVertex * dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel);
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primvarRefiner.InterpolateFaceVarying(level, src, dst, channel);
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src = dst;
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}
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FVarVertex * dst = reinterpret_cast<FVarVertex *>(&fvarData[0]);
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primvarRefiner.InterpolateFaceVarying(maxlevel, src, dst, channel);
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} else {
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// For adaptive we keep all levels:
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fvarData.resize(numValuesTotal * fvarWidth);
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FVarVertex * src = reinterpret_cast<FVarVertex *>(&fvarData[0]);
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memcpy(src, &shape.uvs[0], shape.uvs.size()*sizeof(float));
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for (int level = 1; level <= maxlevel; ++level) {
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FVarVertex * dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel);
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primvarRefiner.InterpolateFaceVarying(level, src, dst, channel);
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src = dst;
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}
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}
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}
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