OpenSubdiv/opensubdiv/far/gregoryBasis.h
Takahito Tejima 24f9dc154b Enable GregoryBasis patch.
PatchTablesFactory fills 20 indices topology into patchtable, and use it for eval and draw.

note: currently screen-space adaptive tessellation of gregory basis patches is
broken and cracks appear around them.
2015-04-08 17:07:10 -07:00

160 lines
5.0 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_GREGORY_BASIS_H
#define FAR_GREGORY_BASIS_H
#include "../far/protoStencil.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class TopologyRefiner;
/// \brief Container for gregory basis stencils
///
class GregoryBasis {
public:
/// \brief Updates point values based on the control values
///
/// \note The destination buffers are assumed to have allocated at least
/// \c GetNumStencils() elements.
///
/// @param controlValues Buffer with primvar data for the control vertices
///
/// @param values Destination buffer for the interpolated primvar
/// data
///
template <class T, class U>
void Evaluate(T const & controlValues, U values[20]) const {
Index const * indices = &_indices.at(0);
float const * weights = &_weights.at(0);
for (int i=0; i<20; ++i) {
values[i].Clear();
for (int j=0; j<_sizes[i]; ++j, ++indices, ++weights) {
values[i].AddWithWeight(controlValues[*indices], *weights);
}
}
}
private:
friend class GregoryBasisFactory;
int _sizes[20],
_offsets[20];
std::vector<Index> _indices;
std::vector<float> _weights;
};
/// \brief A specialized factory to gather Gregory basis control vertices
///
class GregoryBasisFactory {
public:
//
// Single patch GregoryBasis basis factory
//
/// \brief Instantiates a GregoryBasis from a TopologyRefiner that has been
/// refined adaptively for a given face.
///
/// @param refiner The TopologyRefiner containing the topology
///
/// @param faceIndex The index of the face (level is assumed to be MaxLevel)
///
/// @param fvarChannel Index of face-varying channel topology (default -1)
///
static GregoryBasis const * Create(TopologyRefiner const & refiner,
Index faceIndex, int fvarChannel=-1);
/// \brief Returns the maximum valence of a vertex in the mesh that the
/// Gregory patches can handle
static int GetMaxValence();
public:
//
// Multi-patch Gregory stencils factory
//
// XXXX need to add support for face-varying channel stencils
// This factory accumulates vertex Gregory patch basis into StencilTables
//
// Note: the TopologyRefiner and StencilTables references are held for the
// lifespan of the factory - neither can be deleted or modified while
// this factory is active.
//
GregoryBasisFactory(TopologyRefiner const & refiner,
StencilTables const * stencils,
StencilTables const * varyingStencils,
int numpatches, int maxvalence);
// Creates a basis for the vertices specified in mask on the face and
// adds it to the stencil pool allocator
bool AddPatchBasis(Index faceIndex,
bool newVerticesMask[4][5]);
// After all the patches have been collected, create the final table
StencilTables const * CreateVertexStencilTables(int const permute[20]=0) {
return createStencilTables(permute, _alloc);
}
StencilTables const * CreateVaryingStencilTables(int const permute[20]=0) {
return createStencilTables(permute, _varyingAlloc);
}
private:
StencilTables const * createStencilTables(int const permute[20],
StencilAllocator &alloc);
// XXX: StencilAllocator method's constness needs to be fixed.
int _currentStencil;
TopologyRefiner const & _refiner; // XXXX these should be smart pointers !
Index _stencilsOffset;
StencilTables const * _stencils;
StencilTables const * _varyingStencils;
StencilAllocator _alloc;
StencilAllocator _varyingAlloc;
};
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
#endif /* FAR_GREGORY_BASIS_H */