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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
287 lines
7.8 KiB
C++
287 lines
7.8 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef SIMPLE_MATH_H
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#define SIMPLE_MATH_H
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#include <cmath>
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inline void
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cross(float *n, const float *v1, const float *v2) {
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n[0] = v1[1]*v2[2]-v1[2]*v2[1];
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n[1] = v1[2]*v2[0]-v1[0]*v2[2];
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n[2] = v1[0]*v2[1]-v1[1]*v2[0];
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}
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inline void
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cross(float *n, const float *p0, const float *p1, const float *p2) {
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float a[3] = { p1[0]-p0[0], p1[1]-p0[1], p1[2]-p0[2] };
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float b[3] = { p2[0]-p0[0], p2[1]-p0[1], p2[2]-p0[2] };
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n[0] = a[1]*b[2]-a[2]*b[1];
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n[1] = a[2]*b[0]-a[0]*b[2];
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n[2] = a[0]*b[1]-a[1]*b[0];
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float rn = 1.0f/sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
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n[0] *= rn;
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n[1] *= rn;
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n[2] *= rn;
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}
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inline void
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normalize(float * p) {
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float dist = sqrtf( p[0]*p[0] + p[1]*p[1] + p[2]*p[2] );
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p[0]/=dist;
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p[1]/=dist;
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p[2]/=dist;
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}
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inline void
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multMatrix(float *d, const float *a, const float *b) {
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for (int i=0; i<4; ++i)
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{
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for (int j=0; j<4; ++j)
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{
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d[i*4 + j] =
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a[i*4 + 0] * b[0*4 + j] +
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a[i*4 + 1] * b[1*4 + j] +
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a[i*4 + 2] * b[2*4 + j] +
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a[i*4 + 3] * b[3*4 + j];
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}
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}
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}
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inline void
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inverseMatrix(float *d, const float *m) {
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d[0] = m[ 5]*m[10]*m[15] - m[ 5]*m[11]*m[14] -
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m[ 9]*m[ 6]*m[15] + m[ 9]*m[ 7]*m[14] +
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m[13]*m[ 6]*m[11] - m[13]*m[ 7]*m[10];
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d[1] = -m[ 1]*m[10]*m[15] + m[ 1]*m[11]*m[14] +
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m[ 9]*m[ 2]*m[15] - m[ 9]*m[ 3]*m[14] -
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m[13]*m[ 2]*m[11] + m[13]*m[ 3]*m[10];
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d[2] = m[ 1]*m[ 6]*m[15] - m[ 1]*m[ 7]*m[14] -
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m[ 5]*m[ 2]*m[15] + m[ 5]*m[ 3]*m[14] +
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m[13]*m[ 2]*m[ 7] - m[13]*m[ 3]*m[ 6];
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d[3] = -m[ 1]*m[ 6]*m[11] + m[ 1]*m[ 7]*m[10] +
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m[ 5]*m[ 2]*m[11] - m[ 5]*m[ 3]*m[10] -
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m[ 9]*m[ 2]*m[ 7] + m[ 9]*m[ 3]*m[ 6];
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d[4] = -m[ 4]*m[10]*m[15] + m[ 4]*m[11]*m[14] +
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m[ 8]*m[ 6]*m[15] - m[ 8]*m[ 7]*m[14] -
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m[12]*m[ 6]*m[11] + m[12]*m[ 7]*m[10];
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d[5] = m[ 0]*m[10]*m[15] - m[ 0]*m[11]*m[14] -
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m[ 8]*m[ 2]*m[15] + m[ 8]*m[ 3]*m[14] +
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m[12]*m[ 2]*m[11] - m[12]*m[ 3]*m[10];
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d[6] = -m[ 0]*m[ 6]*m[15] + m[ 0]*m[ 7]*m[14] +
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m[ 4]*m[ 2]*m[15] - m[ 4]*m[ 3]*m[14] -
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m[12]*m[ 2]*m[ 7] + m[12]*m[ 3]*m[ 6];
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d[7] = m[ 0]*m[ 6]*m[11] - m[ 0]*m[ 7]*m[10] -
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m[ 4]*m[ 2]*m[11] + m[ 4]*m[ 3]*m[10] +
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m[ 8]*m[ 2]*m[ 7] - m[ 8]*m[ 3]*m[ 6];
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d[8] = m[ 4]*m[ 9]*m[15] - m[ 4]*m[11]*m[13] -
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m[ 8]*m[ 5]*m[15] + m[ 8]*m[ 7]*m[13] +
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m[12]*m[ 5]*m[11] - m[12]*m[ 7]*m[ 9];
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d[9] = -m[ 0]*m[ 9]*m[15] + m[ 0]*m[11]*m[13] +
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m[ 8]*m[ 1]*m[15] - m[ 8]*m[ 3]*m[13] -
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m[12]*m[ 1]*m[11] + m[12]*m[ 3]*m[ 9];
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d[10] = m[ 0]*m[ 5]*m[15] - m[ 0]*m[ 7]*m[13] -
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m[ 4]*m[ 1]*m[15] + m[ 4]*m[ 3]*m[13] +
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m[12]*m[ 1]*m[ 7] - m[12]*m[ 3]*m[ 5];
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d[11] = -m[ 0]*m[ 5]*m[11] + m[ 0]*m[ 7]*m[ 9] +
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m[ 4]*m[ 1]*m[11] - m[ 4]*m[ 3]*m[ 9] -
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m[ 8]*m[ 1]*m[ 7] + m[ 8]*m[ 3]*m[ 5];
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d[12] = -m[ 4]*m[ 9]*m[14] + m[ 4]*m[10]*m[13] +
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m[ 8]*m[ 5]*m[14] - m[ 8]*m[ 6]*m[13] -
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m[12]*m[ 5]*m[10] + m[12]*m[ 6]*m[ 9];
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d[13] = m[ 0]*m[ 9]*m[14] - m[ 0]*m[10]*m[13] -
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m[ 8]*m[ 1]*m[14] + m[ 8]*m[ 2]*m[13] +
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m[12]*m[ 1]*m[10] - m[12]*m[ 2]*m[ 9];
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d[14] = -m[ 0]*m[ 5]*m[14] + m[ 0]*m[ 6]*m[13] +
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m[ 4]*m[ 1]*m[14] - m[ 4]*m[ 2]*m[13] -
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m[12]*m[ 1]*m[ 6] + m[12]*m[ 2]*m[ 5];
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d[15] = m[ 0]*m[ 5]*m[10] - m[ 0]*m[ 6]*m[ 9] -
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m[ 4]*m[ 1]*m[10] + m[ 4]*m[ 2]*m[ 9] +
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m[ 8]*m[ 1]*m[ 6] - m[ 8]*m[ 2]*m[ 5];
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float det = m[0] * d[0] + m[1] * d[4] + m[2] * d[8] + m[3] * d[12];
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if (det == 0) return;
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det = 1.0f / det;
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for (int i = 0; i < 16; i++)
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d[i] = d[i] * det;
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}
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inline void
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perspective(float *m, float fovy, float aspect, float znear, float zfar)
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{
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float r = 2 * (float)M_PI * fovy / 360.0F;
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float t = 1.0f / tan(r*0.5f);
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m[0] = t/aspect;
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m[1] = m[2] = m[3] = 0.0;
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m[4] = 0.0;
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m[5] = t;
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m[6] = m[7] = 0.0;
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m[8] = m[9] = 0.0;
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m[10] = (zfar + znear) / (znear - zfar);
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m[11] = -1;
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m[12] = m[13] = 0.0;
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m[14] = (2*zfar*znear)/(znear - zfar);
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m[15] = 0.0;
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}
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inline void
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identity(float *m)
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{
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m[0] = 1; m[1] = 0; m[2] = 0; m[3] = 0;
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m[4] = 0; m[5] = 1; m[6] = 0; m[7] = 0;
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m[8] = 0; m[9] = 0; m[10] = 1; m[11] = 0;
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m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1;
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}
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inline void
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translate(float *m, float x, float y, float z)
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{
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float t[16];
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identity(t);
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t[12] = x;
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t[13] = y;
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t[14] = z;
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float o[16];
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for(int i = 0; i < 16; i++) o[i] = m[i];
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multMatrix(m, t, o);
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}
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inline void
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ortho(float *m, float left, float top, float right, float bottom)
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{
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identity(m);
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m[0] = 2.0f / (right - left);
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m[5] = 2.0f / (top - bottom);
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m[10] = -1;
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m[12] = -(right+left)/(right-left);
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m[13] = -(top+bottom)/(top-bottom);
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}
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inline void
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rotate(float *m, float angle, float x, float y, float z)
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{
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float r = 2 * (float) M_PI * angle/360.0f;
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float c = cos(r);
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float s = sin(r);
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float t[16];
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t[0] = x*x*(1-c)+c;
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t[1] = y*x*(1-c)+z*s;
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t[2] = x*z*(1-c)-y*s;
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t[3] = 0;
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t[4] = x*y*(1-c)-z*s;
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t[5] = y*y*(1-c)+c;
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t[6] = y*z*(1-c)+x*s;
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t[7] = 0;
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t[8] = x*z*(1-c)+y*s;
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t[9] = y*z*(1-c)-x*s;
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t[10] = z*z*(1-c)+c;
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t[11] = 0;
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t[12] = t[13] = t[14] = 0;
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t[15] = 1;
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float o[16];
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for(int i = 0; i < 16; i++) o[i] = m[i];
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multMatrix(m, t, o);
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}
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inline void
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scale(float *m, float sx, float sy, float sz)
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{
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float t[16];
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identity(t);
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t[0] = sx;
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t[5] = sy;
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t[10] = sz;
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float o[16];
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for(int i = 0; i < 16; i++) o[i] = m[i];
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multMatrix(m, t, o);
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}
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inline void
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transpose(float *m)
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{
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std::swap(m[1], m[4]);
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std::swap(m[2], m[8]);
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std::swap(m[3], m[12]);
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std::swap(m[6], m[9]);
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std::swap(m[7], m[13]);
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std::swap(m[11],m[14]);
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}
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inline void
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apply(float *v, const float *m)
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{
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float r[4];
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r[0] = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
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r[1] = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
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r[2] = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
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r[3] = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
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v[0] = r[0];
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v[1] = r[1];
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v[2] = r[2];
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v[3] = r[3];
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}
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inline void
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pickMatrix(float *m, float x, float y, float width, float height, const int *viewport)
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{
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float sx, sy;
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float tx, ty;
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sx = viewport[2] / width;
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sy = viewport[3] / height;
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tx = (viewport[2] + 2.0f * (viewport[0] - x)) / width;
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ty = (viewport[3] + 2.0f * (viewport[1] - y)) / height;
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identity(m);
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m[0] = sx;
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m[5] = sy;
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m[12] = tx;
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m[13] = ty;
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}
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#endif // SIMPLE_MATH_H
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