OpenSubdiv/examples/common/simple_math.h
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

287 lines
7.8 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef SIMPLE_MATH_H
#define SIMPLE_MATH_H
#include <cmath>
inline void
cross(float *n, const float *v1, const float *v2) {
n[0] = v1[1]*v2[2]-v1[2]*v2[1];
n[1] = v1[2]*v2[0]-v1[0]*v2[2];
n[2] = v1[0]*v2[1]-v1[1]*v2[0];
}
inline void
cross(float *n, const float *p0, const float *p1, const float *p2) {
float a[3] = { p1[0]-p0[0], p1[1]-p0[1], p1[2]-p0[2] };
float b[3] = { p2[0]-p0[0], p2[1]-p0[1], p2[2]-p0[2] };
n[0] = a[1]*b[2]-a[2]*b[1];
n[1] = a[2]*b[0]-a[0]*b[2];
n[2] = a[0]*b[1]-a[1]*b[0];
float rn = 1.0f/sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
n[0] *= rn;
n[1] *= rn;
n[2] *= rn;
}
inline void
normalize(float * p) {
float dist = sqrtf( p[0]*p[0] + p[1]*p[1] + p[2]*p[2] );
p[0]/=dist;
p[1]/=dist;
p[2]/=dist;
}
inline void
multMatrix(float *d, const float *a, const float *b) {
for (int i=0; i<4; ++i)
{
for (int j=0; j<4; ++j)
{
d[i*4 + j] =
a[i*4 + 0] * b[0*4 + j] +
a[i*4 + 1] * b[1*4 + j] +
a[i*4 + 2] * b[2*4 + j] +
a[i*4 + 3] * b[3*4 + j];
}
}
}
inline void
inverseMatrix(float *d, const float *m) {
d[0] = m[ 5]*m[10]*m[15] - m[ 5]*m[11]*m[14] -
m[ 9]*m[ 6]*m[15] + m[ 9]*m[ 7]*m[14] +
m[13]*m[ 6]*m[11] - m[13]*m[ 7]*m[10];
d[1] = -m[ 1]*m[10]*m[15] + m[ 1]*m[11]*m[14] +
m[ 9]*m[ 2]*m[15] - m[ 9]*m[ 3]*m[14] -
m[13]*m[ 2]*m[11] + m[13]*m[ 3]*m[10];
d[2] = m[ 1]*m[ 6]*m[15] - m[ 1]*m[ 7]*m[14] -
m[ 5]*m[ 2]*m[15] + m[ 5]*m[ 3]*m[14] +
m[13]*m[ 2]*m[ 7] - m[13]*m[ 3]*m[ 6];
d[3] = -m[ 1]*m[ 6]*m[11] + m[ 1]*m[ 7]*m[10] +
m[ 5]*m[ 2]*m[11] - m[ 5]*m[ 3]*m[10] -
m[ 9]*m[ 2]*m[ 7] + m[ 9]*m[ 3]*m[ 6];
d[4] = -m[ 4]*m[10]*m[15] + m[ 4]*m[11]*m[14] +
m[ 8]*m[ 6]*m[15] - m[ 8]*m[ 7]*m[14] -
m[12]*m[ 6]*m[11] + m[12]*m[ 7]*m[10];
d[5] = m[ 0]*m[10]*m[15] - m[ 0]*m[11]*m[14] -
m[ 8]*m[ 2]*m[15] + m[ 8]*m[ 3]*m[14] +
m[12]*m[ 2]*m[11] - m[12]*m[ 3]*m[10];
d[6] = -m[ 0]*m[ 6]*m[15] + m[ 0]*m[ 7]*m[14] +
m[ 4]*m[ 2]*m[15] - m[ 4]*m[ 3]*m[14] -
m[12]*m[ 2]*m[ 7] + m[12]*m[ 3]*m[ 6];
d[7] = m[ 0]*m[ 6]*m[11] - m[ 0]*m[ 7]*m[10] -
m[ 4]*m[ 2]*m[11] + m[ 4]*m[ 3]*m[10] +
m[ 8]*m[ 2]*m[ 7] - m[ 8]*m[ 3]*m[ 6];
d[8] = m[ 4]*m[ 9]*m[15] - m[ 4]*m[11]*m[13] -
m[ 8]*m[ 5]*m[15] + m[ 8]*m[ 7]*m[13] +
m[12]*m[ 5]*m[11] - m[12]*m[ 7]*m[ 9];
d[9] = -m[ 0]*m[ 9]*m[15] + m[ 0]*m[11]*m[13] +
m[ 8]*m[ 1]*m[15] - m[ 8]*m[ 3]*m[13] -
m[12]*m[ 1]*m[11] + m[12]*m[ 3]*m[ 9];
d[10] = m[ 0]*m[ 5]*m[15] - m[ 0]*m[ 7]*m[13] -
m[ 4]*m[ 1]*m[15] + m[ 4]*m[ 3]*m[13] +
m[12]*m[ 1]*m[ 7] - m[12]*m[ 3]*m[ 5];
d[11] = -m[ 0]*m[ 5]*m[11] + m[ 0]*m[ 7]*m[ 9] +
m[ 4]*m[ 1]*m[11] - m[ 4]*m[ 3]*m[ 9] -
m[ 8]*m[ 1]*m[ 7] + m[ 8]*m[ 3]*m[ 5];
d[12] = -m[ 4]*m[ 9]*m[14] + m[ 4]*m[10]*m[13] +
m[ 8]*m[ 5]*m[14] - m[ 8]*m[ 6]*m[13] -
m[12]*m[ 5]*m[10] + m[12]*m[ 6]*m[ 9];
d[13] = m[ 0]*m[ 9]*m[14] - m[ 0]*m[10]*m[13] -
m[ 8]*m[ 1]*m[14] + m[ 8]*m[ 2]*m[13] +
m[12]*m[ 1]*m[10] - m[12]*m[ 2]*m[ 9];
d[14] = -m[ 0]*m[ 5]*m[14] + m[ 0]*m[ 6]*m[13] +
m[ 4]*m[ 1]*m[14] - m[ 4]*m[ 2]*m[13] -
m[12]*m[ 1]*m[ 6] + m[12]*m[ 2]*m[ 5];
d[15] = m[ 0]*m[ 5]*m[10] - m[ 0]*m[ 6]*m[ 9] -
m[ 4]*m[ 1]*m[10] + m[ 4]*m[ 2]*m[ 9] +
m[ 8]*m[ 1]*m[ 6] - m[ 8]*m[ 2]*m[ 5];
float det = m[0] * d[0] + m[1] * d[4] + m[2] * d[8] + m[3] * d[12];
if (det == 0) return;
det = 1.0f / det;
for (int i = 0; i < 16; i++)
d[i] = d[i] * det;
}
inline void
perspective(float *m, float fovy, float aspect, float znear, float zfar)
{
float r = 2 * (float)M_PI * fovy / 360.0F;
float t = 1.0f / tan(r*0.5f);
m[0] = t/aspect;
m[1] = m[2] = m[3] = 0.0;
m[4] = 0.0;
m[5] = t;
m[6] = m[7] = 0.0;
m[8] = m[9] = 0.0;
m[10] = (zfar + znear) / (znear - zfar);
m[11] = -1;
m[12] = m[13] = 0.0;
m[14] = (2*zfar*znear)/(znear - zfar);
m[15] = 0.0;
}
inline void
identity(float *m)
{
m[0] = 1; m[1] = 0; m[2] = 0; m[3] = 0;
m[4] = 0; m[5] = 1; m[6] = 0; m[7] = 0;
m[8] = 0; m[9] = 0; m[10] = 1; m[11] = 0;
m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1;
}
inline void
translate(float *m, float x, float y, float z)
{
float t[16];
identity(t);
t[12] = x;
t[13] = y;
t[14] = z;
float o[16];
for(int i = 0; i < 16; i++) o[i] = m[i];
multMatrix(m, t, o);
}
inline void
ortho(float *m, float left, float top, float right, float bottom)
{
identity(m);
m[0] = 2.0f / (right - left);
m[5] = 2.0f / (top - bottom);
m[10] = -1;
m[12] = -(right+left)/(right-left);
m[13] = -(top+bottom)/(top-bottom);
}
inline void
rotate(float *m, float angle, float x, float y, float z)
{
float r = 2 * (float) M_PI * angle/360.0f;
float c = cos(r);
float s = sin(r);
float t[16];
t[0] = x*x*(1-c)+c;
t[1] = y*x*(1-c)+z*s;
t[2] = x*z*(1-c)-y*s;
t[3] = 0;
t[4] = x*y*(1-c)-z*s;
t[5] = y*y*(1-c)+c;
t[6] = y*z*(1-c)+x*s;
t[7] = 0;
t[8] = x*z*(1-c)+y*s;
t[9] = y*z*(1-c)-x*s;
t[10] = z*z*(1-c)+c;
t[11] = 0;
t[12] = t[13] = t[14] = 0;
t[15] = 1;
float o[16];
for(int i = 0; i < 16; i++) o[i] = m[i];
multMatrix(m, t, o);
}
inline void
scale(float *m, float sx, float sy, float sz)
{
float t[16];
identity(t);
t[0] = sx;
t[5] = sy;
t[10] = sz;
float o[16];
for(int i = 0; i < 16; i++) o[i] = m[i];
multMatrix(m, t, o);
}
inline void
transpose(float *m)
{
std::swap(m[1], m[4]);
std::swap(m[2], m[8]);
std::swap(m[3], m[12]);
std::swap(m[6], m[9]);
std::swap(m[7], m[13]);
std::swap(m[11],m[14]);
}
inline void
apply(float *v, const float *m)
{
float r[4];
r[0] = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
r[1] = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
r[2] = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
r[3] = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
v[0] = r[0];
v[1] = r[1];
v[2] = r[2];
v[3] = r[3];
}
inline void
pickMatrix(float *m, float x, float y, float width, float height, const int *viewport)
{
float sx, sy;
float tx, ty;
sx = viewport[2] / width;
sy = viewport[3] / height;
tx = (viewport[2] + 2.0f * (viewport[0] - x)) / width;
ty = (viewport[3] + 2.0f * (viewport[1] - y)) / height;
identity(m);
m[0] = sx;
m[5] = sy;
m[12] = tx;
m[13] = ty;
}
#endif // SIMPLE_MATH_H