mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 00:00:07 +00:00
05a7db5e14
Add quotes around variables containing paths - this might require a second pass... fixes #258
151 lines
4.2 KiB
CMake
151 lines
4.2 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** mayaPtexViewer ***
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set(MAYA_FIND_QUIETLY TRUE)
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if(NOT MAYA_FOUND OR NOT PTEX_FOUND)
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message(STATUS
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"Maya or Ptex could not be found, so the OpenSubdiv mayaPtexViwer plugin "
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"will not be available. If you do have Maya installed and see this message, "
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"please add your Maya path to cmake/FindMaya.cmake or set it in "
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"the MAYA_LOCATION environment variable."
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)
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return()
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endif()
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set(PLATFORM_LIBRARIES
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"${OSD_LINK_TARGET}"
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"${OPENGL_LIBRARY}"
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"${GLEW_LIBRARY}"
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)
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include_directories(
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"${PROJECT_SOURCE_DIR}/opensubdiv"
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"${MAYA_INCLUDE_DIRS}"
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"${GLEW_INCLUDE_DIR}"
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"${PTEX_INCLUDE_DIR}"
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)
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set(SHADER_FILES
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shader.glsl
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)
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set(SOURCE_FILES
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OpenSubdivPtexShaderOverride.cpp
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OpenSubdivPtexShader.cpp
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osdPtexMeshData.cpp
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hbrUtil.cpp
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)
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set(HEADER_FILES
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)
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if(UNIX)
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set(PLATFORM_COMPILE_FLAGS
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-D_BOOL
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-DREQUIRE_IOSTREAM
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-DLINUX
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)
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set(PLATFORM_PLUGIN_EXTENSION
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.so
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)
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set(PLATFORM_LINK_FLAGS
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)
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endif(UNIX)
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if(WIN32)
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set(PLATFORM_COMPILE_FLAGS
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/D_AFXDLL
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/DNT_PLUGIN
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/DREQUIRE_IOSTREAM
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)
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set(PLATFORM_PLUGIN_EXTENSION
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.mll
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)
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set(PLATFORM_LINK_FLAGS
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"/export:initializePlugin /export:uninitializePlugin"
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)
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endif(WIN32)
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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if( CUDA_FOUND )
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list(APPEND SOURCE_FILES cudaUtil.cpp)
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include_directories( ${CUDA_INCLUDE_DIRS} )
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}"
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COMMAND stringify "${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}"
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"${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}"
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DEPENDS stringify "${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}"
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)
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endforeach()
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add_definitions(
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${PLATFORM_COMPILE_FLAGS}
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)
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add_library(maya_ptex_plugin SHARED
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"${SOURCE_FILES}"
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"${HEADER_FILES}"
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"${SHADER_FILES}"
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"${INC_FILES}"
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)
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set_target_properties(maya_ptex_plugin
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PROPERTIES
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OUTPUT_NAME "MayaPtexViewer"
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PREFIX "osd"
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SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
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LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
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)
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target_link_libraries(maya_ptex_plugin
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"${MAYA_Foundation_LIBRARY}"
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"${MAYA_OpenMaya_LIBRARY}"
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"${MAYA_OpenMayaRender_LIBRARY}"
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"${MAYA_OpenMayaUI_LIBRARY}"
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"${PLATFORM_LIBRARIES}"
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)
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install(TARGETS maya_ptex_plugin DESTINATION "${CMAKE_PLUGINDIR_BASE}")
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