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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
197 lines
6.0 KiB
C++
197 lines
6.0 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADER_H_
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#define EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADER_H_
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// full include needed for scheme/interp enums
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// class OsdPtexMeshData;
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#include "osdPtexMeshData.h"
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#include <osd/glDrawContext.h>
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#include <osd/glPtexTexture.h>
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#include <maya/MPxHwShaderNode.h>
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#include <maya/MViewport2Renderer.h>
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#include <maya/MImage.h>
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class OpenSubdivPtexShader : public MPxHwShaderNode
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{
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public:
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OpenSubdivPtexShader();
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virtual ~OpenSubdivPtexShader();
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// MPxNode methods
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static void *creator();
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static MStatus initialize();
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// MPxNode virtuals
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virtual void postConstructor();
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virtual MStatus compute(const MPlug &plug, MDataBlock &data);
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virtual bool getInternalValueInContext(const MPlug &plug, MDataHandle &handle, MDGContext &);
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virtual bool setInternalValueInContext(const MPlug &plug, const MDataHandle &handle, MDGContext &);
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// MPxHwShaderNode virtuals
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virtual MStatus renderSwatchImage(MImage & image);
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//
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// Non-Viewport 2.0 rendering: geometry/glGeometry, bind/glBind and unbind/glUnbind
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// are not implemented at this time. mayaViewer must be run under Viewport 2.0.
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//
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void updateAttributes();
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void draw(const MHWRender::MDrawContext &context, OsdPtexMeshData *data);
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// Accessors
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void setHbrMeshDirty(bool dirty) { _hbrMeshDirty = dirty; }
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bool getHbrMeshDirty() { return _hbrMeshDirty; }
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int getLevel() const { return _level; }
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bool isAdaptive() const { return _adaptive; }
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OsdPtexMeshData::SchemeType getScheme() const { return _scheme; }
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OsdPtexMeshData::KernelType getKernel() const { return _kernel; }
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OsdPtexMeshData::InterpolateBoundaryType getInterpolateBoundary() const { return _interpolateBoundary; }
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// Identifiers
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static MTypeId id;
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static MString drawRegistrantId;
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// Offsets from GL_TEXTURE0
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static const int CLR_TEXTURE_UNIT = 5;
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static const int DISP_TEXTURE_UNIT = 8;
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static const int OCC_TEXTURE_UNIT = 11;
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static const int DIFF_TEXTURE_UNIT = 14;
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static const int ENV_TEXTURE_UNIT = 15;
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private:
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void updateRegistry();
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GLuint bindTexture(const MString& filename, int textureUnit);
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GLuint bindProgram(const MHWRender::MDrawContext & mDrawContext,
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OpenSubdiv::OsdGLDrawContext *osdDrawContext,
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const OpenSubdiv::OsdPatchArray & patch);
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OpenSubdiv::OsdGLPtexTexture * loadPtex(const MString &filename);
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bool bindPtexTexture(const MString& ptexFilename,
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OpenSubdiv::OsdGLPtexTexture **osdPtexPtr,
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int samplerUnit);
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// OSD attributes
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static MObject aLevel;
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static MObject aTessFactor;
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static MObject aScheme;
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static MObject aKernel;
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static MObject aInterpolateBoundary;
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static MObject aAdaptive;
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static MObject aWireframe;
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// Material attributes
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static MObject aDiffuse;
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static MObject aAmbient;
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static MObject aSpecular;
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// Shader
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static MObject aShaderSource;
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// Ptex-specific attributes
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static MObject aDiffuseEnvironmentMapFile;
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static MObject aSpecularEnvironmentMapFile;
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static MObject aColorFile;
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static MObject aDisplacementFile;
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static MObject aOcclusionFile;
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static MObject aEnableDisplacement;
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static MObject aEnableColor;
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static MObject aEnableOcclusion;
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static MObject aEnableNormal;
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static MObject aFresnelBias;
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static MObject aFresnelScale;
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static MObject aFresnelPower;
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private:
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// OSD parameters
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int _level;
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int _tessFactor;
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bool _adaptive;
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bool _wireframe;
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OsdPtexMeshData::SchemeType _scheme;
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OsdPtexMeshData::KernelType _kernel;
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OsdPtexMeshData::InterpolateBoundaryType _interpolateBoundary;
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// Material parameters
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MColor _diffuse;
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MColor _ambient;
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MColor _specular;
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// Texture manager
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MHWRender::MTextureManager *_theTextureManager;
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// Ptex-specific parameters
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bool _enableColor;
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bool _enableDisplacement;
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bool _enableOcclusion;
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bool _enableNormal;
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MString _ptexColorFile;
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MColor _ptexDisplacementFile;
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MColor _ptexOcclusionFile;
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OpenSubdiv::OsdGLPtexTexture * _ptexColor;
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OpenSubdiv::OsdGLPtexTexture * _ptexDisplacement;
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OpenSubdiv::OsdGLPtexTexture * _ptexOcclusion;
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MString _colorFile;
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MString _displacementFile;
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MString _occlusionFile;
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MString _diffEnvMapFile;
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MString _specEnvMapFile;
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float _fresnelBias;
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float _fresnelScale;
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float _fresnelPower;
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// Shader
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std::string _shaderSource;
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MString _shaderSourceFilename;
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// Plugin flags
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bool _hbrMeshDirty;
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bool _adaptiveDirty;
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bool _diffEnvMapDirty;
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bool _specEnvMapDirty;
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bool _ptexColorDirty;
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bool _ptexDisplacementDirty;
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bool _ptexOcclusionDirty;
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bool _shaderSourceDirty;
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};
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#endif // EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADER_H_
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