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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
146 lines
4.6 KiB
C++
146 lines
4.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef EXAMPLES_MAYAPTEXVIEWER_OSDPTEXMESHDATA_H_
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#define EXAMPLES_MAYAPTEXVIEWER_OSDPTEXMESHDATA_H_
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#include <far/meshFactory.h>
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#include <osd/error.h>
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#include <osd/vertex.h>
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#include <osd/glDrawContext.h>
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#include <osd/cpuGLVertexBuffer.h>
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#include <osd/cpuComputeContext.h>
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clGLVertexBuffer.h>
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#include <osd/clComputeContext.h>
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaGLVertexBuffer.h>
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#include <osd/cudaComputeContext.h>
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#endif
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// #include <maya/MViewport2Renderer.h>
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#include <maya/MDagPath.h>
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#include <maya/MUserData.h>
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#include <maya/MFloatPointArray.h>
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#include <maya/MDoubleArray.h>
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#include <maya/MHWGeometry.h>
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#include <maya/MIntArray.h>
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#include <maya/MUintArray.h>
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class OpenSubdivPtexShader; // for getting attributes in rebuildHbrMeshIfNeeded
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// XXX replicated from hbrUtil.h
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typedef OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> OsdHbrMesh;
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class OsdPtexMeshData : public MUserData
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{
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public:
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explicit OsdPtexMeshData(const MDagPath& meshDagPath);
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virtual ~OsdPtexMeshData();
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void rebuildHbrMeshIfNeeded(OpenSubdivPtexShader *shader);
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void prepare();
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void updateGeometry(const MHWRender::MVertexBuffer *point,
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const MHWRender::MVertexBuffer *normal);
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GLuint bindPositionVBO();
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GLuint bindNormalVBO();
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OpenSubdiv::OsdGLDrawContext * getDrawContext() { return _drawContext; }
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// accessors
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const MDagPath& getDagPath() { return _meshDagPath; }
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void setMeshTopoDirty() { _meshTopoDirty = true; }
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public:
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// XXX should these be here or somewhere outside of plugin?
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// needed by both shader definition (attrs) and implementation
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kCUDA = 2,
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kCL = 3,
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kGLSL = 4,
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kGLSLCompute = 5 };
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enum SchemeType {
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// needs to match HbrMeshUtil::SchemeType enums (or whatever hbrUtil uses)
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kCatmark=0,
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kLoop=1,
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kBilinear=2 };
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enum InterpolateBoundaryType {
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// needs to match OsdHbrMesh::InterpolateBoundaryMethod enums
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kInterpolateBoundaryNone,
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kInterpolateBoundaryEdgeOnly,
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kInterpolateBoundaryEdgeAndCorner,
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kInterpolateBoundaryAlwaysSharp };
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private:
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void initializeMesh();
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void initializeIndexBuffer();
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void clearComputeContextAndVertexBuffer();
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MDagPath _meshDagPath;
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bool _meshTopoDirty;
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OsdHbrMesh *_hbrmesh;
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OpenSubdiv::FarMesh<OpenSubdiv::OsdVertex> *_farmesh;
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OpenSubdiv::OsdCpuComputeContext *_cpuComputeContext;
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OpenSubdiv::OsdCpuGLVertexBuffer *_cpuPositionBuffer, *_cpuNormalBuffer;
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#ifdef OPENSUBDIV_HAS_OPENCL
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OpenSubdiv::OsdCLComputeContext *_clComputeContext;
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OpenSubdiv::OsdCLGLVertexBuffer *_clPositionBuffer, *_clNormalBuffer;
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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OpenSubdiv::OsdCudaComputeContext *_cudaComputeContext;
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OpenSubdiv::OsdCudaGLVertexBuffer *_cudaPositionBuffer, *_cudaNormalBuffer;
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#endif
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OpenSubdiv::OsdGLDrawContext *_drawContext;
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MFloatPointArray _pointArray;
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// topology cache
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MIntArray _vertexList;
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MUintArray _edgeIds, _vtxIds;
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MDoubleArray _edgeCreaseData, _vtxCreaseData;
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int _level;
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int _scheme;
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int _kernel;
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bool _adaptive;
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InterpolateBoundaryType _interpBoundary;
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bool _needsUpdate;
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bool _needsInitializeMesh;
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};
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#endif // EXAMPLES_MAYAPTEXVIEWER_OSDPTEXMESHDATA_H_
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