OpenSubdiv/opensubdiv/osd/cpuKernel.cpp

231 lines
8.7 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
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// any additions or changes to the software.
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#include <math.h>
#include "../osd/cpuKernel.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
void computeFace( const VertexDescriptor *vdesc, float * vertex, float * varying, const int *F_IT, const int *F_ITa, int offset, int start, int end) {
int ve = vdesc->numVertexElements;
int vev = vdesc->numVaryingElements;
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = start; i < end; i++) {
int h = F_ITa[2*i];
int n = F_ITa[2*i+1];
float weight = 1.0f/n;
// XXX: should use local vertex struct variable instead of accumulating directly into global memory.
float *dst = &vertex[(offset + i)*ve];
float *dstVarying = &varying[(offset + i)*vev];
vdesc->Clear(dst, dstVarying);
for (int j=0; j<n; ++j) {
int index = F_IT[h+j];
vdesc->AddWithWeight(dst, &vertex[index*ve], weight);
vdesc->AddVaryingWithWeight(dstVarying, &varying[index*vev], weight);
}
}
}
void computeEdge( const VertexDescriptor *vdesc, float *vertex, float *varying, const int *E_IT, const float *E_W, int offset, int start, int end) {
int ve = vdesc->numVertexElements;
int vev = vdesc->numVaryingElements;
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = start; i < end; i++) {
int eidx0 = E_IT[4*i+0];
int eidx1 = E_IT[4*i+1];
int eidx2 = E_IT[4*i+2];
int eidx3 = E_IT[4*i+3];
float vertWeight = E_W[i*2+0];
float *dst = &vertex[(offset+i)*ve];
float *dstVarying = &varying[(offset+i)*vev];
vdesc->Clear(dst, dstVarying);
vdesc->AddWithWeight(dst, &vertex[eidx0*ve], vertWeight);
vdesc->AddWithWeight(dst, &vertex[eidx1*ve], vertWeight);
if (eidx2 != -1) {
float faceWeight = E_W[i*2+1];
vdesc->AddWithWeight(dst, &vertex[eidx2*ve], faceWeight);
vdesc->AddWithWeight(dst, &vertex[eidx3*ve], faceWeight);
}
vdesc->AddVaryingWithWeight(dstVarying, &varying[eidx0*vev], 0.5f);
vdesc->AddVaryingWithWeight(dstVarying, &varying[eidx1*vev], 0.5f);
}
}
void computeVertexA(const VertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const float *V_W, int offset, int start, int end, int pass) {
int ve = vdesc->numVertexElements;
int vev = vdesc->numVaryingElements;
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = start; i < end; i++) {
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
int eidx0 = V_ITa[5*i+3];
int eidx1 = V_ITa[5*i+4];
float weight = (pass==1) ? V_W[i] : 1.0f - V_W[i];
// In the case of fractional weight, the weight must be inverted since
// the value is shared with the k_Smooth kernel (statistically the
// k_Smooth kernel runs much more often than this one)
if (weight>0.0f && weight<1.0f && n > 0)
weight=1.0f-weight;
float *dst = &vertex[(offset+i)*ve];
float *dstVarying = &varying[(offset+i)*vev];
if(not pass)
vdesc->Clear(dst, dstVarying);
if (eidx0==-1 || (pass==0 && (n==-1)) ) {
vdesc->AddWithWeight(dst, &vertex[p*ve], weight);
} else {
vdesc->AddWithWeight(dst, &vertex[p*ve], weight * 0.75f);
vdesc->AddWithWeight(dst, &vertex[eidx0*ve], weight * 0.125f);
vdesc->AddWithWeight(dst, &vertex[eidx1*ve], weight * 0.125f);
}
if (not pass)
vdesc->AddVaryingWithWeight(dstVarying, &varying[p*vev], 1.0);
}
}
void computeVertexB(const VertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end) {
int ve = vdesc->numVertexElements;
int vev = vdesc->numVaryingElements;
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = start; i < end; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/float(n*n);
float wv = (n-2.0f) * n * wp;
float *dst = &vertex[(offset+i)*ve];
float *dstVarying = &varying[(offset+i)*vev];
vdesc->Clear(dst, dstVarying);
vdesc->AddWithWeight(dst, &vertex[p*ve], weight * wv);
for (int j = 0; j < n; ++j) {
vdesc->AddWithWeight(dst, &vertex[V_IT[h+j*2]*ve], weight * wp);
vdesc->AddWithWeight(dst, &vertex[V_IT[h+j*2+1]*ve], weight * wp);
}
vdesc->AddVaryingWithWeight(dstVarying, &varying[p*vev], 1.0);
}
}
void computeLoopVertexB(const VertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end) {
int ve = vdesc->numVertexElements;
int vev = vdesc->numVaryingElements;
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = start; i < end; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/float(n);
float beta = 0.25f * cosf(float(M_PI) * 2.0f * wp) + 0.375f;
beta = beta * beta;
beta = (0.625f - beta) * wp;
float *dst = &vertex[(offset+i)*ve];
float *dstVarying = &varying[(offset+i)*vev];
vdesc->Clear(dst, dstVarying);
vdesc->AddWithWeight(dst, &vertex[p*ve], weight * (1.0f - (beta * n)));
for (int j = 0; j < n; ++j)
vdesc->AddWithWeight(dst, &vertex[V_IT[h+j]*ve], weight * beta);
vdesc->AddVaryingWithWeight(dstVarying, &varying[p*vev], 1.0f);
}
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv