mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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231 lines
8.7 KiB
C++
231 lines
8.7 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#include <math.h>
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#include "../osd/cpuKernel.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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void computeFace( const VertexDescriptor *vdesc, float * vertex, float * varying, const int *F_IT, const int *F_ITa, int offset, int start, int end) {
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int ve = vdesc->numVertexElements;
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int vev = vdesc->numVaryingElements;
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#ifdef _OPENMP
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#pragma omp parallel for
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#endif
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for (int i = start; i < end; i++) {
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int h = F_ITa[2*i];
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int n = F_ITa[2*i+1];
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float weight = 1.0f/n;
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// XXX: should use local vertex struct variable instead of accumulating directly into global memory.
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float *dst = &vertex[(offset + i)*ve];
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float *dstVarying = &varying[(offset + i)*vev];
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vdesc->Clear(dst, dstVarying);
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for (int j=0; j<n; ++j) {
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int index = F_IT[h+j];
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vdesc->AddWithWeight(dst, &vertex[index*ve], weight);
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vdesc->AddVaryingWithWeight(dstVarying, &varying[index*vev], weight);
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}
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}
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}
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void computeEdge( const VertexDescriptor *vdesc, float *vertex, float *varying, const int *E_IT, const float *E_W, int offset, int start, int end) {
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int ve = vdesc->numVertexElements;
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int vev = vdesc->numVaryingElements;
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#ifdef _OPENMP
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#pragma omp parallel for
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#endif
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for (int i = start; i < end; i++) {
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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float vertWeight = E_W[i*2+0];
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float *dst = &vertex[(offset+i)*ve];
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float *dstVarying = &varying[(offset+i)*vev];
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vdesc->Clear(dst, dstVarying);
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vdesc->AddWithWeight(dst, &vertex[eidx0*ve], vertWeight);
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vdesc->AddWithWeight(dst, &vertex[eidx1*ve], vertWeight);
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if (eidx2 != -1) {
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float faceWeight = E_W[i*2+1];
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vdesc->AddWithWeight(dst, &vertex[eidx2*ve], faceWeight);
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vdesc->AddWithWeight(dst, &vertex[eidx3*ve], faceWeight);
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}
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vdesc->AddVaryingWithWeight(dstVarying, &varying[eidx0*vev], 0.5f);
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vdesc->AddVaryingWithWeight(dstVarying, &varying[eidx1*vev], 0.5f);
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}
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}
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void computeVertexA(const VertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const float *V_W, int offset, int start, int end, int pass) {
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int ve = vdesc->numVertexElements;
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int vev = vdesc->numVaryingElements;
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#ifdef _OPENMP
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#pragma omp parallel for
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#endif
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for (int i = start; i < end; i++) {
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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int eidx0 = V_ITa[5*i+3];
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int eidx1 = V_ITa[5*i+4];
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float weight = (pass==1) ? V_W[i] : 1.0f - V_W[i];
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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// k_Smooth kernel runs much more often than this one)
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if (weight>0.0f && weight<1.0f && n > 0)
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weight=1.0f-weight;
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float *dst = &vertex[(offset+i)*ve];
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float *dstVarying = &varying[(offset+i)*vev];
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if(not pass)
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vdesc->Clear(dst, dstVarying);
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if (eidx0==-1 || (pass==0 && (n==-1)) ) {
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vdesc->AddWithWeight(dst, &vertex[p*ve], weight);
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} else {
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vdesc->AddWithWeight(dst, &vertex[p*ve], weight * 0.75f);
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vdesc->AddWithWeight(dst, &vertex[eidx0*ve], weight * 0.125f);
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vdesc->AddWithWeight(dst, &vertex[eidx1*ve], weight * 0.125f);
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}
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if (not pass)
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vdesc->AddVaryingWithWeight(dstVarying, &varying[p*vev], 1.0);
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}
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}
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void computeVertexB(const VertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end) {
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int ve = vdesc->numVertexElements;
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int vev = vdesc->numVaryingElements;
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#ifdef _OPENMP
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#pragma omp parallel for
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#endif
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for (int i = start; i < end; i++) {
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/float(n*n);
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float wv = (n-2.0f) * n * wp;
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float *dst = &vertex[(offset+i)*ve];
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float *dstVarying = &varying[(offset+i)*vev];
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vdesc->Clear(dst, dstVarying);
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vdesc->AddWithWeight(dst, &vertex[p*ve], weight * wv);
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for (int j = 0; j < n; ++j) {
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vdesc->AddWithWeight(dst, &vertex[V_IT[h+j*2]*ve], weight * wp);
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vdesc->AddWithWeight(dst, &vertex[V_IT[h+j*2+1]*ve], weight * wp);
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}
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vdesc->AddVaryingWithWeight(dstVarying, &varying[p*vev], 1.0);
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}
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}
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void computeLoopVertexB(const VertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end) {
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int ve = vdesc->numVertexElements;
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int vev = vdesc->numVaryingElements;
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#ifdef _OPENMP
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#pragma omp parallel for
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#endif
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for (int i = start; i < end; i++) {
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/float(n);
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float beta = 0.25f * cosf(float(M_PI) * 2.0f * wp) + 0.375f;
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beta = beta * beta;
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beta = (0.625f - beta) * wp;
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float *dst = &vertex[(offset+i)*ve];
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float *dstVarying = &varying[(offset+i)*vev];
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vdesc->Clear(dst, dstVarying);
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vdesc->AddWithWeight(dst, &vertex[p*ve], weight * (1.0f - (beta * n)));
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for (int j = 0; j < n; ++j)
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vdesc->AddWithWeight(dst, &vertex[V_IT[h+j]*ve], weight * beta);
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vdesc->AddVaryingWithWeight(dstVarying, &varying[p*vev], 1.0f);
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}
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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