mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-29 06:41:09 +00:00
043369485c
- minor refactoring of the LimitEvalContext to accomodate all the data buffers - pushing some minor sub-patch functionality back to FarPatchParams - extend example code with randomly generated varying vertex colors
288 lines
11 KiB
C++
288 lines
11 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_CPU_EVAL_LIMIT_CONTEXT_H
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#define OSD_CPU_EVAL_LIMIT_CONTEXT_H
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#include "../version.h"
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#include "../osd/evalLimitContext.h"
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#include "../osd/vertexDescriptor.h"
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#include "../far/patchTables.h"
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#include <map>
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#include <stdio.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdCpuEvalLimitContext : public OsdEvalLimitContext {
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public:
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/// \brief Factory
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/// Returns an EvalLimitContext from the given farmesh.
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/// Note : the farmesh is expected to be feature-adaptive and have ptex
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/// coordinates tables.
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static OsdCpuEvalLimitContext * Create(FarMesh<OsdVertex> const * farmesh);
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/// Destructor
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virtual ~OsdCpuEvalLimitContext();
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/// Limit evaluation data descriptor
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class EvalData {
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public:
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OsdVertexBufferDescriptor const & GetInputDesc() const {
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return _inDesc;
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}
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float const * GetInputData() const {
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return _inQ;
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}
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OsdVertexBufferDescriptor const & GetOutputDesc() const {
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return _outDesc;
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}
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float const * GetOutputData(int index=0) const {
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return _outQ + index * _outDesc.stride;
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}
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float const * GetOutputDU(int index=0) const {
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return _outdQu + index * _outDesc.stride;
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}
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float const * GetOutputDV(int index=0) const {
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return _outdQv + index * _outDesc.stride;
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}
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bool IsBound() const {
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return _inQ and _outQ;
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}
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private:
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friend class OsdCpuEvalLimitContext;
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OsdVertexBufferDescriptor _inDesc; // input data
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float * _inQ;
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OsdVertexBufferDescriptor _outDesc; // output data
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float * _outQ,
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* _outdQu, // U derivative of output data
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* _outdQv; // V derivative of output data
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/// Binds the data buffers.
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///
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/// @param inDesc vertex / varying data descriptor shared by all input data buffers
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///
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/// @param inQ input subidivision data
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///
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/// @param outDesc vertex buffer data descriptor shared by all output data buffers
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///
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/// @param outQ output vertex data
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///
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/// @param outdQu optional output derivative along "u" of the vertex data
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///
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/// @param outdQv optional output derivative along "v" of the vertex data
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void Bind( OsdVertexBufferDescriptor const & inDesc, INPUT_BUFFER *inQ,
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OsdVertexBufferDescriptor const & outDesc, OUTPUT_BUFFER *outQ,
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OUTPUT_BUFFER *outdQu=0,
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OUTPUT_BUFFER *outdQv=0);
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/// Resets the descriptors & pointers
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void Unbind();
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};
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EvalData const & GetVertexData() const {
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return _vertexData;
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}
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EvalData const & GetVaryingData() const {
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return _varyingData;
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}
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/// Binds the vertex-interpolated data buffers.
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///
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/// @param inDesc vertex buffer data descriptor shared by all input data buffers
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///
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/// @param inQ input vertex data
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///
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/// @param outDesc vertex buffer data descriptor shared by all output data buffers
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///
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/// @param outQ output vertex data
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///
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/// @param outdQu optional output derivative along "u" of the vertex data
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///
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/// @param outdQv optional output derivative along "v" of the vertex data
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///
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template<class VERTEX_BUFFER, class OUTPUT_BUFFER>
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void BindVertexBuffers( OsdVertexBufferDescriptor const & inDesc, VERTEX_BUFFER *inQ,
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OsdVertexBufferDescriptor const & outDesc, OUTPUT_BUFFER *outQ,
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OUTPUT_BUFFER *outdQu=0,
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OUTPUT_BUFFER *outdQv=0) {
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_vertexData.Bind( inDesc, inQ, outDesc, outQ, outdQu, outdQv );
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}
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/// Unbind the vertex data buffers
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void UnbindVertexBuffers();
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/// Binds the varying-interpolated data buffers.
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///
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/// @param inDesc varying buffer data descriptor shared by all input data buffers
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///
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/// @param inQ input varying data
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///
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/// @param outDesc varying buffer data descriptor shared by all output data buffers
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///
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/// @param outQ output varying data
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///
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/// @param outdQu optional output derivative along "u" of the varying data
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///
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/// @param outdQv optional output derivative along "v" of the varying data
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///
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template<class VARYING_BUFFER, class OUTPUT_BUFFER>
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void BindVaryingBuffers( OsdVertexBufferDescriptor const & inDesc, VARYING_BUFFER *inQ,
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OsdVertexBufferDescriptor const & outDesc, OUTPUT_BUFFER *outQ) {
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_varyingData.Bind( inDesc, inQ, outDesc, outQ );
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}
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/// Unbind the varying data buffers
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void UnbindVaryingBuffers();
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/// Returns the vector of patch arrays
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const FarPatchTables::PatchArrayVector & GetPatchArrayVector() const {
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return _patchArrays;
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}
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/// Returns the vector of per-patch parametric data
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const std::vector<FarPatchParam::BitField> & GetPatchBitFields() const {
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return _patchBitFields;
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}
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/// The ordered array of control vertex indices for all the patches
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const std::vector<unsigned int> & GetControlVertices() const {
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return _patches;
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}
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/// Returns the vertex-valence buffer used for Gregory patch computations
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const int * GetVertexValenceBuffer() const {
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return &_vertexValenceBuffer[0];
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}
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/// Returns the Quad-Offsets buffer used for Gregory patch computations
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const unsigned int *GetQuadOffsetBuffer() const {
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return &_quadOffsetBuffer[0];
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}
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/// Returns a map object that can connect a faceId to a list of children patches
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const FarPatchTables::PatchMap * GetPatchesMap() const {
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return _patchMap;
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}
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/// Returns the highest valence of the vertices in the buffers
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int GetMaxValence() const {
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return _maxValence;
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}
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protected:
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explicit OsdCpuEvalLimitContext(FarMesh<OsdVertex> const * farmesh);
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private:
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// Topology data for a mesh
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FarPatchTables::PatchArrayVector _patchArrays; // patch descriptor for each patch in the mesh
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FarPatchTables::PTable _patches; // patch control vertices
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std::vector<FarPatchParam::BitField> _patchBitFields; // per-patch parametric info
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FarPatchTables::VertexValenceTable _vertexValenceBuffer; // extra Gregory patch data buffers
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FarPatchTables::QuadOffsetTable _quadOffsetBuffer;
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FarPatchTables::PatchMap * _patchMap; // map of the sub-patches given a face index
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EvalData _vertexData,
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_varyingData;
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int _maxValence;
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};
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template<class INPUT_BUFFER, class OUTPUT_BUFFER> void
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OsdCpuEvalLimitContext::EvalData::Bind( OsdVertexBufferDescriptor const & inDesc,
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INPUT_BUFFER *inQ,
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OsdVertexBufferDescriptor const & outDesc,
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OUTPUT_BUFFER *outQ,
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OUTPUT_BUFFER *outdQu,
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OUTPUT_BUFFER *outdQv) {
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_inDesc = inDesc;
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_inQ = inQ ? inQ->BindCpuBuffer() : 0;
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_outDesc = outDesc;
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_outQ = outQ ? outQ->BindCpuBuffer() : 0 ;
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_outdQu = outdQu ? outdQu->BindCpuBuffer() : 0 ;
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_outdQv = outdQv ? outdQv->BindCpuBuffer() : 0 ;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_CPU_EVAL_LIMIT_CONTEXT_H */
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