OpenSubdiv/opensubdiv/osd/vertexDescriptor.h
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

221 lines
7.3 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_CPU_VERTEX_DESCRIPTOR_H
#define OSD_CPU_VERTEX_DESCRIPTOR_H
#include "../version.h"
#include <string.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdVertexDescriptor {
/// Constructor
OsdVertexDescriptor() : numVertexElements(0), numVaryingElements(0) {}
/// Constructor
///
/// @param numVertexElem number of vertex-interpolated data elements (floats)
///
/// @param numVaryingElem number of varying-interpolated data elements (floats)
///
OsdVertexDescriptor(int numVertexElem, int numVaryingElem)
: numVertexElements(numVertexElem),
numVaryingElements(numVaryingElem) { }
/// Sets descriptor
///
/// @param numVertexElem number of vertex-interpolated data elements (floats)
///
/// @param numVaryingElem number of varying-interpolated data elements (floats)
///
void Set(int numVertexElem, int numVaryingElem) {
numVertexElements = numVertexElem;
numVaryingElements = numVaryingElem;
}
/// Resets the descriptor
void Reset() {
numVertexElements = numVaryingElements = 0;
}
/// Returns the total number of elements (vertex + varying)
int GetNumElements() const {
return numVertexElements + numVaryingElements;
}
bool operator == (OsdVertexDescriptor const & other) {
return (numVertexElements == other.numVertexElements and
numVaryingElements == other.numVaryingElements);
}
/// Resets the contents of vertex & varying primvar data buffers for a given
/// vertex.
///
/// @param vertex The float array containing the vertex-interpolated primvar
/// data that needs to be reset.
///
/// @param varying The float array containing the varying-interpolated primvar
/// data that needs to be reset.
///
/// @param index Vertex index in the buffer.
///
void Clear(float *vertex, float *varying, int index) const {
if (vertex) {
memset(vertex+index*numVertexElements, 0, sizeof(float)*numVertexElements);
}
if (varying) {
memset(varying+index*numVaryingElements, 0, sizeof(float)*numVaryingElements);
}
}
/// Applies "dst += src*weight" to "vertex" primvar data in a vertex buffer.
///
/// @param vertex The VertexData buffer
///
/// @param dstIndex Index of the destination vertex.
///
/// @param srcIndex Index of the origin vertex.
///
/// @param weight Weight applied to the primvar data.
///
inline
void AddWithWeight(float *vertex, int dstIndex, int srcIndex, float weight) const {
int d = dstIndex * numVertexElements;
int s = srcIndex * numVertexElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma ivdep
#pragma vector aligned
#endif
for (int i = 0; i < numVertexElements; ++i)
vertex[d++] += vertex[s++] * weight;
}
/// Applies "dst += src*weight" to "varying" primvar data in a vertex buffer.
///
/// @param varying The VaryingData buffer
///
/// @param dstIndex Index of the destination vertex.
///
/// @param srcIndex Index of the source vertex.
///
/// @param weight Weight applied to the primvar data.
///
inline
void AddVaryingWithWeight(float *varying, int dstIndex, int srcIndex, float weight) const {
int d = dstIndex * numVaryingElements;
int s = srcIndex * numVaryingElements;
#if defined ( __INTEL_COMPILER ) or defined ( __ICC )
#pragma ivdep
#pragma vector aligned
#endif
for (int i = 0; i < numVaryingElements; ++i)
varying[d++] += varying[s++] * weight;
}
/// Applies an "add" vertex edit
///
/// @param vertex The primvar data buffer.
///
/// @param primVarOffset Offset to the primvar datum.
///
/// @param primVarWidth Length of the primvar datum.
///
/// @param editIndex The location of the vertex in the buffer.
///
/// @param editValues The values to add to the primvar datum.
///
void ApplyVertexEditAdd(float *vertex, int primVarOffset, int primVarWidth, int editIndex, const float *editValues) const {
int d = editIndex * numVertexElements + primVarOffset;
for (int i = 0; i < primVarWidth; ++i) {
vertex[d++] += editValues[i];
}
}
/// Applies a "set" vertex edit
///
/// @param vertex The primvar data buffer.
///
/// @param primVarOffset Offset to the primvar datum.
///
/// @param primVarWidth Length of the primvar datum.
///
/// @param editIndex The location of the vertex in the buffer.
///
/// @param editValues The values to add to the primvar datum.
///
void ApplyVertexEditSet(float *vertex, int primVarOffset, int primVarWidth, int editIndex, const float *editValues) const {
int d = editIndex * numVertexElements + primVarOffset;
for (int i = 0; i < primVarWidth; ++i) {
vertex[d++] = editValues[i];
}
}
int numVertexElements;
int numVaryingElements;
};
/// \brief Describes vertex elements in interleaved data buffers
struct OsdVertexBufferDescriptor {
/// Default Constructor
OsdVertexBufferDescriptor() : offset(0), length(0), stride(0) { }
/// Constructor
OsdVertexBufferDescriptor(int o, int l, int s) : offset(o), length(l), stride(s) { }
/// True if the descriptor values are internally consistent
bool IsValid() const {
return ((length>0) and (offset<stride) and (length<=stride-offset));
}
/// True if the 'other' descriptor can be used as a destination for
/// data evaluations.
bool CanEval( OsdVertexBufferDescriptor const & other ) const {
return (IsValid() and
other.IsValid() and
(length==other.length));
}
/// Resets the descriptor to default
void Reset() {
offset = length = stride = 0;
}
int offset; // offset to desired element data
int length; // number or length of the data
int stride; // stride to the next element
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_VERTEX_DESCRIPTRO_H */