OpenSubdiv/opensubdiv/far/patchTablesFactory.h

1542 lines
57 KiB
C++
Executable File

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_PATCH_TABLES_FACTORY_H
#define FAR_PATCH_TABLES_FACTORY_H
#include "../version.h"
#include "../far/patchTables.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief A specialized factory for feature adaptive FarPatchTables
///
/// FarPatchTables contain the lists of vertices for each patch of an adaptive
/// mesh representation. This specialized factory is a private helper for FarMeshFactory.
///
/// Separating the factory allows us to isolate Far data structures from Hbr dependencies.
///
template <class T> class FarPatchTablesFactory {
public:
typedef std::vector<FarMesh<T> const *> FarMeshVector;
typedef std::vector<FarPatchTables::PatchArrayVector> MultiPatchArrayVector;
/// \brief Splices patch tables from multiple meshes.
/// if non-null multPatchArrays is given, it returns subsets of patcharrays such that
/// corresponding input meshes are separately expressed.
/// Client code is responsible for deallocation.
static FarPatchTables *Splice(FarMeshVector const &meshes,
MultiPatchArrayVector *multiPatchArrays);
protected:
template <class X, class Y> friend class FarMeshFactory;
/// \brief Factory constructor for feature-adaptive meshes
///
/// @param mesh Hbr mesh to generate tables for
///
/// @param nfaces Number of faces in the mesh (cached for speed)
///
/// @param remapTable Vertex remapping table generated by FarMeshFactory
///
FarPatchTablesFactory( HbrMesh<T> const * mesh, int nfaces, std::vector<int> const & remapTable );
/// \brief Returns a feature-adaptive FarPatchTables instance
///
/// @param maxlevel Highest level of refinement processed
///
/// @param maxvalence Maximum vertex valence in the mesh
///
/// @param numPtexFaces Number of ptex faces
///
/// @param fvarWidth The width of the interleaved face-varying data
///
/// @return A new instance of FarPatchTables
///
FarPatchTables * Create( int maxlevel, int maxvalence, int numPtexFaces=0, int fvarWidth=0 );
typedef std::vector<std::vector< HbrFace<T> *> > FacesList;
/// \brief Factory constructor for uniform meshes
///
/// @param mesh Hbr mesh to generate tables for
///
/// @param flist Vectors of pointers to HbrFace<T> for each level
/// of subdivision
///
/// @param remapTable Vertex remapping table generated by FarMeshFactory
///
/// @param firstLevel First level of subdivision to use when building the
/// PatchArrayVector (default -1 means only generate
/// a single patch array for the highest level of
/// subdivision)
///
/// @param patchType The type of patch to create: QUADS or TRIANGLES
///
/// @param numPtexFaces Number of ptex faces
///
/// @param fvarWidth The width of the interleaved face-varying data
///
/// @return A new instance of FarPatchTables
///
static FarPatchTables * Create( HbrMesh<T> const * mesh,
FacesList const & flist,
std::vector<int> const & remapTable,
int firstLevel=-1,
FarPatchTables::Type patchType=FarPatchTables::QUADS,
int numPtexFaces=0,
int fvarWidth=0 );
private:
typedef FarPatchTables::Descriptor Descriptor;
// Returns true if one of v's neighboring faces has vertices carrying the tag "wasTagged"
static bool vertexHasTaggedNeighbors(HbrVertex<T> * v);
// Returns the rotation for a boundary patch
static unsigned char computeBoundaryPatchRotation( HbrFace<T> * f );
// Returns the rotation for a corner patch
static unsigned char computeCornerPatchRotation( HbrFace<T> * f );
// Populates the face-varying data buffer 'coord' for the given face and
// returns a pointer to the next entry in the table
static float * computeFVarData(HbrFace<T> const *f, const int width, float *coord, bool isAdaptive);
// Populates the patch parametrization descriptor 'coord' for the given face
// returns a pointer to the next descriptor
static FarPatchParam * computePatchParam(HbrFace<T> const *f, FarPatchParam *coord);
// Populates an array of indices with the "one-ring" vertices for the given face
unsigned int * getOneRing(HbrFace<T> const * f, int ringsize, unsigned int const * remap, unsigned int * result) const;
// Populates the Gregory patch quad offsets table
static void getQuadOffsets(HbrFace<T> const * f, unsigned int * result);
// Iterates through the faces of an HbrMesh and tags the _adaptiveFlags on faces and vertices
void tagAdaptivePatches( HbrMesh<T> const * mesh, int nfaces );
// Hbr mesh accessor
HbrMesh<T> const * getMesh() const { return _mesh; }
// Number of faces in the Hbr mesh (cached for speed)
int getNumFaces() const { return _nfaces; }
// The number of patch arrays in the mesh
int getNumPatchArrays() const;
// The number of patches in the mesh
static int getNumPatches( FarPatchTables::PatchArrayVector const & parrays );
// Reserves tables based on the contents of the PatchArrayVector
static void allocateTables( FarPatchTables * tables, int nlevels, int fvarwidth );
// A convenience container for the different types of feature adaptive patches
template<class TYPE> struct PatchTypes {
static const int NUM_TRANSITIONS=6,
NUM_ROTATIONS=4;
TYPE R[NUM_TRANSITIONS], // regular patch
B[NUM_TRANSITIONS][NUM_ROTATIONS], // boundary patch (4 rotations)
C[NUM_TRANSITIONS][NUM_ROTATIONS], // corner patch (4 rotations)
G, // gregory patch
GB; // gregory boundary patch
PatchTypes() { memset(this, 0, sizeof(PatchTypes<TYPE>)); }
// Returns the number of patches based on the patch type in the descriptor
TYPE & getValue( FarPatchTables::Descriptor desc );
// Counts the number of arrays required to store each type of patch used
// in the primitive
int getNumPatchArrays() const;
};
typedef PatchTypes<unsigned int*> CVPointers;
typedef PatchTypes<FarPatchParam *> ParamPointers;
typedef PatchTypes<float *> FVarPointers;
typedef PatchTypes<int> Counter;
// Creates a PatchArray and appends it to a vector and keeps track of both
// vertex and patch offsets
void pushPatchArray( FarPatchTables::Descriptor desc,
FarPatchTables::PatchArrayVector & parray,
int npatches, int * voffset, int * poffset, int * qoffset );
Counter _patchCtr; // counters for full and transition patches
HbrMesh<T> const * _mesh;
// Reference to the vertex remapping table generated by FarMeshFactory
std::vector<int> const &_remapTable;
int _nfaces;
};
template <class T>
template <class TYPE> TYPE &
FarPatchTablesFactory<T>::PatchTypes<TYPE>::getValue( FarPatchTables::Descriptor desc ) {
switch (desc.GetType()) {
case FarPatchTables::REGULAR : return R[desc.GetPattern()];
case FarPatchTables::BOUNDARY : return B[desc.GetPattern()][desc.GetRotation()];
case FarPatchTables::CORNER : return C[desc.GetPattern()][desc.GetRotation()];
case FarPatchTables::GREGORY : return G;
case FarPatchTables::GREGORY_BOUNDARY : return GB;
default : assert(0);
}
// can't be reached (suppress compiler warning)
return R[0];
}
template <class T>
template <class TYPE> int
FarPatchTablesFactory<T>::PatchTypes<TYPE>::getNumPatchArrays() const {
int result=0;
for (int i=0; i<6; ++i) {
if (R[i]) ++result;
for (int j=0; j<4; ++j) {
if (B[i][j]) ++result;
if (C[i][j]) ++result;
}
}
if (G) ++result;
if (GB) ++result;
return result;
}
// True if the surrounding faces are "tagged" (unsupported feature : watertight
// critical patches)
template <class T> bool
FarPatchTablesFactory<T>::vertexHasTaggedNeighbors(HbrVertex<T> * v) {
assert(v);
HbrHalfedge<T> * start = v->GetIncidentEdge(),
* next=start;
do {
HbrFace<T> * right = next->GetRightFace(),
* left = next->GetLeftFace();
if (right and (not right->hasTaggedVertices()))
return true;
if (left and (not left->hasTaggedVertices()))
return true;
next = v->GetNextEdge(next);
} while (next and next!=start);
return false;
}
// Returns a rotation index for boundary patches (range [0-3])
template <class T> unsigned char
FarPatchTablesFactory<T>::computeBoundaryPatchRotation( HbrFace<T> * f ) {
unsigned char rot=0;
for (unsigned char i=0; i<4;++i) {
if (f->GetVertex(i)->OnBoundary() and
f->GetVertex((i+1)%4)->OnBoundary())
break;
++rot;
}
return rot;
}
// Returns a rotation index for corner patches (range [0-3])
template <class T> unsigned char
FarPatchTablesFactory<T>::computeCornerPatchRotation( HbrFace<T> * f ) {
unsigned char rot=0;
for (unsigned char i=0; i<4; ++i) {
if (not f->GetVertex((i+3)%4)->OnBoundary())
break;
++rot;
}
return rot;
}
// Reserves tables based on the contents of the PatchArrayVector
template <class T> void
FarPatchTablesFactory<T>::allocateTables( FarPatchTables * tables, int nlevels, int fvarwidth ) {
int nverts = tables->GetNumControlVertices(),
npatches = getNumPatches(tables->GetPatchArrayVector());
if (nverts==0 or npatches==0)
return;
tables->_patches.resize( nverts );
tables->_paramTable.resize( npatches );
if (fvarwidth>0) {
FarPatchTables::PatchArrayVector const & parrays = tables->GetPatchArrayVector();
int nfvarverts = 0;
for (int i=0; i<(int)parrays.size(); ++i) {
nfvarverts += parrays[i].GetNumPatches() *
(parrays[i].GetDescriptor().GetType() == FarPatchTables::TRIANGLES ? 3 : 4);
}
tables->_fvarData._data.resize( nfvarverts * fvarwidth );
if (nlevels >1) {
tables->_fvarData._offsets.resize( nlevels );
}
}
}
// Uniform mesh factory (static function because it requires no cached state)
template <class T> FarPatchTables *
FarPatchTablesFactory<T>::Create( HbrMesh<T> const * mesh, FacesList const & flist, std::vector<int> const & remapTable, int firstLevel, FarPatchTables::Type patchType, int numPtexFaces, int fvarwidth ) {
assert(patchType == FarPatchTables::QUADS || patchType == FarPatchTables::TRIANGLES);
if (flist.size()<2)
return 0;
FarPatchTables * result = new FarPatchTables(0);
bool isLoop = FarMeshFactory<T,T>::isLoop(mesh);
if (isLoop)
patchType = FarPatchTables::TRIANGLES;
bool triangulateQuads = !isLoop && patchType == FarPatchTables::TRIANGLES;
int nverts = patchType == FarPatchTables::TRIANGLES ? 3 : 4;
int firstArray = firstLevel > -1 ? firstLevel : (int)flist.size()-1,
nlevels = (int)flist.size()-firstArray;
// Populate the patch array descriptors
FarPatchTables::PatchArrayVector & parray = result->_patchArrays;
parray.reserve( (int)flist.size() - firstArray );
Descriptor desc( patchType, FarPatchTables::NON_TRANSITION, 0 );
for (int i=1, poffset=0, voffset=0; i<(int)flist.size(); ++i) {
int npatches = (int)flist[i].size();
if (triangulateQuads)
npatches *= 2;
if (i>=firstArray) {
parray.push_back( FarPatchTables::PatchArray(desc, voffset, poffset, npatches, 0 ) );
voffset += npatches * nverts;
poffset += npatches;
}
}
result->_fvarData._fvarWidth = fvarwidth;
result->_numPtexFaces = numPtexFaces;
// Populate the patch / param / fvar tables
allocateTables( result, nlevels, fvarwidth );
unsigned int * iptr = &result->_patches[0];
FarPatchParam * pptr = &result->_paramTable[0];
float * fptr = fvarwidth>0 ? &result->_fvarData._data[0] : 0;
for (int level=firstArray, fvarOffset=0; level<(int)flist.size(); ++level) {
for (int i=0; i<(int)flist[level].size(); ++i) {
HbrFace<T> * f = flist[level][i];
assert( f and (f->GetNumVertices() == (isLoop ? 3 : 4)));
for (int j=0; j<f->GetNumVertices(); ++j) {
*iptr++ = remapTable[f->GetVertex(j)->GetID()];
}
pptr = computePatchParam(f, pptr);
if (fvarwidth>0)
fptr = computeFVarData(f, fvarwidth, fptr, /*isAdaptive=*/false);
if (triangulateQuads) {
// Triangulate the quadrilateral: {v0,v1,v2,v3} -> {v0,v1,v2},{v3,v0,v2}.
*iptr = *(iptr - 4); // copy v0 index
++iptr;
*iptr = *(iptr - 3); // copy v2 index
++iptr;
*pptr = *(pptr - 1); // copy first patch param
++pptr;
for (int j = 0; j < fvarwidth; ++j, ++fptr) {
*fptr = *(fptr - 4 * fvarwidth); // copy v0 fvar data
}
for (int j = 0; j < fvarwidth; ++j, ++fptr) {
*fptr = *(fptr - 3 * fvarwidth); // copy v2 fvar data
}
}
}
if (fvarwidth>0 and (not result->_fvarData._offsets.empty())) {
result->_fvarData._offsets[level-firstArray] = (fvarOffset+=(int)flist[level].size()*nverts*fvarwidth);
}
}
return result;
}
// PatchTables Factory
template <class T>
FarPatchTablesFactory<T>::FarPatchTablesFactory( HbrMesh<T> const * mesh, int nfaces, std::vector<int> const & remapTable ) :
_mesh(mesh),
_remapTable(remapTable),
_nfaces(nfaces)
{
assert(mesh and nfaces>0);
// First pass : identify transition / watertight-critical
for (int i=0; i<nfaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
if (f->_adaptiveFlags.isTagged and (not f->IsHole())) {
HbrVertex<T> * v = f->Subdivide();
assert(v);
v->_adaptiveFlags.wasTagged=true;
}
int nv = f->GetNumVertices();
for (int j=0; j<nv; ++j) {
if (f->IsCoarse())
f->GetVertex(j)->_adaptiveFlags.wasTagged=true;
HbrHalfedge<T> * e = f->GetEdge(j);
// Flag transition edge that require a triangulated transition
if (f->_adaptiveFlags.isTagged) {
e->_adaptiveFlags.isTriangleHead=true;
// Both half-edges need to be tagged if an opposite exists
if (e->GetOpposite())
e->GetOpposite()->_adaptiveFlags.isTriangleHead=true;
}
HbrFace<T> * left = e->GetLeftFace(),
* right = e->GetRightFace();
if (not (left and right))
continue;
// a tagged edge w/ no children is inside a hole
if (e->HasChild() and (left->_adaptiveFlags.isTagged ^ right->_adaptiveFlags.isTagged)) {
e->_adaptiveFlags.isTransition = true;
HbrVertex<T> * child = e->Subdivide();
assert(child);
// These edges will require extra rows of CVs to maintain water-tightness
// Note : vertices inside holes have no children
if (e->GetOrgVertex()->HasChild()) {
HbrHalfedge<T> * org = child->GetEdge(e->GetOrgVertex()->Subdivide());
if (org)
org->_adaptiveFlags.isWatertightCritical=true;
}
if (e->GetDestVertex()->HasChild()) {
HbrHalfedge<T> * dst = child->GetEdge(e->GetDestVertex()->Subdivide());
if (dst)
dst->_adaptiveFlags.isWatertightCritical=true;
}
}
}
}
// Second pass : count boundaries / identify transition constellation
for (int i=0; i<nfaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
if (mesh->GetSubdivision()->FaceIsExtraordinary(mesh,f))
continue;
if (f->IsHole())
continue;
bool isTagged=0, wasTagged=0, isConnected=0, isWatertightCritical=0, isExtraordinary=0;
int triangleHeads=0, boundaryVerts=0;
int nv = f->GetNumVertices();
for (int j=0; j<nv; ++j) {
HbrVertex<T> * v = f->GetVertex(j);
if (v->OnBoundary()) {
boundaryVerts++;
// Boundary vertices with valence higher than 3 aren't Full Boundary
// patches, they are Gregory Boundary patches.
if (v->IsSingular() or v->GetValence()>3)
isExtraordinary=true;
} else if (v->IsExtraordinary())
isExtraordinary=true;
if (f->GetParent() and (not isWatertightCritical))
isWatertightCritical = vertexHasTaggedNeighbors(v);
if (v->_adaptiveFlags.isTagged)
isTagged=1;
if (v->_adaptiveFlags.wasTagged)
wasTagged=1;
// Count the number of triangle heads to find which transition
// pattern to use.
HbrHalfedge<T> * e = f->GetEdge(j);
if (e->_adaptiveFlags.isTriangleHead) {
++triangleHeads;
if (f->GetEdge((j+1)%4)->_adaptiveFlags.isTriangleHead)
isConnected=true;
}
}
f->_adaptiveFlags.bverts=boundaryVerts;
f->_adaptiveFlags.isCritical=isWatertightCritical;
// Regular Boundary Patch
if (wasTagged)
// XXXX manuelk - need to implement end patches
f->_adaptiveFlags.patchType = HbrFace<T>::kEnd;
if (f->_adaptiveFlags.isTagged)
continue;
assert(f->_adaptiveFlags.rots==0 and nv==4);
if (not isTagged and wasTagged) {
if (triangleHeads==0) {
if (not isExtraordinary and boundaryVerts!=1) {
// Full Patches
f->_adaptiveFlags.patchType = HbrFace<T>::kFull;
switch (boundaryVerts) {
case 0 : { // Regular patch
_patchCtr.R[FarPatchTables::NON_TRANSITION]++;
} break;
case 2 : { // Boundary patch
f->_adaptiveFlags.rots=computeBoundaryPatchRotation(f);
_patchCtr.B[FarPatchTables::NON_TRANSITION][0]++;
} break;
case 3 : { // Corner patch
f->_adaptiveFlags.rots=computeCornerPatchRotation(f);
_patchCtr.C[FarPatchTables::NON_TRANSITION][0]++;
} break;
default : break;
}
} else {
// Default to Gregory Patch
f->_adaptiveFlags.patchType = HbrFace<T>::kGregory;
switch (boundaryVerts) {
case 0 : { // Regular Gregory patch
_patchCtr.G++;
} break;
default : { // Boundary Gregory patch
_patchCtr.GB++;
} break;
}
}
} else {
// Transition Patch
// Resolve transition constellation : 5 types (see p.5 fig. 7)
switch (triangleHeads) {
case 1 : { for (unsigned char j=0; j<4; ++j) {
if (f->GetEdge(j)->IsTriangleHead())
break;
f->_adaptiveFlags.rots++;
}
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition0;
} break;
case 2 : { for (unsigned char j=0; j<4; ++j) {
if (isConnected) {
if (f->GetEdge(j)->IsTriangleHead() and
f->GetEdge((j+3)%4)->IsTriangleHead())
break;
} else {
if (f->GetEdge(j)->IsTriangleHead())
break;
}
f->_adaptiveFlags.rots++;
}
if (isConnected)
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition1;
else
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition4;
} break;
case 3 : { for (unsigned char j=0; j<4; ++j) {
if (not f->GetEdge(j)->IsTriangleHead())
break;
f->_adaptiveFlags.rots++;
}
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition2;
} break;
case 4 : f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition3;
break;
default: break;
}
int pattern = f->_adaptiveFlags.transitionType;
assert(pattern>=0);
// Correct rotations for corners & boundaries
if (not isExtraordinary and boundaryVerts!=1) {
switch (boundaryVerts) {
case 0 : { // regular patch
_patchCtr.R[pattern+1]++;
} break;
case 2 : { // boundary patch
unsigned char rot=computeBoundaryPatchRotation(f);
f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4;
f->_adaptiveFlags.rots=rot; // override the transition rotation
_patchCtr.B[pattern+1][f->_adaptiveFlags.brots]++;
} break;
case 3 : { // corner patch
unsigned char rot=computeCornerPatchRotation(f);
f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4;
f->_adaptiveFlags.rots=rot; // override the transition rotation
_patchCtr.C[pattern+1][f->_adaptiveFlags.brots]++;
} break;
default : assert(0); break;
}
} else {
// Use Gregory Patch transition ?
}
}
}
}
}
template <class T> int
FarPatchTablesFactory<T>::getNumPatchArrays() const {
return _patchCtr.getNumPatchArrays();
}
template <class T> int
FarPatchTablesFactory<T>::getNumPatches( FarPatchTables::PatchArrayVector const & parrays ) {
int result=0;
for (int i=0; i<(int)parrays.size(); ++i) {
result += parrays[i].GetNumPatches();
}
return result;
}
template <class T> void
FarPatchTablesFactory<T>::pushPatchArray( FarPatchTables::Descriptor desc,
FarPatchTables::PatchArrayVector & parray,
int npatches, int * voffset, int * poffset, int * qoffset ) {
if (npatches>0) {
parray.push_back( FarPatchTables::PatchArray(desc, *voffset, *poffset, npatches, *qoffset) );
*voffset += npatches * desc.GetNumControlVertices();
*poffset += npatches;
*qoffset += (desc.GetType() == FarPatchTables::GREGORY) ? npatches * desc.GetNumControlVertices() : 0;
}
}
// Uniform mesh factory
template <class T> FarPatchTables *
FarPatchTablesFactory<T>::Create( int maxlevel, int maxvalence, int numPtexFaces, int fvarwidth ) {
static const unsigned int remapRegular [16] = {5,6,10,9,4,0,1,2,3,7,11,15,14,13,12,8};
static const unsigned int remapRegularBoundary[12] = {1,2,6,5,0,3,7,11,10,9,8,4};
static const unsigned int remapRegularCorner [ 9] = {1,2,5,4,0,8,7,6,3};
assert(getMesh() and getNumFaces()>0);
FarPatchTables * result = new FarPatchTables(maxvalence);
// Populate the patch array descriptors
FarPatchTables::PatchArrayVector & parray = result->_patchArrays;
parray.reserve( getNumPatchArrays() );
int voffset=0, poffset=0, qoffset=0;
for (Descriptor::iterator it=Descriptor::begin(Descriptor::FEATURE_ADAPTIVE_CATMARK);
it!=Descriptor::end(); ++it) {
pushPatchArray( *it, parray, _patchCtr.getValue(*it), &voffset, &poffset, &qoffset );
}
result->_fvarData._fvarWidth = fvarwidth;
result->_numPtexFaces = numPtexFaces;
// Allocate various tables
allocateTables( result, 0, fvarwidth );
if ((_patchCtr.G > 0) or (_patchCtr.GB > 0)) { // Quad-offsets tables (for Gregory patches)
result->_quadOffsetTable.resize( _patchCtr.G*4 + _patchCtr.GB*4 );
}
// Setup convenience pointers at the beginning of each patch array for each
// table (patches, ptex, fvar)
CVPointers iptrs;
ParamPointers pptrs;
FVarPointers fptrs;
for (Descriptor::iterator it=Descriptor::begin(Descriptor::FEATURE_ADAPTIVE_CATMARK);
it!=Descriptor::end(); ++it) {
FarPatchTables::PatchArray * pa = result->findPatchArray(*it);
if (not pa)
continue;
iptrs.getValue( *it ) = &result->_patches[pa->GetVertIndex()];
pptrs.getValue( *it ) = &result->_paramTable[pa->GetPatchIndex()];
if (fvarwidth>0)
fptrs.getValue( *it ) = &result->_fvarData._data[pa->GetPatchIndex() * 4 * fvarwidth];
}
FarPatchTables::QuadOffsetTable::value_type *quad_G_C0_P = _patchCtr.G>0 ? &result->_quadOffsetTable[0] : 0;
FarPatchTables::QuadOffsetTable::value_type *quad_G_C1_P = _patchCtr.GB>0 ? &result->_quadOffsetTable[_patchCtr.G*4] : 0;
// Populate patch index tables with vertex indices
for (int i=0; i<getNumFaces(); ++i) {
HbrFace<T> * f = getMesh()->GetFace(i);
if (not f->isTransitionPatch() ) {
// Full / End patches
if (f->_adaptiveFlags.patchType==HbrFace<T>::kFull) {
if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) {
int pattern = FarPatchTables::NON_TRANSITION,
rot = 0;
switch (f->_adaptiveFlags.bverts) {
case 0 : { // Regular Patch (16 CVs)
iptrs.R[pattern] = getOneRing(f, 16, remapRegular, iptrs.R[0]);
pptrs.R[pattern] = computePatchParam(f, pptrs.R[0]);
fptrs.R[pattern] = computeFVarData(f, fvarwidth, fptrs.R[0], /*isAdaptive=*/true);
} break;
case 2 : { // Boundary Patch (12 CVs)
f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4;
iptrs.B[pattern][rot] = getOneRing(f, 12, remapRegularBoundary, iptrs.B[0][0]);
pptrs.B[pattern][rot] = computePatchParam(f, pptrs.B[0][0]);
fptrs.B[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.B[0][0], /*isAdaptive=*/true);
} break;
case 3 : { // Corner Patch (9 CVs)
f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4;
iptrs.C[pattern][rot] = getOneRing(f, 9, remapRegularCorner, iptrs.C[0][0]);
pptrs.C[pattern][rot] = computePatchParam(f, pptrs.C[0][0]);
fptrs.C[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.C[0][0], /*isAdaptive=*/true);
} break;
default : assert(0);
}
}
} else if (f->_adaptiveFlags.patchType==HbrFace<T>::kGregory) {
if (f->_adaptiveFlags.bverts==0) {
// Gregory Regular Patch (4 CVs + quad-offsets / valence tables)
for (int j=0; j<4; ++j)
iptrs.G[j] = _remapTable[f->GetVertex(j)->GetID()];
iptrs.G+=4;
getQuadOffsets(f, quad_G_C0_P);
quad_G_C0_P += 4;
pptrs.G = computePatchParam(f, pptrs.G);
fptrs.G = computeFVarData(f, fvarwidth, fptrs.G, /*isAdaptive=*/true);
} else {
// Gregory Boundary Patch (4 CVs + quad-offsets / valence tables)
for (int j=0; j<4; ++j)
iptrs.GB[j] = _remapTable[f->GetVertex(j)->GetID()];
iptrs.GB+=4;
getQuadOffsets(f, quad_G_C1_P);
quad_G_C1_P += 4;
pptrs.GB = computePatchParam(f, pptrs.GB);
fptrs.GB = computeFVarData(f, fvarwidth, fptrs.GB, /*isAdaptive=*/true);
}
} else {
// XXXX manuelk - end patches here
}
} else {
// Transition patches
int pattern = f->_adaptiveFlags.transitionType;
assert( pattern>=HbrFace<T>::kTransition0 and pattern<=HbrFace<T>::kTransition4 );
++pattern; // TransitionPattern begin with NON_TRANSITION
if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) {
switch (f->_adaptiveFlags.bverts) {
case 0 : { // Regular Transition Patch (16 CVs)
iptrs.R[pattern] = getOneRing(f, 16, remapRegular, iptrs.R[pattern]);
pptrs.R[pattern] = computePatchParam(f, pptrs.R[pattern]);
fptrs.R[pattern] = computeFVarData(f, fvarwidth, fptrs.R[pattern], /*isAdaptive=*/true);
} break;
case 2 : { // Boundary Transition Patch (12 CVs)
unsigned rot = f->_adaptiveFlags.brots;
iptrs.B[pattern][rot] = getOneRing(f, 12, remapRegularBoundary, iptrs.B[pattern][rot]);
pptrs.B[pattern][rot] = computePatchParam(f, pptrs.B[pattern][rot]);
fptrs.B[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.B[pattern][rot], /*isAdaptive=*/true);
} break;
case 3 : { // Corner Transition Patch (9 CVs)
unsigned rot = f->_adaptiveFlags.brots;
iptrs.C[pattern][rot] = getOneRing(f, 9, remapRegularCorner, iptrs.C[pattern][rot]);
pptrs.C[pattern][rot] = computePatchParam(f, pptrs.C[pattern][rot]);
fptrs.C[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.C[pattern][rot], /*isAdaptive=*/true);
} break;
}
} else
// No transition Gregory patches
assert(false);
}
}
// Build Gregory patches vertex valence indices table
if ((_patchCtr.G > 0) or (_patchCtr.GB > 0)) {
// MAX_VALENCE is a property of hardware shaders and needs to be matched in OSD
const int perVertexValenceSize = 2*maxvalence + 1;
const int nverts = getMesh()->GetNumVertices();
FarPatchTables::VertexValenceTable & table = result->_vertexValenceTable;
table.resize(nverts * perVertexValenceSize);
class GatherNeighborsOperator : public HbrVertexOperator<T> {
public:
HbrVertex<T> * center;
FarPatchTables::VertexValenceTable & table;
int offset, valence;
std::vector<int> const & remap;
GatherNeighborsOperator(FarPatchTables::VertexValenceTable & itable, int ioffset, HbrVertex<T> * v, std::vector<int> const & iremap) :
center(v), table(itable), offset(ioffset), valence(0), remap(iremap) { }
~GatherNeighborsOperator() { }
// Operator iterates over neighbor vertices of v and accumulates
// pairs of indices the neighbor and diagonal vertices
//
// Regular case
// Boundary case
// o ------- o D3 o
// D0 N0 | |
// | | o ------- o D2 o
// | | D0 N0 | |
// | | | |
// o ------- o ------- o | |
// N1 | V | N3 | |
// | | o ------- o ------- o
// | | N1 V N2
// | |
// o o ------- o
// D1 N2 D2
//
virtual void operator() (HbrVertex<T> &v) {
table[offset++] = remap[v.GetID()];
HbrVertex<T> * diagonal=&v;
HbrHalfedge<T> * e = center->GetEdge(&v);
if ( e ) {
// If v is on a boundary, there may not be a diagonal vertex
diagonal = e->GetNext()->GetDestVertex();
}
//else {
// diagonal = v.GetQEONext( center );
//}
table[offset++] = remap[diagonal->GetID()];
++valence;
}
};
for (int i=0; i<nverts; ++i) {
HbrVertex<T> * v = getMesh()->GetVertex(i);
int outputVertexID = _remapTable[v->GetID()];
int offset = outputVertexID * perVertexValenceSize;
// feature adaptive refinement can generate un-connected face-vertices
// that have a valence of 0
if (not v->IsConnected()) {
//assert( v->GetParentFace() );
table[offset] = 0;
continue;
}
// "offset+1" : the first table entry is the vertex valence, which
// is gathered by the operator (see note below)
GatherNeighborsOperator op( table, offset+1, v, _remapTable );
v->ApplyOperatorSurroundingVertices( op );
// Valence sign bit used to mark boundary vertices
table[offset] = v->OnBoundary() ? -op.valence : op.valence;
// Note : some topologies can cause v to be singular at certain
// levels of adaptive refinement, which prevents us from using
// the GetValence() function. Fortunately, the GatherNeighbors
// operator above just performed a similar traversal, so it is
// very convenient to use it to accumulate the actionable valence.
}
} else {
result->_vertexValenceTable.clear();
}
return result;
}
// The One Ring vertices to rule them all !
template <class T> unsigned int *
FarPatchTablesFactory<T>::getOneRing(HbrFace<T> const * f,
int ringsize, unsigned int const * remap, unsigned int * result) const {
assert( f and f->GetNumVertices()==4 and ringsize >=4 );
int idx=0;
for (unsigned char i=0; i<4; ++i) {
result[remap[idx++ % ringsize]] =
_remapTable[f->GetVertex( (i+f->_adaptiveFlags.rots)%4 )->GetID()];
}
if (ringsize==16) {
// Regular case
//
// | | | |
// | 4 | 15 | 14 | 13
// ---- o ---- o ---- o ---- o ----
// | | | |
// | 5 | 0 | 3 | 12
// ---- o ---- o ---- o ---- o ----
// | | | |
// | 6 | 1 | 2 | 11
// ---- o ---- o ---- o ---- o ----
// | | | |
// | 7 | 8 | 9 | 10
// ---- o ---- o ---- o ---- o ----
// | | | |
// | | | |
for (int i=0; i<4; ++i) {
int rot = i+f->_adaptiveFlags.rots;
HbrVertex<T> * v0 = f->GetVertex( rot % 4 ),
* v1 = f->GetVertex( (rot+1) % 4 );
HbrHalfedge<T> * e = v0->GetNextEdge( v0->GetNextEdge( v0->GetEdge(v1) ) );
for (int j=0; j<3; ++j) {
e = e->GetNext();
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
}
}
result += 16;
} else if (ringsize==12) {
// Boundary case
//
// 4 0 3 5
// ---- o ---- o ---- o ---- o ----
// | | | |
// | 11 | 1 | 2 | 6
// ---- o ---- o ---- o ---- o ----
// | | | |
// | 10 | 9 | 8 | 7
// ---- o ---- o ---- o ---- o ----
// | | | |
// | | | |
HbrVertex<T> * v[4];
for (int i=0; i<4; ++i)
v[i] = f->GetVertex( (i+f->_adaptiveFlags.rots)%4 );
HbrHalfedge<T> * e;
e = v[0]->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev();
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
e = v[1]->GetIncidentEdge();
result[remap[idx++ % ringsize]] = _remapTable[e->GetDestVertex()->GetID()];
e = v[2]->GetNextEdge( v[2]->GetEdge(v[1]) );
for (int i=0; i<3; ++i) {
e = e->GetNext();
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
}
e = v[3]->GetNextEdge( v[3]->GetEdge(v[2]) );
for (int i=0; i<3; ++i) {
e = e->GetNext();
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
}
result += 12;
} else if (ringsize==9) {
// Corner case
//
// 0 1 4
// o ---- o ---- o ----
// | | |
// | 3 | 2 | 5
// o ---- o ---- o ----
// | | |
// | 8 | 7 | 6
// o ---- o ---- o ----
// | | |
// | | |
HbrVertex<T> * v0 = f->GetVertex( (0+f->_adaptiveFlags.rots)%4 ),
* v2 = f->GetVertex( (2+f->_adaptiveFlags.rots)%4 ),
* v3 = f->GetVertex( (3+f->_adaptiveFlags.rots)%4 );
HbrHalfedge<T> * e;
e = v0->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev();
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
e = v2->GetIncidentEdge();
result[remap[idx++ % ringsize]] = _remapTable[e->GetDestVertex()->GetID()];
e = v3->GetNextEdge( v3->GetEdge(v2) );
for (int i=0; i<3; ++i) {
e = e->GetNext();
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
}
result += 9;
}
assert(idx==ringsize);
return result;
}
// Populate the quad-offsets table used by Gregory patches
template <class T> void
FarPatchTablesFactory<T>::getQuadOffsets(HbrFace<T> const * f, unsigned int * result) {
assert(result and f and f->GetNumVertices()==4);
// Builds a table of value pairs for each vertex of the patch.
//
// o
// N0 |
// |
// |
// o ------ o ------ o
// N1 V | .... M3
// | .......
// | .......
// o .......
// N2
//
// [...] [N2 - N3] [...]
//
// Each value pair is composed of 2 index values in range [0-4[ pointing
// to the 2 neighbor vertices to the vertex that belong to the Gregory patch.
// Neighbor ordering is valence counter-clockwise and must match the winding
// used to build the vertexValenceTable.
//
class GatherOffsetsOperator : public HbrVertexOperator<T> {
public:
HbrVertex<T> ** verts; int offsets[2]; int index; int count;
GatherOffsetsOperator(HbrVertex<T> ** iverts) : verts(iverts) { }
~GatherOffsetsOperator() { }
void reset() {
index=count=offsets[0]=offsets[1]=0;
}
virtual void operator() (HbrVertex<T> &v) {
// Resolve which 2 neighbor vertices of v belong to the Gregory patch
for (unsigned char i=0; i<4; ++i)
if (&v==verts[i]) {
assert(count<3);
offsets[count++]=index;
break;
}
++index;
}
};
// 4 central CVs of the Gregory patch
HbrVertex<T> * fvs[4] = { f->GetVertex(0),
f->GetVertex(1),
f->GetVertex(2),
f->GetVertex(3) };
// Hbr vertex operator that iterates over neighbor vertices
GatherOffsetsOperator op( fvs );
for (unsigned char i=0; i<4; ++i) {
op.reset();
fvs[i]->ApplyOperatorSurroundingVertices( op );
if (op.offsets[1] - op.offsets[0] != 1)
std::swap(op.offsets[0], op.offsets[1]);
// Pack the 2 indices in 16 bits
result[i] = (op.offsets[0] | (op.offsets[1] << 8));
}
}
// Computes per-face or per-patch local ptex texture coordinates.
template <class T> FarPatchParam *
FarPatchTablesFactory<T>::computePatchParam(HbrFace<T> const * f, FarPatchParam *coord) {
short u,v;
unsigned short ofs = 1;
unsigned char depth;
bool nonquad = false;
if (coord == NULL) return NULL;
// save the rotation state of the coarse face
unsigned char rots = f->_adaptiveFlags.rots;
// track upwards towards coarse parent face, accumulating u,v indices
HbrFace<T> const * p = f->GetParent();
for ( u=v=depth=0; p!=NULL; depth++ ) {
int nverts = p->GetNumVertices();
if ( nverts != 4 ) { // non-quad coarse face : stop accumulating offsets
nonquad = true; // set non-quad bit
break;
}
for (unsigned char i=0; i<nverts; ++i) {
if ( p->GetChild( i )==f ) {
switch ( i ) {
case 0 : break;
case 1 : { u+=ofs; } break;
case 2 : { u+=ofs; v+=ofs; } break;
case 3 : { v+=ofs; } break;
}
break;
}
}
ofs = ofs << 1;
f = p;
p = f->GetParent();
}
coord->Set( f->GetPtexIndex(), u, v, rots, depth, nonquad );
return ++coord;
}
// Populates the face-varying data buffer 'coord' for the given face
template <class T> float *
FarPatchTablesFactory<T>::computeFVarData(
HbrFace<T> const *f, const int width, float *coord, bool isAdaptive) {
if (coord == NULL) return NULL;
if (isAdaptive) {
int rots = f->_adaptiveFlags.rots;
int nverts = f->GetNumVertices();
assert(nverts==4);
for ( int j=0; j < nverts; ++j ) {
HbrVertex<T> *v = f->GetVertex((j+rots)%4);
float *fvdata = v->GetFVarData(f).GetData(0);
for ( int k=0; k<width; ++k ) {
(*coord++) = fvdata[k];
}
}
} else {
// for each face vertex copy face-varying data into coord pointer
int nverts = f->GetNumVertices();
for ( int j=0; j < nverts; ++j ) {
HbrVertex<T> *v = f->GetVertex(j);
float *fvdata = v->GetFVarData(f).GetData(0);
for ( int k=0; k<width; ++k ) {
(*coord++) = fvdata[k];
}
}
}
// pass back pointer to next destination
return coord;
}
// splicing functions
template <typename V, typename IT> static IT
copyWithOffset(IT dst_iterator, V const &src, int start, int count, int offset) {
return std::transform(src.begin()+start, src.begin()+start+count, dst_iterator,
std::bind2nd(std::plus<typename V::value_type>(), offset));
}
template <typename V, typename IT> static IT
copyWithOffsetVertexValence(IT dst_iterator, V const &src, int srcMaxValence, int dstMaxValence, int offset) {
for (typename V::const_iterator it = src.begin(); it != src.end(); ) {
int valence = *it++;
*dst_iterator++ = valence;
valence = abs(valence);
for (int i = 0; i < 2*dstMaxValence; ++i) {
if (i < 2*srcMaxValence) {
*dst_iterator++ = (i < 2*valence) ? *it + offset : 0;
++it;
} else {
*dst_iterator++ = 0;
}
}
}
return dst_iterator;
}
template <class T> static FarPatchTables::PTable::iterator
splicePatch(FarPatchTables::Descriptor desc,
std::vector<FarMesh<T> const *> const &meshes,
FarPatchTables::PatchArrayVector &result,
std::vector<FarPatchTables::PatchArrayVector> *multiArrayResult,
FarPatchTables::PTable::iterator dstIndexIt,
int *voffset, int *poffset, int *qoffset,
std::vector<int> const &vertexOffsets) {
for (size_t i = 0; i < meshes.size(); ++i) {
FarPatchTables const *patchTables = meshes[i]->GetPatchTables();
FarPatchTables::PatchArray const *srcPatchArray = patchTables->GetPatchArray(desc);
if (not srcPatchArray) continue;
// create new patcharray with offset
int vindex = srcPatchArray->GetVertIndex();
int npatch = srcPatchArray->GetNumPatches();
int nvertex = npatch * desc.GetNumControlVertices();
FarPatchTables::PatchArray patchArray(desc,
*voffset,
*poffset,
npatch,
*qoffset);
// append patch array
result.push_back(patchArray);
// also store into multiPatchArrays, will be used for partial drawing
// XXX: can be stored as indices. revisit here later
if (multiArrayResult) {
(*multiArrayResult)[i].push_back(patchArray);
}
// increment offset
*voffset += nvertex;
*poffset += npatch;
*qoffset += (desc.GetType() == FarPatchTables::GREGORY ||
desc.GetType() == FarPatchTables::GREGORY_BOUNDARY) ? npatch * 4 : 0;
// copy index arrays [vindex, vindex+nvertex]
dstIndexIt = copyWithOffset(dstIndexIt,
patchTables->GetPatchTable(),
vindex,
nvertex,
vertexOffsets[i]);
}
return dstIndexIt;
}
template <class T> FarPatchTables *
FarPatchTablesFactory<T>::Splice(FarMeshVector const &meshes,
MultiPatchArrayVector *multiPatchArrays) {
int totalQuadOffset0 = 0;
int totalQuadOffset1 = 0;
int totalFVarData = 0;
int fvarWidth = 0;
std::vector<int> vertexOffsets;
std::vector<int> gregoryQuadOffsets;
std::vector<int> numGregoryPatches;
int vertexOffset = 0;
int maxValence = 0;
int numTotalIndices = 0;
//result->_patchCounts.reserve(meshes.size());
//FarPatchCount totalCount;
typedef FarPatchTables::Descriptor Descriptor;
// note: see FarPatchTablesFactory<T>::Create
// feature adaptive refinement can generate un-connected face-vertices
// that have a valence of 0. The spliced vertex valence tables
// needs to be resized including such un-connected face-vertices.
int numVerticesInVertexValence = 0;
// count how many patches exist on each mesh
for (size_t i = 0; i < meshes.size(); ++i) {
const FarPatchTables *ptables = meshes[i]->GetPatchTables();
assert(ptables);
vertexOffsets.push_back(vertexOffset);
vertexOffset += meshes[i]->GetNumVertices();
// need to align maxvalence with the highest value
maxValence = std::max(maxValence, ptables->_maxValence);
FarPatchTables::PatchArray const *gregory =
ptables->GetPatchArray(Descriptor(FarPatchTables::GREGORY,
FarPatchTables::NON_TRANSITION, /*rot*/ 0));
FarPatchTables::PatchArray const *gregoryBoundary =
ptables->GetPatchArray(Descriptor(FarPatchTables::GREGORY_BOUNDARY,
FarPatchTables::NON_TRANSITION, /*rot*/ 0));
int nGregory = gregory ? gregory->GetNumPatches() : 0;
int nGregoryBoundary = gregoryBoundary ? gregoryBoundary->GetNumPatches() : 0;
totalQuadOffset0 += nGregory * 4;
totalQuadOffset1 += nGregoryBoundary * 4;
numGregoryPatches.push_back(nGregory);
gregoryQuadOffsets.push_back(totalQuadOffset0);
totalFVarData += (int)ptables->GetFVarData()._data.size();
numTotalIndices += ptables->GetNumControlVertices();
// note: some prims may not have vertex valence table, but still need a space
// in order to fill following prim's data at appropriate location.
numVerticesInVertexValence += ptables->_vertexValenceTable.empty()
? (int)meshes[i]->GetNumVertices()
: (int)ptables->_vertexValenceTable.size()/(2*ptables->_maxValence+1);
// fvarWidth has to be same for all meshes.
fvarWidth = meshes[i]->GetPatchTables()->GetFVarData().GetFVarWidth();
}
FarPatchTables *result = new FarPatchTables(maxValence);
// Allocate full patches
result->_patches.resize(numTotalIndices);
// Allocate vertex valence table, quad offset table
if (totalQuadOffset0 + totalQuadOffset1 > 0) {
result->_vertexValenceTable.resize((2*maxValence+1) * numVerticesInVertexValence);
result->_quadOffsetTable.resize(totalQuadOffset0 + totalQuadOffset1);
}
// Allocate fvardata table
result->_fvarData._data.resize(totalFVarData);
// splice tables
// assuming input farmeshes have dense patchtables
if (multiPatchArrays)
multiPatchArrays->resize(meshes.size());
int voffset = 0, poffset = 0, qoffset = 0;
FarPatchTables::PTable::iterator dstIndexIt = result->_patches.begin();
// splice patches : iterate over all descriptors, including points, lines, quads, etc.
for (Descriptor::iterator it=Descriptor::begin(Descriptor::ANY); it!=Descriptor::end(); ++it) {
dstIndexIt = splicePatch(*it,
meshes,
result->_patchArrays,
multiPatchArrays,
dstIndexIt,
&voffset,
&poffset,
&qoffset,
vertexOffsets);
}
// merge vertexvalence and quadoffset tables
FarPatchTables::QuadOffsetTable::iterator Q0_IT = result->_quadOffsetTable.begin();
FarPatchTables::QuadOffsetTable::iterator Q1_IT = Q0_IT + totalQuadOffset0;
FarPatchTables::VertexValenceTable::iterator VV_IT = result->_vertexValenceTable.begin();
for (size_t i = 0; i < meshes.size(); ++i) {
const FarPatchTables *ptables = meshes[i]->GetPatchTables();
// merge vertex valence
// note: some prims may not have vertex valence table, but still need a space
// in order to fill following prim's data at appropriate location.
copyWithOffsetVertexValence(VV_IT,
ptables->_vertexValenceTable,
ptables->_maxValence,
maxValence,
vertexOffsets[i]);
VV_IT += meshes[i]->GetNumVertices() * (2 * maxValence + 1);
// merge quad offsets
int nGregoryQuads = numGregoryPatches[i] * 4;
if (nGregoryQuads > 0) {
Q0_IT = std::copy(ptables->_quadOffsetTable.begin(),
ptables->_quadOffsetTable.begin()+nGregoryQuads,
Q0_IT);
}
if (nGregoryQuads < (int)ptables->_quadOffsetTable.size()) {
Q1_IT = std::copy(ptables->_quadOffsetTable.begin()+nGregoryQuads,
ptables->_quadOffsetTable.end(),
Q1_IT);
}
}
// merge ptexCoord table
for (FarPatchTables::Descriptor::iterator it =
FarPatchTables::Descriptor::begin(FarPatchTables::Descriptor::ANY);
it != FarPatchTables::Descriptor::end(); ++it) {
int ptexFaceOffset = 0;
for (size_t i = 0; i < meshes.size(); ++i) {
FarPatchTables const *ptables = meshes[i]->GetPatchTables();
FarPatchTables::PatchArray const *parray = ptables->GetPatchArray(*it);
if (parray) {
copyWithPtexFaceOffset(std::back_inserter(result->_paramTable),
ptables->_paramTable,
parray->GetPatchIndex(),
parray->GetNumPatches(), ptexFaceOffset);
}
ptexFaceOffset += ptables->GetNumPtexFaces();
}
}
// count total num ptex faces
int numPtexFaces = 0;
for (size_t i = 0; i < meshes.size(); ++i) {
numPtexFaces += meshes[i]->GetPatchTables()->GetNumPtexFaces();
}
result->_numPtexFaces = numPtexFaces;
// merge fvardata table
if (fvarWidth > 0) {
std::vector<float>::iterator FV_IT = result->_fvarData._data.begin();
for (FarPatchTables::Descriptor::iterator it =
FarPatchTables::Descriptor::begin(FarPatchTables::Descriptor::ANY);
it != FarPatchTables::Descriptor::end(); ++it) {
for (size_t i = 0; i < meshes.size(); ++i) {
FarPatchTables const *ptables = meshes[i]->GetPatchTables();
FarPatchTables::PatchArray const *parray = ptables->GetPatchArray(*it);
FarSubdivisionTables::Scheme scheme = meshes[i]->GetSubdivisionTables()->GetScheme();
if (parray) {
int nv = (scheme == FarSubdivisionTables::LOOP) ? 3 : 4;
int width = ptables->GetFVarData().GetFVarWidth() * nv; // for each quads or tris
std::vector<float>::const_iterator begin =
ptables->_fvarData._data.begin() + parray->GetPatchIndex() * width;
std::vector<float>::const_iterator end =
begin + parray->GetNumPatches() * width;
FV_IT = std::copy(begin, end, FV_IT);
}
}
}
// set fvarwidth
result->_fvarData._fvarWidth = fvarWidth;
}
return result;
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_PATCH_TABLES_FACTORY_H */