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Noticed a few typos when browsing comments. Proceeded with a "manual spell check", reading all comments and tweaking spelling, grammar, punctuation. Didn't bother with Hbr library. Comments only, no functional changes.
853 lines
33 KiB
C++
853 lines
33 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_VTR_LEVEL_H
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#define OPENSUBDIV3_VTR_LEVEL_H
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#include "../version.h"
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#include "../sdc/types.h"
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#include "../sdc/crease.h"
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#include "../sdc/options.h"
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#include "../vtr/types.h"
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#include <algorithm>
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#include <vector>
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#include <cassert>
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Vtr {
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namespace internal {
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class Refinement;
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class TriRefinement;
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class QuadRefinement;
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class FVarRefinement;
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class FVarLevel;
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//
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// Level:
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// A refinement level includes a vectorized representation of the topology
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// for a particular subdivision level. The topology is "complete" in that any
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// level can be used as the base level of another subdivision hierarchy and can
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// be considered a complete mesh independent of its ancestors. It currently
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// does contain a "depth" member -- as some inferences can then be made about
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// the topology (i.e. all quads or all tris if not level 0).
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//
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// This class is intended for private use within the library. There are still
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// opportunities to specialize levels -- e.g. those supporing N-sided faces vs
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// those are are purely quads or tris -- so we prefer to insulate it from public
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// access.
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//
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// The represenation of topology here is to store six topological relationships
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// in tables of integers. Each is stored in its own array(s) so the result is
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// a SOA representation of the topology. The six relations are:
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//
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// - face-verts: vertices incident/comprising a face
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// - face-edges: edges incident a face
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// - edge-verts: vertices incident/comprising an edge
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// - edge-faces: faces incident an edge
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// - vert-faces: faces incident a vertex
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// - vert-edges: edges incident a vertex
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//
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// There is some redundancy here but the intent is not that this be a minimal
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// represenation, the intent is that it be amenable to refinement. Classes in
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// the Far layer essentially store 5 of these 6 in a permuted form -- we add
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// the face-edges here to simplify refinement.
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//
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class Level {
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public:
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//
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// Simple nested types to hold the tags for each component type -- some of
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// which are user-specified features (e.g. whether a face is a hole or not)
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// while others indicate the topological nature of the component, how it
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// is affected by creasing in its neighborhood, etc.
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//
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// Most of these properties are passed down to child components during
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// refinement, but some -- notably the designation of a component as semi-
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// sharp -- require re-determination as sharpness values are reduced at each
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// level.
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//
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struct VTag {
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VTag() { }
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// When cleared, the VTag ALMOST represents a smooth, regular, interior
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// vertex -- the Type enum requires a bit be explicitly set for Smooth,
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// so that must be done explicitly if desired on initialization.
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void clear() { std::memset(this, 0, sizeof(VTag)); }
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typedef unsigned short VTagSize;
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VTagSize _nonManifold : 1; // fixed
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VTagSize _xordinary : 1; // fixed
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VTagSize _boundary : 1; // fixed
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VTagSize _corner : 1; // fixed
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VTagSize _infSharp : 1; // fixed
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VTagSize _semiSharp : 1; // variable
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VTagSize _semiSharpEdges : 1; // variable
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VTagSize _rule : 4; // variable when _semiSharp
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VTagSize _incomplete : 1; // variable for sparse refinement
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// Tags indicating incident infinitely-sharp (permanent) features
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VTagSize _infSharpEdges : 1; // fixed
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VTagSize _infSharpCrease : 1; // fixed
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VTagSize _infIrregular : 1; // fixed
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static VTag BitwiseOr(VTag const vTags[], int size = 4);
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};
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struct ETag {
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ETag() { }
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// When cleared, the ETag represents a smooth, manifold, interior edge
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void clear() { std::memset(this, 0, sizeof(ETag)); }
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typedef unsigned char ETagSize;
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ETagSize _nonManifold : 1; // fixed
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ETagSize _boundary : 1; // fixed
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ETagSize _infSharp : 1; // fixed
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ETagSize _semiSharp : 1; // variable
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static ETag BitwiseOr(ETag const eTags[], int size = 4);
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};
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struct FTag {
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FTag() { }
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void clear() { std::memset(this, 0, sizeof(FTag)); }
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typedef unsigned char FTagSize;
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FTagSize _hole : 1; // fixed
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// On deck -- coming soon...
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//FTagSize _hasEdits : 1; // variable
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};
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// Additional simple struct to identify a "span" around a vertex, i.e. a
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// subset of the faces around a vertex delimited by some property (e.g. a
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// face-varying discontinuity, an inf-sharp edge, etc.)
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//
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// The span requires an "origin" and a "size" to fully define its extent.
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// Use of the size is required over a leading/trailing pair as the valence
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// around a non-manifold vertex cannot be trivially determined from two
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// extremeties. Similarly a start face is chosen over an edge as starting
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// with a manifold edge is ambiguous. Additional tags also support
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// non-manifold cases, e.g. periodic spans at the apex of a double cone.
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//
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// Currently setting the size to 0 or leaving the span "unassigned" is an
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// indication to use the full neighborhood rather than a subset -- prefer
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// use of the const method here to direct inspection of the member.
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//
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struct VSpan {
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VSpan() { std::memset(this, 0, sizeof(VSpan)); }
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void clear() { std::memset(this, 0, sizeof(VSpan)); }
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bool isAssigned() const { return _numFaces > 0; }
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LocalIndex _numFaces;
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LocalIndex _startFace;
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unsigned short _periodic : 1;
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unsigned short _sharp : 1;
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};
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public:
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Level();
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~Level();
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// Simple accessors:
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int getDepth() const { return _depth; }
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int getNumVertices() const { return _vertCount; }
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int getNumFaces() const { return _faceCount; }
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int getNumEdges() const { return _edgeCount; }
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// More global sizes may prove useful...
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int getNumFaceVerticesTotal() const { return (int) _faceVertIndices.size(); }
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int getNumFaceEdgesTotal() const { return (int) _faceEdgeIndices.size(); }
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int getNumEdgeVerticesTotal() const { return (int) _edgeVertIndices.size(); }
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int getNumEdgeFacesTotal() const { return (int) _edgeFaceIndices.size(); }
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int getNumVertexFacesTotal() const { return (int) _vertFaceIndices.size(); }
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int getNumVertexEdgesTotal() const { return (int) _vertEdgeIndices.size(); }
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int getMaxValence() const { return _maxValence; }
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int getMaxEdgeFaces() const { return _maxEdgeFaces; }
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// Methods to access the relation tables/indices -- note that for some relations
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// (i.e. those where a component is "contained by" a neighbor, or more generally
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// when the neighbor is a simplex of higher dimension) we store an additional
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// "local index", e.g. for the case of vert-faces if one of the faces F[i] is
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// incident a vertex V, then L[i] is the "local index" in F[i] of vertex V.
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// Once have only quads (or tris), this local index need only occupy two bits
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// and could conceivably be packed into the same integer as the face index, but
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// for now, given the need to support faces of potentially high valence we'll
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// use an 8- or 16-bit integer.
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//
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// Methods to access the six topological relations:
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ConstIndexArray getFaceVertices(Index faceIndex) const;
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ConstIndexArray getFaceEdges(Index faceIndex) const;
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ConstIndexArray getEdgeVertices(Index edgeIndex) const;
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ConstIndexArray getEdgeFaces(Index edgeIndex) const;
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ConstIndexArray getVertexFaces(Index vertIndex) const;
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ConstIndexArray getVertexEdges(Index vertIndex) const;
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ConstLocalIndexArray getEdgeFaceLocalIndices(Index edgeIndex) const;
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ConstLocalIndexArray getVertexFaceLocalIndices(Index vertIndex) const;
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ConstLocalIndexArray getVertexEdgeLocalIndices(Index vertIndex) const;
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// Replace these with access to sharpness buffers/arrays rather than elements:
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float getEdgeSharpness(Index edgeIndex) const;
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float getVertexSharpness(Index vertIndex) const;
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Sdc::Crease::Rule getVertexRule(Index vertIndex) const;
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Index findEdge(Index v0Index, Index v1Index) const;
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// Holes
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void setFaceHole(Index faceIndex, bool b);
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bool isFaceHole(Index faceIndex) const;
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// Face-varying
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Sdc::Options getFVarOptions(int channel) const;
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int getNumFVarChannels() const { return (int) _fvarChannels.size(); }
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int getNumFVarValues(int channel) const;
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ConstIndexArray getFaceFVarValues(Index faceIndex, int channel) const;
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FVarLevel & getFVarLevel(int channel) { return *_fvarChannels[channel]; }
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FVarLevel const & getFVarLevel(int channel) const { return *_fvarChannels[channel]; }
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// Manifold/non-manifold tags:
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void setEdgeNonManifold(Index edgeIndex, bool b);
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bool isEdgeNonManifold(Index edgeIndex) const;
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void setVertexNonManifold(Index vertIndex, bool b);
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bool isVertexNonManifold(Index vertIndex) const;
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// General access to all component tags:
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VTag const & getVertexTag(Index vertIndex) const { return _vertTags[vertIndex]; }
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ETag const & getEdgeTag(Index edgeIndex) const { return _edgeTags[edgeIndex]; }
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FTag const & getFaceTag(Index faceIndex) const { return _faceTags[faceIndex]; }
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VTag & getVertexTag(Index vertIndex) { return _vertTags[vertIndex]; }
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ETag & getEdgeTag(Index edgeIndex) { return _edgeTags[edgeIndex]; }
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FTag & getFaceTag(Index faceIndex) { return _faceTags[faceIndex]; }
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public:
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// Debugging aides:
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enum TopologyError {
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TOPOLOGY_MISSING_EDGE_FACES=0,
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TOPOLOGY_MISSING_EDGE_VERTS,
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TOPOLOGY_MISSING_FACE_EDGES,
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TOPOLOGY_MISSING_FACE_VERTS,
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TOPOLOGY_MISSING_VERT_FACES,
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TOPOLOGY_MISSING_VERT_EDGES,
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TOPOLOGY_FAILED_CORRELATION_EDGE_FACE,
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TOPOLOGY_FAILED_CORRELATION_FACE_VERT,
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TOPOLOGY_FAILED_CORRELATION_FACE_EDGE,
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TOPOLOGY_FAILED_ORIENTATION_INCIDENT_EDGE,
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TOPOLOGY_FAILED_ORIENTATION_INCIDENT_FACE,
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TOPOLOGY_FAILED_ORIENTATION_INCIDENT_FACES_EDGES,
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TOPOLOGY_DEGENERATE_EDGE,
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TOPOLOGY_NON_MANIFOLD_EDGE,
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TOPOLOGY_INVALID_CREASE_EDGE,
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TOPOLOGY_INVALID_CREASE_VERT
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};
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static char const * getTopologyErrorString(TopologyError errCode);
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typedef void (* ValidationCallback)(TopologyError errCode, char const * msg, void const * clientData);
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bool validateTopology(ValidationCallback callback=0, void const * clientData=0) const;
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void print(const Refinement* parentRefinement = 0) const;
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public:
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// High-level topology queries -- these may be moved elsewhere:
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bool isSingleCreasePatch(Index face, float* sharpnessOut=NULL, int* rotationOut=NULL) const;
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//
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// When inspecting topology, the component tags -- particularly VTag and ETag -- are most
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// often inspected in groups for the face to which they belong. They are designed to be
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// bitwise OR'd (the result then referred to as a "composite" tag) to make quick decisions
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// about the face as a whole to avoid tedious topological inspection.
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//
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// The same logic can be applied to topology in a FVar channel when tags specific to that
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// channel are used. Note that the VTags apply to the FVar values assigned to the corners
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// of the face and not the vertex as a whole. The "composite" face-varying VTag for a
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// vertex is the union of VTags of all distinct FVar values for that vertex.
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//
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bool doesVertexFVarTopologyMatch(Index vIndex, int fvarChannel) const;
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bool doesFaceFVarTopologyMatch( Index fIndex, int fvarChannel) const;
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bool doesEdgeFVarTopologyMatch( Index eIndex, int fvarChannel) const;
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void getFaceVTags(Index fIndex, VTag vTags[], int fvarChannel = -1) const;
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void getFaceETags(Index fIndex, ETag eTags[], int fvarChannel = -1) const;
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VTag getFaceCompositeVTag(Index fIndex, int fvarChannel = -1) const;
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VTag getFaceCompositeVTag(ConstIndexArray & fVerts) const;
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VTag getVertexCompositeFVarVTag(Index vIndex, int fvarChannel) const;
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//
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// When gathering "patch points" we may want the indices of the vertices or the corresponding
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// FVar values for a particular channel. Both are represented and equally accessible within
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// the faces, so we allow all to be returned through these methods. Setting the optional FVar
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// channel to -1 will retrieve indices of vertices instead of FVar values:
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//
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int gatherQuadLinearPatchPoints(Index fIndex, Index patchPoints[], int rotation = 0,
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int fvarChannel = -1) const;
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int gatherQuadRegularInteriorPatchPoints(Index fIndex, Index patchPoints[], int rotation = 0,
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int fvarChannel = -1) const;
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int gatherQuadRegularBoundaryPatchPoints(Index fIndex, Index patchPoints[], int boundaryEdgeInFace,
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int fvarChannel = -1) const;
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int gatherQuadRegularCornerPatchPoints( Index fIndex, Index patchPoints[], int cornerVertInFace,
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int fvarChannel = -1) const;
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int gatherQuadRegularRingAroundVertex(Index vIndex, Index ringPoints[],
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int fvarChannel = -1) const;
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int gatherQuadRegularPartialRingAroundVertex(Index vIndex, VSpan const & span, Index ringPoints[],
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int fvarChannel = -1) const;
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// WIP -- for future use, need to extend for face-varying...
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int gatherTriRegularInteriorPatchPoints( Index fIndex, Index patchVerts[], int rotation = 0) const;
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int gatherTriRegularBoundaryVertexPatchPoints(Index fIndex, Index patchVerts[], int boundaryVertInFace) const;
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int gatherTriRegularBoundaryEdgePatchPoints( Index fIndex, Index patchVerts[], int boundaryEdgeInFace) const;
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int gatherTriRegularCornerVertexPatchPoints( Index fIndex, Index patchVerts[], int cornerVertInFace) const;
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int gatherTriRegularCornerEdgePatchPoints( Index fIndex, Index patchVerts[], int cornerEdgeInFace) const;
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public:
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// Sizing methods used to construct a level to populate:
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void resizeFaces( int numFaces);
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void resizeFaceVertices(int numFaceVertsTotal);
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void resizeFaceEdges( int numFaceEdgesTotal);
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void resizeEdges( int numEdges);
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void resizeEdgeVertices(); // always 2*edgeCount
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void resizeEdgeFaces(int numEdgeFacesTotal);
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void resizeVertices( int numVertices);
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void resizeVertexFaces(int numVertexFacesTotal);
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void resizeVertexEdges(int numVertexEdgesTotal);
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void setMaxValence(int maxValence);
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// Modifiers to populate the relations for each component:
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IndexArray getFaceVertices(Index faceIndex);
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IndexArray getFaceEdges(Index faceIndex);
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IndexArray getEdgeVertices(Index edgeIndex);
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IndexArray getEdgeFaces(Index edgeIndex);
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IndexArray getVertexFaces(Index vertIndex);
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IndexArray getVertexEdges(Index vertIndex);
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LocalIndexArray getEdgeFaceLocalIndices(Index edgeIndex);
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LocalIndexArray getVertexFaceLocalIndices(Index vertIndex);
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LocalIndexArray getVertexEdgeLocalIndices(Index vertIndex);
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// Replace these with access to sharpness buffers/arrays rather than elements:
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float& getEdgeSharpness(Index edgeIndex);
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float& getVertexSharpness(Index vertIndex);
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// Create, destroy and populate face-varying channels:
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int createFVarChannel(int fvarValueCount, Sdc::Options const& options);
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void destroyFVarChannel(int channel);
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IndexArray getFaceFVarValues(Index faceIndex, int channel);
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void completeFVarChannelTopology(int channel, int regBoundaryValence);
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// Counts and offsets for all relation types:
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// - these may be unwarranted if we let Refinement access members directly...
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int getNumFaceVertices( Index faceIndex) const { return _faceVertCountsAndOffsets[2*faceIndex]; }
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int getOffsetOfFaceVertices(Index faceIndex) const { return _faceVertCountsAndOffsets[2*faceIndex + 1]; }
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int getNumFaceEdges( Index faceIndex) const { return getNumFaceVertices(faceIndex); }
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int getOffsetOfFaceEdges(Index faceIndex) const { return getOffsetOfFaceVertices(faceIndex); }
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int getNumEdgeVertices( Index ) const { return 2; }
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int getOffsetOfEdgeVertices(Index edgeIndex) const { return 2 * edgeIndex; }
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int getNumEdgeFaces( Index edgeIndex) const { return _edgeFaceCountsAndOffsets[2*edgeIndex]; }
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int getOffsetOfEdgeFaces(Index edgeIndex) const { return _edgeFaceCountsAndOffsets[2*edgeIndex + 1]; }
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int getNumVertexFaces( Index vertIndex) const { return _vertFaceCountsAndOffsets[2*vertIndex]; }
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int getOffsetOfVertexFaces(Index vertIndex) const { return _vertFaceCountsAndOffsets[2*vertIndex + 1]; }
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int getNumVertexEdges( Index vertIndex) const { return _vertEdgeCountsAndOffsets[2*vertIndex]; }
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int getOffsetOfVertexEdges(Index vertIndex) const { return _vertEdgeCountsAndOffsets[2*vertIndex + 1]; }
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ConstIndexArray getFaceVertices() const;
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//
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// Note that for some relations, the size of the relations for a child component
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// can vary radically from its parent due to the sparsity of the refinement. So
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// in these cases a few additional utilities are provided to help define the set
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// of incident components. Assuming adequate memory has been allocated, the
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// "resize" methods here initialize the set of incident components by setting
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// both the size and the appropriate offset, while "trim" is use to quickly lower
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// the size from an upper bound and nothing else.
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//
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void resizeFaceVertices(Index FaceIndex, int count);
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void resizeEdgeFaces(Index edgeIndex, int count);
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void trimEdgeFaces( Index edgeIndex, int count);
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void resizeVertexFaces(Index vertIndex, int count);
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void trimVertexFaces( Index vertIndex, int count);
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void resizeVertexEdges(Index vertIndex, int count);
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void trimVertexEdges( Index vertIndex, int count);
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public:
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//
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// Initial plans were to have a few specific classes properly construct the
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// topology from scratch, e.g. the Refinement class and a Factory class for
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// the base level, by populating all topological relations. The need to have
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// a class construct full topology given only a simple face-vertex list, made
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// it necessary to write code to define and orient all relations -- and most
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// of that seemed best placed here.
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//
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bool completeTopologyFromFaceVertices();
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Index findEdge(Index v0, Index v1, ConstIndexArray v0Edges) const;
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// Methods supporting the above:
|
|
void orientIncidentComponents();
|
|
bool orderVertexFacesAndEdges(Index vIndex, Index* vFaces, Index* vEdges) const;
|
|
bool orderVertexFacesAndEdges(Index vIndex);
|
|
void populateLocalIndices();
|
|
|
|
IndexArray shareFaceVertCountsAndOffsets() const;
|
|
|
|
private:
|
|
// Refinement classes (including all subclasses) build a Level:
|
|
friend class Refinement;
|
|
friend class TriRefinement;
|
|
friend class QuadRefinement;
|
|
|
|
//
|
|
// A Level is independent of subdivision scheme or options. While it may have been
|
|
// affected by them in its construction, they are not associated with it -- a Level
|
|
// is pure topology and any subdivision parameters are external.
|
|
//
|
|
|
|
// Simple members for inventory, etc.
|
|
int _faceCount;
|
|
int _edgeCount;
|
|
int _vertCount;
|
|
|
|
// The "depth" member is clearly useful in both the topological splitting and the
|
|
// stencil queries, but arguably it ties the Level to a hierarchy which counters
|
|
// the idea of it being independent.
|
|
int _depth;
|
|
|
|
// Maxima to help clients manage sizing of data buffers. Given "max valence",
|
|
// the "max edge faces" is strictly redundant as it will always be less, but
|
|
// since it will typically be so much less (i.e. 2) it is kept for now.
|
|
int _maxEdgeFaces;
|
|
int _maxValence;
|
|
|
|
//
|
|
// Topology vectors:
|
|
// Note that of all of these, only data for the face-edge relation is not
|
|
// stored in the osd::FarTables in any form. The FarTable vectors combine
|
|
// the edge-vert and edge-face relations. The eventual goal is that this
|
|
// data be part of the osd::Far classes and be a superset of the FarTable
|
|
// vectors, i.e. no data duplication or conversion. The fact that FarTable
|
|
// already stores 5 of the 6 possible relations should make the topology
|
|
// storage as a whole a non-issue.
|
|
//
|
|
// The vert-face-child and vert-edge-child indices are also arguably not
|
|
// a topology relation but more one for parent/child relations. But it is
|
|
// a topological relationship, and if named differently would not likely
|
|
// raise this. It has been named with "child" in the name as it does play
|
|
// a more significant role during subdivision in mapping between parent
|
|
// and child components, and so has been named to reflect that more clearly.
|
|
//
|
|
|
|
// Per-face:
|
|
std::vector<Index> _faceVertCountsAndOffsets; // 2 per face, redundant after level 0
|
|
std::vector<Index> _faceVertIndices; // 3 or 4 per face, variable at level 0
|
|
std::vector<Index> _faceEdgeIndices; // matches face-vert indices
|
|
std::vector<FTag> _faceTags; // 1 per face: includes "hole" tag
|
|
|
|
// Per-edge:
|
|
std::vector<Index> _edgeVertIndices; // 2 per edge
|
|
std::vector<Index> _edgeFaceCountsAndOffsets; // 2 per edge
|
|
std::vector<Index> _edgeFaceIndices; // varies with faces per edge
|
|
std::vector<LocalIndex> _edgeFaceLocalIndices; // varies with faces per edge
|
|
|
|
std::vector<float> _edgeSharpness; // 1 per edge
|
|
std::vector<ETag> _edgeTags; // 1 per edge: manifold, boundary, etc.
|
|
|
|
// Per-vertex:
|
|
std::vector<Index> _vertFaceCountsAndOffsets; // 2 per vertex
|
|
std::vector<Index> _vertFaceIndices; // varies with valence
|
|
std::vector<LocalIndex> _vertFaceLocalIndices; // varies with valence, 8-bit for now
|
|
|
|
std::vector<Index> _vertEdgeCountsAndOffsets; // 2 per vertex
|
|
std::vector<Index> _vertEdgeIndices; // varies with valence
|
|
std::vector<LocalIndex> _vertEdgeLocalIndices; // varies with valence, 8-bit for now
|
|
|
|
std::vector<float> _vertSharpness; // 1 per vertex
|
|
std::vector<VTag> _vertTags; // 1 per vertex: manifold, Sdc::Rule, etc.
|
|
|
|
// Face-varying channels:
|
|
std::vector<FVarLevel*> _fvarChannels;
|
|
};
|
|
|
|
//
|
|
// Access/modify the vertices incident a given face:
|
|
//
|
|
inline ConstIndexArray
|
|
Level::getFaceVertices(Index faceIndex) const {
|
|
return ConstIndexArray(&_faceVertIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
|
_faceVertCountsAndOffsets[faceIndex*2]);
|
|
}
|
|
inline IndexArray
|
|
Level::getFaceVertices(Index faceIndex) {
|
|
return IndexArray(&_faceVertIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
|
_faceVertCountsAndOffsets[faceIndex*2]);
|
|
}
|
|
|
|
inline void
|
|
Level::resizeFaceVertices(Index faceIndex, int count) {
|
|
|
|
int* countOffsetPair = &_faceVertCountsAndOffsets[faceIndex*2];
|
|
|
|
countOffsetPair[0] = count;
|
|
countOffsetPair[1] = (faceIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
|
|
|
_maxValence = std::max(_maxValence, count);
|
|
}
|
|
|
|
inline ConstIndexArray
|
|
Level::getFaceVertices() const {
|
|
return ConstIndexArray(&_faceVertIndices[0], (int)_faceVertIndices.size());
|
|
}
|
|
|
|
//
|
|
// Access/modify the edges incident a given face:
|
|
//
|
|
inline ConstIndexArray
|
|
Level::getFaceEdges(Index faceIndex) const {
|
|
return ConstIndexArray(&_faceEdgeIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
|
_faceVertCountsAndOffsets[faceIndex*2]);
|
|
}
|
|
inline IndexArray
|
|
Level::getFaceEdges(Index faceIndex) {
|
|
return IndexArray(&_faceEdgeIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
|
_faceVertCountsAndOffsets[faceIndex*2]);
|
|
}
|
|
|
|
//
|
|
// Access/modify the faces incident a given vertex:
|
|
//
|
|
inline ConstIndexArray
|
|
Level::getVertexFaces(Index vertIndex) const {
|
|
return ConstIndexArray( (&_vertFaceIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
|
|
_vertFaceCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
inline IndexArray
|
|
Level::getVertexFaces(Index vertIndex) {
|
|
return IndexArray( (&_vertFaceIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
|
|
_vertFaceCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
|
|
inline ConstLocalIndexArray
|
|
Level::getVertexFaceLocalIndices(Index vertIndex) const {
|
|
return ConstLocalIndexArray( (&_vertFaceLocalIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
|
|
_vertFaceCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
inline LocalIndexArray
|
|
Level::getVertexFaceLocalIndices(Index vertIndex) {
|
|
return LocalIndexArray( (&_vertFaceLocalIndices[0]) + _vertFaceCountsAndOffsets[vertIndex*2+1],
|
|
_vertFaceCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
|
|
inline void
|
|
Level::resizeVertexFaces(Index vertIndex, int count) {
|
|
int* countOffsetPair = &_vertFaceCountsAndOffsets[vertIndex*2];
|
|
|
|
countOffsetPair[0] = count;
|
|
countOffsetPair[1] = (vertIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
|
}
|
|
inline void
|
|
Level::trimVertexFaces(Index vertIndex, int count) {
|
|
_vertFaceCountsAndOffsets[vertIndex*2] = count;
|
|
}
|
|
|
|
//
|
|
// Access/modify the edges incident a given vertex:
|
|
//
|
|
inline ConstIndexArray
|
|
Level::getVertexEdges(Index vertIndex) const {
|
|
return ConstIndexArray( (&_vertEdgeIndices[0]) +_vertEdgeCountsAndOffsets[vertIndex*2+1],
|
|
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
inline IndexArray
|
|
Level::getVertexEdges(Index vertIndex) {
|
|
return IndexArray( (&_vertEdgeIndices[0]) +_vertEdgeCountsAndOffsets[vertIndex*2+1],
|
|
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
|
|
inline ConstLocalIndexArray
|
|
Level::getVertexEdgeLocalIndices(Index vertIndex) const {
|
|
return ConstLocalIndexArray( (&_vertEdgeLocalIndices[0]) + _vertEdgeCountsAndOffsets[vertIndex*2+1],
|
|
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
inline LocalIndexArray
|
|
Level::getVertexEdgeLocalIndices(Index vertIndex) {
|
|
return LocalIndexArray( (&_vertEdgeLocalIndices[0]) + _vertEdgeCountsAndOffsets[vertIndex*2+1],
|
|
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
|
}
|
|
|
|
inline void
|
|
Level::resizeVertexEdges(Index vertIndex, int count) {
|
|
int* countOffsetPair = &_vertEdgeCountsAndOffsets[vertIndex*2];
|
|
|
|
countOffsetPair[0] = count;
|
|
countOffsetPair[1] = (vertIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
|
|
|
_maxValence = std::max(_maxValence, count);
|
|
}
|
|
inline void
|
|
Level::trimVertexEdges(Index vertIndex, int count) {
|
|
_vertEdgeCountsAndOffsets[vertIndex*2] = count;
|
|
}
|
|
|
|
inline void
|
|
Level::setMaxValence(int valence) {
|
|
_maxValence = valence;
|
|
}
|
|
|
|
//
|
|
// Access/modify the vertices incident a given edge:
|
|
//
|
|
inline ConstIndexArray
|
|
Level::getEdgeVertices(Index edgeIndex) const {
|
|
return ConstIndexArray(&_edgeVertIndices[edgeIndex*2], 2);
|
|
}
|
|
inline IndexArray
|
|
Level::getEdgeVertices(Index edgeIndex) {
|
|
return IndexArray(&_edgeVertIndices[edgeIndex*2], 2);
|
|
}
|
|
|
|
//
|
|
// Access/modify the faces incident a given edge:
|
|
//
|
|
inline ConstIndexArray
|
|
Level::getEdgeFaces(Index edgeIndex) const {
|
|
return ConstIndexArray(&_edgeFaceIndices[0] +
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2+1],
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2]);
|
|
}
|
|
inline IndexArray
|
|
Level::getEdgeFaces(Index edgeIndex) {
|
|
return IndexArray(&_edgeFaceIndices[0] +
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2+1],
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2]);
|
|
}
|
|
|
|
inline ConstLocalIndexArray
|
|
Level::getEdgeFaceLocalIndices(Index edgeIndex) const {
|
|
return ConstLocalIndexArray(&_edgeFaceLocalIndices[0] +
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2+1],
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2]);
|
|
}
|
|
inline LocalIndexArray
|
|
Level::getEdgeFaceLocalIndices(Index edgeIndex) {
|
|
return LocalIndexArray(&_edgeFaceLocalIndices[0] +
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2+1],
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2]);
|
|
}
|
|
|
|
inline void
|
|
Level::resizeEdgeFaces(Index edgeIndex, int count) {
|
|
int* countOffsetPair = &_edgeFaceCountsAndOffsets[edgeIndex*2];
|
|
|
|
countOffsetPair[0] = count;
|
|
countOffsetPair[1] = (edgeIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
|
|
|
_maxEdgeFaces = std::max(_maxEdgeFaces, count);
|
|
}
|
|
inline void
|
|
Level::trimEdgeFaces(Index edgeIndex, int count) {
|
|
_edgeFaceCountsAndOffsets[edgeIndex*2] = count;
|
|
}
|
|
|
|
//
|
|
// Access/modify sharpness values:
|
|
//
|
|
inline float
|
|
Level::getEdgeSharpness(Index edgeIndex) const {
|
|
return _edgeSharpness[edgeIndex];
|
|
}
|
|
inline float&
|
|
Level::getEdgeSharpness(Index edgeIndex) {
|
|
return _edgeSharpness[edgeIndex];
|
|
}
|
|
|
|
inline float
|
|
Level::getVertexSharpness(Index vertIndex) const {
|
|
return _vertSharpness[vertIndex];
|
|
}
|
|
inline float&
|
|
Level::getVertexSharpness(Index vertIndex) {
|
|
return _vertSharpness[vertIndex];
|
|
}
|
|
|
|
inline Sdc::Crease::Rule
|
|
Level::getVertexRule(Index vertIndex) const {
|
|
return (Sdc::Crease::Rule) _vertTags[vertIndex]._rule;
|
|
}
|
|
|
|
//
|
|
// Access/modify hole tag:
|
|
//
|
|
inline void
|
|
Level::setFaceHole(Index faceIndex, bool b) {
|
|
_faceTags[faceIndex]._hole = b;
|
|
}
|
|
inline bool
|
|
Level::isFaceHole(Index faceIndex) const {
|
|
return _faceTags[faceIndex]._hole;
|
|
}
|
|
|
|
//
|
|
// Access/modify non-manifold tags:
|
|
//
|
|
inline void
|
|
Level::setEdgeNonManifold(Index edgeIndex, bool b) {
|
|
_edgeTags[edgeIndex]._nonManifold = b;
|
|
}
|
|
inline bool
|
|
Level::isEdgeNonManifold(Index edgeIndex) const {
|
|
return _edgeTags[edgeIndex]._nonManifold;
|
|
}
|
|
|
|
inline void
|
|
Level::setVertexNonManifold(Index vertIndex, bool b) {
|
|
_vertTags[vertIndex]._nonManifold = b;
|
|
}
|
|
inline bool
|
|
Level::isVertexNonManifold(Index vertIndex) const {
|
|
return _vertTags[vertIndex]._nonManifold;
|
|
}
|
|
|
|
//
|
|
// Sizing methods to allocate space:
|
|
//
|
|
inline void
|
|
Level::resizeFaces(int faceCount) {
|
|
_faceCount = faceCount;
|
|
_faceVertCountsAndOffsets.resize(2 * faceCount);
|
|
|
|
_faceTags.resize(faceCount);
|
|
std::memset(&_faceTags[0], 0, _faceCount * sizeof(FTag));
|
|
}
|
|
inline void
|
|
Level::resizeFaceVertices(int totalFaceVertCount) {
|
|
_faceVertIndices.resize(totalFaceVertCount);
|
|
}
|
|
inline void
|
|
Level::resizeFaceEdges(int totalFaceEdgeCount) {
|
|
_faceEdgeIndices.resize(totalFaceEdgeCount);
|
|
}
|
|
|
|
inline void
|
|
Level::resizeEdges(int edgeCount) {
|
|
|
|
_edgeCount = edgeCount;
|
|
_edgeFaceCountsAndOffsets.resize(2 * edgeCount);
|
|
|
|
_edgeSharpness.resize(edgeCount);
|
|
_edgeTags.resize(edgeCount);
|
|
|
|
if (edgeCount>0) {
|
|
std::memset(&_edgeTags[0], 0, _edgeCount * sizeof(ETag));
|
|
}
|
|
}
|
|
inline void
|
|
Level::resizeEdgeVertices() {
|
|
|
|
_edgeVertIndices.resize(2 * _edgeCount);
|
|
}
|
|
inline void
|
|
Level::resizeEdgeFaces(int totalEdgeFaceCount) {
|
|
|
|
_edgeFaceIndices.resize(totalEdgeFaceCount);
|
|
_edgeFaceLocalIndices.resize(totalEdgeFaceCount);
|
|
}
|
|
|
|
inline void
|
|
Level::resizeVertices(int vertCount) {
|
|
|
|
_vertCount = vertCount;
|
|
_vertFaceCountsAndOffsets.resize(2 * vertCount);
|
|
_vertEdgeCountsAndOffsets.resize(2 * vertCount);
|
|
|
|
_vertSharpness.resize(vertCount);
|
|
_vertTags.resize(vertCount);
|
|
std::memset(&_vertTags[0], 0, _vertCount * sizeof(VTag));
|
|
}
|
|
inline void
|
|
Level::resizeVertexFaces(int totalVertFaceCount) {
|
|
|
|
_vertFaceIndices.resize(totalVertFaceCount);
|
|
_vertFaceLocalIndices.resize(totalVertFaceCount);
|
|
}
|
|
inline void
|
|
Level::resizeVertexEdges(int totalVertEdgeCount) {
|
|
|
|
_vertEdgeIndices.resize(totalVertEdgeCount);
|
|
_vertEdgeLocalIndices.resize(totalVertEdgeCount);
|
|
}
|
|
|
|
inline IndexArray
|
|
Level::shareFaceVertCountsAndOffsets() const {
|
|
// XXXX manuelk we have to force const casting here (classes don't 'share'
|
|
// members usually...)
|
|
return IndexArray(const_cast<Index *>(&_faceVertCountsAndOffsets[0]),
|
|
(int)_faceVertCountsAndOffsets.size());
|
|
}
|
|
|
|
} // end namespace internal
|
|
} // end namespace Vtr
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* OPENSUBDIV3_VTR_LEVEL_H */
|