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https://github.com/PixarAnimationStudios/OpenSubdiv
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0bf42103ce
Write vec4(0) to the vertex shader OutputVertex.patchCoord, which is consumed by the geometry shader. |
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.. | ||
CMakeLists.txt | ||
glViewer.cpp | ||
init_shapes.h | ||
shader_gl3.glsl | ||
shader.glsl |