mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
bd3113e7e3
Read all comments and made corrections to files that aren't part of OpenSubdiv itself but are packaged with it. Commandline output of glPtexViewer is affected. Otherwise no functional changes.
1439 lines
45 KiB
C++
1439 lines
45 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#if defined(__APPLE__)
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#if defined(OSD_USES_GLEW)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#define GLFW_INCLUDE_GL3
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#define GLFW_NO_GLU
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#else
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#include <stdlib.h>
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#include <GL/glew.h>
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#if defined(WIN32)
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#include <GL/wglew.h>
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#endif
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#endif
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#include <GLFW/glfw3.h>
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GLFWwindow* g_window=0;
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GLFWmonitor* g_primary=0;
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#include <osd/cpuGLVertexBuffer.h>
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#include <far/patchTableFactory.h>
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#include <far/stencilTable.h>
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#include <far/stencilTableFactory.h>
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#include <far/primvarRefiner.h>
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#include "../../regression/common/far_utils.h"
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/glUtils.h"
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#include "../common/glControlMeshDisplay.h"
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#include "../common/glHud.h"
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#include "init_shapes.h"
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#include "gl_mesh.h"
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#include "gl_fontutils.h"
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#include <typeinfo>
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#include <cfloat>
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#include <vector>
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#include <set>
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#include <fstream>
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#include <sstream>
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#include <cstdio>
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#if _MSC_VER
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#define snprintf _snprintf
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#endif
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//------------------------------------------------------------------------------
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int g_level = 3,
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g_currentShape = 7;
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enum HudCheckBox { kHUD_CB_DISPLAY_CONTROL_MESH_EDGES,
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kHUD_CB_DISPLAY_CONTROL_MESH_VERTS,
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kHUD_CB_ANIMATE_VERTICES,
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kHUD_CB_DISPLAY_PATCH_COLOR };
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enum DrawMode { kDRAW_VERTICES,
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kDRAW_WIREFRAME,
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kDRAW_FACES };
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int g_frame = 0,
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g_repeatCount = 0;
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// GUI variables
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int g_fullscreen = 0,
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g_mbutton[3] = {0, 0, 0},
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g_running = 1;
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int g_displayPatchColor = 1,
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g_FarDrawMode = kDRAW_FACES,
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g_FarDrawVertIDs = false,
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g_FarDrawEdgeIDs = false,
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g_FarDrawFaceIDs = false,
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g_FarDrawPtexIDs = false,
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g_FarDrawEdgeSharpness = false,
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g_FarDrawGregogyBasis = false,
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g_FarDrawFVarVerts = false,
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g_FarDrawFVarPatches = false,
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g_FarDrawFVarPatchTess = 5,
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g_numPatches = 0,
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g_maxValence = 0,
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g_currentPatch = 0,
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g_Adaptive = true,
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g_useStencils = true;
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typedef OpenSubdiv::Sdc::Options SdcOptions;
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SdcOptions::FVarLinearInterpolation g_fvarInterpolation =
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SdcOptions::FVAR_LINEAR_ALL;
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OpenSubdiv::Far::PatchDescriptor g_currentPatchDesc;
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OpenSubdiv::Far::PatchDescriptor::Type g_currentFVarPatchType;
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float g_rotate[2] = {0, 0},
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_prev_x = 0,
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g_prev_y = 0;
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int g_width = 1024,
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g_height = 1024;
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GLhud g_hud;
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GLFont * g_font=0;
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// performance
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float g_cpuTime = 0;
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float g_gpuTime = 0;
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Stopwatch g_fpsTimer;
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GLuint g_queries[2] = {0, 0};
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GLuint g_transformUB = 0,
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g_lightingUB = 0;
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struct Transform {
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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} g_transformData;
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static GLMesh g_far_glmesh;
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static GLControlMeshDisplay g_controlMeshDisplay;
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static GLuint g_controlMeshDisplayVBO = 0;
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//------------------------------------------------------------------------------
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typedef OpenSubdiv::Far::TopologyRefiner FTopologyRefiner;
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typedef OpenSubdiv::Far::TopologyRefinerFactory<Shape> FTopologyRefinerFactory;
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//------------------------------------------------------------------------------
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// Vertex class implementation
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struct Vertex {
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Vertex() { /* _pos[0]=_pos[1]=_pos[2]=0.0f; */ }
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Vertex( int /*i*/ ) { }
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Vertex( float x, float y, float z ) { _pos[0]=x; _pos[1]=y; _pos[2]=z; }
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Vertex( const Vertex & src ) { _pos[0]=src._pos[0]; _pos[1]=src._pos[1]; _pos[2]=src._pos[2]; }
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~Vertex( ) { }
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void AddWithWeight(Vertex const & src, float weight) {
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_pos[0]+=weight*src._pos[0];
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_pos[1]+=weight*src._pos[1];
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_pos[2]+=weight*src._pos[2];
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}
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void AddWithWeight(Vertex const & src, float weight, float /* ds */, float /* dt */) {
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_pos[0]+=weight*src._pos[0];
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_pos[1]+=weight*src._pos[1];
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_pos[2]+=weight*src._pos[2];
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}
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void Clear( void * =0 ) { _pos[0]=_pos[1]=_pos[2]=0.0f; }
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void SetPosition(float x, float y, float z) { _pos[0]=x; _pos[1]=y; _pos[2]=z; }
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float const * GetPos() const { return _pos; }
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private:
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float _pos[3];
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};
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//------------------------------------------------------------------------------
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// generate display IDs for Far verts
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static void
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createVertNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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std::vector<Vertex> const & vertexBuffer) {
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int maxlevel = refiner.GetMaxLevel(),
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firstvert = 0;
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if (refiner.IsUniform()) {
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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}
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static char buf[16];
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if (refiner.IsUniform()) {
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for (int i=firstvert; i<(int)vertexBuffer.size(); ++i) {
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snprintf(buf, 16, "%d", i);
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g_font->Print3D(vertexBuffer[i].GetPos(), buf, 1);
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}
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} else {
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for (int level=0, vert=0; level<=refiner.GetMaxLevel(); ++level) {
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for (int i=0; i<refiner.GetLevel(level).GetNumVertices(); ++i, ++vert) {
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snprintf(buf, 16, "%d", i);
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g_font->Print3D(vertexBuffer[vert].GetPos(), buf, 1);
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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// generate display IDs for Far edges
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static void
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createEdgeNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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std::vector<Vertex> const & vertexBuffer, bool ids=false, bool sharpness=false) {
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if (ids || sharpness) {
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int maxlevel = refiner.GetMaxLevel(),
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firstvert = 0;
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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OpenSubdiv::Far::TopologyLevel const & refLastLevel = refiner.GetLevel(maxlevel);
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static char buf[16];
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for (int i=0; i<refLastLevel.GetNumEdges(); ++i) {
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Vertex center(0.0f, 0.0f, 0.0f);
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OpenSubdiv::Far::ConstIndexArray const verts = refLastLevel.GetEdgeVertices(i);
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assert(verts.size()==2);
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center.AddWithWeight(vertexBuffer[firstvert+verts[0]], 0.5f);
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center.AddWithWeight(vertexBuffer[firstvert+verts[1]], 0.5f);
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if (ids) {
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snprintf(buf, 16, "%d", i);
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g_font->Print3D(center.GetPos(), buf, 3);
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}
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if (sharpness) {
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float sharpness = refLastLevel.GetEdgeSharpness(i);
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if (sharpness>0.0f) {
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snprintf(buf, 16, "%g", sharpness);
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g_font->Print3D(center.GetPos(), buf, std::min(8,(int)sharpness+4));
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}
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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// generate display IDs for Far faces
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static void
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createFaceNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
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std::vector<Vertex> const & vertexBuffer) {
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static char buf[16];
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if (refiner.IsUniform()) {
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int maxlevel = refiner.GetMaxLevel(),
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firstvert = 0;
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for (int i=0; i<maxlevel; ++i) {
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firstvert += refiner.GetLevel(i).GetNumVertices();
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}
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OpenSubdiv::Far::TopologyLevel const & refLastLevel = refiner.GetLevel(maxlevel);
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for (int face=0; face<refLastLevel.GetNumFaces(); ++face) {
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Vertex center(0.0f, 0.0f, 0.0f);
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OpenSubdiv::Far::ConstIndexArray const verts = refLastLevel.GetFaceVertices(face);
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float weight = 1.0f / (float)verts.size();
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for (int vert=0; vert<verts.size(); ++vert) {
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center.AddWithWeight(vertexBuffer[firstvert+verts[vert]], weight);
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}
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snprintf(buf, 16, "%d", face);
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g_font->Print3D(center.GetPos(), buf, 2);
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}
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} else {
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int maxlevel = refiner.GetMaxLevel(),
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// patch = refiner.GetLevel(0).GetNumFaces(),
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firstvert = refiner.GetLevel(0).GetNumVertices();
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for (int level=1; level<=maxlevel; ++level) {
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OpenSubdiv::Far::TopologyLevel const & refLevel = refiner.GetLevel(level);
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int nfaces = refLevel.GetNumFaces();
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for (int face=0; face<nfaces; ++face /*, ++patch */) {
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Vertex center(0.0f, 0.0f, 0.0f);
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OpenSubdiv::Far::ConstIndexArray const verts = refLevel.GetFaceVertices(face);
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float weight = 1.0f / (float)verts.size();
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for (int vert=0; vert<verts.size(); ++vert) {
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center.AddWithWeight(vertexBuffer[firstvert+verts[vert]], weight);
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}
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snprintf(buf, 16, "%d", face);
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g_font->Print3D(center.GetPos(), buf, 2);
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}
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firstvert+=refLevel.GetNumVertices();
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}
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}
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}
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//------------------------------------------------------------------------------
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// generate display vert IDs for the selected Far patch
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static void
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createPatchNumbers(OpenSubdiv::Far::PatchTable const & patchTable,
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std::vector<Vertex> const & vertexBuffer) {
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if (! g_currentPatch)
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return;
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int patchID = g_currentPatch-1,
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patchArray = -1;
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// Find PatchArray containing our patch
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for (int array=0; array<(int)patchTable.GetNumPatchArrays(); ++array) {
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int npatches = patchTable.GetNumPatches(array);
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if (patchID >= npatches) {
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patchID -= npatches;
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} else {
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patchArray = array;
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break;
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}
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}
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if (patchArray==-1) {
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return;
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}
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g_currentPatchDesc = patchTable.GetPatchArrayDescriptor(patchArray);
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OpenSubdiv::Far::ConstIndexArray const cvs =
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patchTable.GetPatchVertices(patchArray, patchID);
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static char buf[16];
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for (int i=0; i<cvs.size(); ++i) {
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snprintf(buf, 16, "%d", i);
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g_font->Print3D(vertexBuffer[cvs[i]].GetPos(), buf, 1);
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}
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}
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//------------------------------------------------------------------------------
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// generate display vert IDs for the selected Far FVar patch
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static void
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createFVarPatchNumbers(OpenSubdiv::Far::PatchTable const & patchTable,
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std::vector<Vertex> const & fvarBuffer) {
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static int channel = 0;
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int patch = g_currentPatch-1;
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static char buf[16];
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if (patch>=0 && patch<patchTable.GetNumPatchesTotal()) {
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OpenSubdiv::Far::PatchTable::PatchHandle handle;
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handle.patchIndex = patch;
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OpenSubdiv::Far::ConstIndexArray const cvs =
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patchTable.GetPatchFVarValues(handle, channel);
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for (int i=0; i<cvs.size(); ++i) {
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snprintf(buf, 16, "%d", i);
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g_font->Print3D(fvarBuffer[cvs[i]].GetPos(), buf, 2);
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}
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}
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}
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//------------------------------------------------------------------------------
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// generate display for Far FVar patches
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static GLMesh fvarVerts,
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fvarWire;
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static void
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createFVarPatches(OpenSubdiv::Far::TopologyRefiner const & refiner,
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OpenSubdiv::Far::PatchTable const & patchTable,
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std::vector<Vertex> const & fvarBuffer) {
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assert(!fvarBuffer.empty());
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static int channel = 0;
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if (g_FarDrawFVarVerts) {
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GLMesh::Options options;
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options.vertColorMode = GLMesh::VERTCOLOR_BY_LEVEL;
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fvarVerts.InitializeFVar(options, refiner, &patchTable, channel, 0, (float *)(&fvarBuffer[0]));
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}
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if (g_FarDrawFVarPatches) {
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// generate uniform tessellation for patches
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int tessFactor = g_FarDrawFVarPatchTess,
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npatches = patchTable.GetNumPatchesTotal(),
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nvertsperpatch = (tessFactor) * (tessFactor),
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nverts = npatches * nvertsperpatch;
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float * uvs = (float *)alloca(tessFactor);
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for (int i=0; i<tessFactor; ++i) {
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uvs[i] = (float)i/(tessFactor-1.0f);
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}
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std::vector<Vertex> verts(nverts);
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memset(&verts[0], 0, verts.size()*sizeof(Vertex));
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/*
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OpenSubdiv::Far::PatchTable::PatchHandle handle;
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Vertex * vert = &verts[0];
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for (int patch=0; patch<npatches; ++patch) {
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for (int i=0; i<tessFactor; ++i) {
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for (int j=0; j<tessFactor; ++j, ++vert) {
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handle.patchIndex = patch;
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// To be replaced with EvaluateBasis() for the appropriate channel:
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//patchTable.EvaluateFaceVarying(channel, handle, uvs[i], uvs[j], fvarBuffer, *vert);
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}
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}
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}
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*/
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GLMesh::Options options;
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options.edgeColorMode = GLMesh::EDGECOLOR_BY_PATCHTYPE;
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fvarWire.InitializeFVar(options, refiner, &patchTable, channel, tessFactor, (float *)(&verts[0]));
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}
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}
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//------------------------------------------------------------------------------
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// generate display IDs for Far Gregory basis
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static GLMesh gregoryWire;
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static void
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createGregoryBasis(OpenSubdiv::Far::PatchTable const & patchTable,
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std::vector<Vertex> const & vertexBuffer) {
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typedef OpenSubdiv::Far::PatchDescriptor PatchDescriptor;
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int npatches = 0;
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int patchArray = 0;
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for (int array=0; array<(int)patchTable.GetNumPatchArrays(); ++array) {
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if (patchTable.GetPatchArrayDescriptor(array).GetType()==
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PatchDescriptor::GREGORY_BASIS) {
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npatches = patchTable.GetNumPatches(array);
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patchArray = array;
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break;
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}
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}
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int nedges = npatches * 20;
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std::vector<int> vertsperedge(nedges), edgeindices(nedges*2);
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for (int patch=0; patch<npatches; ++patch) {
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static int basisedges[40] = { 0, 1, 0, 2, 1, 3, 2, 4,
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5, 6, 5, 7, 6, 8, 7, 9,
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10, 11, 10, 12, 11, 13, 12, 14,
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15, 16, 15, 17, 16, 18, 17, 19,
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1, 7, 6, 12, 11, 17, 16, 2 };
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int offset = patch * 20,
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* vpe = &vertsperedge[offset],
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* indices = &edgeindices[patch * 40];
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OpenSubdiv::Far::ConstIndexArray const cvs =
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patchTable.GetPatchVertices(patchArray, patch);
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for (int i=0; i<20; ++i) {
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vpe[i] = 2;
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indices[i*2] = cvs[basisedges[i*2]];
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indices[i*2+1] = cvs[basisedges[i*2+1]];
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}
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//Vertex const * verts = &edgeverts[offset];
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static char buf[16];
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for (int i=0; i<4; ++i) {
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int vid = patch * 20 + i * 5;
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const float *P = vertexBuffer[cvs[i*5+0]].GetPos();
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const float *Ep = vertexBuffer[cvs[i*5+1]].GetPos();
|
|
const float *Em = vertexBuffer[cvs[i*5+2]].GetPos();
|
|
const float *Fp = vertexBuffer[cvs[i*5+3]].GetPos();
|
|
const float *Fm = vertexBuffer[cvs[i*5+4]].GetPos();
|
|
|
|
snprintf(buf, 16, " P%d (%d)", i, vid);
|
|
g_font->Print3D(P, buf, 3);
|
|
snprintf(buf, 16, " Ep%d (%d)", i, vid+1);
|
|
g_font->Print3D(Ep, buf, 3);
|
|
snprintf(buf, 16, " Em%d (%d)", i, vid+2);
|
|
g_font->Print3D(Em, buf, 3);
|
|
snprintf(buf, 16, " Fp%d (%d)", i, vid+3);
|
|
g_font->Print3D(Fp, buf, 3);
|
|
snprintf(buf, 16, " Fm%d (%d)", i, vid+4);
|
|
g_font->Print3D(Fm, buf, 3);
|
|
}
|
|
}
|
|
|
|
GLMesh::Options options;
|
|
gregoryWire.Initialize(options, (int)vertexBuffer.size(), (int)vertsperedge.size(),
|
|
&vertsperedge[0], &edgeindices[0], (float const *)&vertexBuffer[0]);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// generate display IDs for Far faces
|
|
static void
|
|
createPtexNumbers(OpenSubdiv::Far::PatchTable const & patchTable,
|
|
std::vector<Vertex> const & vertexBuffer) {
|
|
|
|
typedef OpenSubdiv::Far::PatchDescriptor Descriptor;
|
|
|
|
static char buf[16];
|
|
|
|
static int regular[4] = {5, 6, 9, 10},
|
|
gregory[4] = {0, 1, 2, 3};
|
|
|
|
for (int array=0; array<(int)patchTable.GetNumPatchArrays(); ++array) {
|
|
|
|
for (int patch=0; patch<(int)patchTable.GetNumPatches(array); ++patch) {
|
|
|
|
OpenSubdiv::Far::ConstIndexArray const cvs =
|
|
patchTable.GetPatchVertices(array, patch);
|
|
|
|
int * remap = 0;
|
|
switch (patchTable.GetPatchArrayDescriptor(array).GetType()) {
|
|
case Descriptor::REGULAR: remap = regular; break;
|
|
case Descriptor::GREGORY:
|
|
case Descriptor::GREGORY_BOUNDARY:
|
|
case Descriptor::GREGORY_BASIS: remap = gregory; break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
|
|
Vertex center(0.0f, 0.0f, 0.0f);
|
|
for (int k=0; k<4; ++k) {
|
|
center.AddWithWeight(vertexBuffer[cvs[remap[k]]], 0.25f);
|
|
}
|
|
|
|
snprintf(buf, 16, "%d", patchTable.GetPatchParam(array, patch).GetFaceId());
|
|
g_font->Print3D(center.GetPos(), buf, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
createFarGLMesh(Shape * shape, int maxlevel) {
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
using namespace OpenSubdiv;
|
|
|
|
// create Far mesh (topology)
|
|
Sdc::SchemeType sdctype = GetSdcType(*shape);
|
|
Sdc::Options sdcoptions = GetSdcOptions(*shape);
|
|
|
|
sdcoptions.SetFVarLinearInterpolation(g_fvarInterpolation);
|
|
|
|
Far::TopologyRefiner * refiner =
|
|
Far::TopologyRefinerFactory<Shape>::Create(*shape,
|
|
Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
|
|
|
|
if (g_Adaptive) {
|
|
Far::TopologyRefiner::AdaptiveOptions options(maxlevel);
|
|
options.useSingleCreasePatch = false;
|
|
refiner->RefineAdaptive(options);
|
|
} else {
|
|
Far::TopologyRefiner::UniformOptions options(maxlevel);
|
|
options.fullTopologyInLastLevel = true;
|
|
refiner->RefineUniform(options);
|
|
}
|
|
|
|
int numTotalVerts = refiner->GetNumVerticesTotal();
|
|
|
|
//
|
|
// Patch table
|
|
//
|
|
std::vector<Vertex> fvarBuffer;
|
|
Far::PatchTable * patchTable = 0;
|
|
bool createFVarWire = g_FarDrawFVarPatches || g_FarDrawFVarVerts;
|
|
|
|
if (g_Adaptive) {
|
|
Far::PatchTableFactory::Options options;
|
|
options.generateFVarTables = createFVarWire;
|
|
options.shareEndCapPatchPoints = false;
|
|
|
|
patchTable =
|
|
Far::PatchTableFactory::Create(*refiner, options);
|
|
|
|
// increase vertex buffer for the additional local points
|
|
if (patchTable->GetLocalPointStencilTable()) {
|
|
numTotalVerts += patchTable->GetLocalPointStencilTable()->GetNumStencils();
|
|
}
|
|
|
|
g_numPatches = patchTable->GetNumPatchesTotal();
|
|
g_maxValence = patchTable->GetMaxValence();
|
|
|
|
if (createFVarWire) {
|
|
|
|
// interpolate fvar values
|
|
|
|
int channel = 0;
|
|
|
|
// XXXX should use a (u,v) vertex class
|
|
fvarBuffer.resize(refiner->GetNumFVarValuesTotal(channel), 0);
|
|
Vertex * values = &fvarBuffer[0];
|
|
|
|
int nCoarseValues = refiner->GetLevel(0).GetNumFVarValues(channel);
|
|
|
|
for (int i=0; i<nCoarseValues; ++i) {
|
|
float const * ptr = &shape->uvs[i*2];
|
|
values[i].SetPosition(ptr[0], ptr[1], 0.0f);
|
|
}
|
|
|
|
int lastLevel = refiner->GetMaxLevel();
|
|
Vertex * src = values;
|
|
for (int level = 1; level <= lastLevel; ++level) {
|
|
Vertex * dst = src + refiner->GetLevel(level-1).GetNumFVarValues(channel);
|
|
Far::PrimvarRefiner(*refiner).InterpolateFaceVarying(level, src, dst, channel);
|
|
src = dst;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// interpolate vertices
|
|
//
|
|
|
|
// create vertex primvar data buffer
|
|
std::vector<Vertex> vertexBuffer(numTotalVerts);
|
|
Vertex * verts = &vertexBuffer[0];
|
|
|
|
// copy coarse vertices positions
|
|
int ncoarseverts = shape->GetNumVertices();
|
|
for (int i=0; i<ncoarseverts; ++i) {
|
|
float * ptr = &shape->verts[i*3];
|
|
verts[i].SetPosition(ptr[0], ptr[1], ptr[2]);
|
|
}
|
|
|
|
s.Start();
|
|
if (g_useStencils) {
|
|
//
|
|
// Stencil interpolation
|
|
//
|
|
Far::StencilTable const * stencilTable = 0;
|
|
Far::StencilTableFactory::Options options;
|
|
options.generateOffsets=true;
|
|
options.generateIntermediateLevels=true;
|
|
stencilTable = Far::StencilTableFactory::Create(*refiner, options);
|
|
|
|
// append local point stencils if needed
|
|
if (patchTable && patchTable->GetLocalPointStencilTable()) {
|
|
if (Far::StencilTable const * stencilTableWithLocalPoints =
|
|
Far::StencilTableFactory::AppendLocalPointStencilTable(
|
|
*refiner, stencilTable,
|
|
patchTable->GetLocalPointStencilTable())) {
|
|
delete stencilTable;
|
|
stencilTable = stencilTableWithLocalPoints;
|
|
}
|
|
}
|
|
|
|
//
|
|
// apply stencils
|
|
//
|
|
stencilTable->UpdateValues(verts, verts + ncoarseverts);
|
|
|
|
delete stencilTable;
|
|
} else {
|
|
//
|
|
// TopologyRefiner interpolation
|
|
//
|
|
// populate buffer with Far interpolated vertex data
|
|
int lastLevel = refiner->GetMaxLevel();
|
|
Vertex * src = verts;
|
|
for (int level = 1; level <= lastLevel; ++level) {
|
|
Vertex * dst = src + refiner->GetLevel(level-1).GetNumVertices();
|
|
Far::PrimvarRefiner(*refiner).Interpolate(level, src, dst);
|
|
src = dst;
|
|
}
|
|
//printf(" %f ms (interpolate)\n", float(s.GetElapsed())*1000.0f);
|
|
//printf(" %f ms (total)\n", float(s.GetTotalElapsed())*1000.0f);
|
|
|
|
// TODO: endpatch basis conversion comes here
|
|
}
|
|
s.Stop();
|
|
|
|
//
|
|
// Misc display
|
|
//
|
|
|
|
//printf("Far time: %f ms (topology)\n", float(s.GetElapsed())*1000.0f);
|
|
|
|
if (g_FarDrawVertIDs) {
|
|
createVertNumbers(*refiner, vertexBuffer);
|
|
}
|
|
|
|
if (g_FarDrawFaceIDs) {
|
|
createFaceNumbers(*refiner, vertexBuffer);
|
|
}
|
|
|
|
if (g_FarDrawPtexIDs && patchTable) {
|
|
createPtexNumbers(*patchTable, vertexBuffer);
|
|
}
|
|
|
|
if (g_Adaptive) {
|
|
createPatchNumbers(*patchTable, vertexBuffer);
|
|
}
|
|
|
|
if (g_Adaptive && g_FarDrawGregogyBasis) {
|
|
createGregoryBasis(*patchTable, vertexBuffer);
|
|
}
|
|
|
|
if (g_Adaptive && createFVarWire) {
|
|
createFVarPatches(*refiner, *patchTable, fvarBuffer);
|
|
createFVarPatchNumbers(*patchTable, fvarBuffer);
|
|
}
|
|
|
|
createEdgeNumbers(*refiner, vertexBuffer, g_FarDrawEdgeIDs!=0, g_FarDrawEdgeSharpness!=0);
|
|
|
|
GLMesh::Options options;
|
|
options.vertColorMode=g_Adaptive ? GLMesh::VERTCOLOR_BY_LEVEL : GLMesh::VERTCOLOR_BY_SHARPNESS;
|
|
options.edgeColorMode=g_Adaptive ? GLMesh::EDGECOLOR_BY_PATCHTYPE : GLMesh::EDGECOLOR_BY_SHARPNESS;
|
|
options.faceColorMode=g_Adaptive ? GLMesh::FACECOLOR_BY_PATCHTYPE :GLMesh::FACECOLOR_SOLID;
|
|
|
|
g_far_glmesh.Initialize(options, *refiner, patchTable, (float *)&verts[0]);
|
|
if (g_Adaptive) {
|
|
g_far_glmesh.SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
} else {
|
|
g_far_glmesh.SetDiffuseColor(0.75f, 0.9f, 1.0f, 1.0f);
|
|
}
|
|
|
|
|
|
//setFaceColors(*refiner);
|
|
|
|
g_far_glmesh.InitializeDeviceBuffers();
|
|
|
|
// save coarse topology (used for control mesh display)
|
|
g_controlMeshDisplay.SetTopology(refiner->GetLevel(0));
|
|
|
|
// save coarse points in a GPU buffer (used for control mesh display)
|
|
if (! g_controlMeshDisplayVBO) {
|
|
glGenBuffers(1, &g_controlMeshDisplayVBO);
|
|
}
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_controlMeshDisplayVBO);
|
|
glBufferData(GL_ARRAY_BUFFER,
|
|
3*sizeof(float)*vertexBuffer.size(), (GLfloat*)&vertexBuffer[0],
|
|
GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
// compute model bounds
|
|
float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
|
|
float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (size_t i=0; i <vertexBuffer.size(); ++i) {
|
|
for(int j=0; j<3; ++j) {
|
|
float v = vertexBuffer[i].GetPos()[j];
|
|
min[j] = std::min(min[j], v);
|
|
max[j] = std::max(max[j], v);
|
|
}
|
|
}
|
|
for (int j=0; j<3; ++j) {
|
|
g_center[j] = (min[j] + max[j]) * 0.5f;
|
|
g_size += (max[j]-min[j])*(max[j]-min[j]);
|
|
}
|
|
g_size = sqrtf(g_size);
|
|
|
|
delete refiner;
|
|
delete patchTable;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
createMeshes(ShapeDesc const & desc, int maxlevel) {
|
|
|
|
if (! g_font) {
|
|
g_font = new GLFont(g_hud.GetFontTexture());
|
|
}
|
|
g_font->Clear();
|
|
|
|
Shape * shape = Shape::parseObj(desc.data.c_str(), desc.scheme);
|
|
|
|
createFarGLMesh(shape, maxlevel);
|
|
delete shape;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
fitFrame() {
|
|
|
|
g_pan[0] = g_pan[1] = 0;
|
|
g_dolly = g_size;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, g_width, g_height);
|
|
|
|
// prepare view matrix
|
|
double aspect = g_width/(double)g_height;
|
|
identity(g_transformData.ModelViewMatrix);
|
|
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
|
|
translate(g_transformData.ModelViewMatrix,
|
|
-g_center[0], -g_center[1], -g_center[2]);
|
|
perspective(g_transformData.ProjectionMatrix,
|
|
45.0f, (float)aspect, 0.1f, 500.0f);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
s.Stop();
|
|
float drawCpuTime = float(s.GetElapsed() * 1000.0f);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
glUseProgram(0);
|
|
|
|
// primitive counting
|
|
|
|
glBeginQuery(GL_PRIMITIVES_GENERATED, g_queries[0]);
|
|
#if defined(GL_VERSION_3_3)
|
|
glBeginQuery(GL_TIME_ELAPSED, g_queries[1]);
|
|
#endif
|
|
|
|
// Update and bind transform state ---------------------
|
|
if (! g_transformUB) {
|
|
glGenBuffers(1, &g_transformUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferData(GL_UNIFORM_BUFFER, sizeof(g_transformData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(g_transformData), &g_transformData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
// Update and bind lighting state ----------------------
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
{{ { 0.5, 0.2f, 1.0f, 0.0f },
|
|
{ 0.1f, 0.1f, 0.1f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } },
|
|
|
|
{ { -0.8f, 0.4f, -1.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } }}
|
|
};
|
|
if (! g_lightingUB) {
|
|
glGenBuffers(1, &g_lightingUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferData(GL_UNIFORM_BUFFER, sizeof(lightingData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(lightingData), &lightingData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
// Draw stuff ------------------------------------------
|
|
|
|
// control mesh edges & verts
|
|
g_controlMeshDisplay.Draw(g_controlMeshDisplayVBO, 3*sizeof(float),
|
|
g_transformData.ModelViewProjectionMatrix);
|
|
|
|
// Far mesh
|
|
GLMesh::Component comp=GLMesh::COMP_VERT;
|
|
switch (g_FarDrawMode) {
|
|
case kDRAW_VERTICES : comp=GLMesh::COMP_VERT; break;
|
|
case kDRAW_WIREFRAME : comp=GLMesh::COMP_EDGE; break;
|
|
case kDRAW_FACES : comp=GLMesh::COMP_FACE; break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
g_far_glmesh.Draw(comp, g_transformUB, g_lightingUB);
|
|
|
|
if (g_Adaptive && g_FarDrawGregogyBasis) {
|
|
gregoryWire.Draw(GLMesh::COMP_VERT, g_transformUB, g_lightingUB);
|
|
gregoryWire.Draw(GLMesh::COMP_EDGE, g_transformUB, g_lightingUB);
|
|
}
|
|
|
|
if (g_Adaptive && g_FarDrawFVarVerts) {
|
|
fvarVerts.Draw(GLMesh::COMP_VERT, g_transformUB, g_lightingUB);
|
|
}
|
|
if (g_Adaptive && g_FarDrawFVarPatches) {
|
|
fvarWire.Draw(GLMesh::COMP_EDGE, g_transformUB, g_lightingUB);
|
|
}
|
|
|
|
assert(g_font);
|
|
g_font->Draw(g_transformUB);
|
|
|
|
// -----------------------------------------------------
|
|
|
|
glEndQuery(GL_PRIMITIVES_GENERATED);
|
|
#if defined(GL_VERSION_3_3)
|
|
glEndQuery(GL_TIME_ELAPSED);
|
|
#endif
|
|
|
|
GLuint numPrimsGenerated = 0;
|
|
GLuint timeElapsed = 0;
|
|
glGetQueryObjectuiv(g_queries[0], GL_QUERY_RESULT, &numPrimsGenerated);
|
|
#if defined(GL_VERSION_3_3)
|
|
glGetQueryObjectuiv(g_queries[1], GL_QUERY_RESULT, &timeElapsed);
|
|
#endif
|
|
|
|
float drawGpuTime = timeElapsed / 1000.0f / 1000.0f;
|
|
|
|
if (g_hud.IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
{ // display selected patch info
|
|
static char const * patchTypes[13] = { "undefined", "points", "lines",
|
|
"quads", "tris", "loop", "regular", "single crease", "boundary", "corner",
|
|
"gregory", "gregory-boundary", "gregory-basis" },
|
|
* format0 = "Current Patch : %d/%d (%s - %d CVs)",
|
|
* format1 = "Current Patch : %d/%d (%s - %d CVs) fvar: (%s - %d CVs)";
|
|
|
|
if (g_Adaptive && g_currentPatch) {
|
|
|
|
if (g_FarDrawFVarPatches || g_FarDrawFVarVerts) {
|
|
|
|
g_hud.DrawString(g_width/2-200, 225, format1,
|
|
g_currentPatch-1, g_numPatches-1,
|
|
patchTypes[g_currentPatchDesc.GetType()],
|
|
g_currentPatchDesc.GetNumControlVertices(),
|
|
patchTypes[g_currentFVarPatchType],
|
|
OpenSubdiv::Far::PatchDescriptor::GetNumFVarControlVertices(
|
|
g_currentFVarPatchType));
|
|
} else {
|
|
g_hud.DrawString(g_width/2-200, 225, format0,
|
|
g_currentPatch-1, g_numPatches-1,
|
|
patchTypes[g_currentPatchDesc.GetType()],
|
|
g_currentPatchDesc.GetNumControlVertices(),
|
|
patchTypes[g_currentFVarPatchType]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static char const * schemeNames[3] = { "BILINEAR", "CATMARK", "LOOP" };
|
|
|
|
g_hud.DrawString(10, -140, "Primitives : %d", numPrimsGenerated);
|
|
g_hud.DrawString(10, -120, "Scheme : %s", schemeNames[ g_shapes[g_currentShape].scheme ]);
|
|
g_hud.DrawString(10, -100, "GPU Kernel : %.3f ms", g_gpuTime);
|
|
g_hud.DrawString(10, -80, "CPU Kernel : %.3f ms", g_cpuTime);
|
|
g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime);
|
|
g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime);
|
|
g_hud.DrawString(10, -20, "FPS : %3.1f", fps);
|
|
|
|
g_hud.Flush();
|
|
}
|
|
glFinish();
|
|
|
|
//checkGLErrors("display leave");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(GLFWwindow *, double dx, double dy) {
|
|
int x=(int)dx, y=(int)dy;
|
|
|
|
if (g_hud.MouseCapture()) {
|
|
// check gui
|
|
g_hud.MouseMotion(x, y);
|
|
} else if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) ||
|
|
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = x;
|
|
g_prev_y = y;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(GLFWwindow *, int button, int state, int /* mods */) {
|
|
|
|
if (state == GLFW_RELEASE)
|
|
g_hud.MouseRelease();
|
|
|
|
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
|
|
return;
|
|
|
|
if (button < 3) {
|
|
g_mbutton[button] = (state == GLFW_PRESS);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
reshape(GLFWwindow *, int width, int height) {
|
|
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
int windowWidth = g_width, windowHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
|
|
g_hud.Rebuild(windowWidth, windowHeight, width, height);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void windowClose(GLFWwindow*) {
|
|
g_running = false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
toggleFullScreen() {
|
|
// XXXX manuelk : to re-implement from glut
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
rebuildOsdMeshes() {
|
|
|
|
createMeshes(g_shapes[ g_currentShape ], g_level);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(GLFWwindow *, int key, int /* scancode */, int event, int /* mods */) {
|
|
|
|
if (event == GLFW_RELEASE) return;
|
|
if (g_hud.KeyDown(tolower(key))) return;
|
|
|
|
switch (key) {
|
|
case 'Q': g_running = 0; break;
|
|
case 'F': fitFrame(); break;
|
|
|
|
case '[': if (g_currentPatch > 0) {
|
|
--g_currentPatch;
|
|
rebuildOsdMeshes();
|
|
} break;
|
|
|
|
case ']': if (g_currentPatch < g_numPatches) {
|
|
++g_currentPatch;
|
|
rebuildOsdMeshes();
|
|
} break;
|
|
|
|
case GLFW_KEY_TAB: toggleFullScreen(); break;
|
|
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l) {
|
|
|
|
g_level = l;
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
static void
|
|
callbackModel(int m) {
|
|
|
|
if (m < 0)
|
|
m = 0;
|
|
|
|
if (m >= (int)g_shapes.size())
|
|
m = (int)g_shapes.size() - 1;
|
|
|
|
g_currentShape = m;
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
static void
|
|
callbackAdaptive(bool checked, int /* a */)
|
|
{
|
|
g_Adaptive = checked;
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
static void
|
|
callbackUseStencils(bool checked, int /* a */)
|
|
{
|
|
g_useStencils = checked;
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
static void
|
|
callbackCheckBox(bool checked, int button) {
|
|
|
|
switch (button) {
|
|
case kHUD_CB_DISPLAY_CONTROL_MESH_EDGES :
|
|
g_controlMeshDisplay.SetEdgesDisplay(checked);
|
|
break;
|
|
case kHUD_CB_DISPLAY_CONTROL_MESH_VERTS :
|
|
g_controlMeshDisplay.SetVerticesDisplay(checked);
|
|
break;
|
|
case kHUD_CB_DISPLAY_PATCH_COLOR:
|
|
g_displayPatchColor = checked;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
callbackFarDrawMode(int m) {
|
|
|
|
g_FarDrawMode = m;
|
|
}
|
|
|
|
static void
|
|
callbackDrawIDs(bool checked, int button) {
|
|
|
|
switch (button) {
|
|
|
|
case 0: g_FarDrawVertIDs = checked; break;
|
|
case 1: g_FarDrawEdgeIDs = checked; break;
|
|
case 2: g_FarDrawFaceIDs = checked; break;
|
|
case 3: g_FarDrawPtexIDs = checked; break;
|
|
case 4: g_FarDrawEdgeSharpness = checked; break;
|
|
case 5: g_FarDrawGregogyBasis = checked; break;
|
|
|
|
case 6: g_FarDrawFVarVerts = checked; break;
|
|
case 7: g_FarDrawFVarPatches = checked; break;
|
|
|
|
default: break;
|
|
}
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
static void
|
|
callbackScale(float value, int) {
|
|
|
|
g_font->SetFontScale(value);
|
|
}
|
|
|
|
static void
|
|
callbackFVarTess(float value, int) {
|
|
|
|
g_FarDrawFVarPatchTess = (int)value;
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
static void
|
|
callbackFVarInterpolation(int b) {
|
|
|
|
switch (b) {
|
|
|
|
case SdcOptions::FVAR_LINEAR_NONE :
|
|
g_fvarInterpolation = SdcOptions::FVAR_LINEAR_NONE; break;
|
|
|
|
case SdcOptions::FVAR_LINEAR_CORNERS_ONLY :
|
|
g_fvarInterpolation = SdcOptions::FVAR_LINEAR_CORNERS_ONLY; break;
|
|
|
|
case SdcOptions::FVAR_LINEAR_CORNERS_PLUS1 :
|
|
g_fvarInterpolation = SdcOptions::FVAR_LINEAR_CORNERS_PLUS1; break;
|
|
|
|
case SdcOptions::FVAR_LINEAR_CORNERS_PLUS2 :
|
|
g_fvarInterpolation = SdcOptions::FVAR_LINEAR_CORNERS_PLUS2; break;
|
|
|
|
case SdcOptions::FVAR_LINEAR_BOUNDARIES :
|
|
g_fvarInterpolation = SdcOptions::FVAR_LINEAR_BOUNDARIES; break;
|
|
|
|
case SdcOptions::FVAR_LINEAR_ALL :
|
|
g_fvarInterpolation = SdcOptions::FVAR_LINEAR_ALL; break;
|
|
|
|
}
|
|
rebuildOsdMeshes();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initHUD() {
|
|
|
|
int windowWidth = g_width, windowHeight = g_height;
|
|
int frameBufferWidth = g_width, frameBufferHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight);
|
|
|
|
g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
|
|
|
|
g_hud.AddCheckBox("Control edges (H)", g_controlMeshDisplay.GetEdgesDisplay(),
|
|
10, 10, callbackCheckBox, kHUD_CB_DISPLAY_CONTROL_MESH_EDGES, 'h');
|
|
g_hud.AddCheckBox("Control vertices (J)", g_controlMeshDisplay.GetVerticesDisplay(),
|
|
10, 30, callbackCheckBox, kHUD_CB_DISPLAY_CONTROL_MESH_VERTS, 'j');
|
|
|
|
|
|
int pulldown = g_hud.AddPullDown("Far Draw Mode (W)", 10, 195, 250, callbackFarDrawMode, 'w');
|
|
g_hud.AddPullDownButton(pulldown, "Vertices", 0, g_FarDrawMode==kDRAW_VERTICES);
|
|
g_hud.AddPullDownButton(pulldown, "Wireframe", 1, g_FarDrawMode==kDRAW_WIREFRAME);
|
|
g_hud.AddPullDownButton(pulldown, "Faces", 2, g_FarDrawMode==kDRAW_FACES);
|
|
|
|
g_hud.AddCheckBox("Vert IDs", g_FarDrawVertIDs!=0, 10, 215, callbackDrawIDs, 0);
|
|
g_hud.AddCheckBox("Edge IDs", g_FarDrawEdgeIDs!=0, 10, 235, callbackDrawIDs, 1);
|
|
g_hud.AddCheckBox("Face IDs", g_FarDrawFaceIDs!=0, 10, 255, callbackDrawIDs, 2);
|
|
g_hud.AddCheckBox("Ptex IDs", g_FarDrawPtexIDs!=0, 10, 275, callbackDrawIDs, 3);
|
|
g_hud.AddCheckBox("Edge Sharp", g_FarDrawEdgeSharpness!=0, 10, 295, callbackDrawIDs, 4);
|
|
g_hud.AddCheckBox("Gregory Basis", g_FarDrawGregogyBasis!=0, 10, 315, callbackDrawIDs, 5);
|
|
|
|
g_hud.AddCheckBox("Use Stencils (S)", g_useStencils!=0, 10, 350, callbackUseStencils, 0, 's');
|
|
g_hud.AddCheckBox("Adaptive (`)", g_Adaptive!=0, 10, 370, callbackAdaptive, 0, '`');
|
|
|
|
|
|
g_hud.AddSlider("Font Scale", 0.0f, 0.1f, 0.01f,
|
|
-900, -50, 100, false, callbackScale, 0);
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud.AddRadioButton(3, level, i==g_level, 10, 380+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
int shapes_pulldown = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
|
|
for (int i = 0; i < (int)g_shapes.size(); ++i) {
|
|
g_hud.AddPullDownButton(shapes_pulldown, g_shapes[i].name.c_str(),i, (g_currentShape==i));
|
|
}
|
|
|
|
g_hud.AddCheckBox("FVar Verts", g_FarDrawFVarVerts!=0, 300, 10, callbackDrawIDs, 10);
|
|
g_hud.AddCheckBox("FVar Patches", g_FarDrawFVarPatches!=0, 300, 30, callbackDrawIDs, 11);
|
|
|
|
g_hud.AddSlider("FVar Tess", 1.0f, 10.0f, (float)g_FarDrawFVarPatchTess,
|
|
300, 50, 25, true, callbackFVarTess, 0);
|
|
|
|
int fvar_pulldown = g_hud.AddPullDown("FVar Interpolation (i)", 300, 90, 250, callbackFVarInterpolation, 'i');
|
|
g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_NONE",
|
|
SdcOptions::FVAR_LINEAR_NONE, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_NONE);
|
|
g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_CORNERS_ONLY",
|
|
SdcOptions::FVAR_LINEAR_CORNERS_ONLY, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_CORNERS_ONLY);
|
|
g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_CORNERS_PLUS1",
|
|
SdcOptions::FVAR_LINEAR_CORNERS_PLUS1, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_CORNERS_PLUS1);
|
|
g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_CORNERS_PLUS2",
|
|
SdcOptions::FVAR_LINEAR_CORNERS_PLUS2, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_CORNERS_PLUS2);
|
|
g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_BOUNDARIES",
|
|
SdcOptions::FVAR_LINEAR_BOUNDARIES, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_BOUNDARIES);
|
|
g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_ALL",
|
|
SdcOptions::FVAR_LINEAR_ALL, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_ALL);
|
|
|
|
if (! g_font) {
|
|
g_font = new GLFont( g_hud.GetFontTexture() );
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initGL() {
|
|
|
|
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glGenQueries(2, g_queries);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
uninitGL() {
|
|
|
|
glDeleteQueries(2, g_queries);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
idle() {
|
|
|
|
if (g_repeatCount != 0 && g_frame >= g_repeatCount)
|
|
g_running = 0;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
int main(int argc, char ** argv)
|
|
{
|
|
bool fullscreen = false;
|
|
std::string str;
|
|
for (int i = 1; i < argc; ++i) {
|
|
if (!strcmp(argv[i], "-d"))
|
|
g_level = atoi(argv[++i]);
|
|
else if (!strcmp(argv[i], "-c"))
|
|
g_repeatCount = atoi(argv[++i]);
|
|
else if (!strcmp(argv[i], "-f"))
|
|
fullscreen = true;
|
|
else {
|
|
std::ifstream ifs(argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_shapes.push_back(ShapeDesc(argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
}
|
|
initShapes();
|
|
|
|
if (! glfwInit()) {
|
|
printf("Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
static const char windowTitle[] = "OpenSubdiv farViewer";
|
|
|
|
GLUtils::SetMinimumGLVersion();
|
|
|
|
if (fullscreen) {
|
|
|
|
g_primary = glfwGetPrimaryMonitor();
|
|
|
|
// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
|
|
// settle for the first one in the list
|
|
if (! g_primary) {
|
|
int count=0;
|
|
GLFWmonitor ** monitors = glfwGetMonitors(&count);
|
|
|
|
if (count)
|
|
g_primary = monitors[0];
|
|
}
|
|
|
|
if (g_primary) {
|
|
GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
|
|
g_width = vidmode->width;
|
|
g_height = vidmode->height;
|
|
}
|
|
}
|
|
|
|
if (! (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
|
|
fullscreen && g_primary ? g_primary : NULL, NULL))) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwMakeContextCurrent(g_window);
|
|
|
|
// accommodate high DPI displays (e.g. mac retina displays)
|
|
glfwGetFramebufferSize(g_window, &g_width, &g_height);
|
|
glfwSetFramebufferSizeCallback(g_window, reshape);
|
|
|
|
glfwSetKeyCallback(g_window, keyboard);
|
|
glfwSetCursorPosCallback(g_window, motion);
|
|
glfwSetMouseButtonCallback(g_window, mouse);
|
|
glfwSetWindowCloseCallback(g_window, windowClose);
|
|
|
|
GLUtils::PrintGLVersion();
|
|
|
|
#if defined(OSD_USES_GLEW)
|
|
#ifdef CORE_PROFILE
|
|
// this is the only way to initialize glew correctly under core profile context.
|
|
glewExperimental = true;
|
|
#endif
|
|
if (GLenum r = glewInit() != GLEW_OK) {
|
|
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
|
|
exit(1);
|
|
}
|
|
#ifdef CORE_PROFILE
|
|
// clear GL errors which were generated during glewInit()
|
|
glGetError();
|
|
#endif
|
|
#endif
|
|
|
|
initGL();
|
|
|
|
glfwSwapInterval(0);
|
|
|
|
initHUD();
|
|
rebuildOsdMeshes();
|
|
|
|
GLUtils::CheckGLErrors("before loop");
|
|
while (g_running) {
|
|
idle();
|
|
display();
|
|
|
|
glfwPollEvents();
|
|
glfwSwapBuffers(g_window);
|
|
|
|
glFinish();
|
|
}
|
|
|
|
uninitGL();
|
|
glfwTerminate();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|