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https://github.com/PixarAnimationStudios/OpenSubdiv
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28f2574bc5
This introduces an internal glLoader library which allows most of the implementation to be agnostic about the implementation of the GL loading library. Specifically, this removes references to the GLEW headers and libraries from the rest of the source code and build system. |
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CMakeLists.txt | ||
glFVarViewer.cpp | ||
init_shapes.h | ||
shader.glsl |