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https://github.com/PixarAnimationStudios/OpenSubdiv
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0d4582b34c
Make the sample locations dynamic by adding a velocity vector. Face boundary crossing is handled using the new ptex adjacency functionality recently added to the Far::TopologyRefiner. |
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.. | ||
common | ||
dxPtexViewer | ||
dxViewer | ||
glEvalLimit | ||
glFVarViewer | ||
glPaintTest | ||
glPtexViewer | ||
glShareTopology | ||
glStencilViewer | ||
glViewer | ||
mayaPolySmooth | ||
vtrViewer | ||
CMakeLists.txt |