mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 00:00:07 +00:00
1333 lines
46 KiB
C++
1333 lines
46 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "hbr_refine.h"
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#include <version.h>
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#include <far/patchTables.h>
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// !!! WARNING !!!
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//
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// The Far::PatchTablesFactory code duplicated in this file is for debugging
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// puproses only !
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//
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// Do *NOT* use, duplicate or rely on this code.
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//------------------------------------------------------------------------------
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//
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// refine the Hbr mesh uniformly
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//
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void
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RefineUniform(Hmesh & mesh, int maxlevel,
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std::vector<Hface const *> & refinedFaces) {
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int nfaces = mesh.GetNumFaces();
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for (int level=0, firstface=0; level<=maxlevel; ++level ) {
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if (level==maxlevel) {
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refinedFaces.resize(nfaces-firstface);
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for (int i=firstface, ofs=0; i<nfaces; ++i) {
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refinedFaces[ofs++]=mesh.GetFace(i);
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}
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} else {
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for (int i=firstface; i<nfaces; ++i) {
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Hface * f = mesh.GetFace(i);
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assert(f->GetDepth()==level);
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if (not f->IsHole()) {
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f->Refine();
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}
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}
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}
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// Hbr allocates faces sequentially, skip faces that have
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// already been refined.
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firstface = nfaces;
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nfaces = mesh.GetNumFaces();
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}
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}
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//------------------------------------------------------------------------------
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struct VertCompare {
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bool operator() (Hvertex const * v1, Hvertex const * v2 ) const {
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//return v1->GetID() < v2->GetID();
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return (void*)(v1) < (void*)(v2);
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}
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};
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//------------------------------------------------------------------------------
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// True if the vertex can be incorporated into a B-spline patch
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bool
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vertexIsBSpline(Hvertex * v, bool next) {
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int valence = v->GetValence();
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// Boundary & corner vertices
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if (v->OnBoundary()) {
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if (valence==2) {
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// corner vertex
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Hface * f = v->GetFace();
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// the vertex may not need isolation depending on boundary
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// interpolation rule (sharp vs. rounded corner)
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Hmesh::InterpolateBoundaryMethod method =
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f->GetMesh()->GetInterpolateBoundaryMethod();
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if (method==Hmesh::k_InterpolateBoundaryEdgeAndCorner) {
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if (not next) {
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// if we are checking coarse vertices (next==false),
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// count the number of corners in the face, because we
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// can only have 1 corner vertex in a corner patch.
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int nsharpboundaries=0;
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for (int i=0; i<f->GetNumVertices(); ++i) {
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Hhalfedge * e = f->GetEdge(i);
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if (e->IsBoundary() and
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e->GetSharpness()==Hhalfedge::k_InfinitelySharp) {
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++nsharpboundaries;
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}
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}
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return nsharpboundaries < 3 ? true: false;
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} else
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return true;
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} else
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return false;
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} else if (valence>3) {
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// extraordinary boundary vertex (high valence)
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return false;
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}
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// regular boundary vertices have valence 3
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return true;
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}
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// Extraordinary or creased vertices that aren't corner / boundaries
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if (v->IsExtraordinary() or v->IsSharp(next))
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return false;
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return true;
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}
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//------------------------------------------------------------------------------
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void
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refineVertexNeighbors(Hvertex * v) {
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assert(v);
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Hhalfedge * start = v->GetIncidentEdge(),
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* next=start;
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do {
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Hface * lft = next->GetLeftFace(),
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* rgt = next->GetRightFace();
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if (not ((lft and lft->IsHole()) and
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(rgt and rgt->IsHole()) ) ) {
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if (rgt)
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rgt->_adaptiveFlags.isTagged=true;
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if (lft)
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lft->_adaptiveFlags.isTagged=true;
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Hhalfedge * istart = next,
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* inext = istart;
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do {
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if (not inext->IsInsideHole() )
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inext->GetOrgVertex()->Refine();
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inext = inext->GetNext();
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} while (istart != inext);
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}
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next = v->GetNextEdge( next );
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} while (next and next!=start);
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}
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//------------------------------------------------------------------------------
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//
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// refine the Hbr mesh adaptively
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//
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int
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RefineAdaptive(Hmesh & mesh, int maxlevel,
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std::vector<Hface const *> & refinedFaces) {
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int ncoarsefaces = mesh.GetNumCoarseFaces(),
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ncoarseverts = mesh.GetNumVertices(),
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maxValence=0;
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// First pass : tag coarse vertices & faces that need refinement
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typedef std::set<Hvertex *, VertCompare> VertSet;
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VertSet verts, nextverts;
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for (int i=0; i<ncoarseverts; ++i) {
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Hvertex * v = mesh.GetVertex(i);
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// Non manifold topology may leave un-connected vertices that need to be skipped
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if (not v->IsConnected()) {
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continue;
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}
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// Tag non-BSpline vertices for refinement
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if (not vertexIsBSpline(v, false)) {
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v->_adaptiveFlags.isTagged=true;
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nextverts.insert(v);
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}
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}
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for (int i=0; i<ncoarsefaces; ++i) {
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Hface * f = mesh.GetFace(i);
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if (f->IsHole())
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continue;
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bool extraordinary = mesh.GetSubdivision()->FaceIsExtraordinary(&mesh,f);
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int nv = f->GetNumVertices();
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for (int j=0; j<nv; ++j) {
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Hhalfedge * e = f->GetEdge(j);
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assert(e);
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// Tag sharp edges for refinement
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if (e->IsSharp(true) and (not e->IsBoundary())) {
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nextverts.insert(e->GetOrgVertex());
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nextverts.insert(e->GetDestVertex());
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e->GetOrgVertex()->_adaptiveFlags.isTagged=true;
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e->GetDestVertex()->_adaptiveFlags.isTagged=true;
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}
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// Tag extraordinary (non-quad) faces for refinement
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if (extraordinary or f->HasVertexEdits()) {
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Hvertex * v = f->GetVertex(j);
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v->_adaptiveFlags.isTagged=true;
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nextverts.insert(v);
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}
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// Quad-faces with 2 non-consecutive boundaries need to be flagged
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// for refinement as boundary patches.
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//
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// o ........ o ........ o ........ o
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// . | | . ... boundary edge
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// . | needs | .
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// . | flag | . --- regular edge
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// . | | .
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// o ........ o ........ o ........ o
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//
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if ( e->IsBoundary() and (not f->_adaptiveFlags.isTagged) and nv==4 ) {
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if (e->GetPrev() and (not e->GetPrev()->IsBoundary()) and
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e->GetNext() and (not e->GetNext()->IsBoundary()) and
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e->GetNext() and e->GetNext()->GetNext() and e->GetNext()->GetNext()->IsBoundary()) {
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// Tag the face so that we don't check for this again
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f->_adaptiveFlags.isTagged=true;
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// Tag all 4 vertices of the face to make sure 4 boundary
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// sub-patches are generated
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for (int k=0; k<4; ++k) {
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Hvertex * v = f->GetVertex(k);
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v->_adaptiveFlags.isTagged=true;
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nextverts.insert(v);
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}
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}
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}
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}
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maxValence = std::max(maxValence, nv);
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}
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// Second pass : refine adaptively around singularities
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for (int level=0; level<maxlevel; ++level) {
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verts = nextverts;
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nextverts.clear();
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// Refine vertices
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for (VertSet::iterator i=verts.begin(); i!=verts.end(); ++i) {
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Hvertex * v = *i;
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assert(v);
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if (level>0)
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v->_adaptiveFlags.isTagged=true;
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else
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v->_adaptiveFlags.wasTagged=true;
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refineVertexNeighbors(v);
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// Tag non-BSpline vertices for refinement
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if (not vertexIsBSpline(v, true))
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nextverts.insert(v->Subdivide());
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// Refine edges with creases or edits
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int valence = v->GetValence();
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maxValence = std::max(maxValence, valence);
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Hhalfedge * e = v->GetIncidentEdge();
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for (int j=0; j<valence; ++j) {
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// Skip edges that have already been processed (HasChild())
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if ((not e->HasChild()) and e->IsSharp(false) and (not e->IsBoundary())) {
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if (not e->IsInsideHole()) {
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nextverts.insert( e->Subdivide() );
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nextverts.insert( e->GetOrgVertex()->Subdivide() );
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nextverts.insert( e->GetDestVertex()->Subdivide() );
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}
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}
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Hhalfedge * next = v->GetNextEdge(e);
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e = next ? next : e->GetPrev();
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}
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// Flag verts with hierarchical edits for neighbor refinement at the next level
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Hvertex * childvert = v->Subdivide();
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Hhalfedge * childedge = childvert->GetIncidentEdge();
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assert( childvert->GetValence()==valence);
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for (int j=0; j<valence; ++j) {
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Hface * f = childedge->GetFace();
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if (f->HasVertexEdits()) {
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int nv = f->GetNumVertices();
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for (int k=0; k<nv; ++k)
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nextverts.insert( f->GetVertex(k) );
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}
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if ((childedge = childvert->GetNextEdge(childedge)) == NULL)
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break;
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}
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}
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// Add coarse verts from extraordinary faces
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if (level==0) {
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for (int i=0; i<ncoarsefaces; ++i) {
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Hface * f = mesh.GetFace(i);
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assert (f->IsCoarse());
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if (mesh.GetSubdivision()->FaceIsExtraordinary(&mesh,f))
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nextverts.insert( f->Subdivide() );
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}
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}
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}
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int nfaces = mesh.GetNumFaces();
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// First pass : identify transition / watertight-critical
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for (int i=0; i<nfaces; ++i) {
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Hface * f = mesh.GetFace(i);
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if (f->_adaptiveFlags.isTagged and (not f->IsHole())) {
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Hvertex * v = f->Subdivide();
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assert(v);
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v->_adaptiveFlags.wasTagged=true;
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}
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int nv = f->GetNumVertices();
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for (int j=0; j<nv; ++j) {
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if (f->IsCoarse())
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f->GetVertex(j)->_adaptiveFlags.wasTagged=true;
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Hhalfedge * e = f->GetEdge(j);
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// Flag transition edge that require a triangulated transition
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if (f->_adaptiveFlags.isTagged) {
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e->_adaptiveFlags.isTriangleHead=true;
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// Both half-edges need to be tagged if an opposite exists
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if (e->GetOpposite())
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e->GetOpposite()->_adaptiveFlags.isTriangleHead=true;
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}
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Hface * left = e->GetLeftFace(),
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* right = e->GetRightFace();
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if (not (left and right))
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continue;
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// a tagged edge w/ no children is inside a hole
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if (e->HasChild() and (left->_adaptiveFlags.isTagged ^ right->_adaptiveFlags.isTagged)) {
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e->_adaptiveFlags.isTransition = true;
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Hvertex * child = e->Subdivide();
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assert(child);
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// These edges will require extra rows of CVs to maintain water-tightness
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// Note : vertices inside holes have no children
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if (e->GetOrgVertex()->HasChild()) {
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Hhalfedge * org = child->GetEdge(e->GetOrgVertex()->Subdivide());
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if (org)
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org->_adaptiveFlags.isWatertightCritical=true;
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}
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if (e->GetDestVertex()->HasChild()) {
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Hhalfedge * dst = child->GetEdge(e->GetDestVertex()->Subdivide());
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if (dst)
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dst->_adaptiveFlags.isWatertightCritical=true;
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}
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}
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}
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}
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refinedFaces.reserve(nfaces - ncoarsefaces);
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for (int i=ncoarsefaces; i<nfaces; ++i) {
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Hface const * f = mesh.GetFace(i);
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if (f->_adaptiveFlags.isTagged) {
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continue;
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}
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refinedFaces.push_back(mesh.GetFace(i));
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}
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return maxValence;
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}
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class Far::PatchTablesFactory {
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public:
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static Far::PatchTables const * Create(Hmesh & mesh, int maxvalence);
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private:
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typedef Far::PatchDescriptor Descriptor;
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// Returns true if one of v's neighboring faces has vertices carrying the tag "wasTagged"
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static bool vertexHasTaggedNeighbors(Hvertex * v);
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// Returns the rotation for a boundary patch
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static unsigned char computeBoundaryPatchRotation( Hface * f );
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// Returns the rotation for a corner patch
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static unsigned char computeCornerPatchRotation( Hface * f );
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// Populates the patch parametrization descriptor 'coord' for the given face
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// returns a pointer to the next descriptor
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static OpenSubdiv::Far::PatchParam * computePatchParam(Hface const *f, OpenSubdiv::Far::PatchParam *coord);
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// Populates an array of indices with the "one-ring" vertices for the given face
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static Far::Index * getOneRing( Hface const * f, int ringsize, Far::Index const * remap, Far::Index * result );
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// Populates the Gregory patch quad offsets table
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static void getQuadOffsets( Hface const * f, unsigned int * result );
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// The number of patches in the mesh
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static int getNumPatches( Far::PatchTables::PatchArrayVector const & parrays );
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// Reserves tables based on the contents of the PatchArrayVector
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static void allocateTables( Far::PatchTables * tables, int nlevels, int fvarwidth );
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// A convenience container for the different types of feature adaptive patches
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template<class TYPE> struct PatchTypes {
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static const int NUM_TRANSITIONS=6,
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NUM_ROTATIONS=4;
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TYPE R[NUM_TRANSITIONS], // regular patch
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B[NUM_TRANSITIONS][NUM_ROTATIONS], // boundary patch (4 rotations)
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C[NUM_TRANSITIONS][NUM_ROTATIONS], // corner patch (4 rotations)
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G, // gregory patch
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GB, // gregory boundary patch
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GP; // gregory basis
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PatchTypes() { memset(this, 0, sizeof(PatchTypes<TYPE>)); }
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// Returns the number of patches based on the patch type in the descriptor
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TYPE & getValue( Descriptor desc );
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// Counts the number of arrays required to store each type of patch used
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// in the primitive
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int getNumPatchArrays() const;
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};
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typedef PatchTypes<OpenSubdiv::Far::PatchParam *> ParamPointers;
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typedef PatchTypes<Far::Index*> CVPointers;
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typedef PatchTypes<float *> FVarPointers;
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typedef PatchTypes<int> Counter;
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};
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//------------------------------------------------------------------------------
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template <class TYPE> TYPE &
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Far::PatchTablesFactory::PatchTypes<TYPE>::getValue( Far::PatchDescriptor desc ) {
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switch (desc.GetType()) {
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case Far::PatchDescriptor::REGULAR : return R[desc.GetPattern()];
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case Far::PatchDescriptor::SINGLE_CREASE : break;
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case Far::PatchDescriptor::BOUNDARY : return B[desc.GetPattern()][desc.GetRotation()];
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case Far::PatchDescriptor::CORNER : return C[desc.GetPattern()][desc.GetRotation()];
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case Far::PatchDescriptor::GREGORY : return G;
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case Far::PatchDescriptor::GREGORY_BOUNDARY : return GB;
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case Far::PatchDescriptor::GREGORY_BASIS : return GP;
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default : assert(0);
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}
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// can't be reached (suppress compiler warning)
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return R[0];
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}
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template <class TYPE> int
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Far::PatchTablesFactory::PatchTypes<TYPE>::getNumPatchArrays() const {
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int result=0;
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for (int i=0; i<6; ++i) {
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if (R[i]) ++result;
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for (int j=0; j<4; ++j) {
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if (B[i][j]) ++result;
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if (C[i][j]) ++result;
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}
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}
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if (G) ++result;
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if (GB) ++result;
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return result;
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}
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//------------------------------------------------------------------------------
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// True if the surrounding faces are "tagged" (unsupported feature : watertight
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// critical patches)
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bool
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Far::PatchTablesFactory::vertexHasTaggedNeighbors(Hvertex * v) {
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assert(v);
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Hhalfedge * start = v->GetIncidentEdge(),
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* next=start;
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do {
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Hface * right = next->GetRightFace(),
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* left = next->GetLeftFace();
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if (right and (not right->hasTaggedVertices()))
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return true;
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if (left and (not left->hasTaggedVertices()))
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return true;
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next = v->GetNextEdge(next);
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} while (next and next!=start);
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return false;
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}
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|
|
// Returns a rotation index for boundary patches (range [0-3])
|
|
unsigned char
|
|
Far::PatchTablesFactory::computeBoundaryPatchRotation( Hface * f ) {
|
|
unsigned char rot=0;
|
|
for (unsigned char i=0; i<4;++i) {
|
|
if (f->GetVertex(i)->OnBoundary() and
|
|
f->GetVertex((i+1)%4)->OnBoundary())
|
|
break;
|
|
++rot;
|
|
}
|
|
return rot;
|
|
}
|
|
|
|
// Returns a rotation index for corner patches (range [0-3])
|
|
unsigned char
|
|
Far::PatchTablesFactory::computeCornerPatchRotation( Hface * f ) {
|
|
unsigned char rot=0;
|
|
for (unsigned char i=0; i<4; ++i) {
|
|
if (not f->GetVertex((i+3)%4)->OnBoundary())
|
|
break;
|
|
++rot;
|
|
}
|
|
return rot;
|
|
}
|
|
/*
|
|
int
|
|
Far::PatchTablesFactory::getNumPatches( Far::PatchTables::PatchArrayVector const & parrays ) {
|
|
|
|
int result=0;
|
|
for (int i=0; i<(int)parrays.size(); ++i) {
|
|
result += parrays[i].GetNumPatches();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
*/
|
|
//------------------------------------------------------------------------------
|
|
void
|
|
Far::PatchTablesFactory::allocateTables( Far::PatchTables * tables, int /* nlevels */, int fvarwidth ) {
|
|
|
|
int nverts = 0, npatches = 0;
|
|
for (int i=0; i<tables->GetNumPatchArrays(); ++i) {
|
|
npatches += tables->GetNumPatches(i);
|
|
nverts += tables->GetNumControlVertices(i);
|
|
}
|
|
|
|
if (nverts==0 or npatches==0)
|
|
return;
|
|
|
|
tables->_patchVerts.resize( nverts );
|
|
|
|
tables->_paramTable.resize( npatches );
|
|
|
|
if (fvarwidth>0) {
|
|
//Far::PatchTables::PatchArrayVector const & parrays = tables->GetPatchArrayVector();
|
|
//int nfvarverts = 0;
|
|
//for (int i=0; i<(int)parrays.size(); ++i) {
|
|
// nfvarverts += parrays[i].GetNumPatches() *
|
|
// (parrays[i].GetDescriptor().GetType() == Far::PatchTables::TRIANGLES ? 3 : 4);
|
|
//}
|
|
|
|
//tables->_fvarData._data.resize( nfvarverts * fvarwidth );
|
|
|
|
//if (nlevels >1) {
|
|
// tables->_fvarData._offsets.resize( nlevels );
|
|
//}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
Far::PatchTables const *
|
|
Far::PatchTablesFactory::Create(Hmesh & mesh, int maxvalence) {
|
|
|
|
int nfaces = mesh.GetNumFaces();
|
|
|
|
Counter patchCtr; // counters for full and transition patches
|
|
|
|
// Second pass : count boundaries / identify transition constellation
|
|
for (int i=0; i<nfaces; ++i) {
|
|
|
|
Hface * f = mesh.GetFace(i);
|
|
|
|
if (mesh.GetSubdivision()->FaceIsExtraordinary(&mesh,f))
|
|
continue;
|
|
|
|
if (f->IsHole())
|
|
continue;
|
|
|
|
bool isTagged=0, wasTagged=0, isConnected=0, isWatertightCritical=0, isExtraordinary=0;
|
|
int triangleHeads=0, boundaryVerts=0;
|
|
|
|
int nv = f->GetNumVertices();
|
|
for (int j=0; j<nv; ++j) {
|
|
Hvertex * v = f->GetVertex(j);
|
|
|
|
if (v->OnBoundary()) {
|
|
boundaryVerts++;
|
|
|
|
// Boundary vertices with valence higher than 3 aren't Full Boundary
|
|
// patches, they are Gregory Boundary patches.
|
|
if (v->IsSingular() or v->GetValence()>3)
|
|
isExtraordinary=true;
|
|
|
|
} else if (v->IsExtraordinary())
|
|
isExtraordinary=true;
|
|
|
|
if (f->GetParent() and (not isWatertightCritical))
|
|
isWatertightCritical = vertexHasTaggedNeighbors(v);
|
|
|
|
if (v->_adaptiveFlags.isTagged)
|
|
isTagged=1;
|
|
|
|
if (v->_adaptiveFlags.wasTagged)
|
|
wasTagged=1;
|
|
|
|
// Count the number of triangle heads to find which transition
|
|
// pattern to use.
|
|
Hhalfedge * e = f->GetEdge(j);
|
|
if (e->_adaptiveFlags.isTriangleHead) {
|
|
|
|
++triangleHeads;
|
|
if (f->GetEdge((j+1)%4)->_adaptiveFlags.isTriangleHead)
|
|
isConnected=true;
|
|
}
|
|
}
|
|
|
|
f->_adaptiveFlags.bverts=boundaryVerts;
|
|
f->_adaptiveFlags.isCritical=isWatertightCritical;
|
|
|
|
// Regular Boundary Patch
|
|
if (wasTagged)
|
|
// XXXX manuelk - need to implement end patches
|
|
f->_adaptiveFlags.patchType = Hface::kEnd;
|
|
|
|
if (f->_adaptiveFlags.isTagged)
|
|
continue;
|
|
|
|
assert(f->_adaptiveFlags.rots==0 and nv==4);
|
|
|
|
if (not isTagged and wasTagged) {
|
|
|
|
if (triangleHeads==0) {
|
|
|
|
if (not isExtraordinary and boundaryVerts!=1) {
|
|
|
|
// Full Patches
|
|
f->_adaptiveFlags.patchType = Hface::kFull;
|
|
|
|
switch (boundaryVerts) {
|
|
|
|
case 0 : { // Regular patch
|
|
patchCtr.R[Far::PatchDescriptor::NON_TRANSITION]++;
|
|
} break;
|
|
|
|
case 2 : { // Boundary patch
|
|
f->_adaptiveFlags.rots=computeBoundaryPatchRotation(f);
|
|
patchCtr.B[Far::PatchDescriptor::NON_TRANSITION][0]++;
|
|
} break;
|
|
|
|
case 3 : { // Corner patch
|
|
f->_adaptiveFlags.rots=computeCornerPatchRotation(f);
|
|
patchCtr.C[Far::PatchDescriptor::NON_TRANSITION][0]++;
|
|
} break;
|
|
|
|
default : break;
|
|
}
|
|
} else {
|
|
|
|
// Default to Gregory Patch
|
|
f->_adaptiveFlags.patchType = Hface::kGregory;
|
|
|
|
switch (boundaryVerts) {
|
|
|
|
case 0 : { // Regular Gregory patch
|
|
patchCtr.G++;
|
|
} break;
|
|
|
|
|
|
default : { // Boundary Gregory patch
|
|
patchCtr.GB++;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
// Transition Patch
|
|
|
|
// Resolve transition constellation : 5 types (see p.5 fig. 7)
|
|
switch (triangleHeads) {
|
|
|
|
case 1 : { for (unsigned char j=0; j<4; ++j) {
|
|
if (f->GetEdge(j)->IsTriangleHead())
|
|
break;
|
|
f->_adaptiveFlags.rots++;
|
|
}
|
|
f->_adaptiveFlags.transitionType = Hface::kTransition0;
|
|
} break;
|
|
|
|
case 2 : { for (unsigned char j=0; j<4; ++j) {
|
|
if (isConnected) {
|
|
if (f->GetEdge(j)->IsTriangleHead() and
|
|
f->GetEdge((j+3)%4)->IsTriangleHead())
|
|
break;
|
|
} else {
|
|
if (f->GetEdge(j)->IsTriangleHead())
|
|
break;
|
|
}
|
|
f->_adaptiveFlags.rots++;
|
|
}
|
|
|
|
if (isConnected)
|
|
f->_adaptiveFlags.transitionType = Hface::kTransition1;
|
|
else
|
|
f->_adaptiveFlags.transitionType = Hface::kTransition4;
|
|
} break;
|
|
|
|
case 3 : { for (unsigned char j=0; j<4; ++j) {
|
|
if (not f->GetEdge(j)->IsTriangleHead())
|
|
break;
|
|
f->_adaptiveFlags.rots++;
|
|
}
|
|
f->_adaptiveFlags.transitionType = Hface::kTransition2;
|
|
} break;
|
|
|
|
case 4 : f->_adaptiveFlags.transitionType = Hface::kTransition3;
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
int pattern = f->_adaptiveFlags.transitionType;
|
|
assert(pattern>=0);
|
|
|
|
// Correct rotations for corners & boundaries
|
|
if (not isExtraordinary and boundaryVerts!=1) {
|
|
|
|
switch (boundaryVerts) {
|
|
|
|
case 0 : { // regular patch
|
|
patchCtr.R[pattern+1]++;
|
|
} break;
|
|
|
|
case 2 : { // boundary patch
|
|
unsigned char rot=computeBoundaryPatchRotation(f);
|
|
|
|
f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4;
|
|
|
|
f->_adaptiveFlags.rots=rot; // override the transition rotation
|
|
|
|
patchCtr.B[pattern+1][f->_adaptiveFlags.brots]++;
|
|
} break;
|
|
|
|
case 3 : { // corner patch
|
|
unsigned char rot=computeCornerPatchRotation(f);
|
|
|
|
f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4;
|
|
|
|
f->_adaptiveFlags.rots=rot; // override the transition rotation
|
|
|
|
patchCtr.C[pattern+1][f->_adaptiveFlags.brots]++;
|
|
} break;
|
|
|
|
default : assert(0); break;
|
|
}
|
|
} else {
|
|
// Use Gregory Patch transition ?
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static const Far::Index remapRegular [16] = {5,6,10,9,4,0,1,2,3,7,11,15,14,13,12,8};
|
|
static const Far::Index remapRegularBoundary[12] = {1,2,6,5,0,3,7,11,10,9,8,4};
|
|
static const Far::Index remapRegularCorner [ 9] = {1,2,5,4,0,8,7,6,3};
|
|
|
|
int fvarwidth=0;
|
|
|
|
Far::PatchTables * result = new Far::PatchTables(maxvalence);
|
|
|
|
// Populate the patch array descriptors
|
|
result->reservePatchArrays(patchCtr.getNumPatchArrays());
|
|
|
|
typedef Far::ConstPatchDescriptorArray DescArray;
|
|
|
|
DescArray const & catmarkDescs = Far::PatchDescriptor::GetAdaptivePatchDescriptors(Sdc::SCHEME_CATMARK);
|
|
|
|
int voffset=0, poffset=0, qoffset=0;
|
|
for (DescArray::const_iterator it=catmarkDescs.begin(); it!=catmarkDescs.end(); ++it) {
|
|
result->pushPatchArray(*it, patchCtr.getValue(*it), &voffset, &poffset, &qoffset );
|
|
}
|
|
|
|
//result->_fvarData._fvarWidth = fvarwidth;
|
|
result->_numPtexFaces = 0;
|
|
|
|
// Allocate various tables
|
|
allocateTables( result, 0, fvarwidth );
|
|
|
|
if ((patchCtr.G > 0) or (patchCtr.GB > 0)) { // Quad-offsets tables (for Gregory patches)
|
|
result->_quadOffsetsTable.resize( patchCtr.G*4 + patchCtr.GB*4 );
|
|
}
|
|
|
|
// Setup convenience pointers at the beginning of each patch array for each
|
|
// table (patches, ptex, fvar)
|
|
CVPointers iptrs;
|
|
ParamPointers pptrs;
|
|
FVarPointers fptrs;
|
|
|
|
for (DescArray::const_iterator it=catmarkDescs.begin(); it!=catmarkDescs.end(); ++it) {
|
|
|
|
Index arrayIndex = result->findPatchArray(*it);
|
|
if (arrayIndex==Vtr::INDEX_INVALID) {
|
|
continue;
|
|
}
|
|
|
|
iptrs.getValue( *it ) = result->getPatchArrayVertices(arrayIndex).begin();
|
|
pptrs.getValue( *it ) = result->getPatchParams(arrayIndex).begin();
|
|
}
|
|
|
|
unsigned int * quad_G_C0_P = patchCtr.G>0 ? &result->_quadOffsetsTable[0] : 0,
|
|
* quad_G_C1_P = patchCtr.GB>0 ? &result->_quadOffsetsTable[patchCtr.G*4] : 0;
|
|
|
|
// Populate patch index tables with vertex indices
|
|
for (int i=0; i<nfaces; ++i) {
|
|
|
|
Hface * f = mesh.GetFace(i);
|
|
|
|
if (not f->isTransitionPatch() ) {
|
|
|
|
// Full / End patches
|
|
|
|
if (f->_adaptiveFlags.patchType==Hface::kFull) {
|
|
if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) {
|
|
|
|
int pattern = Far::PatchDescriptor::NON_TRANSITION,
|
|
rot = 0;
|
|
|
|
switch (f->_adaptiveFlags.bverts) {
|
|
case 0 : { // Regular Patch (16 CVs)
|
|
iptrs.R[pattern] = getOneRing(f, 16, remapRegular, iptrs.R[0]);
|
|
pptrs.R[pattern] = computePatchParam(f, pptrs.R[0]);
|
|
//fptrs.R[pattern] = computeFVarData(f, fvarwidth, fptrs.R[0], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 2 : { // Boundary Patch (12 CVs)
|
|
f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4;
|
|
iptrs.B[pattern][rot] = getOneRing(f, 12, remapRegularBoundary, iptrs.B[0][0]);
|
|
pptrs.B[pattern][rot] = computePatchParam(f, pptrs.B[0][0]);
|
|
//fptrs.B[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.B[0][0], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 3 : { // Corner Patch (9 CVs)
|
|
f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4;
|
|
iptrs.C[pattern][rot] = getOneRing(f, 9, remapRegularCorner, iptrs.C[0][0]);
|
|
pptrs.C[pattern][rot] = computePatchParam(f, pptrs.C[0][0]);
|
|
//fptrs.C[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.C[0][0], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
default : assert(0);
|
|
}
|
|
}
|
|
} else if (f->_adaptiveFlags.patchType==Hface::kGregory) {
|
|
|
|
if (f->_adaptiveFlags.bverts==0) {
|
|
|
|
// Gregory Regular Patch (4 CVs + quad-offsets / valence tables)
|
|
for (int j=0; j<4; ++j)
|
|
iptrs.G[j] = f->GetVertex(j)->GetID();
|
|
iptrs.G+=4;
|
|
getQuadOffsets(f, quad_G_C0_P);
|
|
quad_G_C0_P += 4;
|
|
pptrs.G = computePatchParam(f, pptrs.G);
|
|
//fptrs.G = computeFVarData(f, fvarwidth, fptrs.G, /*isAdaptive=*/true);
|
|
} else {
|
|
|
|
// Gregory Boundary Patch (4 CVs + quad-offsets / valence tables)
|
|
for (int j=0; j<4; ++j)
|
|
iptrs.GB[j] = f->GetVertex(j)->GetID();
|
|
iptrs.GB+=4;
|
|
getQuadOffsets(f, quad_G_C1_P);
|
|
quad_G_C1_P += 4;
|
|
pptrs.GB = computePatchParam(f, pptrs.GB);
|
|
//fptrs.GB = computeFVarData(f, fvarwidth, fptrs.GB, /*isAdaptive=*/true);
|
|
}
|
|
} else {
|
|
// XXXX manuelk - end patches here
|
|
}
|
|
} else {
|
|
|
|
// Transition patches
|
|
|
|
int pattern = f->_adaptiveFlags.transitionType;
|
|
assert( pattern>=Hface::kTransition0 and pattern<=Hface::kTransition4 );
|
|
++pattern; // TransitionPattern begin with NON_TRANSITION
|
|
|
|
if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) {
|
|
|
|
switch (f->_adaptiveFlags.bverts) {
|
|
case 0 : { // Regular Transition Patch (16 CVs)
|
|
iptrs.R[pattern] = getOneRing(f, 16, remapRegular, iptrs.R[pattern]);
|
|
pptrs.R[pattern] = computePatchParam(f, pptrs.R[pattern]);
|
|
//fptrs.R[pattern] = computeFVarData(f, fvarwidth, fptrs.R[pattern], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 2 : { // Boundary Transition Patch (12 CVs)
|
|
unsigned rot = f->_adaptiveFlags.brots;
|
|
iptrs.B[pattern][rot] = getOneRing(f, 12, remapRegularBoundary, iptrs.B[pattern][rot]);
|
|
pptrs.B[pattern][rot] = computePatchParam(f, pptrs.B[pattern][rot]);
|
|
//fptrs.B[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.B[pattern][rot], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 3 : { // Corner Transition Patch (9 CVs)
|
|
unsigned rot = f->_adaptiveFlags.brots;
|
|
iptrs.C[pattern][rot] = getOneRing(f, 9, remapRegularCorner, iptrs.C[pattern][rot]);
|
|
pptrs.C[pattern][rot] = computePatchParam(f, pptrs.C[pattern][rot]);
|
|
//fptrs.C[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.C[pattern][rot], /*isAdaptive=*/true);
|
|
} break;
|
|
}
|
|
} else
|
|
// No transition Gregory patches
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
// Build Gregory patches vertex valence indices table
|
|
if ((patchCtr.G > 0) or (patchCtr.GB > 0)) {
|
|
|
|
// MAX_VALENCE is a property of hardware shaders and needs to be matched in OSD
|
|
const int perVertexValenceSize = 2*maxvalence + 1;
|
|
|
|
const int nverts = mesh.GetNumVertices();
|
|
|
|
Far::PatchTables::VertexValenceTable & table = result->_vertexValenceTable;
|
|
table.resize(nverts * perVertexValenceSize);
|
|
|
|
class GatherNeighborsOperator : public OpenSubdiv::HbrVertexOperator<Vertex> {
|
|
public:
|
|
Hvertex * center;
|
|
Far::PatchTables::VertexValenceTable & table;
|
|
int offset, valence;
|
|
|
|
GatherNeighborsOperator(Far::PatchTables::VertexValenceTable & itable, int ioffset, Hvertex * v) :
|
|
center(v), table(itable), offset(ioffset), valence(0) { }
|
|
|
|
~GatherNeighborsOperator() { }
|
|
|
|
// Operator iterates over neighbor vertices of v and accumulates
|
|
// pairs of indices the neighbor and diagonal vertices
|
|
//
|
|
// Regular case
|
|
// Boundary case
|
|
// o ------- o D3 o
|
|
// D0 N0 | |
|
|
// | | o ------- o D2 o
|
|
// | | D0 N0 | |
|
|
// | | | |
|
|
// o ------- o ------- o | |
|
|
// N1 | V | N3 | |
|
|
// | | o ------- o ------- o
|
|
// | | N1 V N2
|
|
// | |
|
|
// o o ------- o
|
|
// D1 N2 D2
|
|
//
|
|
virtual void operator() (Hvertex &v) {
|
|
|
|
table[offset++] = v.GetID();
|
|
|
|
Hvertex * diagonal=&v;
|
|
|
|
Hhalfedge * e = center->GetEdge(&v);
|
|
if ( e ) {
|
|
// If v is on a boundary, there may not be a diagonal vertex
|
|
diagonal = e->GetNext()->GetDestVertex();
|
|
}
|
|
//else {
|
|
// diagonal = v.GetQEONext( center );
|
|
//}
|
|
|
|
table[offset++] = diagonal->GetID();
|
|
|
|
++valence;
|
|
}
|
|
};
|
|
|
|
for (int i=0; i<nverts; ++i) {
|
|
Hvertex * v = mesh.GetVertex(i);
|
|
|
|
int outputVertexID = v->GetID();
|
|
int offset = outputVertexID * perVertexValenceSize;
|
|
|
|
// feature adaptive refinement can generate un-connected face-vertices
|
|
// that have a valence of 0
|
|
if (not v->IsConnected()) {
|
|
//assert( v->GetParentFace() );
|
|
table[offset] = 0;
|
|
continue;
|
|
}
|
|
|
|
// "offset+1" : the first table entry is the vertex valence, which
|
|
// is gathered by the operator (see note below)
|
|
GatherNeighborsOperator op( table, offset+1, v );
|
|
v->ApplyOperatorSurroundingVertices( op );
|
|
|
|
// Valence sign bit used to mark boundary vertices
|
|
table[offset] = v->OnBoundary() ? -op.valence : op.valence;
|
|
|
|
// Note : some topologies can cause v to be singular at certain
|
|
// levels of adaptive refinement, which prevents us from using
|
|
// the GetValence() function. Fortunately, the GatherNeighbors
|
|
// operator above just performed a similar traversal, so it is
|
|
// very convenient to use it to accumulate the actionable valence.
|
|
}
|
|
} else {
|
|
result->_vertexValenceTable.clear();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// The One Ring vertices to rule them all !
|
|
Far::Index *
|
|
Far::PatchTablesFactory::getOneRing(Hface const * f,
|
|
int ringsize, Far::Index const * remap, Far::Index * result) {
|
|
|
|
assert( f and f->GetNumVertices()==4 and ringsize >=4 );
|
|
|
|
int idx=0;
|
|
|
|
for (unsigned char i=0; i<4; ++i) {
|
|
result[remap[idx++ % ringsize]] =
|
|
f->GetVertex( (i+f->_adaptiveFlags.rots)%4 )->GetID();
|
|
}
|
|
|
|
if (ringsize==16) {
|
|
|
|
// Regular case
|
|
//
|
|
// | | | |
|
|
// | 4 | 15 | 14 | 13
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 5 | 0 | 3 | 12
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 6 | 1 | 2 | 11
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 7 | 8 | 9 | 10
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | | | |
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
int rot = i+f->_adaptiveFlags.rots;
|
|
Hvertex * v0 = f->GetVertex( rot % 4 ),
|
|
* v1 = f->GetVertex( (rot+1) % 4 );
|
|
|
|
Hhalfedge * e =
|
|
v0->GetNextEdge( v0->GetNextEdge( v0->GetEdge(v1) ) );
|
|
|
|
for (int j=0; j<3; ++j) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID();
|
|
}
|
|
}
|
|
|
|
result += 16;
|
|
|
|
} else if (ringsize==12) {
|
|
|
|
// Boundary case
|
|
//
|
|
// 4 0 3 5
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 11 | 1 | 2 | 6
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 10 | 9 | 8 | 7
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | | | |
|
|
|
|
Hvertex * v[4];
|
|
for (int i=0; i<4; ++i)
|
|
v[i] = f->GetVertex( (i+f->_adaptiveFlags.rots)%4 );
|
|
|
|
Hhalfedge * e;
|
|
|
|
e = v[0]->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev();
|
|
result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID();
|
|
|
|
e = v[1]->GetIncidentEdge();
|
|
result[remap[idx++ % ringsize]] = e->GetDestVertex()->GetID();
|
|
|
|
e = v[2]->GetNextEdge( v[2]->GetEdge(v[1]) );
|
|
for (int i=0; i<3; ++i) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID();
|
|
}
|
|
|
|
e = v[3]->GetNextEdge( v[3]->GetEdge(v[2]) );
|
|
for (int i=0; i<3; ++i) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID();
|
|
}
|
|
|
|
result += 12;
|
|
|
|
} else if (ringsize==9) {
|
|
|
|
// Corner case
|
|
//
|
|
// 0 1 4
|
|
// o ---- o ---- o ----
|
|
// | | |
|
|
// | 3 | 2 | 5
|
|
// o ---- o ---- o ----
|
|
// | | |
|
|
// | 8 | 7 | 6
|
|
// o ---- o ---- o ----
|
|
// | | |
|
|
// | | |
|
|
|
|
Hvertex * v0 = f->GetVertex( (0+f->_adaptiveFlags.rots)%4 ),
|
|
* v2 = f->GetVertex( (2+f->_adaptiveFlags.rots)%4 ),
|
|
* v3 = f->GetVertex( (3+f->_adaptiveFlags.rots)%4 );
|
|
|
|
Hhalfedge * e;
|
|
|
|
e = v0->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev();
|
|
result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID();
|
|
|
|
e = v2->GetIncidentEdge();
|
|
result[remap[idx++ % ringsize]] = e->GetDestVertex()->GetID();
|
|
|
|
e = v3->GetNextEdge( v3->GetEdge(v2) );
|
|
for (int i=0; i<3; ++i) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID();
|
|
}
|
|
|
|
result += 9;
|
|
|
|
}
|
|
assert(idx==ringsize);
|
|
return result;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Populate the quad-offsets table used by Gregory patches
|
|
void
|
|
Far::PatchTablesFactory::getQuadOffsets(Hface const * f, unsigned int * result) {
|
|
|
|
assert(result and f and f->GetNumVertices()==4);
|
|
|
|
// Builds a table of value pairs for each vertex of the patch.
|
|
//
|
|
// o
|
|
// N0 |
|
|
// |
|
|
// |
|
|
// o ------ o ------ o
|
|
// N1 V | .... M3
|
|
// | .......
|
|
// | .......
|
|
// o .......
|
|
// N2
|
|
//
|
|
// [...] [N2 - N3] [...]
|
|
//
|
|
// Each value pair is composed of 2 index values in range [0-4[ pointing
|
|
// to the 2 neighbor vertices to the vertex that belong to the Gregory patch.
|
|
// Neighbor ordering is valence counter-clockwise and must match the winding
|
|
// used to build the vertexValenceTable.
|
|
//
|
|
|
|
class GatherOffsetsOperator : public OpenSubdiv::HbrVertexOperator<Vertex> {
|
|
public:
|
|
Hvertex ** verts; int offsets[2]; int index; int count;
|
|
|
|
GatherOffsetsOperator(Hvertex ** iverts) : verts(iverts) { }
|
|
|
|
~GatherOffsetsOperator() { }
|
|
|
|
void reset() {
|
|
index=count=offsets[0]=offsets[1]=0;
|
|
}
|
|
|
|
virtual void operator() (Hvertex &v) {
|
|
// Resolve which 2 neighbor vertices of v belong to the Gregory patch
|
|
for (unsigned char i=0; i<4; ++i)
|
|
if (&v==verts[i]) {
|
|
assert(count<3);
|
|
offsets[count++]=index;
|
|
break;
|
|
}
|
|
++index;
|
|
}
|
|
};
|
|
|
|
// 4 central CVs of the Gregory patch
|
|
Hvertex * fvs[4] = { f->GetVertex(0),
|
|
f->GetVertex(1),
|
|
f->GetVertex(2),
|
|
f->GetVertex(3) };
|
|
|
|
|
|
// Hbr vertex operator that iterates over neighbor vertices
|
|
GatherOffsetsOperator op( fvs );
|
|
|
|
for (unsigned char i=0; i<4; ++i) {
|
|
|
|
op.reset();
|
|
|
|
fvs[i]->ApplyOperatorSurroundingVertices( op );
|
|
|
|
if (op.offsets[1] - op.offsets[0] != 1)
|
|
std::swap(op.offsets[0], op.offsets[1]);
|
|
|
|
// Pack the 2 indices in 16 bits
|
|
result[i] = (op.offsets[0] | (op.offsets[1] << 8));
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Computes per-face or per-patch local ptex texture coordinates.
|
|
OpenSubdiv::Far::PatchParam *
|
|
Far::PatchTablesFactory::computePatchParam(Hface const * f, OpenSubdiv::Far::PatchParam *coord) {
|
|
|
|
unsigned short u, v, ofs = 1;
|
|
unsigned char depth;
|
|
bool nonquad = false;
|
|
|
|
if (coord == NULL) return NULL;
|
|
|
|
// save the rotation state of the coarse face
|
|
unsigned char rots = (unsigned char)f->_adaptiveFlags.rots;
|
|
|
|
// track upwards towards coarse parent face, accumulating u,v indices
|
|
Hface const * p = f->GetParent();
|
|
for ( u=v=depth=0; p!=NULL; depth++ ) {
|
|
|
|
int nverts = p->GetNumVertices();
|
|
if ( nverts != 4 ) { // non-quad coarse face : stop accumulating offsets
|
|
nonquad = true; // set non-quad bit
|
|
break;
|
|
}
|
|
|
|
for (unsigned char i=0; i<nverts; ++i) {
|
|
if ( p->GetChild( i )==f ) {
|
|
switch ( i ) {
|
|
case 0 : break;
|
|
case 1 : { u+=ofs; } break;
|
|
case 2 : { u+=ofs; v+=ofs; } break;
|
|
case 3 : { v+=ofs; } break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
ofs = (unsigned short)(ofs << 1);
|
|
f = p;
|
|
p = f->GetParent();
|
|
}
|
|
|
|
coord->Set( f->GetPtexIndex(), u, v, rots, depth, nonquad );
|
|
|
|
return ++coord;
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
|
|
OpenSubdiv::Far::PatchTables const *
|
|
CreatePatchTables(Hmesh & mesh, int maxvalence) {
|
|
|
|
return OpenSubdiv::Far::PatchTablesFactory::Create(mesh, maxvalence);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|