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https://github.com/PixarAnimationStudios/OpenSubdiv
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8da827336d
This is the first step to tease off Osd compute controller/contexts from Far API. Currently FarStencilTable only creates a kernelbatch for the entire range, so we can use [0, numStencils) for all cases instead of KernelBatch. This might not be true if we apply non-factorized level-wise stencils, then we'll add another modular utility to serve those cases.
171 lines
6.2 KiB
C++
171 lines
6.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_STENCILTABLE_FACTORY_H
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#define FAR_STENCILTABLE_FACTORY_H
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#include "../version.h"
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#include "../far/patchTables.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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class TopologyRefiner;
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class Stencil;
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class StencilTables;
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class LimitStencil;
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class LimitStencilTables;
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/// \brief A specialized factory for StencilTables
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///
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class StencilTablesFactory {
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public:
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enum Mode {
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INTERPOLATE_VERTEX=0,
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INTERPOLATE_VARYING
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};
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struct Options {
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Options() : interpolationMode(INTERPOLATE_VERTEX),
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generateOffsets(false),
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generateControlVerts(false),
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generateIntermediateLevels(true),
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factorizeIntermediateLevels(true),
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maxLevel(10) { }
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unsigned int interpolationMode : 2, ///< interpolation mode
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generateOffsets : 1, ///< populate optional "_offsets" field
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generateControlVerts : 1, ///< generate stencils for control-vertices
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generateIntermediateLevels : 1, ///< vertices at all levels or highest only
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factorizeIntermediateLevels : 1, ///< accumulate stencil weights from control
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/// vertices or from the stencils of the
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/// previous level
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maxLevel : 4; ///< generate stencils up to 'maxLevel'
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};
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/// \brief Instantiates StencilTables from TopologyRefiner that have been
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/// refined uniformly or adaptively.
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///
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/// \note The factory only creates stencils for vertices that have already
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/// been refined in the TopologyRefiner. Use RefineUniform() or
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/// RefineAdaptive() before constructing the stencils.
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///
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/// @param refiner The TopologyRefiner containing the topology
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///
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/// @param options Options controlling the creation of the tables
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///
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static StencilTables const * Create(TopologyRefiner const & refiner,
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Options options = Options());
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/// \brief Instantiates StencilTables by concatenating an array of existing
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/// stencil tables.
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///
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/// \note This factory checks that the stencil tables point to the same set
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/// of supporting control vertices - no re-indexing is done.
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/// GetNumControlVertices() *must* return the same value for all input
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/// tables.
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///
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/// @param numTables Number of input StencilTables
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///
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/// @param tables Array of input StencilTables
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///
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static StencilTables const * Create(int numTables, StencilTables const ** tables);
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private:
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// Generate stencils for the coarse control-vertices (single weight = 1.0f)
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static void generateControlVertStencils(int numControlVerts, Stencil & dst);
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};
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/// \brief A specialized factory for LimitStencilTables
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///
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/// The LimitStencilTablesFactory creates tables of limit stencils. Limit
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/// stencils can interpolate any arbitrary location on the limit surface.
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/// The stencils will be bilinear if the surface is refined uniformly, and
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/// bicubic if feature adaptive isolation is used instead.
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///
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/// Surface locations are expressed as a combination of ptex face index and
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/// normalized (s,t) patch coordinates. The factory exposes the LocationArray
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/// struct as a container for these location descriptors.
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///
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class LimitStencilTablesFactory {
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public:
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/// \brief Descriptor for limit surface locations
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struct LocationArray {
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LocationArray() : ptexIdx(-1), numLocations(0), s(0), t(0) { }
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int ptexIdx, ///< ptex face index
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numLocations; ///< number of (u,v) coordinates in the array
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float const * s, ///< array of u coordinates
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* t; ///< array of v coordinates
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};
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typedef std::vector<LocationArray> LocationArrayVec;
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/// \brief Instantiates LimitStencilTables from a TopologyRefiner that has
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/// been refined either uniformly or adaptively.
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///
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/// @param refiner The TopologyRefiner containing the topology
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///
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/// @param locationArrays An array of surface location descriptors
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/// (see LocationArray)
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///
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/// @param cvStencils A set of StencilTables generated from the
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/// TopologyRefiner (optional: prevents redundant
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/// instanciation of the tables if available)
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///
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/// @param patchTables A set of PatchTables generated from the
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/// TopologyRefiner (optional: prevents redundant
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/// instanciation of the tables if available)
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///
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static LimitStencilTables const * Create(TopologyRefiner const & refiner,
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LocationArrayVec const & locationArrays,
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StencilTables const * cvStencils=0,
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PatchTables const * patchTables=0);
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // FAR_STENCILTABLE_FACTORY_H
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