OpenSubdiv/opensubdiv/far/stencilTablesFactory.h
Takahito Tejima 8da827336d Removes FarKernelBatch.
This is the first step to tease off Osd compute controller/contexts
from Far API.
Currently FarStencilTable only creates a kernelbatch for the entire range,
so we can use [0, numStencils) for all cases instead of KernelBatch.
This might not be true if we apply non-factorized level-wise stencils,
then we'll add another modular utility to serve those cases.
2015-04-10 11:08:24 -07:00

171 lines
6.2 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_STENCILTABLE_FACTORY_H
#define FAR_STENCILTABLE_FACTORY_H
#include "../version.h"
#include "../far/patchTables.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class TopologyRefiner;
class Stencil;
class StencilTables;
class LimitStencil;
class LimitStencilTables;
/// \brief A specialized factory for StencilTables
///
class StencilTablesFactory {
public:
enum Mode {
INTERPOLATE_VERTEX=0,
INTERPOLATE_VARYING
};
struct Options {
Options() : interpolationMode(INTERPOLATE_VERTEX),
generateOffsets(false),
generateControlVerts(false),
generateIntermediateLevels(true),
factorizeIntermediateLevels(true),
maxLevel(10) { }
unsigned int interpolationMode : 2, ///< interpolation mode
generateOffsets : 1, ///< populate optional "_offsets" field
generateControlVerts : 1, ///< generate stencils for control-vertices
generateIntermediateLevels : 1, ///< vertices at all levels or highest only
factorizeIntermediateLevels : 1, ///< accumulate stencil weights from control
/// vertices or from the stencils of the
/// previous level
maxLevel : 4; ///< generate stencils up to 'maxLevel'
};
/// \brief Instantiates StencilTables from TopologyRefiner that have been
/// refined uniformly or adaptively.
///
/// \note The factory only creates stencils for vertices that have already
/// been refined in the TopologyRefiner. Use RefineUniform() or
/// RefineAdaptive() before constructing the stencils.
///
/// @param refiner The TopologyRefiner containing the topology
///
/// @param options Options controlling the creation of the tables
///
static StencilTables const * Create(TopologyRefiner const & refiner,
Options options = Options());
/// \brief Instantiates StencilTables by concatenating an array of existing
/// stencil tables.
///
/// \note This factory checks that the stencil tables point to the same set
/// of supporting control vertices - no re-indexing is done.
/// GetNumControlVertices() *must* return the same value for all input
/// tables.
///
/// @param numTables Number of input StencilTables
///
/// @param tables Array of input StencilTables
///
static StencilTables const * Create(int numTables, StencilTables const ** tables);
private:
// Generate stencils for the coarse control-vertices (single weight = 1.0f)
static void generateControlVertStencils(int numControlVerts, Stencil & dst);
};
/// \brief A specialized factory for LimitStencilTables
///
/// The LimitStencilTablesFactory creates tables of limit stencils. Limit
/// stencils can interpolate any arbitrary location on the limit surface.
/// The stencils will be bilinear if the surface is refined uniformly, and
/// bicubic if feature adaptive isolation is used instead.
///
/// Surface locations are expressed as a combination of ptex face index and
/// normalized (s,t) patch coordinates. The factory exposes the LocationArray
/// struct as a container for these location descriptors.
///
class LimitStencilTablesFactory {
public:
/// \brief Descriptor for limit surface locations
struct LocationArray {
LocationArray() : ptexIdx(-1), numLocations(0), s(0), t(0) { }
int ptexIdx, ///< ptex face index
numLocations; ///< number of (u,v) coordinates in the array
float const * s, ///< array of u coordinates
* t; ///< array of v coordinates
};
typedef std::vector<LocationArray> LocationArrayVec;
/// \brief Instantiates LimitStencilTables from a TopologyRefiner that has
/// been refined either uniformly or adaptively.
///
/// @param refiner The TopologyRefiner containing the topology
///
/// @param locationArrays An array of surface location descriptors
/// (see LocationArray)
///
/// @param cvStencils A set of StencilTables generated from the
/// TopologyRefiner (optional: prevents redundant
/// instanciation of the tables if available)
///
/// @param patchTables A set of PatchTables generated from the
/// TopologyRefiner (optional: prevents redundant
/// instanciation of the tables if available)
///
static LimitStencilTables const * Create(TopologyRefiner const & refiner,
LocationArrayVec const & locationArrays,
StencilTables const * cvStencils=0,
PatchTables const * patchTables=0);
};
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // FAR_STENCILTABLE_FACTORY_H