OpenSubdiv/opensubdiv/far/mesh.h
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

216 lines
7.8 KiB
C++

//
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#ifndef FAR_MESH_H
#define FAR_MESH_H
#include "../version.h"
#include "../far/subdivisionTables.h"
#include "../far/patchTables.h"
#include "../far/vertexEditTables.h"
#include <cassert>
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
template <class U> class FarDispatcher;
/// \brief Feature Adaptive Mesh class.
///
/// FarMesh is a serialized instantiation of an HbrMesh. The HbrMesh contains
/// all the topological data in a highly interconnected data structure for
/// ease of access and modification. When instantiating a FarMesh, the factory
/// analyzes this data structure and serializes the topology into a linear
/// buffers that are ready for efficient parallel processing.
template <class U> class FarMesh {
public:
~FarMesh();
/// Returns the subdivision method
FarSubdivisionTables<U> const * GetSubdivisionTables() const { return _subdivisionTables; }
/// Returns the list of vertices in the mesh (from subdiv level 0 to N)
std::vector<U> & GetVertices() { return _vertices; }
U & GetVertex(int index) { return _vertices[index]; }
/// Returns the list of indices of the vertices of the faces in the mesh
std::vector<int> const & GetFaceVertices(int level) const;
/// Returns the ptex coordinates for each face at a given level. The coordinates
/// are stored as : (int) faceindex / (ushort) u_index / (ushort) v_index
std::vector<int> const & GetPtexCoordinates(int level) const;
/// Returns the fvar data for each face at a given level. The data
/// is stored as a run of totalFVarWidth floats per-vertex per-face
/// e.g.: for UV data it has the structure of float[p][4][2] where
/// p=primitiveID and totalFVarWidth=2:
/// [ [ uv uv uv uv ] [ uv uv uv uv ] [ ... ] ]
/// prim 0 prim 1
std::vector<float> const & GetFVarData(int level) const;
int GetTotalFVarWidth() const { return _totalFVarWidth; }
/// Returns patch tables
FarPatchTables const * GetPatchTables() const { return _patchTables; }
/// Returns vertex edit tables
FarVertexEditTables<U> const * GetVertexEdit() const { return _vertexEditTables; }
/// Returns the total number of vertices in the mesh across across all depths
int GetNumVertices() const { return (int)(_vertices.size()); }
/// Apply the subdivision tables to compute the positions of the vertices up
/// to 'level'
void Subdivide(int level=-1);
private:
// Note : the vertex classes are renamed <X,Y> so as not to shadow the
// declaration of the templated vertex class U.
template <class X, class Y> friend class FarMeshFactory;
FarMesh() : _subdivisionTables(0), _patchTables(0), _vertexEditTables(0) { }
// non-copyable, so these are not implemented:
FarMesh(FarMesh<U> const &);
FarMesh<U> & operator = (FarMesh<U> const &);
// subdivision method used in this mesh
FarSubdivisionTables<U> * _subdivisionTables;
// tables of vertex indices for feature adaptive patches
FarPatchTables * _patchTables;
// hierarchical vertex edit tables
FarVertexEditTables<U> * _vertexEditTables;
// list of vertices (up to N levels of subdivision)
std::vector<U> _vertices;
// list of vertex indices for each face
std::vector< std::vector<int> > _faceverts;
// ptex coordinates for each face
std::vector< std::vector<int> > _ptexcoordinates;
// fvar data for each face
std::vector< std::vector<float> > _fvarData;
int _totalFVarWidth; // from hbrMesh
};
template <class U>
FarMesh<U>::~FarMesh()
{
delete _subdivisionTables;
delete _patchTables;
delete _vertexEditTables;
}
template <class U> std::vector<int> const &
FarMesh<U>::GetFaceVertices(int level) const {
if ( (level>=0) and (level<(int)_faceverts.size()) )
return _faceverts[level];
return _faceverts[0];
}
template <class U> std::vector<int> const &
FarMesh<U>::GetPtexCoordinates(int level) const {
if ( (level>=0) and (level<(int)_faceverts.size()) )
return _ptexcoordinates[level];
return _ptexcoordinates[0];
}
template <class U> std::vector<float> const &
FarMesh<U>::GetFVarData(int level) const {
if ( (level>=0) and (level<(int)_faceverts.size()) )
return _fvarData[level];
return _fvarData[0];
}
template <class U> void
FarMesh<U>::Subdivide(int maxlevel) {
assert(_subdivisionTables);
if ( (maxlevel < 0) )
maxlevel=_subdivisionTables->GetMaxLevel();
else
maxlevel = std::min(maxlevel, _subdivisionTables->GetMaxLevel());
FarDispatcher<U> * dispatch = &FarDispatcher<U>::_DefaultDispatcher;
for (int i=1; i<maxlevel; ++i) {
_subdivisionTables->Apply(i, dispatch);
if (_vertexEditTables)
_vertexEditTables->Apply(i, dispatch);
}
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_MESH_H */