OpenSubdiv/opensubdiv/far/meshFactory.h
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

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27 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
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#ifndef FAR_MESH_FACTORY_H
#define FAR_MESH_FACTORY_H
#include "../version.h"
// Activate Hbr feature adaptive tagging : in order to process the HbrMesh
// adaptively, some tag data is added to HbrFace, HbrVertex and HbrHalfedge.
// While small, these tags incur some performance costs and are by default
// disabled.
#define HBR_ADAPTIVE
#include "../hbr/mesh.h"
#include "../hbr/bilinear.h"
#include "../hbr/catmark.h"
#include "../hbr/loop.h"
#include "../far/mesh.h"
#include "../far/dispatcher.h"
#include "../far/bilinearSubdivisionTablesFactory.h"
#include "../far/catmarkSubdivisionTablesFactory.h"
#include "../far/loopSubdivisionTablesFactory.h"
#include "../far/patchTablesFactory.h"
#include "../far/vertexEditTablesFactory.h"
#include <typeinfo>
#include <set>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Instantiates a FarMesh from an HbrMesh.
///
/// FarMeshFactory requires a 2 steps process :
/// 1. Instantiate a FarMeshFactory object from an HbrMesh
/// 2. Call "Create" to obtain the FarMesh instance
///
/// This tiered factory approach offers client-code the opportunity to access
/// useful transient information tied to the lifespan of the factory instance.
/// Specifically, regression code needs to access the remapping tables that
/// tie HbrMesh vertices to their FarMesh counterparts for comparison.
template <class T, class U=T> class FarMeshFactory {
public:
/// \brief Constructor for the factory.
/// Analyzes the HbrMesh and stores transient data used to create the
/// adaptive patch representation. Once the new rep has been instantiated
/// with 'Create', this factory object can be deleted safely.
FarMeshFactory(HbrMesh<T> * mesh, int maxlevel, bool adaptive=false);
/// Create a table-based mesh representation
FarMesh<U> * Create( bool requirePtexCoordinate=false, // XXX yuck.
bool requireFVarData=false );
/// The Hbr mesh that this factory is converting
HbrMesh<T> const * GetHbrMesh() const { return _hbrMesh; }
/// Maximum level of subidivision supported by this factory
int GetMaxLevel() const { return _maxlevel; }
/// The number of coarse vertices found in the HbrMesh before refinement
int GetNumCoarseVertices() const { return _numCoarseVertices; }
/// Total number of faces across up to a level
int GetNumFacesTotal(int level) const {
return sumList<HbrFace<T> *>(_facesList, level);
}
/// Return the corresponding index of the HbrVertex<T> in the new mesh
int GetVertexID( HbrVertex<T> * v );
/// Returns a the mapping between HbrVertex<T>->GetID() and Far vertices indices
std::vector<int> const & GetRemappingTable( ) const { return _remapTable; }
private:
friend class FarBilinearSubdivisionTablesFactory<T,U>;
friend class FarCatmarkSubdivisionTablesFactory<T,U>;
friend class FarLoopSubdivisionTablesFactory<T,U>;
friend class FarSubdivisionTablesFactory<T,U>;
friend class FarVertexEditTablesFactory<T,U>;
// Non-copyable, so these are not implemented:
FarMeshFactory( FarMeshFactory const & );
FarMeshFactory<T,U> & operator=(FarMeshFactory<T,U> const &);
// True if the HbrMesh applies the bilinear subdivision scheme
static bool isBilinear(HbrMesh<T> const * mesh);
// True if the HbrMesh applies the Catmull-Clark subdivision scheme
static bool isCatmark(HbrMesh<T> const * mesh);
// True if the HbrMesh applies the Loop subdivision scheme
static bool isLoop(HbrMesh<T> const * mesh);
// True if the factory is refining adaptively
bool isAdaptive() { return _adaptive; }
// False if v prevents a face from being represented with a BSpline
static bool vertexIsBSpline( HbrVertex<T> * v, bool next );
// True if a vertex is a regular boundary
static bool vertexIsRegularBoundary( HbrVertex<T> * v );
// Non-const accessor to the remapping table
std::vector<int> & getRemappingTable( ) { return _remapTable; }
template <class Type> static int sumList( std::vector<std::vector<Type> > const & list, int level );
// Returns the highest level of subdivision required to adaptively refine the mesh
static int computeAdaptiveMaxLevel( HbrMesh<T> * mesh, int nfaces, int maxIsolate );
// Calls Hbr to refines the neighbors of v
static void refineVertexNeighbors(HbrVertex<T> * v);
// Densely refine the Hbr mesh
static void refine( HbrMesh<T> * mesh, int maxlevel );
// Adaptively refine the Hbr mesh
int refineAdaptive( HbrMesh<T> * mesh, int maxIsolate );
// Generates local sub-face coordinates for Ptex textures
void generatePtexCoordinates( std::vector<int> & vec, int level );
// Generates local sub-face face-varying UV coordinates
void generateFVarData( std::vector<float> & vec, int level );
// Generates non-adaptive quad topology
// XXXX manuelk we should introduce an equivalent to FarPatchTables for
// non-adaptive stuff
void generateQuadsTopology( std::vector<int> & vec, int level );
private:
HbrMesh<T> * _hbrMesh;
bool _adaptive;
int _maxlevel,
_numVertices,
_numCoarseVertices,
_numFaces,
_maxValence;
// remapping table to translate vertex ID's between Hbr indices and the
// order of the same vertices in the tables
std::vector<int> _remapTable;
// list of faces sorted by level
std::vector<std::vector< HbrFace<T> *> > _facesList;
};
template <class T, class U>
template <class Type> int
FarMeshFactory<T,U>::sumList( std::vector<std::vector<Type> > const & list, int level) {
level = std::min(level, (int)list.size()-1);
int total = 0;
for (int i=0; i<=level; ++i)
total += (int)list[i].size();
return total;
}
// Refines non-adaptively an Hbr mesh
template <class T, class U> void
FarMeshFactory<T,U>::refine( HbrMesh<T> * mesh, int maxlevel ) {
for (int l=0, firstface=0; l<maxlevel; ++l ) {
int nfaces = mesh->GetNumFaces();
for (int i=firstface; i<nfaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
if (f->GetDepth()==l)
f->Refine();
}
// Hbr allocates faces sequentially, so there is no need to iterate over
// faces that have already been refined.
firstface = nfaces;
}
}
// Scan the faces of a mesh and compute the max level of subdivision required
template <class T, class U> int
FarMeshFactory<T,U>::computeAdaptiveMaxLevel( HbrMesh<T> * mesh, int nfaces, int maxIsolate ) {
assert(mesh);
int editmax=0;
float sharpmax=0.0f;
for( unsigned int i=0 ; i<(unsigned int)nfaces ; ++i ) {
HbrFace<T> * f = mesh->GetFace(i);
assert( f->IsCoarse() );
// Check for edits
if (f->HasVertexEdits()) {
HbrVertexEdit<T> ** edits = (HbrVertexEdit<T>**)f->GetHierarchicalEdits();
while (HbrVertexEdit<T> * edit = *edits++)
editmax = std::max( editmax , edit->GetNSubfaces() );
}
// Check for sharpness
for (int j=0; j<f->GetNumVertices(); ++j) {
HbrHalfedge<T> * e = f->GetEdge(j);
if (not e->IsBoundary())
sharpmax = std::max( sharpmax, f->GetEdge(j)->GetSharpness() );
HbrVertex<T> * v = f->GetVertex(j);
if (not v->OnBoundary())
sharpmax = std::max( sharpmax, f->GetVertex(j)->GetSharpness() );
}
}
int maxlevel = std::max( maxIsolate+1, (int)ceil(sharpmax)+1 );
maxlevel = std::max( maxlevel, editmax+1 );
maxlevel = std::min( maxlevel, (int)HbrHalfedge<T>::k_InfinitelySharp );
return maxlevel;
}
// True if a vertex is a regular boundary
template <class T, class U> bool
FarMeshFactory<T,U>::vertexIsRegularBoundary( HbrVertex<T> * v ) {
int valence = v->GetValence();
return (v->OnBoundary() and (valence==2 or valence==3));
}
// True if the vertex can be incorporated into a B-spline patch
template <class T, class U> bool
FarMeshFactory<T,U>::vertexIsBSpline( HbrVertex<T> * v, bool next ) {
int valence = v->GetValence();
bool isRegBoundary = v->OnBoundary() and (valence==3);
// Extraordinary vertices that are not on a regular boundary
if (v->IsExtraordinary() and not isRegBoundary )
return false;
// Irregular boundary vertices (high valence)
if (v->OnBoundary() and (valence>3))
return false;
// Creased vertices that aren't corner / boundaries
if (v->IsSharp(next) and not v->OnBoundary())
return false;
return true;
}
// Calls Hbr to refines the neighbors of v
template <class T, class U> void
FarMeshFactory<T,U>::refineVertexNeighbors(HbrVertex<T> * v) {
assert(v);
HbrHalfedge<T> * start = v->GetIncidentEdge(),
* next=start;
do {
if (next->GetRightFace())
next->GetRightFace()->_adaptiveFlags.isTagged=true;
if (next->GetLeftFace())
next->GetLeftFace()->_adaptiveFlags.isTagged=true;
HbrHalfedge<T> * istart = next,
* inext = istart;
do {
inext->GetOrgVertex()->Refine();
inext = inext->GetNext();
} while (istart != inext);
next = v->GetNextEdge( next );
} while (next and next!=start);
}
// XXXX manuelk : std::sets are slow.
// with the "isTagged" flag on verts we can prob. ditch verts / nextverts !!!
template <class T> struct VertCompare {
bool operator()(HbrVertex<T> const * v1, HbrVertex<T> const * v2 ) const {
//return v1->GetID() < v2->GetID();
return (void*)(v1) < (void*)(v2);
}
};
// Refines an Hbr mesh adaptively around extraordinary features
template <class T, class U> int
FarMeshFactory<T,U>::refineAdaptive( HbrMesh<T> * mesh, int maxIsolate ) {
int ncoarsefaces = mesh->GetNumCoarseFaces(),
ncoarseverts = mesh->GetNumVertices();
// XXX manuelk : disabling guesstimate of the max. isolate level for now
//int maxlevel = computeAdaptiveMaxLevel(mesh, ncoarsefaces, maxIsolate);
int maxlevel = maxIsolate+1;
// First pass : tag coarse vertices & faces that need refinement
typedef std::set<HbrVertex<T> *,VertCompare<T> > VertSet;
VertSet verts, nextverts;
for (int i=0; i<ncoarseverts; ++i) {
HbrVertex<T> * v = mesh->GetVertex(i);
// Tag non-BSpline vertices for refinement
if (not vertexIsBSpline(v, false)) {
v->_adaptiveFlags.isTagged=true;
nextverts.insert(v);
}
}
for (int i=0; i<ncoarsefaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
for (int j=0; j<f->GetNumVertices(); ++j) {
HbrHalfedge<T> * e = f->GetEdge(j);
assert(e);
// Tag sharp edges for refinement
if (e->IsSharp(true) and (not e->IsBoundary())) {
nextverts.insert(e->GetOrgVertex());
nextverts.insert(e->GetDestVertex());
e->GetOrgVertex()->_adaptiveFlags.isTagged=true;
e->GetDestVertex()->_adaptiveFlags.isTagged=true;
}
// Tag extraordinary (non-quad) faces for refinement
if (mesh->GetSubdivision()->FaceIsExtraordinary(mesh,f) or f->HasVertexEdits()) {
HbrVertex<T> * v = f->GetVertex(j);
v->_adaptiveFlags.isTagged=true;
nextverts.insert(v);
}
}
}
// Second pass : refine adaptively around singularities
for (int level=0; level<maxlevel-1; ++level) {
verts = nextverts;
nextverts.clear();
// Refine vertices
for (typename VertSet::iterator i=verts.begin(); i!=verts.end(); ++i) {
HbrVertex<T> * v = *i;
assert(v);
if (level>0)
v->_adaptiveFlags.isTagged=true;
else
v->_adaptiveFlags.wasTagged=true;
refineVertexNeighbors(v);
// Tag non-BSpline vertices for refinement
if (not vertexIsBSpline(v, true))
nextverts.insert(v->Subdivide());
// Refine edges with creases or edits
int valence = v->GetValence();
_maxValence = std::max(_maxValence, valence);
HbrHalfedge<T> * e = v->GetIncidentEdge();
for (int j=0; j<valence; ++j) {
if (e->IsSharp(false) and (not e->IsBoundary())) {
nextverts.insert( e->Subdivide() );
nextverts.insert( e->GetOrgVertex()->Subdivide() );
nextverts.insert( e->GetDestVertex()->Subdivide() );
}
HbrHalfedge<T> * next = v->GetNextEdge(e);
e = next ? next : e->GetPrev();
}
// Flag verts with hierarchical edits for neighbor refinement at the next level
HbrVertex<T> * childvert = v->Subdivide();
HbrHalfedge<T> * childedge = childvert->GetIncidentEdge();
assert( childvert->GetValence()==valence);
for (int j=0; j<valence; ++j) {
HbrFace<T> * f = childedge->GetFace();
if (f->HasVertexEdits()) {
int nv = f->GetNumVertices();
for (int k=0; k<nv; ++k)
nextverts.insert( f->GetVertex(k) );
}
if (not (childedge = childvert->GetNextEdge(childedge)))
break;
}
}
// Add coarse verts from extraordinary faces
if (level==0) {
for (int i=0; i<ncoarsefaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
assert (f->IsCoarse());
if (mesh->GetSubdivision()->FaceIsExtraordinary(mesh,f))
nextverts.insert( f->Subdivide() );
}
}
}
return maxlevel-1;
}
// Assumption : the order of the vertices in the HbrMesh could be set in any
// random order, so the builder runs 2 passes over the entire vertex list to
// gather the counters needed to generate the indexing tables.
template <class T, class U>
FarMeshFactory<T,U>::FarMeshFactory( HbrMesh<T> * mesh, int maxlevel, bool adaptive ) :
_hbrMesh(mesh),
_adaptive(adaptive),
_maxlevel(maxlevel),
_numVertices(-1),
_numCoarseVertices(-1),
_numFaces(-1),
_maxValence(4),
_facesList(maxlevel+1)
{
_numCoarseVertices = mesh->GetNumVertices();
// Subdivide the Hbr mesh up to maxlevel.
//
// Note : using a placeholder vertex class 'T' can greatly speed up the
// topological analysis if the interpolation results are not used.
if (adaptive)
_maxlevel=refineAdaptive( mesh, maxlevel );
else
refine( mesh, maxlevel);
_numFaces = mesh->GetNumFaces();
_numVertices = mesh->GetNumVertices();
if (not adaptive) {
// Populate the face lists
int fsize=0;
for (int i=0; i<_numFaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
assert(f);
if (f->GetDepth()==0)
fsize += mesh->GetSubdivision()->GetFaceChildrenCount( f->GetNumVertices() );
}
_facesList[0].reserve(mesh->GetNumCoarseFaces());
_facesList[1].reserve(fsize);
for (int l=2; l<=maxlevel; ++l)
_facesList[l].reserve( _facesList[l-1].capacity()*4 );
for (int i=0; i<_numFaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
if (f->GetDepth()<=maxlevel)
_facesList[ f->GetDepth() ].push_back(f);
}
}
}
template <class T, class U> bool
FarMeshFactory<T,U>::isBilinear(HbrMesh<T> const * mesh) {
return typeid(*(mesh->GetSubdivision()))==typeid(HbrBilinearSubdivision<T>);
}
template <class T, class U> bool
FarMeshFactory<T,U>::isCatmark(HbrMesh<T> const * mesh) {
return typeid(*(mesh->GetSubdivision()))==typeid(HbrCatmarkSubdivision<T>);
}
template <class T, class U> bool
FarMeshFactory<T,U>::isLoop(HbrMesh<T> const * mesh) {
return typeid(*(mesh->GetSubdivision()))==typeid(HbrLoopSubdivision<T>);
}
template <class T, class U> void
FarMeshFactory<T,U>::generateQuadsTopology( std::vector<int> & vec, int level ) {
assert( GetHbrMesh() );
int nv=-1;
if ( isCatmark(GetHbrMesh()) or isBilinear(GetHbrMesh()) )
nv=4;
else if ( isLoop(GetHbrMesh()) )
nv=3;
assert(nv>0);
vec.resize( nv * _facesList[level].size(), -1 );
for (int i=0; i<(int)_facesList[level].size(); ++i) {
HbrFace<T> * f = _facesList[level][i];
assert( f and f->GetNumVertices()==nv);
for (int j=0; j<f->GetNumVertices(); ++j)
vec[nv*i+j]=_remapTable[f->GetVertex(j)->GetID()];
}
}
template <class T, class U> void
copyVertex( T & dest, U const & src ) {
}
template <class T> void
copyVertex( T & dest, T const & src ) {
dest = src;
}
// Computes per-face or per-patch local ptex texture coordinates.
//
// int 1 :
// Adaptive : [face index (13 bits)] [rotation (2bits)] [non-quad (1bit)]
//
// Non-adaptive : [non-quad (sign bit)] [face index)]
// int 2 :
// [ u (16 bits) ] [ v (16 bits) ]
//
template <class T> int *
computePtexCoordinate(HbrFace<T> const *f, int *coord, bool isAdaptive) {
short u,v;
unsigned short ofs = 1, depth;
bool nonquad = false;
if (coord == NULL) return NULL;
int rots = f->_adaptiveFlags.rots;
// track upwards towards coarse parent face, accumulating u,v indices
HbrFace<T> const * p = f->GetParent();
for ( u=v=depth=0; p!=NULL; depth++ ) {
int nverts = p->GetNumVertices();
if ( nverts != 4 ) { // non-quad coarse face : stop accumulating offsets
nonquad = true; // set non-quad bit
break;
}
for (unsigned char i=0; i<nverts; ++i) {
if ( p->GetChild( i )==f ) {
switch ( i ) {
case 0 : break;
case 1 : { u+=ofs; } break;
case 2 : { u+=ofs; v+=ofs; } break;
case 3 : { v+=ofs; } break;
}
break;
}
}
ofs = ofs << 1;
f = p;
p = f->GetParent();
}
// bit0 : non-quad bit
// bit1,2 : rotation bit
if (isAdaptive)
coord[0] = (f->GetPtexIndex() << 3) | (rots << 1) | (nonquad ? 1 : 0);
else
coord[0] = nonquad ? -f->GetPtexIndex() : f->GetPtexIndex();
coord[1] = (int)u << 16;
coord[1] += v;
return coord+2;
}
// This currently only supports the Catmark / Bilinear schemes. Loop
template <class T, class U> void
FarMeshFactory<T,U>::generatePtexCoordinates( std::vector<int> & vec, int level ) {
assert( _hbrMesh );
if (_facesList[0].empty() or _facesList[level][0]->GetPtexIndex() == -1)
return;
vec.resize( _facesList[level].size()*2, -1 );
int *p = &vec[0];
for (int i=0; i<(int)_facesList[level].size(); ++i) {
HbrFace<T> const * f = _facesList[level][i];
assert(f);
p = computePtexCoordinate(f, p, /*isAdaptive=*/false);
}
}
template <class T> float *
computeFVarData(HbrFace<T> const *f, const int width, float *coord, bool isAdaptive) {
if (coord == NULL) return NULL;
if (isAdaptive) {
int rots = f->_adaptiveFlags.rots;
int nverts = f->GetNumVertices();
assert(nverts==4);
for ( int j=0; j < nverts; ++j ) {
HbrVertex<T> *v = f->GetVertex((j+rots)%4);
float *fvdata = v->GetFVarData(f).GetData(0);
for ( int k=0; k<width; ++k ) {
(*coord++) = fvdata[k];
}
}
} else {
// for each face vertex copy face-varying data into coord pointer
int nverts = f->GetNumVertices();
for ( int j=0; j < nverts; ++j ) {
HbrVertex<T> *v = f->GetVertex(j);
float *fvdata = v->GetFVarData(f).GetData(0);
for ( int k=0; k<width; ++k ) {
(*coord++) = fvdata[k];
}
}
}
// pass back pointer to next destination
return coord;
}
// This currently only supports the Catmark / Bilinear schemes. Loop
template <class T, class U> void
FarMeshFactory<T,U>::generateFVarData( std::vector<float> & vec, int level ) {
assert( _hbrMesh );
if (_facesList[0].empty())
return;
// initialize coordinate vector: numFaces*4verts*numFVarDatumPerVert
int totalFVarWidth = _hbrMesh->GetTotalFVarWidth();
vec.resize( _facesList[level].size()*4 * totalFVarWidth, -1.0 );
// pointer will be advanced through vector as we go through faces
float *p = &vec[0];
for (int i=0; i<(int)_facesList[level].size(); ++i) {
HbrFace<T> const * f = _facesList[level][i];
assert(f);
p = computeFVarData(f, totalFVarWidth, p, /*isAdaptive=*/false);
}
}
template <class T, class U> FarMesh<U> *
FarMeshFactory<T,U>::Create( bool requirePtexCoordinate, // XXX yuck.
bool requireFVarData ) {
assert( GetHbrMesh() );
// Note : we cannot create a Far rep of level 0 (coarse mesh)
if (GetMaxLevel()<1)
return 0;
FarMesh<U> * result = new FarMesh<U>();
if ( isBilinear( GetHbrMesh() ) ) {
result->_subdivisionTables = FarBilinearSubdivisionTablesFactory<T,U>::Create(this, result);
} else if ( isCatmark( GetHbrMesh() ) ) {
result->_subdivisionTables = FarCatmarkSubdivisionTablesFactory<T,U>::Create(this, result);
} else if ( isLoop(GetHbrMesh()) ) {
result->_subdivisionTables = FarLoopSubdivisionTablesFactory<T,U>::Create(this, result);
} else
assert(0);
assert(result->_subdivisionTables);
const_cast<FarSubdivisionTables<U> *>(result->GetSubdivisionTables())->_numCoarseVertices=GetNumCoarseVertices();
// If the vertex classes aren't place-holders, copy the data of the coarse
// vertices into the vertex buffer.
result->_vertices.resize( _numVertices );
if (sizeof(U)>1) {
for (int i=0; i<GetNumCoarseVertices(); ++i)
copyVertex(result->_vertices[i], GetHbrMesh()->GetVertex(i)->GetData());
}
// Create the element indices tables (patches for adaptive, quads for non-adaptive)
if (isAdaptive()) {
FarPatchTablesFactory<T> factory(GetHbrMesh(), _numFaces, _remapTable);
// XXXX: currently PatchGregory shader supports up to 29 valence
result->_patchTables = factory.Create(GetMaxLevel()+1, _maxValence, requirePtexCoordinate,
requireFVarData);
assert( result->_patchTables );
if (requireFVarData) {
result->_totalFVarWidth = _hbrMesh->GetTotalFVarWidth();
}
} else {
// XXXX : we should let the client control what to copy, most of this may be irrelevant
result->_faceverts.resize(GetMaxLevel()+1);
for (int l=1; l<=GetMaxLevel(); ++l)
generateQuadsTopology(result->_faceverts[l], l);
if (requirePtexCoordinate) {
// Generate Ptex coordinates
result->_ptexcoordinates.resize(GetMaxLevel()+1);
for (int l=1; l<=GetMaxLevel(); ++l)
generatePtexCoordinates(result->_ptexcoordinates[l], l);
}
if (requireFVarData) {
// Generate fvar data
result->_totalFVarWidth = _hbrMesh->GetTotalFVarWidth();
result->_fvarData.resize(GetMaxLevel()+1);
for (int l=1; l<=GetMaxLevel(); ++l)
generateFVarData(result->_fvarData[l], l);
}
}
// Create VertexEditTables if necessary
if (GetHbrMesh()->HasVertexEdits()) {
result->_vertexEditTables = FarVertexEditTablesFactory<T,U>::Create( this, result, GetMaxLevel() );
assert(result->_vertexEditTables);
}
return result;
}
template <class T, class U> int
FarMeshFactory<T,U>::GetVertexID( HbrVertex<T> * v ) {
assert( v and (v->GetID() < _remapTable.size()) );
return _remapTable[ v->GetID() ];
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_MESH_FACTORY_H */