OpenSubdiv/examples/common/gl_hud.h
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

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3.3 KiB
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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// any additions or changes to the software.
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#ifndef GL_HUD_H
#define GL_HUD_H
#include <GL/gl.h>
#include "hud.h"
class GLhud : public Hud
{
public:
GLhud();
~GLhud();
virtual void Init(int width, int height);
virtual void Rebuild(int width, int height);
virtual bool Flush();
private:
GLuint _fontTexture;
GLuint _vbo, _staticVbo;
int _staticVboSize;
};
#endif // GL_HUD_H