OpenSubdiv/opensubdiv/osd/ompDispatcher.h
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

136 lines
5.3 KiB
C++

//
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//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
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// of the contribution in the software.
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// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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#ifndef OSD_OMP_DISPATCHER_H
#define OSD_OMP_DISPATCHER_H
#include "../version.h"
#include "../osd/vertex.h"
#include "../far/dispatcher.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdCpuComputeContext;
class OsdOmpKernelDispatcher : public FarDispatcher<OsdVertex>
{
public:
OsdOmpKernelDispatcher();
virtual ~OsdOmpKernelDispatcher();
void Refine(FarMesh<OsdVertex> * mesh, OsdCpuComputeContext *context) const;
static OsdOmpKernelDispatcher * GetInstance();
protected:
virtual void ApplyBilinearFaceVerticesKernel(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyBilinearEdgeVerticesKernel(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyBilinearVertexVerticesKernel(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyCatmarkFaceVerticesKernel(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyCatmarkEdgeVerticesKernel(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyCatmarkVertexVerticesKernelB(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyCatmarkVertexVerticesKernelA(
FarMesh<OsdVertex> * mesh, int offset, bool pass, int level,
int start, int end, void * clientdata) const;
virtual void ApplyLoopEdgeVerticesKernel(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyLoopVertexVerticesKernelB(
FarMesh<OsdVertex> * mesh, int offset, int level,
int start, int end, void * clientdata) const;
virtual void ApplyLoopVertexVerticesKernelA(
FarMesh<OsdVertex> * mesh, int offset, bool pass, int level,
int start, int end, void * clientdata) const;
virtual void ApplyVertexEdits(
FarMesh<OsdVertex> *mesh, int offset, int level,
void * clientdata) const;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_DISPATCHER_H */