OpenSubdiv/examples/common/clDeviceContext.h
Takahito Tejima dcb022e1db Fix DX-OpenCL/CUDA interop.
- resolves DX-CL interop functions in Osd::ClD3D11VertexBuffer.
- enable CL kernels in DX build.
- more cleanup in test harnesses, adding D3D11 initializations into DeviceContext.
- add new defines OPENSUBDIV_HAS_OPENGL and OPENSUBDIV_HAS_DX for convenience.
2015-04-29 11:51:12 -07:00

71 lines
2.0 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_EXAMPLES_COMMON_CL_DEVICE_CONTEXT_H
#define OSD_EXAMPLES_COMMON_CL_DEVICE_CONTEXT_H
#include "osd/opencl.h"
class CLDeviceContext {
public:
CLDeviceContext();
~CLDeviceContext();
static bool HAS_CL_VERSION_1_1 ();
bool Initialize();
bool IsInitialized() const {
return (_clContext != NULL);
}
cl_context GetContext() const {
return _clContext;
}
cl_command_queue GetCommandQueue() const {
return _clCommandQueue;
}
protected:
cl_context _clContext;
cl_command_queue _clCommandQueue;
};
struct ID3D11DeviceContext;
class CLD3D11DeviceContext : public CLDeviceContext {
public:
bool Initialize(ID3D11DeviceContext *deviceContext);
ID3D11DeviceContext *GetDeviceContext() const {
return _d3dDeviceContext;
}
private:
ID3D11DeviceContext *_d3dDeviceContext;
};
#endif // OSD_EXAMPLES_COMMON_CL_DEVICE_CONTEXT_H