mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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85b65bd2ef
- moved all major Vtr classes within namespace internal - updated all Vtr class access with Far
201 lines
7.1 KiB
C++
201 lines
7.1 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/error.h"
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#include "../far/endCapLegacyGregoryPatchFactory.h"
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#include "../far/patchTable.h"
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#include "../far/topologyRefiner.h"
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#include "../vtr/level.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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EndCapLegacyGregoryPatchFactory::EndCapLegacyGregoryPatchFactory(
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TopologyRefiner const &refiner) :
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_refiner(refiner) {
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}
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ConstIndexArray
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EndCapLegacyGregoryPatchFactory::GetPatchPoints(
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Vtr::internal::Level const * level, Index faceIndex,
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PatchTableFactory::PatchFaceTag const * levelPatchTags,
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int levelVertOffset) {
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PatchTableFactory::PatchFaceTag patchTag = levelPatchTags[faceIndex];
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// Gregory Regular Patch (4 CVs + quad-offsets / valence tables)
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Vtr::ConstIndexArray faceVerts = level->getFaceVertices(faceIndex);
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if (patchTag._boundaryCount) {
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for (int j = 0; j < 4; ++j) {
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// apply level offset
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_gregoryBoundaryTopology.push_back(faceVerts[j] + levelVertOffset);
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}
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_gregoryBoundaryFaceIndices.push_back(faceIndex);
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return ConstIndexArray(&_gregoryBoundaryTopology[_gregoryBoundaryTopology.size()-4], 4);
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} else {
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for (int j = 0; j < 4; ++j) {
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// apply level offset
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_gregoryTopology.push_back(faceVerts[j] + levelVertOffset);
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}
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_gregoryFaceIndices.push_back(faceIndex);
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return ConstIndexArray(&_gregoryTopology[_gregoryTopology.size()-4], 4);
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}
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}
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//
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// Populate the quad-offsets table used by Gregory patches
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//
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static void getQuadOffsets(
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Vtr::internal::Level const& level, Index faceIndex, unsigned int offsets[]) {
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Vtr::ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
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for (int i = 0; i < 4; ++i) {
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Vtr::Index vIndex = fVerts[i];
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Vtr::ConstIndexArray vFaces = level.getVertexFaces(vIndex),
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vEdges = level.getVertexEdges(vIndex);
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int thisFaceInVFaces = -1;
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for (int j = 0; j < vFaces.size(); ++j) {
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if (faceIndex == vFaces[j]) {
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thisFaceInVFaces = j;
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break;
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}
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}
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assert(thisFaceInVFaces != -1);
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Index vOffsets[2];
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vOffsets[0] = thisFaceInVFaces;
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vOffsets[1] = (thisFaceInVFaces + 1)%vEdges.size();
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// we have to use the number of incident edges to modulo the local index
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// because there could be 2 consecutive edges in the face belonging to
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// the Gregory patch.
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offsets[i] = vOffsets[0] | (vOffsets[1] << 8);
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}
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}
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void
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EndCapLegacyGregoryPatchFactory::Finalize(
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int maxValence,
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PatchTable::QuadOffsetsTable *quadOffsetsTable,
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PatchTable::VertexValenceTable *vertexValenceTable)
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{
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// populate quad offsets
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size_t numGregoryPatches = _gregoryFaceIndices.size();
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size_t numGregoryBoundaryPatches = _gregoryBoundaryFaceIndices.size();
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size_t numTotalGregoryPatches =
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numGregoryPatches + numGregoryBoundaryPatches;
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Vtr::internal::Level const &level = _refiner.getLevel(_refiner.GetMaxLevel());
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quadOffsetsTable->resize(numTotalGregoryPatches*4);
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if (numTotalGregoryPatches > 0) {
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PatchTable::QuadOffsetsTable::value_type *p =
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&((*quadOffsetsTable)[0]);
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for (size_t i = 0; i < numGregoryPatches; ++i) {
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getQuadOffsets(level, _gregoryFaceIndices[i], p);
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p += 4;
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}
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for (size_t i = 0; i < numGregoryBoundaryPatches; ++i) {
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getQuadOffsets(level, _gregoryBoundaryFaceIndices[i], p);
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p += 4;
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}
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}
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// populate vertex valences
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//
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// Now deal with the "vertex valence" table for Gregory patches -- this
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// table contains the one-ring of vertices around each vertex. Currently
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// it is extremely wasteful for the following reasons:
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// - it allocates 2*maxvalence+1 for ALL vertices
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// - it initializes the one-ring for ALL vertices
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// We use the full size expected (not sure what else relies on that) but
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// we avoiding initializing
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// the vast majority of vertices that are not associated with gregory
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// patches -- by having previously marked those that are associated above
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// and skipping all others.
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//
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const int SizePerVertex = 2*maxValence + 1;
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PatchTable::VertexValenceTable & vTable = (*vertexValenceTable);
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vTable.resize(_refiner.GetNumVerticesTotal() * SizePerVertex);
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int vOffset = 0;
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int levelLast = _refiner.GetMaxLevel();
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for (int i = 0; i <= levelLast; ++i) {
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Vtr::internal::Level const * level = &_refiner.getLevel(i);
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if (i == levelLast) {
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int vTableOffset = vOffset * SizePerVertex;
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for (int vIndex = 0; vIndex < level->getNumVertices(); ++vIndex) {
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int* vTableEntry = &vTable[vTableOffset];
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//
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// If not marked as a vertex of a gregory patch, just set to 0 to ignore. Otherwise
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// gather the one-ring around the vertex and set its resulting size (note the negative
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// size used to distinguish between boundary/interior):
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//
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//if (!gregoryVertexFlags[vIndex + vOffset]) {
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vTableEntry[0] = 0;
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//} else {
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int * ringDest = vTableEntry + 1,
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ringSize = level->gatherQuadRegularRingAroundVertex(vIndex, ringDest);
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for (int j = 0; j < ringSize; ++j) {
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ringDest[j] += vOffset;
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}
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if (ringSize & 1) {
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// boundary vertex : duplicate boundary vertex index
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// and store negative valence.
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ringSize++;
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vTableEntry[ringSize]=vTableEntry[ringSize-1];
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vTableEntry[0] = -ringSize/2;
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} else {
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vTableEntry[0] = ringSize/2;
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}
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//}
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vTableOffset += SizePerVertex;
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}
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}
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vOffset += level->getNumVertices();
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}
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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