mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 23:30:07 +00:00
42245f4b20
- removed AddVaryingWithWeight from Far::PrimvarRefiner interpolation - removed Far::StencilBuilder dependencies on varying - updated Far::StencilTableFactory use of StencilBuilder constructor - updated far/tutorial_2 to use vertex colors vs varying (for now)
432 lines
14 KiB
C++
432 lines
14 KiB
C++
//
|
|
// Copyright 2015 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#include "../far/stencilBuilder.h"
|
|
#include "../far/topologyRefiner.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
namespace Far {
|
|
namespace internal {
|
|
|
|
struct PointDerivWeight {
|
|
float p;
|
|
float du;
|
|
float dv;
|
|
|
|
PointDerivWeight()
|
|
: p(0.0f), du(0.0f), dv(0.0f)
|
|
{ }
|
|
PointDerivWeight(float w)
|
|
: p(w), du(w), dv(w)
|
|
{ }
|
|
PointDerivWeight(float w, float wDu, float wDv)
|
|
: p(w), du(wDu), dv(wDv)
|
|
{ }
|
|
|
|
friend PointDerivWeight operator*(PointDerivWeight lhs,
|
|
PointDerivWeight const& rhs) {
|
|
lhs.p *= rhs.p;
|
|
lhs.du *= rhs.du;
|
|
lhs.dv *= rhs.dv;
|
|
return lhs;
|
|
}
|
|
PointDerivWeight& operator+=(PointDerivWeight const& rhs) {
|
|
p += rhs.p;
|
|
du += rhs.du;
|
|
dv += rhs.dv;
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
/// Stencil table constructor set.
|
|
///
|
|
class WeightTable {
|
|
public:
|
|
WeightTable(int coarseVerts,
|
|
bool genCtrlVertStencils,
|
|
bool compactWeights)
|
|
: _size(0)
|
|
, _lastOffset(0)
|
|
, _coarseVertCount(coarseVerts)
|
|
, _compactWeights(compactWeights)
|
|
{
|
|
// These numbers were chosen by profiling production assets at uniform
|
|
// level 3.
|
|
size_t n = std::max(coarseVerts,
|
|
std::min(int(5*1024*1024),
|
|
coarseVerts*2));
|
|
_dests.reserve(n);
|
|
_sources.reserve(n);
|
|
_weights.reserve(n);
|
|
|
|
if (!genCtrlVertStencils)
|
|
return;
|
|
|
|
// Generate trivial control vert stencils
|
|
_sources.resize(coarseVerts);
|
|
_weights.resize(coarseVerts);
|
|
_dests.resize(coarseVerts);
|
|
_indices.resize(coarseVerts);
|
|
_sizes.resize(coarseVerts);
|
|
|
|
for (int i = 0; i < coarseVerts; i++) {
|
|
_indices[i] = i;
|
|
_sizes[i] = 1;
|
|
_dests[i] = i;
|
|
_sources[i] = i;
|
|
_weights[i] = 1.0;
|
|
}
|
|
|
|
_size = static_cast<int>(_sources.size());
|
|
_lastOffset = _size - 1;
|
|
}
|
|
|
|
template <class W, class WACCUM>
|
|
void AddWithWeight(int src, int dest, W weight, WACCUM weights)
|
|
{
|
|
// Factorized stencils are expressed purely in terms of the control
|
|
// mesh verts. Without this flattening, level_i's weights would point
|
|
// to level_i-1, which would point to level_i-2, until the final level
|
|
// points to the control verts.
|
|
//
|
|
// So here, we check if the incoming vert (src) is in the control mesh,
|
|
// if it is, we can simply merge it without attempting to resolve it
|
|
// first.
|
|
if (src < _coarseVertCount) {
|
|
merge(src, dest, weight, W(1.0), _lastOffset, _size, weights);
|
|
return;
|
|
}
|
|
|
|
// src is not in the control mesh, so resolve all contributing coarse
|
|
// verts (src itself is made up of many control vert weights).
|
|
//
|
|
// Find the src stencil and number of contributing CVs.
|
|
int len = _sizes[src];
|
|
int start = _indices[src];
|
|
|
|
for (int i = start; i < start+len; i++) {
|
|
// Invariant: by processing each level in order and each vertex in
|
|
// dependent order, any src stencil vertex reference is guaranteed
|
|
// to consist only of coarse verts: therefore resolving src verts
|
|
// must yield verts in the coarse mesh.
|
|
assert(_sources[i] < _coarseVertCount);
|
|
|
|
// Merge each of src's contributing verts into this stencil.
|
|
merge(_sources[i], dest, weights.Get(i), weight,
|
|
_lastOffset, _size, weights);
|
|
}
|
|
}
|
|
|
|
class PointDerivAccumulator {
|
|
WeightTable* _tbl;
|
|
public:
|
|
PointDerivAccumulator(WeightTable* tbl) : _tbl(tbl)
|
|
{ }
|
|
void PushBack(PointDerivWeight weight) {
|
|
_tbl->_weights.push_back(weight.p);
|
|
_tbl->_duWeights.push_back(weight.du);
|
|
_tbl->_dvWeights.push_back(weight.dv);
|
|
}
|
|
void Add(size_t i, PointDerivWeight weight) {
|
|
_tbl->_weights[i] += weight.p;
|
|
_tbl->_duWeights[i] += weight.du;
|
|
_tbl->_dvWeights[i] += weight.dv;
|
|
}
|
|
PointDerivWeight Get(size_t index) {
|
|
return PointDerivWeight(_tbl->_weights[index],
|
|
_tbl->_duWeights[index],
|
|
_tbl->_dvWeights[index]);
|
|
}
|
|
};
|
|
PointDerivAccumulator GetPointDerivAccumulator() {
|
|
return PointDerivAccumulator(this);
|
|
};
|
|
|
|
class ScalarAccumulator {
|
|
WeightTable* _tbl;
|
|
public:
|
|
ScalarAccumulator(WeightTable* tbl) : _tbl(tbl)
|
|
{ }
|
|
void PushBack(PointDerivWeight weight) {
|
|
_tbl->_weights.push_back(weight.p);
|
|
}
|
|
void Add(size_t i, float w) {
|
|
_tbl->_weights[i] += w;
|
|
}
|
|
float Get(size_t index) {
|
|
return _tbl->_weights[index];
|
|
}
|
|
};
|
|
ScalarAccumulator GetScalarAccumulator() {
|
|
return ScalarAccumulator(this);
|
|
};
|
|
|
|
std::vector<int> const&
|
|
GetOffsets() const { return _indices; }
|
|
|
|
std::vector<int> const&
|
|
GetSizes() const { return _sizes; }
|
|
|
|
std::vector<int> const&
|
|
GetSources() const { return _sources; }
|
|
|
|
std::vector<float> const&
|
|
GetWeights() const { return _weights; }
|
|
|
|
std::vector<float> const&
|
|
GetDuWeights() const { return _duWeights; }
|
|
|
|
std::vector<float> const&
|
|
GetDvWeights() const { return _dvWeights; }
|
|
|
|
private:
|
|
|
|
// Merge a vertex weight into the stencil table, if there is an existing
|
|
// weight for a given source vertex it will be combined.
|
|
//
|
|
// PERFORMANCE: caution, this function is super hot.
|
|
template <class W, class WACCUM>
|
|
void merge(int src, int dst, W weight,
|
|
// Delaying weight*factor multiplication hides memory latency of
|
|
// accessing weight[i], yielding more stable performance.
|
|
W weightFactor,
|
|
// Similarly, passing offset & tableSize as params yields higher
|
|
// performance than accessing the class members directly.
|
|
int lastOffset, int tableSize, WACCUM weights)
|
|
{
|
|
// The lastOffset is the vertex we're currently processing, by
|
|
// leveraging this we need not lookup the dest stencil size or offset.
|
|
//
|
|
// Additionally, if the client does not want the resulting verts
|
|
// compacted, do not attempt to combine weights.
|
|
if (_compactWeights and !_dests.empty() and _dests[lastOffset] == dst) {
|
|
|
|
// tableSize is exactly _sources.size(), but using tableSize is
|
|
// significantly faster.
|
|
for (int i = lastOffset; i < tableSize; i++) {
|
|
|
|
// If we find an existing vertex that matches src, we need to
|
|
// combine the weights to avoid duplicate entries for src.
|
|
if (_sources[i] == src) {
|
|
weights.Add(i, weight*weightFactor);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We haven't seen src yet, insert it as a new vertex weight.
|
|
add(src, dst, weight*weightFactor, weights);
|
|
}
|
|
|
|
// Add a new vertex weight to the stencil table.
|
|
template <class W, class WACCUM>
|
|
void add(int src, int dst, W weight, WACCUM weights)
|
|
{
|
|
// The _dests array has num(weights) elements mapping each individual
|
|
// element back to a specific stencil. The array is constructed in such
|
|
// a way that the current stencil being built is always at the end of
|
|
// the array, so if the dests array is empty or back() doesn't match
|
|
// dst, then we just started building a new stencil.
|
|
if (_dests.empty() or dst != _dests.back()) {
|
|
// _indices and _sizes always have num(stencils) elements so that
|
|
// stencils can be directly looked up by their index in these
|
|
// arrays. So here, ensure that they are large enough to hold the
|
|
// new stencil about to be built.
|
|
if (dst+1 > (int)_indices.size()) {
|
|
_indices.resize(dst+1);
|
|
_sizes.resize(dst+1);
|
|
}
|
|
// Initialize the new stencil's meta-data (offset, size).
|
|
_indices[dst] = static_cast<int>(_sources.size());
|
|
_sizes[dst] = 0;
|
|
// Keep track of where the current stencil begins, which lets us
|
|
// avoid having to look it up later.
|
|
_lastOffset = static_cast<int>(_sources.size());
|
|
}
|
|
// Cache the number of elements as an optimization, it's faster than
|
|
// calling size() on any of the vectors.
|
|
_size++;
|
|
|
|
// Increment the current stencil element size.
|
|
_sizes[dst]++;
|
|
// Track this element as belonging to the stencil "dst".
|
|
_dests.push_back(dst);
|
|
|
|
// Store the actual stencil data.
|
|
_sources.push_back(src);
|
|
weights.PushBack(weight);
|
|
}
|
|
|
|
// The following vectors are explicitly stored as non-interleaved elements
|
|
// to reduce cache misses.
|
|
|
|
// Stencil to destination vertex map.
|
|
std::vector<int> _dests;
|
|
|
|
// The actual stencil data.
|
|
std::vector<int> _sources;
|
|
std::vector<float> _weights;
|
|
std::vector<float> _duWeights;
|
|
std::vector<float> _dvWeights;
|
|
|
|
// Index data used to recover stencil-to-vertex mapping.
|
|
std::vector<int> _indices;
|
|
std::vector<int> _sizes;
|
|
|
|
// Acceleration members to avoid pointer chasing and reverse loops.
|
|
int _size;
|
|
int _lastOffset;
|
|
int _coarseVertCount;
|
|
bool _compactWeights;
|
|
};
|
|
|
|
StencilBuilder::StencilBuilder(int coarseVertCount,
|
|
bool genCtrlVertStencils,
|
|
bool compactWeights)
|
|
: _weightTable(new WeightTable(coarseVertCount,
|
|
genCtrlVertStencils,
|
|
compactWeights))
|
|
{
|
|
}
|
|
|
|
StencilBuilder::~StencilBuilder()
|
|
{
|
|
delete _weightTable;
|
|
}
|
|
|
|
size_t
|
|
StencilBuilder::GetNumVerticesTotal() const
|
|
{
|
|
return _weightTable->GetWeights().size();
|
|
}
|
|
|
|
|
|
int
|
|
StencilBuilder::GetNumVertsInStencil(size_t stencilIndex) const
|
|
{
|
|
if (stencilIndex > _weightTable->GetSizes().size() - 1)
|
|
return 0;
|
|
|
|
return (int)_weightTable->GetSizes()[stencilIndex];
|
|
}
|
|
|
|
std::vector<int> const&
|
|
StencilBuilder::GetStencilOffsets() const {
|
|
return _weightTable->GetOffsets();
|
|
}
|
|
|
|
std::vector<int> const&
|
|
StencilBuilder::GetStencilSizes() const {
|
|
return _weightTable->GetSizes();
|
|
}
|
|
|
|
std::vector<int> const&
|
|
StencilBuilder::GetStencilSources() const {
|
|
return _weightTable->GetSources();
|
|
}
|
|
|
|
std::vector<float> const&
|
|
StencilBuilder::GetStencilWeights() const {
|
|
return _weightTable->GetWeights();
|
|
}
|
|
|
|
std::vector<float> const&
|
|
StencilBuilder::GetStencilDuWeights() const {
|
|
return _weightTable->GetDuWeights();
|
|
}
|
|
|
|
std::vector<float> const&
|
|
StencilBuilder::GetStencilDvWeights() const {
|
|
return _weightTable->GetDvWeights();
|
|
}
|
|
|
|
void
|
|
StencilBuilder::Index::AddWithWeight(Index const & src, float weight)
|
|
{
|
|
// Ignore no-op weights.
|
|
if (weight == 0)
|
|
return;
|
|
_owner->_weightTable->AddWithWeight(src._index, _index, weight,
|
|
_owner->_weightTable->GetScalarAccumulator());
|
|
}
|
|
|
|
void
|
|
StencilBuilder::Index::AddWithWeight(Stencil const& src, float weight)
|
|
{
|
|
if(weight == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
int srcSize = *src.GetSizePtr();
|
|
Vtr::Index const * srcIndices = src.GetVertexIndices();
|
|
float const * srcWeights = src.GetWeights();
|
|
|
|
for (int i = 0; i < srcSize; ++i) {
|
|
float w = srcWeights[i];
|
|
if (w == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
Vtr::Index srcIndex = srcIndices[i];
|
|
|
|
float wgt = weight * w;
|
|
_owner->_weightTable->AddWithWeight(srcIndex, _index, wgt,
|
|
_owner->_weightTable->GetScalarAccumulator());
|
|
}
|
|
}
|
|
|
|
void
|
|
StencilBuilder::Index::AddWithWeight(Stencil const& src,
|
|
float weight, float du, float dv)
|
|
{
|
|
if(weight == 0.0f and du == 0.0f and dv == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
int srcSize = *src.GetSizePtr();
|
|
Vtr::Index const * srcIndices = src.GetVertexIndices();
|
|
float const * srcWeights = src.GetWeights();
|
|
|
|
for (int i = 0; i < srcSize; ++i) {
|
|
float w = srcWeights[i];
|
|
if (w == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
Vtr::Index srcIndex = srcIndices[i];
|
|
|
|
PointDerivWeight wgt = PointDerivWeight(weight, du, dv) * w;
|
|
_owner->_weightTable->AddWithWeight(srcIndex, _index, wgt,
|
|
_owner->_weightTable->GetPointDerivAccumulator());
|
|
}
|
|
}
|
|
|
|
} // end namespace internal
|
|
} // end namespace Far
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|
|
|