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https://github.com/PixarAnimationStudios/OpenSubdiv
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810d7f671b
- default flags include warnings enabled by -Wall and -Wextra - suppressed newer warnings in public headers and internal files (-Wclass-memaccess, -Wcast-function-type, -Wdeprecated-copy) - suppressed -Wunused-function from internal source files
333 lines
13 KiB
C++
333 lines
13 KiB
C++
//
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// Copyright 2017 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_PATCH_BUILDER_H
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#define OPENSUBDIV3_FAR_PATCH_BUILDER_H
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#include "../version.h"
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#include "../sdc/types.h"
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#include "../far/types.h"
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#include "../far/topologyRefiner.h"
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#include "../far/patchDescriptor.h"
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#include "../far/patchParam.h"
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#include "../far/ptexIndices.h"
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#include "../far/sparseMatrix.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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//
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// SourcePatch
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//
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// This is a local utility class that captures the full local topology of an
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// arbitrarily irregular patch, i.e. a patch which may have one or all corners
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// irregular. Given the topology at each corner the entire collection of
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// points involved is identified and oriented consistently.
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//
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// Note (barfowl):
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// This was originally a class internal to PatchBuilder, but there is some
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// redundancy between it and the Level::VSpan used more publicly to identify
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// irregular corner topology. Replacing VSpan with SourcePatch is now under
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// consideration, and doing so will impact its public/private interface (which
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// was left public to give PatchBuilder access).
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// A simpler constructor to initialize an instance given a set of Corners
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// would also be preferable if made more public (i.e. public for use within
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// the library, not exported to clients) -- eliminating the need for the
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// explicit initialization and required call to the Finalize() method that
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// the PatchBuilder currently performs internally.
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//
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class SourcePatch {
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public:
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struct Corner {
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Corner() { std::memset((void*) this, 0, sizeof(Corner)); }
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LocalIndex _numFaces; // valence of corner vertex
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LocalIndex _patchFace; // location of patch within incident faces
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unsigned short _boundary : 1;
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unsigned short _sharp : 1;
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unsigned short _dart : 1;
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// For internal bookkeeping -- consider hiding or moving elsewhere
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unsigned short _sharesWithPrev : 1;
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unsigned short _sharesWithNext : 1;
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unsigned short _val2Interior : 1;
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unsigned short _val2Adjacent : 1;
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};
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public:
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SourcePatch() { std::memset((void*) this, 0, sizeof(SourcePatch)); }
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~SourcePatch() { }
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// To be called after all Corners have been initialized (hope to
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// replace this with alternative constructor at some point)
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void Finalize(int size3or4);
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int GetNumSourcePoints() const { return _numSourcePoints; }
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int GetMaxValence() const { return _maxValence; }
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int GetMaxRingSize() const { return _maxRingSize; }
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int GetCornerRingSize(int corner) const { return _ringSizes[corner]; }
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int GetCornerRingPoints(int corner, int points[]) const;
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// public/private access needs to be reviewed when/if used more publicly
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//private:
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public:
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// The SourcePatch is fully defined by its Corner members
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Corner _corners[4];
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int _numCorners;
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// Additional members (derived from Corners) to help assemble corner rings:
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int _numSourcePoints;
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int _maxValence;
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int _maxRingSize;
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int _ringSizes[4];
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int _localRingSizes[4];
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int _localRingOffsets[4];
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};
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//
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// PatchBuilder
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//
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// This is the main class to assist the identification of limit surface
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// patches from faces in a TopologyRefiner for assembly into other, larger
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// datatypes.
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//
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// The PatchBuilder takes a const reference to a refiner and supports
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// arbitrarily refined hierarchies, i.e. it is not restricted to uniform or
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// adaptive refinement strategies and does not include any logic relating
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// to the origin of the hierarchy. It can associate a patch with any face
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// in the hierarchy (subject to a few minimum requirements) -- leaving the
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// decision as to which faces/patches are appropriate to its client.
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//
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// PatchBuilder is an abstract base class with a subclass derived to support
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// each subdivision scheme -- as such, construction relies on a factory
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// method to create an instance of the appropriate subclass. Only two pure
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// virtual methods are required (other than the required destructor):
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//
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// - determine the patch type for a subdivision scheme given a more
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// general basis specification (e.g. Bezier, Gregory, Linear, etc)
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//
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// - convert the vertices in the subdivision hierarchy into points of a
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// specified patch type, using computations specific to that scheme
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//
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// The base class handles the more general topological analysis that
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// determines the nature of a patch associated with each face -- providing
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// both queries to the client, along with more involved methods to extract
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// or convert data associated with the patches. There is no concrete "Patch"
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// class to which all clients would be required to conform. The queries and
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// data returned are provided for clients to assemble into patches or other
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// aggregates as they see fit.
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//
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// This is intended as an internal/private class for use within the library
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// for now -- possibly to be exported for use by clients when/if its
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// interface is appropriate and stable.
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//
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class PatchBuilder {
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public:
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//
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// A PatchBuilder is constructed given a patch "basis" rather than a
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// "type" to use with the subdivision scheme involved. The relevant
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// explicit patch types will be determined from the basis and scheme:
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//
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enum BasisType {
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BASIS_UNSPECIFIED,
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BASIS_REGULAR,
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BASIS_GREGORY,
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BASIS_LINEAR,
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BASIS_BEZIER // to be supported in future
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};
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//
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// Required Options specify a patch basis to use for both regular and
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// irregular patches -- sparing the client the need to repeatedly
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// specify these for each face considered. Other options are included
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// to support legacy approximations:
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//
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struct Options {
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Options() : regBasisType(BASIS_UNSPECIFIED),
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irregBasisType(BASIS_UNSPECIFIED),
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fillMissingBoundaryPoints(false),
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approxInfSharpWithSmooth(false),
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approxSmoothCornerWithSharp(false) { }
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BasisType regBasisType;
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BasisType irregBasisType;
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bool fillMissingBoundaryPoints;
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bool approxInfSharpWithSmooth;
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bool approxSmoothCornerWithSharp;
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};
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public:
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//
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// Public construction (via factory method) and destruction:
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//
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static PatchBuilder* Create(TopologyRefiner const& refiner,
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Options const& options);
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virtual ~PatchBuilder();
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//
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// High-level queries related to the subdivision scheme of the refiner, the
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// patch types associated with it and those chosen to represent its faces:
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//
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int GetRegularFaceSize() const { return _schemeRegFaceSize; }
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BasisType GetRegularBasisType() const { return _options.regBasisType; }
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BasisType GetIrregularBasisType() const { return _options.irregBasisType; }
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PatchDescriptor::Type GetRegularPatchType() const { return _regPatchType; }
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PatchDescriptor::Type GetIrregularPatchType() const { return _irregPatchType; }
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PatchDescriptor::Type GetNativePatchType() const { return _nativePatchType; }
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PatchDescriptor::Type GetLinearPatchType() const { return _linearPatchType; }
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//
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// Face-level queries to determine presence of patches:
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//
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bool IsFaceAPatch(int level, Index face) const;
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bool IsFaceALeaf(int level, Index face) const;
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//
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// Patch-level topological queries:
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//
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bool IsPatchRegular(int level, Index face, int fvc = -1) const;
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int GetRegularPatchBoundaryMask(int level, Index face, int fvc = -1) const;
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void GetIrregularPatchCornerSpans(int level, Index face,
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Vtr::internal::Level::VSpan cornerSpans[4], int fvc = -1) const;
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bool DoesFaceVaryingPatchMatch(int level, Index face, int fvc) const {
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return _refiner.getLevel(level).doesFaceFVarTopologyMatch(face, fvc);
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}
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//
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// Patch-level control point retrieval and methods for converting source
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// points to a set of local points in a different basis
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//
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int GetRegularPatchPoints(int level, Index face,
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int regBoundaryMask, // compute internally when < 0
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Index patchPoints[],
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int fvc = -1) const;
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template <typename REAL>
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int GetIrregularPatchConversionMatrix(int level, Index face,
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Vtr::internal::Level::VSpan const cornerSpans[],
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SparseMatrix<REAL> & matrix) const;
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int GetIrregularPatchSourcePoints(int level, Index face,
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Vtr::internal::Level::VSpan const cornerSpans[],
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Index sourcePoints[],
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int fvc = -1) const;
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//
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// Queries related to "single-crease" patches -- currently a subset of
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// regular interior patches:
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//
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struct SingleCreaseInfo {
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int creaseEdgeInFace;
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float creaseSharpness;
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};
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bool IsRegularSingleCreasePatch(int level, Index face,
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SingleCreaseInfo & info) const;
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//
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// Computing the PatchParam -- note the regrettable dependency on
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// PtexIndices but PatchParam is essentially tied to it indefinitely.
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// Better to pass it in than have the PatchBuilder build its own
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// PtexIndices.
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//
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// Consider creating a PatchParamFactory which can manage the PtexIndices
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// along with this method. It will then be able to generate additional
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// data to accelerate these computations.
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//
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PatchParam ComputePatchParam(int level, Index face,
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PtexIndices const& ptexIndices, bool isRegular = true,
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int boundaryMask = 0, bool computeTransitionMask = false) const;
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protected:
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PatchBuilder(TopologyRefiner const& refiner, Options const& options);
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// Internal methods supporting topology queries:
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int getRegularFacePoints(int level, Index face,
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Index patchPoints[], int fvc) const;
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int getQuadRegularPatchPoints(int level, Index face,
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int regBoundaryMask, Index patchPoints[], int fvc) const;
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int getTriRegularPatchPoints(int level, Index face,
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int regBoundaryMask, Index patchPoints[], int fvc) const;
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// Internal methods using the SourcePatch:
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int assembleIrregularSourcePatch(int level, Index face,
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Vtr::internal::Level::VSpan const cornerSpans[],
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SourcePatch & sourcePatch) const;
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int gatherIrregularSourcePoints(int level, Index face,
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Vtr::internal::Level::VSpan const cornerSpans[],
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SourcePatch & sourcePatch,
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Index patchPoints[], int fvc) const;
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protected:
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//
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// Virtual methods to be provided by subclass for each scheme:
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//
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virtual PatchDescriptor::Type patchTypeFromBasis(BasisType basis) const = 0;
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// Note overloading of the conversion for SparseMatrix<REAL>:
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virtual int convertToPatchType(SourcePatch const & sourcePatch,
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PatchDescriptor::Type patchType,
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SparseMatrix<float> & matrix) const = 0;
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virtual int convertToPatchType(SourcePatch const & sourcePatch,
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PatchDescriptor::Type patchType,
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SparseMatrix<double> & matrix) const = 0;
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protected:
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TopologyRefiner const& _refiner;
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Options const _options;
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Sdc::SchemeType _schemeType;
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int _schemeRegFaceSize;
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bool _schemeIsLinear;
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PatchDescriptor::Type _regPatchType;
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PatchDescriptor::Type _irregPatchType;
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PatchDescriptor::Type _nativePatchType;
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PatchDescriptor::Type _linearPatchType;
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_FAR_PATCH_BUILDER_H */
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