OpenSubdiv/opensubdiv/far/patchTable.h
Cory Kramer ca6f0feecf Avoid referring to std::vector<T> members when T is incomplete.
This is not legal according to the C++ standard, and causes build errors when using --std=c++20
2022-09-27 10:15:30 -04:00

910 lines
32 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_FAR_PATCH_TABLE_H
#define OPENSUBDIV3_FAR_PATCH_TABLE_H
#include "../version.h"
#include "../far/patchDescriptor.h"
#include "../far/patchParam.h"
#include "../far/stencilTable.h"
#include "../sdc/options.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
/// \brief Container for arrays of parametric patches
///
/// PatchTable contains topology and parametric information about the patches
/// generated by the Refinement process. Patches in the table are sorted into
/// arrays based on their PatchDescriptor Type.
///
/// Note : PatchTable can be accessed either using a PatchHandle or a
/// combination of array and patch indices.
///
/// XXXX manuelk we should add a PatchIterator that can dereference into
/// a PatchHandle for fast linear traversal of the table
///
class PatchTable {
public:
/// \brief Handle that can be used as unique patch identifier within PatchTable
class PatchHandle {
// XXXX manuelk members will eventually be made private
public:
friend class PatchTable;
friend class PatchMap;
Index arrayIndex, // Array index of the patch
patchIndex, // Absolute Index of the patch
vertIndex; // Relative offset to the first CV of the patch in array
};
public:
/// \brief Copy constructor
PatchTable(PatchTable const & src);
/// \brief Destructor
~PatchTable();
/// \brief True if the patches are of feature adaptive types
bool IsFeatureAdaptive() const;
/// \brief Returns the total number of control vertex indices in the table
int GetNumControlVerticesTotal() const {
return (int)_patchVerts.size();
}
/// \brief Returns the total number of patches stored in the table
int GetNumPatchesTotal() const;
/// \brief Returns max vertex valence
int GetMaxValence() const { return _maxValence; }
/// \brief Returns the total number of ptex faces in the mesh
int GetNumPtexFaces() const { return _numPtexFaces; }
//@{
/// @name Individual patches
///
/// \anchor individual_patches
///
/// \brief Accessors for individual patches
///
/// \brief Returns the PatchDescriptor for the patch identified by \p handle
PatchDescriptor GetPatchDescriptor(PatchHandle const & handle) const;
/// \brief Returns the control vertex indices for the patch identified by \p handle
ConstIndexArray GetPatchVertices(PatchHandle const & handle) const;
/// \brief Returns a PatchParam for the patch identified by \p handle
PatchParam GetPatchParam(PatchHandle const & handle) const;
/// \brief Returns the control vertex indices for \p patch in \p array
ConstIndexArray GetPatchVertices(int array, int patch) const;
/// \brief Returns the PatchParam for \p patch in \p array
PatchParam GetPatchParam(int array, int patch) const;
//@}
//@{
/// @name Arrays of patches
///
/// \anchor arrays_of_patches
///
/// \brief Accessors for arrays of patches of the same type
///
/// \brief Returns the number of patch arrays in the table
int GetNumPatchArrays() const;
/// \brief Returns the number of patches in \p array
int GetNumPatches(int array) const;
/// \brief Returns the number of control vertices in \p array
int GetNumControlVertices(int array) const;
/// \brief Returns the PatchDescriptor for the patches in \p array
PatchDescriptor GetPatchArrayDescriptor(int array) const;
/// \brief Returns the control vertex indices for the patches in \p array
ConstIndexArray GetPatchArrayVertices(int array) const;
/// \brief Returns the PatchParams for the patches in \p array
ConstPatchParamArray const GetPatchParams(int array) const;
//@}
//@{
/// @name Change of basis patches
///
/// \anchor change_of_basis_patches
///
/// \brief Accessors for change of basis patches
///
///
/// \brief Returns the number of local vertex points.
int GetNumLocalPoints() const;
/// \brief Returns the stencil table to compute local point vertex values
StencilTable const *GetLocalPointStencilTable() const;
/// \brief Returns the stencil table to compute local point vertex values
template <typename REAL>
StencilTableReal<REAL> const *GetLocalPointStencilTable() const;
/// \brief Tests if the precision of the stencil table to compute local point
/// vertex values matches the given floating point type \<REAL\>.
template <typename REAL> bool LocalPointStencilPrecisionMatchesType() const;
/// \brief Updates local point vertex values.
///
/// @param src Buffer with primvar data for the base and refined
/// vertex values
///
/// @param dst Destination buffer for the computed local point
/// vertex values
///
/// For more flexibility computing local vertex points, retrieval of
/// the local point stencil table and use of its public methods is
/// recommended or often required.
///
template <class T> void
ComputeLocalPointValues(T const *src, T *dst) const;
/// \brief Returns the number of local varying points.
int GetNumLocalPointsVarying() const;
/// \brief Returns the stencil table to compute local point varying values
StencilTable const *GetLocalPointVaryingStencilTable() const;
/// \brief Returns the stencil table to compute local point varying values
template <typename REAL>
StencilTableReal<REAL> const *GetLocalPointVaryingStencilTable() const;
/// \brief Tests if the precision of the stencil table to compute local point
/// varying values matches the given floating point type \<REAL\>.
template <typename REAL> bool LocalPointVaryingStencilPrecisionMatchesType() const;
/// \brief Updates local point varying values.
///
/// @param src Buffer with primvar data for the base and refined
/// varying values
///
/// @param dst Destination buffer for the computed local point
/// varying values
///
/// For more flexibility computing local varying points, retrieval of
/// the local point varying stencil table and use of its public methods
/// is recommended or often required.
///
template <class T> void
ComputeLocalPointValuesVarying(T const *src, T *dst) const;
/// \brief Returns the number of local face-varying points for \p channel
int GetNumLocalPointsFaceVarying(int channel = 0) const;
/// \brief Returns the stencil table to compute local point face-varying values
StencilTable const *GetLocalPointFaceVaryingStencilTable(int channel = 0) const;
/// \brief Returns the stencil table to compute local point face-varying values
template <typename REAL>
StencilTableReal<REAL> const * GetLocalPointFaceVaryingStencilTable(int channel = 0) const;
/// \brief Tests if the precision of the stencil table to compute local point
/// face-varying values matches the given floating point type \<REAL\>.
template <typename REAL> bool LocalPointFaceVaryingStencilPrecisionMatchesType() const;
/// \brief Updates local point face-varying values.
///
/// @param src Buffer with primvar data for the base and refined
/// face-varying values
///
/// @param dst Destination buffer for the computed local point
/// face-varying values
///
/// @param channel face-varying channel
///
/// For more flexibility computing local face-varying points, retrieval
/// of the local point face-varying stencil table and use of its public
/// methods is recommended or often required.
///
template <class T> void
ComputeLocalPointValuesFaceVarying(T const *src, T *dst, int channel = 0) const;
//@}
//@{
/// @name Legacy gregory patch evaluation buffers
/// \brief Accessors for the gregory patch evaluation buffers.
/// These methods will be deprecated.
///
typedef Vtr::ConstArray<unsigned int> ConstQuadOffsetsArray;
/// \brief Returns the 'QuadOffsets' for the Gregory patch identified by \p handle
ConstQuadOffsetsArray GetPatchQuadOffsets(PatchHandle const & handle) const;
typedef std::vector<Index> VertexValenceTable;
/// \brief Returns the 'VertexValences' table (vertex neighborhoods table)
VertexValenceTable const & GetVertexValenceTable() const {
return _vertexValenceTable;
}
//@}
//@{
/// @name Single-crease patches
///
/// \anchor single_crease_patches
///
/// \brief Accessors for single-crease patch edge sharpness
///
/// \brief Returns the crease sharpness for the patch identified by \p handle
/// if it is a single-crease patch, or 0.0f
float GetSingleCreasePatchSharpnessValue(PatchHandle const & handle) const;
/// \brief Returns the crease sharpness for the \p patch in \p array
/// if it is a single-crease patch, or 0.0f
float GetSingleCreasePatchSharpnessValue(int array, int patch) const;
//@}
//@{
/// @name Varying data
///
/// \anchor varying_data
///
/// \brief Accessors for varying data
///
/// \brief Returns the varying patch descriptor
PatchDescriptor GetVaryingPatchDescriptor() const;
/// \brief Returns the varying vertex indices for a given patch
ConstIndexArray GetPatchVaryingVertices(PatchHandle const & handle) const;
/// \brief Returns the varying vertex indices for a given patch
ConstIndexArray GetPatchVaryingVertices(int array, int patch) const;
/// \brief Returns the varying vertex indices for the patches in \p array
ConstIndexArray GetPatchArrayVaryingVertices(int array) const;
/// \brief Returns an array of varying vertex indices for the patches.
ConstIndexArray GetVaryingVertices() const;
//@}
//@{
/// @name Face-varying channels
///
/// \anchor face_varying_channels
///
/// \brief Accessors for face-varying channels
///
/// \brief Returns the number of face-varying channels
int GetNumFVarChannels() const;
/// \brief Returns the regular patch descriptor for \p channel
PatchDescriptor GetFVarPatchDescriptorRegular(int channel = 0) const;
/// \brief Returns the irregular patch descriptor for \p channel
PatchDescriptor GetFVarPatchDescriptorIrregular(int channel = 0) const;
/// \brief Returns the default/irregular patch descriptor for \p channel
PatchDescriptor GetFVarPatchDescriptor(int channel = 0) const;
/// \brief Returns the value indices for a given patch in \p channel
ConstIndexArray GetPatchFVarValues(PatchHandle const & handle, int channel = 0) const;
/// \brief Returns the value indices for a given patch in \p channel
ConstIndexArray GetPatchFVarValues(int array, int patch, int channel = 0) const;
/// \brief Returns the value indices for the patches in \p array in \p channel
ConstIndexArray GetPatchArrayFVarValues(int array, int channel = 0) const;
/// \brief Returns an array of value indices for the patches in \p channel
ConstIndexArray GetFVarValues(int channel = 0) const;
/// \brief Returns the stride between patches in the value index array of \p channel
int GetFVarValueStride(int channel = 0) const;
/// \brief Returns the value indices for a given patch in \p channel
PatchParam GetPatchFVarPatchParam(PatchHandle const & handle, int channel = 0) const;
/// \brief Returns the face-varying params for a given patch \p channel
PatchParam GetPatchFVarPatchParam(int array, int patch, int channel = 0) const;
/// \brief Returns the face-varying for a given patch in \p array in \p channel
ConstPatchParamArray GetPatchArrayFVarPatchParams(int array, int channel = 0) const;
/// \brief Returns an array of face-varying patch param for \p channel
ConstPatchParamArray GetFVarPatchParams(int channel = 0) const;
/// \brief Deprecated @see PatchTable#GetFVarPatchDescriptor
Sdc::Options::FVarLinearInterpolation GetFVarChannelLinearInterpolation(int channel = 0) const;
//@}
//@{
/// @name Direct accessors
///
/// \warning These direct accessors are left for convenience, but they are
/// likely going to be deprecated in future releases
///
typedef std::vector<Index> PatchVertsTable;
/// \brief Get the table of patch control vertices
PatchVertsTable const & GetPatchControlVerticesTable() const { return _patchVerts; }
/// \brief Returns the PatchParamTable (PatchParams order matches patch array sorting)
PatchParamTable const & GetPatchParamTable() const { return _paramTable; }
/// \brief Returns a sharpness index table for each patch (if exists)
std::vector<Index> const &GetSharpnessIndexTable() const { return _sharpnessIndices; }
/// \brief Returns sharpness values table
std::vector<float> const &GetSharpnessValues() const { return _sharpnessValues; }
typedef std::vector<unsigned int> QuadOffsetsTable;
/// \brief Returns the quad-offsets table
QuadOffsetsTable const & GetQuadOffsetsTable() const {
return _quadOffsetsTable;
}
//@}
/// debug helper
void print() const;
public:
//@{
/// @name Evaluation methods
///
/// \brief Evaluate basis functions for position and derivatives at a
/// given (u,v) parametric location of a patch.
///
/// @param handle A patch handle identifying the sub-patch containing the
/// (u,v) location
///
/// @param u Patch coordinate (in base face normalized space)
///
/// @param v Patch coordinate (in base face normalized space)
///
/// @param wP Weights (evaluated basis functions) for the position
///
/// @param wDu Weights (evaluated basis functions) for derivative wrt u
///
/// @param wDv Weights (evaluated basis functions) for derivative wrt v
///
/// @param wDuu Weights (evaluated basis functions) for 2nd derivative wrt u
///
/// @param wDuv Weights (evaluated basis functions) for 2nd derivative wrt u and v
///
/// @param wDvv Weights (evaluated basis functions) for 2nd derivative wrt v
///
template <typename REAL>
void EvaluateBasis(PatchHandle const & handle, REAL u, REAL v,
REAL wP[], REAL wDu[] = 0, REAL wDv[] = 0,
REAL wDuu[] = 0, REAL wDuv[] = 0, REAL wDvv[] = 0) const;
/// \brief An overloaded version to assist template parameter resolution
/// when explicitly declaring unused array arguments as 0.
void EvaluateBasis(PatchHandle const & handle, float u, float v,
float wP[], float wDu[] = 0, float wDv[] = 0,
float wDuu[] = 0, float wDuv[] = 0, float wDvv[] = 0) const;
/// \brief An overloaded version to assist template parameter resolution
/// when explicitly declaring unused array arguments as 0.
void EvaluateBasis(PatchHandle const & handle, double u, double v,
double wP[], double wDu[] = 0, double wDv[] = 0,
double wDuu[] = 0, double wDuv[] = 0, double wDvv[] = 0) const;
/// \brief Evaluate basis functions for a varying value and
/// derivatives at a given (u,v) parametric location of a patch.
///
/// @param handle A patch handle identifying the sub-patch containing the
/// (u,v) location
///
/// @param u Patch coordinate (in base face normalized space)
///
/// @param v Patch coordinate (in base face normalized space)
///
/// @param wP Weights (evaluated basis functions) for the position
///
/// @param wDu Weights (evaluated basis functions) for derivative wrt u
///
/// @param wDv Weights (evaluated basis functions) for derivative wrt v
///
/// @param wDuu Weights (evaluated basis functions) for 2nd derivative wrt u
///
/// @param wDuv Weights (evaluated basis functions) for 2nd derivative wrt u and v
///
/// @param wDvv Weights (evaluated basis functions) for 2nd derivative wrt v
///
template <typename REAL>
void EvaluateBasisVarying(PatchHandle const & handle, REAL u, REAL v,
REAL wP[], REAL wDu[] = 0, REAL wDv[] = 0,
REAL wDuu[] = 0, REAL wDuv[] = 0, REAL wDvv[] = 0) const;
/// \brief An overloaded version to assist template parameter resolution
/// when explicitly declaring unused array arguments as 0.
void EvaluateBasisVarying(PatchHandle const & handle, float u, float v,
float wP[], float wDu[] = 0, float wDv[] = 0,
float wDuu[] = 0, float wDuv[] = 0, float wDvv[] = 0) const;
/// \brief An overloaded version to assist template parameter resolution
/// when explicitly declaring unused array arguments as 0.
void EvaluateBasisVarying(PatchHandle const & handle, double u, double v,
double wP[], double wDu[] = 0, double wDv[] = 0,
double wDuu[] = 0, double wDuv[] = 0, double wDvv[] = 0) const;
/// \brief Evaluate basis functions for a face-varying value and
/// derivatives at a given (u,v) parametric location of a patch.
///
/// @param handle A patch handle identifying the sub-patch containing the
/// (u,v) location
///
/// @param u Patch coordinate (in base face normalized space)
///
/// @param v Patch coordinate (in base face normalized space)
///
/// @param wP Weights (evaluated basis functions) for the position
///
/// @param wDu Weights (evaluated basis functions) for derivative wrt u
///
/// @param wDv Weights (evaluated basis functions) for derivative wrt v
///
/// @param wDuu Weights (evaluated basis functions) for 2nd derivative wrt u
///
/// @param wDuv Weights (evaluated basis functions) for 2nd derivative wrt u and v
///
/// @param wDvv Weights (evaluated basis functions) for 2nd derivative wrt v
///
/// @param channel face-varying channel
///
template <typename REAL>
void EvaluateBasisFaceVarying(PatchHandle const & handle, REAL u, REAL v,
REAL wP[], REAL wDu[] = 0, REAL wDv[] = 0,
REAL wDuu[] = 0, REAL wDuv[] = 0, REAL wDvv[] = 0,
int channel = 0) const;
/// \brief An overloaded version to assist template parameter resolution
/// when explicitly declaring unused array arguments as 0.
void EvaluateBasisFaceVarying(PatchHandle const & handle, float u, float v,
float wP[], float wDu[] = 0, float wDv[] = 0,
float wDuu[] = 0, float wDuv[] = 0, float wDvv[] = 0,
int channel = 0) const;
/// \brief An overloaded version to assist template parameter resolution
/// when explicitly declaring unused array arguments as 0.
void EvaluateBasisFaceVarying(PatchHandle const & handle, double u, double v,
double wP[], double wDu[] = 0, double wDv[] = 0,
double wDuu[] = 0, double wDuv[] = 0, double wDvv[] = 0,
int channel = 0) const;
//@}
protected:
friend class PatchTableBuilder;
// Factory constructor
PatchTable(int maxvalence);
Index getPatchIndex(int array, int patch) const;
PatchParamArray getPatchParams(int arrayIndex);
Index * getSharpnessIndices(Index arrayIndex);
float * getSharpnessValues(Index arrayIndex);
private:
//
// Patch arrays
//
struct PatchArray {
PatchArray(PatchDescriptor d, int np, Index v, Index p, Index qo) :
desc(d), numPatches(np), vertIndex(v),
patchIndex(p), quadOffsetIndex (qo) { }
void print() const;
PatchDescriptor desc; // type of patches in the array
int numPatches; // number of patches in the array
Index vertIndex, // index to the first control vertex
patchIndex, // absolute index of the first patch in the array
quadOffsetIndex; // index of the first quad offset entry
};
typedef std::vector<PatchArray> PatchArrayVector;
PatchArray & getPatchArray(Index arrayIndex);
PatchArray const & getPatchArray(Index arrayIndex) const;
void reservePatchArrays(int numPatchArrays);
void pushPatchArray(PatchDescriptor desc, int npatches,
Index * vidx, Index * pidx, Index * qoidx=0);
IndexArray getPatchArrayVertices(int arrayIndex);
Index findPatchArray(PatchDescriptor desc);
//
// Varying patch arrays
//
IndexArray getPatchArrayVaryingVertices(int arrayIndex);
void allocateVaryingVertices(
PatchDescriptor desc, int numPatches);
void populateVaryingVertices();
//
// Face-varying patch channels
//
//
// FVarPatchChannel
//
// Stores a record for each patch in the primitive :
//
// - Each patch in the PatchTable has a corresponding patch in each
// face-varying patch channel. Patch vertex indices are sorted in the same
// patch-type order as PatchTable::PTables. Face-varying data for a patch
// can therefore be quickly accessed by using the patch primitive ID as
// index into patchValueOffsets to locate the face-varying control vertex
// indices.
//
// - Face-varying channels can have a different interpolation modes
//
// - Unlike "vertex" patches, there are no transition masks required
// for face-varying patches.
//
// - Face-varying patches still require boundary edge masks.
//
// - currently most patches with sharp boundaries but smooth interiors have
// to be isolated to level 10 : we need a special type of bicubic patch
// similar to single-crease to resolve this condition without requiring
// isolation if possible
//
struct FVarPatchChannel {
Sdc::Options::FVarLinearInterpolation interpolation;
PatchDescriptor regDesc;
PatchDescriptor irregDesc;
int stride;
std::vector<Index> patchValues;
std::vector<PatchParam> patchParam;
};
typedef std::vector<FVarPatchChannel> FVarPatchChannelVector;
FVarPatchChannel & getFVarPatchChannel(int channel);
FVarPatchChannel const & getFVarPatchChannel(int channel) const;
void allocateFVarPatchChannels(int numChannels);
void allocateFVarPatchChannelValues(
PatchDescriptor regDesc, PatchDescriptor irregDesc,
int numPatches, int channel);
// deprecated
void setFVarPatchChannelLinearInterpolation(
Sdc::Options::FVarLinearInterpolation interpolation, int channel);
IndexArray getFVarValues(int channel);
ConstIndexArray getPatchFVarValues(int patch, int channel) const;
PatchParamArray getFVarPatchParams(int channel);
PatchParam getPatchFVarPatchParam(int patch, int channel) const;
private:
//
// Simple private class to hold stencil table pointers of varying precision,
// where the discriminant of the precision is external.
//
// NOTE that this is a simple pointer container and NOT a smart pointer that
// manages the ownership of the object referred to by it.
//
class StencilTablePtr {
private:
typedef StencilTableReal<float> float_type;
typedef StencilTableReal<double> double_type;
union {
float_type * _fPtr;
double_type * _dPtr;
};
public:
StencilTablePtr() { _fPtr = 0; }
StencilTablePtr(float_type * ptr) { _fPtr = ptr; }
StencilTablePtr(double_type * ptr) { _dPtr = ptr; }
operator bool() const { return _fPtr != 0; }
void Set() { _fPtr = 0; }
void Set(float_type * ptr) { _fPtr = ptr; }
void Set(double_type * ptr) { _dPtr = ptr; }
template <typename REAL> StencilTableReal<REAL> * Get() const;
};
private:
//
// Topology
//
int _maxValence, // highest vertex valence found in the mesh
_numPtexFaces; // total number of ptex faces
PatchArrayVector _patchArrays; // Vector of descriptors for arrays of patches
std::vector<Index> _patchVerts; // Indices of the control vertices of the patches
PatchParamTable _paramTable; // PatchParam bitfields (one per patch)
//
// Extraordinary vertex closed-form evaluation / endcap basis conversion
//
// XXXtakahito: these data will probably be replaced with mask coefficient or something
// SchemeWorker populates.
//
QuadOffsetsTable _quadOffsetsTable; // Quad offsets (for Gregory patches)
VertexValenceTable _vertexValenceTable; // Vertex valence table (for Gregory patches)
StencilTablePtr _localPointStencils; // local point conversion stencils
StencilTablePtr _localPointVaryingStencils; // local point varying stencils
//
// Varying data
//
PatchDescriptor _varyingDesc;
std::vector<Index> _varyingVerts;
//
// Face-varying data
//
FVarPatchChannelVector _fvarChannels;
std::vector<StencilTablePtr> _localPointFaceVaryingStencils;
//
// 'single-crease' patch sharpness tables
//
std::vector<Index> _sharpnessIndices; // Indices of single-crease sharpness (one per patch)
std::vector<float> _sharpnessValues; // Sharpness values.
//
// Construction history -- relevant to at least one public query:
//
unsigned int _isUniformLinear : 1;
//
// Precision -- only applies to local-point stencil tables
//
unsigned int _vertexPrecisionIsDouble : 1;
unsigned int _varyingPrecisionIsDouble : 1;
unsigned int _faceVaryingPrecisionIsDouble : 1;
};
//
// Template specializations for float/double -- to be defined before used:
//
template <> inline StencilTableReal<float> *
PatchTable::StencilTablePtr::Get<float>() const { return _fPtr; }
template <> inline StencilTableReal<double> *
PatchTable::StencilTablePtr::Get<double>() const { return _dPtr; }
template <> inline bool
PatchTable::LocalPointStencilPrecisionMatchesType<float>() const {
return !_vertexPrecisionIsDouble;
}
template <> inline bool
PatchTable::LocalPointVaryingStencilPrecisionMatchesType<float>() const {
return !_varyingPrecisionIsDouble;
}
template <> inline bool
PatchTable::LocalPointFaceVaryingStencilPrecisionMatchesType<float>() const {
return !_faceVaryingPrecisionIsDouble;
}
template <> inline bool
PatchTable::LocalPointStencilPrecisionMatchesType<double>() const {
return _vertexPrecisionIsDouble;
}
template <> inline bool
PatchTable::LocalPointVaryingStencilPrecisionMatchesType<double>() const {
return _varyingPrecisionIsDouble;
}
template <> inline bool
PatchTable::LocalPointFaceVaryingStencilPrecisionMatchesType<double>() const {
return _faceVaryingPrecisionIsDouble;
}
//
// StencilTable access -- backward compatible and generic:
//
inline StencilTable const *
PatchTable::GetLocalPointStencilTable() const {
assert(LocalPointStencilPrecisionMatchesType<float>());
return static_cast<StencilTable const *>(_localPointStencils.Get<float>());
}
inline StencilTable const *
PatchTable::GetLocalPointVaryingStencilTable() const {
assert(LocalPointVaryingStencilPrecisionMatchesType<float>());
return static_cast<StencilTable const *>(
_localPointVaryingStencils.Get<float>());
}
inline StencilTable const *
PatchTable::GetLocalPointFaceVaryingStencilTable(int channel) const {
assert(LocalPointFaceVaryingStencilPrecisionMatchesType<float>());
if (channel >= 0 && channel < (int)_localPointFaceVaryingStencils.size()) {
return static_cast<StencilTable const *>(
_localPointFaceVaryingStencils[channel].Get<float>());
}
return NULL;
}
template <typename REAL>
inline StencilTableReal<REAL> const *
PatchTable::GetLocalPointStencilTable() const {
assert(LocalPointStencilPrecisionMatchesType<REAL>());
return _localPointStencils.Get<REAL>();
}
template <typename REAL>
inline StencilTableReal<REAL> const *
PatchTable::GetLocalPointVaryingStencilTable() const {
assert(LocalPointVaryingStencilPrecisionMatchesType<REAL>());
return _localPointVaryingStencils.Get<REAL>();
}
template <typename REAL>
inline StencilTableReal<REAL> const *
PatchTable::GetLocalPointFaceVaryingStencilTable(int channel) const {
assert(LocalPointFaceVaryingStencilPrecisionMatchesType<REAL>());
if (channel >= 0 && channel < (int)_localPointFaceVaryingStencils.size()) {
return _localPointFaceVaryingStencils[channel].Get<REAL>();
}
return NULL;
}
//
// Computation of local point values:
//
template <class T>
inline void
PatchTable::ComputeLocalPointValues(T const *src, T *dst) const {
assert(LocalPointStencilPrecisionMatchesType<float>());
if (_localPointStencils) {
_localPointStencils.Get<float>()->UpdateValues(src, dst);
}
}
template <class T>
inline void
PatchTable::ComputeLocalPointValuesVarying(T const *src, T *dst) const {
assert(LocalPointVaryingStencilPrecisionMatchesType<float>());
if (_localPointVaryingStencils) {
_localPointVaryingStencils.Get<float>()->UpdateValues(src, dst);
}
}
template <class T>
inline void
PatchTable::ComputeLocalPointValuesFaceVarying(T const *src, T *dst, int channel) const {
assert(LocalPointFaceVaryingStencilPrecisionMatchesType<float>());
if (channel >= 0 && channel < (int)_localPointFaceVaryingStencils.size()) {
if (_localPointFaceVaryingStencils[channel]) {
_localPointFaceVaryingStencils[channel].Get<float>()->UpdateValues(src, dst);
}
}
}
//
// Basis evaluation overloads
//
inline void
PatchTable::EvaluateBasis(PatchHandle const & handle, float u, float v,
float wP[], float wDu[], float wDv[],
float wDuu[], float wDuv[], float wDvv[]) const {
EvaluateBasis<float>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
}
inline void
PatchTable::EvaluateBasis(PatchHandle const & handle, double u, double v,
double wP[], double wDu[], double wDv[],
double wDuu[], double wDuv[], double wDvv[]) const {
EvaluateBasis<double>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
}
inline void
PatchTable::EvaluateBasisVarying(PatchHandle const & handle, float u, float v,
float wP[], float wDu[], float wDv[],
float wDuu[], float wDuv[], float wDvv[]) const {
EvaluateBasisVarying<float>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
}
inline void
PatchTable::EvaluateBasisVarying(PatchHandle const & handle, double u, double v,
double wP[], double wDu[], double wDv[],
double wDuu[], double wDuv[], double wDvv[]) const {
EvaluateBasisVarying<double>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
}
inline void
PatchTable::EvaluateBasisFaceVarying(PatchHandle const & handle, float u, float v,
float wP[], float wDu[], float wDv[],
float wDuu[], float wDuv[], float wDvv[], int channel) const {
EvaluateBasisFaceVarying<float>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv, channel);
}
inline void
PatchTable::EvaluateBasisFaceVarying(PatchHandle const & handle, double u, double v,
double wP[], double wDu[], double wDv[],
double wDuu[], double wDuv[], double wDvv[], int channel) const {
EvaluateBasisFaceVarying<double>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv, channel);
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_FAR_PATCH_TABLE */