OpenSubdiv/opensubdiv/osd/d3d11KernelBundle.h
2013-05-17 10:21:38 -07:00

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6.3 KiB
C++

//
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//
// This license governs use of the accompanying software. If you
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// any additions or changes to the software.
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// directly on its contribution.
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#ifndef OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H
#define OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
struct ID3D11Buffer;
struct ID3D11ClassInstance;
struct ID3D11ClassLinkage;
struct ID3D11ComputeShader;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdD3D11ComputeKernelBundle : OsdNonCopyable<OsdD3D11ComputeKernelBundle> {
public:
/// Constructor
OsdD3D11ComputeKernelBundle(ID3D11DeviceContext *deviceContext);
/// Destructor
~OsdD3D11ComputeKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(int primvarOffset, int primvarWidth,
int vertexOffset, int tableOffset, int start, int end);
struct Match {
/// Constructor
Match(int numVertexElements, int numVaryingElements)
: vdesc(numVertexElements, numVaryingElements) {
}
bool operator() (OsdD3D11ComputeKernelBundle const *kernel) {
return vdesc == kernel->_vdesc;
}
OsdVertexDescriptor vdesc;
};
friend struct Match;
protected:
struct KernelCB;
void dispatchCompute(ID3D11ClassInstance * kernel, KernelCB const & args);
ID3D11DeviceContext * _deviceContext;
ID3D11ComputeShader * _computeShader;
ID3D11ClassLinkage * _classLinkage;
ID3D11Buffer * _kernelCB; // constant buffer
ID3D11ClassInstance * _kernelComputeFace; // general face-vertex kernel (all schemes)
ID3D11ClassInstance * _kernelComputeEdge; // edge-vertex kernel (catmark + loop schemes)
ID3D11ClassInstance * _kernelComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
ID3D11ClassInstance * _kernelComputeVertex; // vertex-vertex kernel (bilinear scheme)
ID3D11ClassInstance * _kernelComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
ID3D11ClassInstance * _kernelComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme)
ID3D11ClassInstance * _kernelComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
ID3D11ClassInstance * _kernelEditAdd; // hedit kernel (add)
int _workGroupSize;
OsdVertexDescriptor _vdesc;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H