mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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10c687ecd5
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf). - New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code. - DirectX 11 support - and much more...
217 lines
7.9 KiB
C++
217 lines
7.9 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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#ifndef OSD_D3D11_DRAW_REGISTRY_H
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#define OSD_D3D11_DRAW_REGISTRY_H
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#include "../version.h"
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#include "../far/mesh.h"
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#include "../osd/drawRegistry.h"
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#include "../osd/vertex.h"
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#include <map>
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struct ID3D11VertexShader;
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struct ID3D11HullShader;
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struct ID3D11DomainShader;
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struct ID3D11GeometryShader;
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struct ID3D11PixelShader;
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struct ID3D11Buffer;
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struct ID3D11ShaderResourceView;
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struct ID3D11Device;
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struct ID3D11InputLayout;
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struct D3D11_INPUT_ELEMENT_DESC;
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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struct OsdD3D11DrawConfig : public OsdDrawConfig {
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OsdD3D11DrawConfig() :
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vertexShader(0), hullShader(0), domainShader(0),
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geometryShader(0), pixelShader(0) {}
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virtual ~OsdD3D11DrawConfig();
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ID3D11VertexShader *vertexShader;
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ID3D11HullShader *hullShader;
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ID3D11DomainShader *domainShader;
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ID3D11GeometryShader *geometryShader;
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ID3D11PixelShader *pixelShader;
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};
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struct OsdD3D11DrawSourceConfig {
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OsdDrawShaderSource commonShader;
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OsdDrawShaderSource vertexShader;
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OsdDrawShaderSource hullShader;
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OsdDrawShaderSource domainShader;
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OsdDrawShaderSource geometryShader;
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OsdDrawShaderSource pixelShader;
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};
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////////////////////////////////////////////////////////////
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class OsdD3D11DrawRegistryBase {
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public:
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typedef OsdPatchDescriptor DescType;
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typedef OsdD3D11DrawConfig ConfigType;
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typedef OsdD3D11DrawSourceConfig SourceConfigType;
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virtual ~OsdD3D11DrawRegistryBase();
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protected:
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virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
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virtual ConfigType *
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_CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements);
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virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
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virtual SourceConfigType *
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_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
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};
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template <class DESC_TYPE = OsdPatchDescriptor,
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class CONFIG_TYPE = OsdD3D11DrawConfig,
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class SOURCE_CONFIG_TYPE = OsdD3D11DrawSourceConfig >
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class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase {
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public:
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typedef OsdD3D11DrawRegistryBase BaseRegistry;
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typedef DESC_TYPE DescType;
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typedef CONFIG_TYPE ConfigType;
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typedef SOURCE_CONFIG_TYPE SourceConfigType;
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typedef std::map<DescType, ConfigType *> ConfigMap;
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typedef std::map<DescType, SourceConfigType *> SourceConfigMap;
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public:
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virtual ~OsdD3D11DrawRegistry() {
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Reset();
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}
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void Reset() {
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for (typename ConfigMap::iterator
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i = _configMap.begin(); i != _configMap.end(); ++i) {
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delete i->second;
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}
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_configMap.clear();
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for (typename SourceConfigMap::iterator
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i = _sourceConfigMap.begin(); i != _sourceConfigMap.end(); ++i) {
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delete i->second;
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}
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_sourceConfigMap.clear();
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}
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// fetch shader config
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ConfigType *
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GetDrawConfig(DescType const & desc,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout = NULL,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL,
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int numInputElements = 0) {
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typename ConfigMap::iterator it = _configMap.find(desc);
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if (it != _configMap.end()) {
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return it->second;
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} else {
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ConfigType * config =
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_CreateDrawConfig(desc,
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GetDrawSourceConfig(desc, pd3dDevice),
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pd3dDevice,
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ppInputLayout,
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pInputElementDescs, numInputElements);
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_configMap[desc] = config;
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return config;
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}
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}
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// fetch text and related defines for patch descriptor
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SourceConfigType *
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GetDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice) {
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typename SourceConfigMap::iterator it = _sourceConfigMap.find(desc);
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if (it != _sourceConfigMap.end()) {
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return it->second;
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} else {
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SourceConfigType * sconfig = _CreateDrawSourceConfig(desc, pd3dDevice);
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_sourceConfigMap[desc] = sconfig;
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return sconfig;
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}
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}
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protected:
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virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
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virtual ConfigType *
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_CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements) { return NULL; }
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virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
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virtual SourceConfigType *
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_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice) { return NULL; }
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private:
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ConfigMap _configMap;
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SourceConfigMap _sourceConfigMap;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_D3D11_DRAW_REGISTRY_H */
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