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https://github.com/PixarAnimationStudios/OpenSubdiv
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83486cddae
- Added GLSL patch shaders for BoxSplineTriangle and GregoryTriangle patches. These both convert to a hybrid Bezier patch for drawing similar to the basis conversion done for quad patches. - Added evaluation of hybrid Bezier triangle patches and GregoryTriangle patches to the common shader source. - Added OsdGetPatchIsTriangleRotated() to detect rotated triangles. - Added OsdInterpolatePatchCoordTriangle() for eval of triangle patches. - Added boundary point extrapolation for BoxSplineTriangle patches. - Fixed boundary point extrapolation for unisolated BSpline patches. - Added tess factor and tess evaluation location computation for triangle patches. - Limit surface edge mid points for both quad and triangle patches are now computed directly. |
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.. | ||
far | ||
hbr | ||
osd | ||
sdc | ||
tools/stringify | ||
vtr | ||
CMakeLists.txt | ||
version.cpp | ||
version.h |