OpenSubdiv/opensubdiv/osd/glDrawRegistry.h
Takahito Tejima f7f2ca2581 Move uniform block definitions out of osd common shader into client shader.
Important notice: all client shader code must have following functions and compose them to osd intrinsic shaders (vertex/tessEval/tessControl)

mat4 OsdModelViewMatrix()
mat4 OsdProjectionMatrix()
mat4 OsdModelViewProjectionMatrix()
float OsdTessLevel()
int OsdGreogryQuadOffsetBase()
int OsdPrimitiveIdBase()

We probably should write a utility class for basic binding of them, to make client code simpler.
2013-12-03 15:59:38 -08:00

172 lines
4.7 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_GL_DRAW_REGISTRY_H
#define OSD_GL_DRAW_REGISTRY_H
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include "../osd/opengl.h"
#include <map>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdGLDrawConfig : public OsdDrawConfig {
OsdGLDrawConfig() :
program(0) { }
virtual ~OsdGLDrawConfig();
GLuint program;
};
//------------------------------------------------------------------------------
struct OsdGLDrawSourceConfig : public OsdDrawSourceConfig {
OsdDrawShaderSource commonShader;
OsdDrawShaderSource vertexShader;
OsdDrawShaderSource tessControlShader;
OsdDrawShaderSource tessEvalShader;
OsdDrawShaderSource geometryShader;
OsdDrawShaderSource fragmentShader;
};
//------------------------------------------------------------------------------
class OsdGLDrawRegistryBase {
public:
typedef OsdDrawContext::PatchDescriptor DescType;
typedef OsdGLDrawConfig ConfigType;
typedef OsdGLDrawSourceConfig SourceConfigType;
OsdGLDrawRegistryBase(bool enablePtex=false) : _enablePtex(enablePtex) { }
virtual ~OsdGLDrawRegistryBase();
bool IsPtexEnabled() const {
return _enablePtex;
}
void SetPtexEnabled(bool b) {
_enablePtex=b;
}
protected:
virtual ConfigType * _NewDrawConfig() {
return new ConfigType();
}
virtual ConfigType * _CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig);
virtual SourceConfigType * _NewDrawSourceConfig() {
return new SourceConfigType();
}
virtual SourceConfigType * _CreateDrawSourceConfig(DescType const & desc);
private:
bool _enablePtex;
};
//------------------------------------------------------------------------------
template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
class CONFIG_TYPE = OsdGLDrawConfig,
class SOURCE_CONFIG_TYPE = OsdGLDrawSourceConfig >
class OsdGLDrawRegistry : public OsdGLDrawRegistryBase {
public:
typedef DESC_TYPE DescType;
typedef CONFIG_TYPE ConfigType;
typedef SOURCE_CONFIG_TYPE SourceConfigType;
typedef OsdGLDrawRegistryBase BaseRegistry;
typedef std::map<DescType, ConfigType *> ConfigMap;
virtual ~OsdGLDrawRegistry() {
Reset();
}
void Reset() {
for (typename ConfigMap::iterator
i = _configMap.begin(); i != _configMap.end(); ++i) {
delete i->second;
}
_configMap.clear();
}
// fetch shader config
ConfigType * GetDrawConfig(DescType const & desc) {
typename ConfigMap::iterator it = _configMap.find(desc);
if (it != _configMap.end()) {
return it->second;
} else {
ConfigType * config =
_CreateDrawConfig(desc, _CreateDrawSourceConfig(desc));
_configMap[desc] = config;
return config;
}
}
protected:
virtual ConfigType * _NewDrawConfig() {
return new ConfigType();
}
virtual ConfigType * _CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig) {
return NULL;
}
virtual SourceConfigType * _NewDrawSourceConfig() {
return new SourceConfigType();
}
virtual SourceConfigType * _CreateDrawSourceConfig(DescType const & desc) {
return NULL;
}
private:
ConfigMap _configMap;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_GL_DRAW_REGISTRY_H */